Character Build - Armor - Help
Armor is a defensive mechanic that acts on Hit, Secondary, and Reflected Physical Damage
Characters start with 0 Armor by default
Relevant Stats
Armor
Armor %
Additional Armor %
Gear Armor
Gear Armor %
Damage reduction provided by Armor = Armor/(Armor + physical damage received x 10). The max damage reduction provided by Armor is 90%
Double Armor
When receiving damage, double the Armor value will be used to determine the damage reduction. This only takes effect in the damage calculation process and does not change the actual Armor value
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