The components must all be of the same base item type (e.g. Small Life Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. NOTE: This works only up to combining Hallowed (Level 42) Flasks into Sanctified (Level 50). Divine and Eternal Flasks cannot be produced through combination.
1x Mana Flask of next base type
3x Mana Flask
The components must all be of the same base item type (e.g. Small Mana Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. NOTE: This works only up to combining Hallowed (Level 42) Flasks into Sanctified (Level 50). Divine and Eternal Flasks cannot be produced through combination.
1x Hybrid Flask of next base type
3x Hybrid Flask
The components must all be of the same base item type (e.g. Small Hybrid Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified.
8. Map Recipes
Result
Recipes
Notes
1x Map, higher tier map within the Atlas region
3x Map, all must be of the same type (e.g. Orchard Map)
The rarity of resulting map will depend on the lowest rarity among the initial maps.
Different combinations of maps while selling can lead to a different map in return.
The resulting gem will be of the same skill, and will have its level reset to 1. Does not work with Corrupted gems.
11. Five to One Recipes
Result
Recipes
Notes
1x Item (magic, unidentified)
5x Item (magic)
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components. This vendor recipe doesn’t transfer Shaper item of Elder item status to the resulting item, even if all five components are Shaper or Elder items.
1x Item (rare, unidentified)
5x Item (rare)
Components must all be of the same base item type (e.g. Coral Ring).
Resulting item level – lowest of all components, and normal art.
Cluster jewels – random number of passives on resulting item
The recipe does not work with Breach rings or Talismans
The recipe does not transfer Shaper item of Elder item status to the resulting item, even if all five components are Shaper or Elder items.
These recipes produce currency items that improve the quality of their category of items. To produce the currency requires either one of the following:
A single normal item (not magic, rare, etc.) of that category with 20% quality;
Several items (any rarity) of that category with a total of at least 40% quality.
When done for multiple instances of the recipe at once, each individual combination must add up to 40%. For example: 6 items of 19%, 13%, 15%, 9%, 17% and 7% quality would add up to 80%, but would not actually grant 2 of the resulting quality items, only 1. This is because the 2 individual combinations do not add up to 40 each.
These recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not including flasks, the alternate weapon set, or a quiver). Specifically, it consists of:
One of the following:
1x Two-Handed Weapon (including bows, quiver not required)
1x One-Handed Weapon and 1x Shield
2x One-Handed Weapon
2x Shield
1x Helmet
1x Body Armour
1x Gloves
1x Boots
1x Belt
1x Amulet
2x Ring
The type of currency produced depends on the item with the lowest item level in the set, and the quantity on whether they are all unidentified and/or 20% quality: