Pistol Drop – Torchlight Infinite

Pistol Drop

Pre-fix
Tier Modifier Level Weight
1 (65–72)% evasion 75 6
2 (58–64)% evasion 70 16
3 (51–57)% evasion 62 40
4 (44–50)% evasion 48 99
5 (37–43)% evasion 35 222
6 (33–36)% evasion 30 119
7 (29–32)% evasion 25 21
8 (22–28)% evasion 20 6
9 (15–21)% evasion 16 6
10 (11–14)% evasion 12 1
11 (8–10)% evasion 8 1
12 (4–7)% evasion 1 1
1 (7–8)% chance to avoid damage 80 6
2 (5–6)% chance to avoid damage 65 40
3 (3–4)% chance to avoid damage 50 99
4 (1–2)% chance to avoid damage 40 247
1 (25–29)(30–35) added gear physical damage 70 32
2 (19–22)(22–26) added gear physical damage 60 80
3 (14–17)(17–20) added gear physical damage 50 198
4 (11–13)(13–15) added gear physical damage 40 494
5 (8–10)(11–13) added gear physical damage 35 444
6 (7–9)(9–11) added gear physical damage 30 238
7 (6–7)(7–9) added gear physical damage 25 42
8 (5–6)(6–7) added gear physical damage 20 12
9 (4–5)(5–6) added gear physical damage 15 2
10 3(3–4) added gear physical damage 10 2
11 2(2–3) added gear physical damage 1 2
1 (47–54)(65–74) added gear fire damage 80 12
2 (36–41)(49–56) added gear fire damage 70 32
3 (27–31)(37–43) added gear fire damage 60 80
4 (21–24)(29–33) added gear fire damage 50 198
5 (17–20)(24–28) added gear fire damage 40 494
6 (14–17)(20–23) added gear fire damage 35 444
7 (12–14)(16–19) added gear fire damage 30 238
8 (9–11)(14–16) added gear fire damage 25 42
9 (7–9)(11–13) added gear fire damage 20 12
10 (6–7)(8–10) added gear fire damage 15 2
11 (4–5)(6–7) added gear fire damage 10 2
12 (2–3)(3–4) added gear fire damage 1 2
1 (48–55)(64–73) added gear cold damage 80 12
2 (36–42)(49–56) added gear cold damage 70 32
3 (28–32)(37–43) added gear cold damage 60 80
4 (22–25)(29–33) added gear cold damage 50 198
5 (17–20)(23–27) added gear cold damage 40 494
6 (14–17)(20–23) added gear cold damage 35 444
7 (12–14)(16–19) added gear cold damage 30 238
8 (11–12)(14–16) added gear cold damage 25 42
9 (8–10)(11–13) added gear cold damage 20 12
10 (6–7)(8–10) added gear cold damage 15 2
11 (4–5)(6–7) added gear cold damage 10 2
12 (2–3)(3–4) added gear cold damage 1 2
1 (6–7)(106–121) added gear lightning damage 80 12
2 (4–5)(81–93) added gear lightning damage 70 32
3 (3–4)(62–71) added gear lightning damage 60 80
4 (2–3)(48–55) added gear lightning damage 50 198
5 (1–2)(39–45) added gear lightning damage 40 494
6 (1–2)(33–38) added gear lightning damage 35 444
7 1(27–31) added gear lightning damage 30 238
8 1(22–26) added gear lightning damage 25 42
9 1(19–22) added gear lightning damage 20 12
10 1(14–17) added gear lightning damage 15 2
11 1(11–12) added gear lightning damage 10 2
12 1(7–8) added gear lightning damage 1 2
1 Give this gear (51–59)(60–69) Erosion Damage 80 12
2 Give this gear (39–45)(46–53) Erosion Damage 70 32
3 Give this gear (29–34)(35–40) Erosion Damage 60 80
4 Give this gear (22–26)(27–31) Erosion Damage 50 198
5 Give this gear (19–22)(22–26) Erosion Damage 40 494
6 Give this gear (15–18)(18–21) Erosion Damage 35 444
7 Give this gear (13–15)(15–18) Erosion Damage 30 238
8 Give this gear (11–12)(13–15) Erosion Damage 25 42
9 Give this gear (8–10)(11–12) Erosion Damage 20 12
10 Give this gear 7(7–9) Erosion Damage 15 2
11 Give this gear (4–5)(5–6) Erosion Damage 10 2
12 Give this gear (2–3)(3–4) Erosion Damage 1 2
1 Adds Base (77–100) Shock Damage 80 6
2 Adds Base (60–76) Shock Damage 70 16
3 Adds Base (46–59) Shock Damage 60 40
4 Adds Base (38–45) Shock Damage 50 99
5 Adds Base (32–37) Shock Damage 40 247
6 Adds Base (27–31) Shock Damage 35 222
7 Adds Base (22–26) Shock Damage 30 119
8 Adds Base (19–21) Shock Damage 25 21
9 Adds Base (15–18) Shock Damage 20 6
10 Adds Base (11–14) Shock Damage 15 1
11 Adds Base (7–10) Shock Damage 10 1
12 Adds Base (5–6) Shock Damage 1 1
1 Adds (27–34) Base Wilt Damage 80 6
2 Adds (21–26) Base Wilt Damage 70 16
3 Adds (16–20) Base Wilt Damage 60 40
4 Adds (13–15) Base Wilt Damage 50 99
5 Adds (11–12) Base Wilt Damage 40 247
6 Adds (9–10) Base Wilt Damage 35 222
1 (77–100)% gear physical damage 80 6
2 (60–76)% gear physical damage 70 16
3 (46–59)% gear physical damage 60 40
4 (38–45)% gear physical damage 50 99
5 (32–37)% gear physical damage 40 247
6 (27–31)% gear physical damage 35 222
7 (22–26)% gear physical damage 30 119
8 (19–21)% gear physical damage 25 21
9 (15–18)% gear physical damage 20 6
10 (11–14)% gear physical damage 15 1
11 (7–10)% gear physical damage 10 1
12 (5–6)% gear physical damage 1 1
1 (74–96)% fire damage 80 12
2 (57–73)% fire damage 70 32
3 (44–56)% fire damage 60 80
4 (37–43)% fire damage 50 198
5 (31–36)% fire damage 40 494
6 (26–30)% fire damage 35 444
7 (22–25)% fire damage 30 238
8 (18–21)% fire damage 25 42
9 (14–17)% fire damage 20 12
10 (10–13)% fire damage 15 2
11 (7–9)% fire damage 10 2
12 (4–6)% fire damage 1 2
1 (74–96)% lightning damage 80 12
2 (57–73)% lightning damage 70 32
3 (44–56)% lightning damage 60 80
4 (37–43)% lightning damage 50 198
5 (31–36)% lightning damage 40 494
6 (26–30)% lightning damage 35 444
7 (22–25)% lightning damage 30 238
8 (18–21)% lightning damage 25 42
9 (14–17)% lightning damage 20 12
10 (10–13)% lightning damage 15 2
11 (7–9)% lightning damage 10 2
12 (4–6)% lightning damage 1 2
1 (74–96)% projectile damage 80 6
2 (57–73)% projectile damage 70 16
3 (44–56)% projectile damage 60 40
4 (37–43)% projectile damage 50 99
5 (31–36)% projectile damage 40 247
6 (26–30)% projectile damage 35 222
7 (22–25)% projectile damage 30 119
8 (18–21)% projectile damage 25 21
9 (14–17)% projectile damage 20 6
10 (10–13)% projectile damage 15 1
11 (7–9)% projectile damage 10 1
12 (4–6)% projectile damage 1 1
1 (34–36)(41–44) added gear physical damage
(3–5)% attack speed
80 6
2 (25–27)(31–33) added gear physical damage
(3–5)% attack speed
70 16
3 (19–21)(24–26) added gear physical damage
(3–5)% attack speed
60 40
1 (8–10)% additional Evasion if you have moved over 5 m recently 80 6
2 (5–7)% additional Evasion if you have moved over 5 m recently 65 40
3 (3–4)% additional Evasion if you have moved over 5 m recently 30 119
4 +2% additional Evasion if you have moved over 5 m recently 10 1
1 24 added attack fire damage per 12 strength 80 6
2 24 added attack fire damage per 16 strength 50 99
3 24 added attack fire damage per 24 strength 10 1
1 15 added attack lightning damage per 12 dexterity 80 6
2 15 added attack lightning damage per 16 dexterity 50 99
3 15 added attack lightning damage per 24 dexterity 10 1
1 (-10–-8)% extra regain interval 80 6
2 (-7–-5)% extra regain interval 65 40
3 (-4–-3)% extra regain interval 30 119
4 -2% extra regain interval 10 1
1 Adds (3–5)% of Main-hand Weapon Damage to Base Shock Damage 78 6
1 Adds (111–144)% of Main-hand Weapon Damage to Base Ignite Damage 84 6
2 Adds (86–110)% of Main-hand Weapon Damage to Base Ignite Damage 80 6
3 Adds (66–85)% of Main-hand Weapon Damage to Base Ignite Damage 70 16
4 Adds (55–65)% of Main-hand Weapon Damage to Base Ignite Damage 60 40
5 Adds (46–54)% of Main-hand Weapon Damage to Base Ignite Damage 50 99
6 Adds (38–45)% of Main-hand Weapon Damage to Base Ignite Damage 40 247
Post-fix
Tier Modifier Level Weight
1 (93–120) dexterity 80 6
2 (72–92) dexterity 70 16
3 (55–71) dexterity 60 40
4 (46–54) dexterity 50 99
5 (38–45) dexterity 40 247
6 (32–37) dexterity 35 222
7 (27–31) dexterity 30 119
8 (22–26) dexterity 25 21
9 (17–21) dexterity 20 6
10 (13–16) dexterity 15 1
11 (9–12) dexterity 10 1
12 (5–8) dexterity 1 1
1 (93–120) intelligence 80 6
2 (72–92) intelligence 70 16
3 (55–71) intelligence 60 40
4 (46–54) intelligence 50 99
5 (38–45) intelligence 40 247
6 (32–37) intelligence 35 222
7 (27–31) intelligence 30 119
8 (22–26) intelligence 25 21
9 (17–21) intelligence 20 6
10 (13–16) intelligence 15 1
11 (9–12) intelligence 10 1
12 (5–8) intelligence 1 1
1 (49–60) all stats 80 6
2 (37–48) all stats 65 40
3 (25–36) all stats 50 99
4 (13–24) all stats 35 222
5 (7–12) all stats 20 6
6 (2–6) all stats 1 1
1 (55–60)% projectile speed 80 6
2 (49–54)% projectile speed 65 40
3 (43–48)% projectile speed 50 99
4 (37–42)% projectile speed 35 222
5 (31–36)% projectile speed 20 6
6 (28–30)% projectile speed 1 1
1 (24–30)% gear attack speed 80 6
2 (18–23)% gear attack speed 70 16
3 (14–17)% gear attack speed 60 40
4 (12–13)% gear attack speed 50 99
5 (10–11)% gear attack speed 40 247
6 (8–9)% gear attack speed 35 222
7 +7% gear attack speed 30 119
8 +6% gear attack speed 25 21
9 +5% gear attack speed 20 6
10 +4% gear attack speed 15 1
11 +3% gear attack speed 10 1
12 +2% gear attack speed 1 1
1 (31–40)% gear attack critical strike rating 80 6
2 (24–30)% gear attack critical strike rating 70 16
3 (19–23)% gear attack critical strike rating 60 40
4 (16–18)% gear attack critical strike rating 50 99
5 (13–15)% gear attack critical strike rating 40 247
6 (11–12)% gear attack critical strike rating 35 222
7 (9–10)% gear attack critical strike rating 30 119
8 +8% gear attack critical strike rating 25 21
9 (6–7)% gear attack critical strike rating 20 6
10 +5% gear attack critical strike rating 15 1
11 (3–4)% gear attack critical strike rating 10 1
12 +2% gear attack critical strike rating 1 1
1 (62–80)% critical strike damage 80 6
2 (48–61)% critical strike damage 70 16
3 (37–47)% critical strike damage 60 40
4 (31–36)% critical strike damage 50 99
5 (26–30)% critical strike damage 40 247
6 (22–25)% critical strike damage 35 222
7 (18–21)% critical strike damage 30 119
8 (15–17)% critical strike damage 25 21
9 (12–14)% critical strike damage 20 6
10 (9–11)% critical strike damage 15 1
11 (6–8)% critical strike damage 10 1
12 (4–5)% critical strike damage 1 1
1 (16–20)% chance to gain 1 stack of Agility Blessing on defeat 80 6
2 (11–15)% chance to gain 1 stack of Agility Blessing on defeat 65 40
3 (6–10)% chance to gain 1 stack of Agility Blessing on defeat 50 99
4 (1–5)% chance to gain 1 stack of Agility Blessing on defeat 40 247
1 (6–10)% Movement Speed while Blur is active 84 6
2 (3–5)% Movement Speed while Blur is active 40 247
1 (16–20)% Blur Effect 80 6
2 (11–15)% Blur Effect 65 40
3 (6–10)% Blur Effect 50 99
4 (1–5)% Blur Effect 40 247
1 (31–40)% chance to inflict Elemental Ailment 80 6
2 (21–30)% chance to inflict Elemental Ailment 65 40
3 (11–20)% chance to inflict Elemental Ailment 50 99
4 (1–10)% chance to inflict Elemental Ailment 40 247
1 +1% Attack Speed for every 50 stats 80 6
2 +1% Attack Speed for every 75 stats 30 119
3 +1% Attack Speed for every 100 stats 10 1
1 +20% movement speed on critical strike recently 84 6
2 +10% movement speed on critical strike recently 40 247
1 +1 stacks of horizontal projectile piercings 84 6
1 +1 Parabolic Projectile Split quantity 84 6
1 +1 stacks of Horizontal Projectile Jumps 84 6
1 +1 projectiles 84 6
1 Reaps 1 s of DoT on hit. The effect has a 6 s cooldown against the same target 84 6
2 Reaps 0.5 s of DoT on hit. The effect has a 6 s cooldown against the same target 40 247

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