Delirium is a zone-wide effect that spawns new enemies and empowered existing ones.
When players pass through the Delirium Mirror, it creates a fog of Delirium that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium Orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the Simulacrum. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills.
As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.
After a certain period of time, the mist will stop spreading. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
The following will pause the mist timer:
The following will extend the mist timer:
Path of Exile: Delirium Official Trailer and Developer Commentary
The Heist Flashback Event is all about the ruckus. In each area you’ll contest with several popular mods from past leagues in a harrowing mad-dash for power and glory. Alongside Heist, each area in Wraeclast will have a random selection of three of the following mods present. These mods will change every hour, on the hour.
This is a Heist event which means that alongside the chaos of past mods, you’ll have access to Heist’s content in its current form. This is a separate event to the Heist League which means you’ll need to make a fresh character in order to participate. You can, however, continue to complete your Heist challenges in the Heist Flashback Event.
Delirium Orbs can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
Item | Effect(s) |
---|---|
Abyssal Delirium Orb | Modifies a Map item adding layers of Delirium with the Abyss Items reward type |
Amorphous Delirium Orb | Modifies a Map item adding layers of Delirium with the Metamorph reward type |
Armoursmith’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Armour reward type |
Blacksmith’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Weapons reward type |
Blighted Delirium Orb | Modifies a Map item adding layers of Delirium with the Blight reward type |
Cartographer’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Map Items reward type |
Decadent Delirium Orb | Modifies a Map item adding layers of Delirium with the Perandus Items reward type |
Delirium Orb | Modifies a Map item adding layers of Delirium with the Generic Items reward type |
Diviner’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Divination Cards reward type |
Fine Delirium Orb | Modifies a Map item adding layers of Delirium with the Currency Items reward type |
Foreboding Delirium Orb | Modifies a Map item adding layers of Delirium with the Harbinger Items reward type |
Fossilised Delirium Orb | Modifies a Map item adding layers of Delirium with the Fossils reward type |
Fragmented Delirium Orb | Modifies a Map item adding layers of Delirium with the Fragments reward type |
Imperial Delirium Orb | Modifies a Map item adding layers of Delirium with the Labyrinth Items reward type |
Jeweller’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Trinkets reward type |
Obscured Delirium Orb | Modifies a Map item adding layers of Delirium with the Breach Items reward type |
Portentous Delirium Orb | Modifies a Map item adding layers of Delirium with the Prophecy Items reward type |
Primal Delirium Orb | Modifies a Map item adding layers of Delirium with the Talismans reward type |
Singular Delirium Orb | Modifies a Map item adding layers of Delirium with the Unique Items reward type |
Skittering Delirium Orb | Modifies a Map item adding layers of Delirium with the Scarabs reward type |
Thaumaturge’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Gems reward type |
Timeless Delirium Orb | Modifies a Map item adding layers of Delirium with the Legion reward type |
Whispering Delirium Orb | Modifies a Map item adding layers of Delirium with the Essences reward type |