Defeat Beyond Bosses
Torn Veil atlas passive: Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss.
In Path of Exile, Beyond Bosses are not technically standalone boss encounters you can directly target. They're a consequence of the Beyond mechanic, which adds a layer of optional monster encounters to maps. Here's how Beyond Bosses function:
Beyond Mechanic:
- Introduced in Path of Exile, Beyond allows portals to open during map exploration, spawning additional waves of monsters.
- These monsters are typically themed around a specific area or character from the lore.
- Killing these Beyond monsters grants additional rewards and a chance to spawn a Beyond portal.
Beyond Bosses:
- If enough Beyond monsters are slain within a map instance, there's a chance for a special Beyond Boss to spawn.
- This Beyond Boss replaces the next pack of Beyond monsters that would have spawned.
- There's only one Beyond Boss per map instance.
- Once a Beyond Boss spawns, no further Beyond portals will appear in that map.
Types of Beyond Bosses:
There are three unique Beyond Bosses, each representing a specific character from Path of Exile lore:
Rewards:
- Beyond Bosses offer better rewards compared to regular Beyond monsters, including:
- More currency drops.
- Higher chance of unique items.
- Increased map fragment drops.
Current League Considerations:
- Beyond remains a core mechanic in Path of Exile, but its exact functionality and the types of Beyond bosses might be influenced by the current league mechanics.
Strategies (if applicable):
- While you can't directly target Beyond Bosses, there are ways to increase your chances of encountering them:
- Run maps with high monster density: This allows you to kill more Beyond monsters, increasing the chance for a Beyond portal to spawn and potentially lead to a Beyond Boss.
- Use Atlas Passives: Specific Atlas Passives on the Path of Exile Atlas tree can enhance the Beyond mechanic, potentially increasing the spawn chance or improving the rewards from Beyond encounters (check the official Path of Exile resources for the most up-to-date Atlas Passives related to Beyond).
The Beyond league has been modernised and rebalanced. It now spawns the monsters and bosses from Scourge. You can also rarely find Tainted Currency when defeating Beyond monsters.
PoE 3.19 Changes: The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses.
List of PoE Beyond Bosses
Defeat any two of the following Unique Beyond Bosses.
Beidat, Archangel of Death Location
Name |
Icon |
Mods |
Type |
Beidat, Archangel of Death |
|
- monster dropped item quantity +1500%
- monster dropped item rarity +2000%
- monster slain experience +100%
- unique boss curse effect on self -66% final
- Cannot be fully Slowed
- cannot be stunned for 2000 ms after stun finished
- cannot be stunned while stunned
|
Unique Beyond Boss |
Beidat, Archangel of Death
Level |
HP |
Damage |
Energy Shield |
Armour |
Evasion |
68 |
2,053,525 |
2,196 |
1,026,763 |
9,191 |
4,739 |
73 |
5,625,809 |
2,819 |
2,812,905 |
12,522 |
5,633 |
78 |
14,183,358 |
3,608 |
7,091,679 |
16,992 |
6,667 |
82 |
29,698,767 |
4,385 |
14,849,384 |
21,638 |
7,608 |
84 |
41,780,914 |
4,831 |
20,890,457 |
24,398 |
8,120 |
K’tash, the Hate Shepherd Location
Name |
Icon |
Mods |
Type |
K’tash, the Hate Shepherd |
|
- monster dropped item quantity +1500%
- monster dropped item rarity +2000%
- monster slain experience +100%
- unique boss curse effect on self -66% final
- Cannot be fully Slowed
- cannot be stunned for 2000 ms after stun finished
- cannot be stunned while stunned
|
Unique Beyond Boss |
K’tash, the Hate Shepherd
Level |
HP |
Damage |
Armour |
Evasion |
68 |
2,327,329 |
2,196 |
12,254 |
4,739 |
73 |
6,375,917 |
2,819 |
16,696 |
5,633 |
78 |
16,074,473 |
3,608 |
22,656 |
6,667 |
82 |
33,658,603 |
4,385 |
28,850 |
7,608 |
84 |
47,351,702 |
4,831 |
32,530 |
8,120 |
Buy PoE Currency Cheap
Ghorr, the Grasping Maw Location
Name |
Icon |
Mods |
Type |
Ghorr, the Grasping Maw |
|
- monster dropped item quantity +1500%
- monster dropped item rarity +2000%
- monster slain experience +100%
- unique boss curse effect on self -66% final
- Cannot be fully Slowed
- cannot be stunned for 2000 ms after stun finished
- cannot be stunned while stunned
|
Unique Beyond Boss |
Ghorr, the Grasping Maw
Level |
HP |
Damage |
Armour |
Evasion |
68 |
2,327,329 |
3,716 |
12,254 |
4,739 |
73 |
6,375,917 |
4,771 |
16,696 |
5,633 |
78 |
16,074,473 |
6,106 |
22,656 |
6,667 |
82 |
33,658,603 |
7,420 |
28,850 |
7,608 |
84 |
47,351,702 |
8,175 |
32,530 |
8,120 |
Beyond Demons Reflections
- T1: Reflection of Scourge(Search): (Difficulty scales quantity of Tainted Currency dropped by Beyond Demons [+40%])
- Slaying Enemies close together will attract monsters from Beyond this realm
- T2: Reflection of Demonfire(Search): (Difficulty scales quantity of Tainted Currency dropped by Beyond Demons [+40%])
- Slaying Enemies close together will attract monsters from Beyond this realm; Slaying Enemies always spawns a Beyond Portal
- T3: Reflection of the Nightmare(Search): (Difficulty scales quantity of Tainted Currency dropped by Beyond Demons [+40%])
- Slaying Enemies close together will attract monsters from Beyond this realm; Slaying Enemies always spawns a Beyond Portal; 100% increased Quantity of Tainted Currency dropped by Beyond Demons
Kirac Map Mods
Name | Kirac’s league modifiers | Cost |
Beyond |
Slaying Enemies close together can attract monsters from Beyond this realm. |
5 Chaos Orbs |
List of PoE Beyond Scarabs
Name |
Description | Limit |
Beyond Scarab |
- Slaying enemies close together in Area can attract monsters from Beyond this realm
|
Limit: 1 |
Beyond Scarab of Corruption |
- Items dropped by Beyond Demons in Area are Corrupted
|
Limit: 1 |
Beyond Scarab of Haemophilia |
- Beyond Portals in Area have 30% increased Merging Radius
|
Limit: 2 |
Beyond Scarab of Resurgence |
- Beyond Bosses in Area area are enraged on low life
- Beyond Bosses in Area drop 100% increased Tainted Currency
- Beyond Portals in Area have 30% increased chance to spawn a Unique Boss
|
Limit: 1 |
Beyond Scarab of the Invasion |
- Unique Monsters slain in Area create 8 to 12 additional Beyond Portals
|
Limit: 1 |
Beyond Atlas Passive Tree
Count | Name | Category | Description |
1 | Scent of Blood | Notable | - 16% chance for your Maps to attract Beyond Demons
|
Beyond Atlas Passive Tree
Count | Name | Category | Description |
1 | Beyond Portal Chance | Normal | - Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal
|
5 | Beyond Portal Merging Radius | Normal | - Beyond Portals in your Maps have 8% increased Merging Radius
Reminder Text: - (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
|
1 | Torn Veil | Notable | - Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss
Reminder Text: - (Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
|
Beyond Atlas Passive Tree
Count | Name | Category | Description |
1 | Fiendish Opulence | Notable | - 25% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
|
1 | Demonic Power | Notable | - Gain Demonic Power on defeating a Beyond Boss in your Maps
Reminder Text: - (Demonic Power grants different powerful benefits depending on the Beyond Boss slain)
|
Beyond Atlas Passive Tree
Count | Name | Category | Description |
1 | Swarming Hive | Notable | - Beyond Demons in your Maps have 100% increased chance to be followers of K'tash
- 30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash
|
1 | Pale Clarion | Notable | - Beyond Demons in your Maps have 100% increased chance to be followers of Beidat
- 30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat
Reminder Text: - (Basic Currency includes any currency that drops from non-league content)
|
1 | Voracious Throng | Notable | - Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr
- 30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr
|
3 | Beyond Demon Item Quantity | Normal | - 5% increased Quantity of Items dropped by Beyond Demons in your Maps
|
Beyond Changes 3.19.1 Patch Notes
- The Life of Beyond Bosses has been lowered by roughly 5%, and the Life of all other Beyond monsters has been lowered by approximately 60%.
- Improved the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb.
- Beyond Bosses can no longer spawn in Temporal Incursions.
Beyond Changes 3.19
Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.
The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.
- Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
- The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
- Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
- Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability.
- All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
- Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
- New Beyond monsters do not drop Scourged items.
The following changes have been made to the Atlas Passive Tree as a result:
- The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
- The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
- The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".
Beyond Guides
Players in the Beyond League had to deal with a race of extradimensional demons invading Wraeclast. When you killed monsters in close proximity to one another, small portals started to open; when you got enough of those open together, and a larger portal opened up, spawning more powerful monsters. If those happened close together, an even larger portal opened up, complete with a unique boss that was designed to be extremely difficult to kill.
Beyond mods: Slaying Enemies close together can attract monsters from Beyond this realm.
Beyond Demon Monsters
Beyond Demons are interdimensional unique monsters introduced in Forsaken Masters for the Beyond league. When you kill a monster, there is a chance that a small crimson orb appears on the ground. If four of these appear close to each other (roughly one screen), they open portals that spawn regular demons. They are quite tough. If these die, they have a chance to leave some kind of organic bloody fountain on the location where they were spawned. If three of these appear close to each other, they spawn a unique boss that’s extremely difficult to kill or even escape.
After the Beyond league ended, Beyond Demons were not added to the core game. They can still spawn in maps altered by Zana’s map device and are available as a map mod: Otherworldly. They also appear in magic packs with the Voidspawn of Abaxoth Bloodline mod.
Unique monsters
Beyond Boss |
Location |
Na’em, Bending Stone |
All Zones |
Haast, Unrelenting Frost |
All Zones |
Tzteosh, Hungering Flame |
Level 15 Zones Upwards |
Bameth, Shifting Darkness |
Level 33 Zones Upwards |
Ephij, Crackling Sky |
Level 45 Zones Upwards |
Abaxoth, the End of All That Is |
Level 68 Zones Upwards |
Regular monsters
They look like regular monsters with an unearthly red colouration. They use a lot of dangerous skills and may spawn with uncommon monster affixes. They spawn from small portals if there is enough of them close to each other (on an area that would fit one screen approximately). One of them is always rare and others are magical (this often creates funny names, like Servant of Haast of Flames). The rare one can have a nemesis mod, but the magical ones will never have bloodline affixes. When they die, they leave a bloody puddle instead of a corpse (soul conduit does not affect them, if they have it then it doesn’t even revive other monsters), but give experience and drop items (though not many). You can encounter normal Beyond Demons only by killing one with the Fractured Nemesis Mod (killing these does not create portals).
- Flesh of Bameth
- Based on Carrion Minion
- Uses Poison Bombs in melee range
- Spreads Tar on Death
- Blood of Haast
- Based on Blood Elemental
- Casts Ice Nova (rarely)
- Extra Cold Damage
- Resists Cold Damage
- Disciple of Haast
- Based on Bandit (seems to wear a Chalice of Horrors)
- Uses Glacial Hammer
- Casts Creeping Frost
- Resists Elemental Damage
- Resists Chaos
- Eye of Tzteosh
- based on Watcher
- casts Unrighteous Fire
- casts Flame Surge (these two skills have a dangerous synergy)
- Resists Elemental Damage
- Hand of Na’em
- Based on Bandit archers
- Uses Barrage
- Uses Split Arrow
- Enemies are Slowed
- Resists Elemental Damage
- Resists Chaos
- Worshipper of Bameth
- Based on Bandit (seems to wear an Edge of Madness)
- Uses Flicker Strike
- Nearby Enemies take Chaos Damage over Time
- Servant of Haast
- Based on Bandit archers
- Uses Cold Snap
- Resists Elemental Damage
- Resists Chaos
- Mouth of Ephij
- Based on Shocked Miscreation
- Lightning Damage
- Casts Lightning Warp
- Resists Elemental Damage
- Resists Chaos
- Hound of Tzteosh
- based on Voidbearer
- melee attacks cast a fire version of Storm Call
- Resists Chaos
- Fanatic of Ephij
- Based on Bandit
- Casts Storm Call
- Casts a spell that fires a single target lightning projectile
- Resists Elemental Damage
- Resists Chaos
- Zealot of Tzteosh
- Based on Bandit (seems to wear a Chalice of Horrors)
- Uses Molten Strike
- Uses Detonate Dead