PoE Beyond Bosses

The Beyond league has been modernised and rebalanced. It now spawns the monsters and bosses from Scourge. You can also rarely find Tainted Currency when defeating Beyond monsters.

PoE 3.19 Changes: The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses.

List of PoE Beyond Bosses

Defeat any two of the following Unique Beyond Bosses.

How to spawn Unique Beyond Bosses

  • Torn Veil atlas passive: Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss.

Beidat, Archangel of Death Location

Name Icon Mods Type
Beidat, Archangel of Death Beidat, Archangel of Death
  • monster dropped item quantity +1500%
  • monster dropped item rarity +2000%
  • monster slain experience +100%
  • unique boss curse effect on self -66% final
  • Cannot be fully Slowed
  • cannot be stunned for 2000 ms after stun finished
  • cannot be stunned while stunned
Unique Beyond Boss

Beidat, Archangel of Death

Beidat, Archangel of Death

Level HP Damage Energy Shield Armour Evasion
68 2,053,525 2,196 1,026,763 9,191 4,739
73 5,625,809 2,819 2,812,905 12,522 5,633
78 14,183,358 3,608 7,091,679 16,992 6,667
82 29,698,767 4,385 14,849,384 21,638 7,608
84 41,780,914 4,831 20,890,457 24,398 8,120

K’tash, the Hate Shepherd Location

Name Icon Mods Type
K’tash, the Hate Shepherd K'tash, the Hate Shepherd
  • monster dropped item quantity +1500%
  • monster dropped item rarity +2000%
  • monster slain experience +100%
  • unique boss curse effect on self -66% final
  • Cannot be fully Slowed
  • cannot be stunned for 2000 ms after stun finished
  • cannot be stunned while stunned
Unique Beyond Boss

K'tash, the Hate Shepherd

K’tash, the Hate Shepherd

Level HP Damage Armour Evasion
68 2,327,329 2,196 12,254 4,739
73 6,375,917 2,819 16,696 5,633
78 16,074,473 3,608 22,656 6,667
82 33,658,603 4,385 28,850 7,608
84 47,351,702 4,831 32,530 8,120

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Ghorr, the Grasping Maw Location

Name Icon Mods Type
Ghorr, the Grasping Maw Ghorr, the Grasping Maw
  • monster dropped item quantity +1500%
  • monster dropped item rarity +2000%
  • monster slain experience +100%
  • unique boss curse effect on self -66% final
  • Cannot be fully Slowed
  • cannot be stunned for 2000 ms after stun finished
  • cannot be stunned while stunned
Unique Beyond Boss

Ghorr, the Grasping Maw

Ghorr, the Grasping Maw

Level HP Damage Armour Evasion
68 2,327,329 3,716 12,254 4,739
73 6,375,917 4,771 16,696 5,633
78 16,074,473 6,106 22,656 6,667
82 33,658,603 7,420 28,850 7,608
84 47,351,702 8,175 32,530 8,120

Beyond Demons Reflections

  • T1: Reflection of Scourge(Search): (Difficulty scales quantity of Tainted Currency dropped by Beyond Demons [+40%])
    • Slaying Enemies close together will attract monsters from Beyond this realm
  • T2: Reflection of Demonfire(Search): (Difficulty scales quantity of Tainted Currency dropped by Beyond Demons [+40%])
    • Slaying Enemies close together will attract monsters from Beyond this realm; Slaying Enemies always spawns a Beyond Portal
  • T3: Reflection of the Nightmare(Search): (Difficulty scales quantity of Tainted Currency dropped by Beyond Demons [+40%])
    • Slaying Enemies close together will attract monsters from Beyond this realm; Slaying Enemies always spawns a Beyond Portal; 100% increased Quantity of Tainted Currency dropped by Beyond Demons

Beyond Atlas Passive Tree

Count Name Category Description
3 Beyond Tainted Currency Quantity Normal
  • 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
1 Fiendish Opulence Notable
  • Rare Beyond Demons in your Maps drop an additional Basic Currency Item
  • Reminder Text:

  • (Basic Currency includes any currency that drops from non-league content)

Beyond Atlas Passive Tree

Count Name Category Description
3 Beyond Demon Experience Normal
  • Beyond Demons in your Maps grant 10% increased Experience
1 Scent of Blood Notable
  • 10% chance for your Maps to attract Beyond Demons

Beyond Atlas Passive Tree

Count Name Category Description
2 Beyond Portal Chance Normal
  • Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal
2 Beyond Portal Merging Radius Normal
  • Beyond Portals in your Maps have 10% increased Merging Radius
  • Reminder Text:

  • (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
1 Torn Veil Notable
  • Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss
  • Beyond Portals in your Maps have 30% increased Merging Radius
  • Reminder Text:

  • (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)

Beyond Changes 3.19.1 Patch Notes

  • The Life of Beyond Bosses has been lowered by roughly 5%, and the Life of all other Beyond monsters has been lowered by approximately 60%.
  • Improved the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb.
  • Beyond Bosses can no longer spawn in Temporal Incursions.

Beyond Changes 3.19

Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.

The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.

  • Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
  • The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
  • Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
  • Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability.
  • All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
  • Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
  • New Beyond monsters do not drop Scourged items.
The following changes have been made to the Atlas Passive Tree as a result:
  • The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
  • The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
  • The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".

Beyond Guides

Players in the Beyond League had to deal with a race of extradimensional demons invading Wraeclast. When you killed monsters in close proximity to one another, small portals started to open; when you got enough of those open together, and a larger portal opened up, spawning more powerful monsters. If those happened close together, an even larger portal opened up, complete with a unique boss that was designed to be extremely difficult to kill.

Beyond mods: Slaying Enemies close together can attract monsters from Beyond this realm.

Beyond Demon Monsters

Beyond Demons are interdimensional unique monsters introduced in Forsaken Masters for the Beyond league. When you kill a monster, there is a chance that a small crimson orb appears on the ground. If four of these appear close to each other (roughly one screen), they open portals that spawn regular demons. They are quite tough. If these die, they have a chance to leave some kind of organic bloody fountain on the location where they were spawned. If three of these appear close to each other, they spawn a unique boss that’s extremely difficult to kill or even escape.

After the Beyond league ended, Beyond Demons were not added to the core game. They can still spawn in maps altered by Zana’s map device and are available as a map mod: Otherworldly. They also appear in magic packs with the Voidspawn of Abaxoth Bloodline mod.

Unique monsters

Beyond Boss Location
Na’em, Bending Stone All Zones
Haast, Unrelenting Frost All Zones
Tzteosh, Hungering Flame Level 15 Zones Upwards
Bameth, Shifting Darkness Level 33 Zones Upwards
Ephij, Crackling Sky Level 45 Zones Upwards
Abaxoth, the End of All That Is Level 68 Zones Upwards

Regular monsters

They look like regular monsters with an unearthly red colouration. They use a lot of dangerous skills and may spawn with uncommon monster affixes. They spawn from small portals if there is enough of them close to each other (on an area that would fit one screen approximately). One of them is always rare and others are magical (this often creates funny names, like Servant of Haast of Flames). The rare one can have a nemesis mod, but the magical ones will never have bloodline affixes. When they die, they leave a bloody puddle instead of a corpse (soul conduit does not affect them, if they have it then it doesn’t even revive other monsters), but give experience and drop items (though not many). You can encounter normal Beyond Demons only by killing one with the Fractured Nemesis Mod (killing these does not create portals).

  • Flesh of Bameth
    • Based on Carrion Minion
    • Uses Poison Bombs in melee range
    • Spreads Tar on Death
  • Blood of Haast
    • Based on Blood Elemental
    • Casts Ice Nova Ice Nova (rarely)
    • Extra Cold Damage
    • Resists Cold Damage
  • Disciple of Haast
    • Based on Bandit (seems to wear a Chalice of Horrors Chalice of Horrors)
    • Uses Glacial Hammer Glacial Hammer
    • Casts Creeping Frost Creeping Frost
    • Resists Elemental Damage
    • Resists Chaos
  • Eye of Tzteosh
    • based on Watcher
    • casts Unrighteous Fire
    • casts Flame Surge Flame Surge (these two skills have a dangerous synergy)
    • Resists Elemental Damage
  • Hand of Na’em
    • Based on Bandit archers
    • Uses Barrage Barrage
    • Uses Split Arrow Split Arrow
    • Enemies are Slowed
    • Resists Elemental Damage
    • Resists Chaos
  • Worshipper of Bameth
    • Based on Bandit (seems to wear an Edge of Madness Edge of Madness)
    • Uses Flicker Strike Flicker Strike
    • Nearby Enemies take Chaos Damage over Time
  • Servant of Haast
    • Based on Bandit archers
    • Uses Cold Snap Cold Snap
    • Resists Elemental Damage
    • Resists Chaos
  • Mouth of Ephij
    • Based on Shocked Miscreation
    • Lightning Damage
    • Casts Lightning Warp Lightning Warp
    • Resists Elemental Damage
    • Resists Chaos
  • Hound of Tzteosh
    • based on Voidbearer
    • melee attacks cast a fire version of Storm Call Storm Call
    • Resists Chaos
  • Fanatic of Ephij
    • Based on Bandit
    • Casts Storm Call Storm Call
    • Casts a spell that fires a single target lightning projectile
    • Resists Elemental Damage
    • Resists Chaos
  • Zealot of Tzteosh
    • Based on Bandit (seems to wear a Chalice of Horrors Chalice of Horrors)
    • Uses Molten Strike Molten Strike
    • Uses Detonate Dead Detonate Dead

December 18 – Three-Week Heist Flashback

The Heist Flashback Event is all about the ruckus. In each area you’ll contest with several popular mods from past leagues in a harrowing mad-dash for power and glory. Alongside Heist, each area in Wraeclast will have a random selection of three of the following mods present. These mods will change every hour, on the hour.

This is a Heist event which means that alongside the chaos of past mods, you’ll have access to Heist’s content in its current form. This is a separate event to the Heist League which means you’ll need to make a fresh character in order to participate. You can, however, continue to complete your Heist challenges in the Heist Flashback Event.

  • Starting at Noon December 18 (PST) which is Dec 18, 2020 12:00 PM (PST) 
  • Ending at 10am January 4 (PST) which is Jan 04, 2021 10:00 AM (PST) 
  • Standard, Hardcore, Standard Solo Self-Found, Hardcore Solo-Self Found versions available. These versions are also available on Xbox and PlayStation.
  • This event is NOT voided. (Items and characters WILL transfer to parent leagues at the end of the event)

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