Delirium Orb – PoE Delirium Orbs Currency

Delirium Orbs are currency items that can be applied to maps to add layers of Delirium and grant specific rewards. Delirium Orbs can only be found in the temporary Delirium leagues.

List of Delirium Orbs

Item Effect(s) Amount Used Percentage Used
Abyssal Delirium Orb Abyssal Delirium Orb Modifies a Map item adding layers of Delirium with the Abyss Items reward type 210283 3.58%
Amorphous Delirium Orb Amorphous Delirium Orb Modifies a Map item adding layers of Delirium with the Metamorph reward type 230452 3.92%
Armoursmith’s Delirium Orb Armoursmith’s Delirium Orb Modifies a Map item adding layers of Delirium with the Armour reward type 466520 7.93%
Blacksmith’s Delirium Orb Blacksmith’s Delirium Orb Modifies a Map item adding layers of Delirium with the Weapons reward type 449652 7.65%
Blighted Delirium Orb Blighted Delirium Orb Modifies a Map item adding layers of Delirium with the Blight reward type 134439 2.29%
Cartographer’s Delirium Orb Cartographer’s Delirium Orb Modifies a Map item adding layers of Delirium with the Map Items reward type 265650 4.52%
Decadent Delirium Orb Decadent Delirium Orb Modifies a Map item adding layers of Delirium with the Perandus Items reward type 213703 3.63%
Delirium Orb Delirium Orb Modifies a Map item adding layers of Delirium with the Generic Items reward type #N/A #N/A
Diviner’s Delirium Orb Diviner’s Delirium Orb Modifies a Map item adding layers of Delirium with the Divination Cards reward type 290991 4.95%
Fine Delirium Orb Fine Delirium Orb Modifies a Map item adding layers of Delirium with the Currency Items reward type 611395 10.40%
Foreboding Delirium Orb Foreboding Delirium Orb Modifies a Map item adding layers of Delirium with the Harbinger Items reward type 246930 4.20%
Fossilised Delirium Orb Fossilised Delirium Orb Modifies a Map item adding layers of Delirium with the Fossils reward type 252141 4.29%
Fragmented Delirium Orb Fragmented Delirium Orb Modifies a Map item adding layers of Delirium with the Fragments reward type 233129 3.96%
Imperial Delirium Orb Imperial Delirium Orb Modifies a Map item adding layers of Delirium with the Labyrinth Items reward type 220224 3.74%
Jeweller’s Delirium Orb Jeweller’s Delirium Orb Modifies a Map item adding layers of Delirium with the Trinkets reward type 449425 7.64%
Obscured Delirium Orb Obscured Delirium Orb Modifies a Map item adding layers of Delirium with the Breach Items reward type 124295 2.11%
Portentous Delirium Orb Portentous Delirium Orb Modifies a Map item adding layers of Delirium with the Prophecy Items reward type 233594 3.97%
Primal Delirium Orb Primal Delirium Orb Modifies a Map item adding layers of Delirium with the Talismans reward type 135599 2.31%
Singular Delirium Orb Singular Delirium Orb Modifies a Map item adding layers of Delirium with the Unique Items reward type 529628 9.01%
Skittering Delirium Orb Skittering Delirium Orb Modifies a Map item adding layers of Delirium with the Scarabs reward type 119021 2.02%
Thaumaturge’s Delirium Orb Thaumaturge’s Delirium Orb Modifies a Map item adding layers of Delirium with the Gems reward type 134288 2.28%
Timeless Delirium Orb Timeless Delirium Orb Modifies a Map item adding layers of Delirium with the Legion reward type 124419 2.12%
Whispering Delirium Orb Whispering Delirium Orb Modifies a Map item adding layers of Delirium with the Essences reward type 205251 3.49%

To date, there have been just under 6 million Delirium Orbs used on Maps! Fine Delirium Orbs are the most used Orb, which makes sense; currency is always useful and this is one of the most commonly-dropped Delirium Orbs. Skittering Delirium Orbs are the least frequently used, though this is absolutely related to their relative rarity.

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How do Delirium Orbs Work?

Next, let's take a look at a breakdown of how many Delirium Orbs are being used on Maps. You can use up to 5 Delirium Orbs on a map.

Number of Orbs Number of Maps opened Percentage of Maps opened
1 Orb 2,487,347 71.48%
2 Orbs 353,352 10.15%
3 Orbs 225,126 6.47%
4 Orbs 104,452 3.00%
5 Orbs 309,565 8.90%

As you can see, the most common case is that players use a single Delirium Orb on a map, with about 70% of all Delirium-Orbed maps having just 1 Orb applied. This makes sense as many players will cautiously dabble in Delirium Orbed maps to feel out their difficulty. My guess is that successful players are quick to ramp up the amount of orbs used on a single map. This is clear as the number of 5-orb maps run is higher than that of 3-orb or 4-orb maps. One of the possible explanations for 5-orb maps being as popular as they are is that once players are able to successfully complete 5-orb maps, they're unlikely to do anything other than 5-orb maps from then on. 

With all of those maps being opened, just how many deaths are occurring in each? Let's take a look, shall we? 

Number of Orbs Deaths Percentage of Deaths
1 Orb 2,764,139 56.94%
2 Orbs 555,492 11.44%
3 Orbs 448,833 9.25%
4 Orbs 245,018 5.05%
5 Orbs 840,978 17.32%

That's a lot of death! Leading the charge with most deaths is 1-orb maps, with just under 2.8 million deaths! Following that, we see that 5-orb maps have the next most deaths; just shy of a million. 

Let's quickly take a look at the number of deaths relative to the number of maps opened. 

Number of Orbs Deaths Maps Opened Ratio
1 Orb 2,764,139 2,487,347 1.11
2 Orbs 555,492 353,352 1.57
3 Orbs 448,833 225,126 1.99
4 Orbs 245,018 104,452 2.35
5 Orbs 840,978 309,565 2.72
This does a good job of showing a relatively linear increase in the number of deaths as the number of orbs applied to a map goes up. 5-orb maps are no joke! 

Now that we have taken a good look at Delirium Orbs, let's switch it up and take a look at how players are faring in the Simulacrum. We're going to look at a breakdown of waves started by wave number, and will also look at completion rates for a given wave (as well as how many players are able to complete all 20 waves of the Simulacrum). 
Wave Number Waves Started Waves Completed Percentage of Completion
1 813,604 813,362 99.97%
2 813,127 812,924 99.98%
3 812,755 812,572 99.98%
4 812,430 812,262 99.98%
5 812,124 811,872 99.97%
6 811,690 811,437 99.97%
7 811,239 810,954 99.96%
8 810,755 810,417 99.96%
9 810,196 809,794 99.95%
10 809,556 808,448 99.86%
11 808,074 806,582 99.82%
12 806,238 804,171 99.74%
13 803,757 800,320 99.57%
14 799,850 795,503 99.46%
15 794,815 765,788 96.35%
16 764,417 742,486 97.13%
17 741,313 715,464 96.51%
18 714,203 669,000 93.67%
19 667,229 611,608 91.66%
20 607,888 463,491 76.25%

Right off the bat, we can see that 813,604 Simulacrum areas have been opened to date. We can see that there is a very high rate of completion for many of the early waves. 

Completion rate does take a noticeable dip at wave 10 thanks to the fact that Omniphobia, Fear Manifest can start spawning, though the completion rate remains extremely high. 

At wave 15, we see a big dip (relative to previous completion rates). This is likely related to the fact that wave 15 guarantees Omniphobia, Fear Manifest will spawn if they haven't already spawned and also introduces a chance for Kosis, The Revelation to spawn; Delirium bosses are quite difficult and present the first major challenge of the Simulacrum. That said, the majority of players are able to venture onwards after wave 15. 

Things become much harder as players get to wave 18, where an increased chance for bosses to spawn, alongside increasing Deliriousness, becomes a major factor. 

Wave 20 guarantees that Kosis, The Revelation will spawn if it hasn't already. As we can clearly see, this boss, combined with maximum Deliriousness, presents a significant challenge, where only 76% of players that attempt wave 20 successfully complete it. 

If we compare the total number of successful wave 20 completions (463,491) to the number of Simulacrums started (813,604), we can see that 57% of Simulacrums that are started are successfully completed. While this seems like a low number, it's important to note that being unable to complete wave 20 just means that you miss out on rewards from that wave, rather than the entire area. 

Finally, let's take a look at challenge completion rates in the Delirium league. The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge. 

  • 17.85% of players have completed 12 challenges and earned the Delirium Horns.
  • 1.95% of players have completed 24 challenges and earned the Delirium Cloak.
  • 0.32% of players have completed 36 challenges and earned the Delirium Wings.

It's important to note that these statistics were taken roughly four weeks into the Delirium league. Let's compare them to Metamorph challenge statistics, which were taken closer to five weeks into the Metamorph league. 

We can see that challenge completion is lower at all significant points when compared to Metamorph league. Some of this can be attributed to the fact that these statistics are from slightly earlier in the league, but truthfully, we believe this set of challenges is more difficult than Metamorph's. After a similar amount of time during the Metamorph league, 24.14% of players had completed 12 challenges, 5.82% of players had completed 24 challenges and 1.32% of players had completed 36 challenges. Perhaps some of the lower completion rates are related to the rewards -- Metamorph offered a Portal Effect for those that completed 36 challenges. We're interested in hearing your thoughts about this! Do you find Delirium's set of challenges more difficult than Metamorph's? Are you less interested in these rewards? If so, is it affecting your motivation to complete challenges? 

We hope that you've enjoyed this inside look at our Delirium statistics. As always, we know all your secrets. Nothing is hidden from our view. I mean, stay tuned for more Delirium news posts later this league!

Delirium Orb Guide

Delirium Orb Delirium Orb is a stackable currency. It was introduced from PoE 3.10(Delirium League).

How to use Delirium Orb?

It modifies a Map item adding layers of Delirium with the Generic Items reward type. Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. Shift click to unstack.

Delirium Orb

PoE Delirium Orb Rewards: Generic Items

Items in Path of Exile are used to represent not just a character’s equipment but a variety of other game features. Items can be moved around between locations using the mouse cursor, including the inventory, worn items, stashes, and others, as well as on the ground. Not all types of items can be moved to all item locations. Different item types take a different amount of space in grid based item locations such as inventory and stashes.

Depending on their type, items can have attributes such as rarity, quality, item affixes and item level.

Equipment

Equipment categories includes armour, weapons, accessories, jewels and flasks. Rarity is indicated by text colour (normal, magic, rare or unique).

Currency

Currency items are used to modify other items, and are also used for trading or gained from vendors for selling equipment. They have a light brown text colour by default.

Divination cards

Sets of Divination cards can be exchanged for a certain item, and have specific drop locations. They have a light-cyan text colour by default.

Quest items

Quest items are found on the ground like other items, or given as rewards for completing quests. They cannot be placed anywhere but in inventory or back on the ground. By default they have a bright green text colour.

Gems

Skills in Path of Exile are granted by gems which are treated as regular items. The skill can only be used when the appropriate gem is socketed in an equipment item being worn by the character. Skill gems, by default, appear in blue-green text when on the ground.

Prophecies

Prophecies can be sealed by Navali to make them tradeable. When sealed, they are treated like other items, and can be added to the player’s prophecy screen by right-clicking it. By default, sealed prophecies have a purple text when on the ground.

Microtransactions

Microtransactions uses a separate cosmetic tab for managing them and applies to the whole character instead of on specific items.

Decorations

Hideout decorations and crafting benches, when not in use in a hideout, appear as items in a hideout tab. They can be right clicked from this screen to add them to a hideout.

Summary

Item Type Dimensions Default colour Locations stored Equipped in slots
Currency Currency 1×1 light brown Inv, Stash
1h weapons Equipment 1×3, 1×4, 2×3 by rarity Inv, Stash Weapon, offhand, alt. weapon, alt. offhand slots
2h weapons Equipment 2×4 by rarity Inv, Stash Both weapons slots or both alternate weapon slots
Chest armour Equipment 2×3 by rarity Inv, Stash Chest armour
Helms Equipment 2×2 by rarity Inv, Stash Helm
Boots Equipment 2×2 by rarity Inv, Stash Boots
Gloves Equipment 2×2 by rarity Inv, Stash Gloves
Shields Equipment 2×2, 2×3, 2×4 by rarity Inv, Stash Offhand or alt. offhand
Rings Accessories 1×1 by rarity Inv, Stash Left ring or right ring
Amulets Accessories 1×1 by rarity Inv, Stash Amulet
Belts Accessories 2×1 by rarity Inv, Stash Belt
Quivers Accessories 2×3 by rarity Inv, Stash Offhand or alt. offhand
Flasks Flasks 1×2 by rarity Inv, Stash flask slots 1-5
Jewels Jewels 1×1 by rarity Inv, Stash Passive tree
Divination cards Divination cards 1×1 light-cyan Inv, Stash
Sealed prophecies Prophecies 1×1 purple Inv, stash Prophecy screen
Skill gems Skills gems 1×1 blue-green Inv, Stash Sockets in other equipment items
Skill books Quest items 2×2 green Inv
Other quest items Quest items 1×1 to 2×3 green Inv
Microtransactions Microtransactions N/A N/A mtx stash
Decorations Decorations N/A N/A hideout stash

Related PoE Currency, Gem, Skills Build Guide