Delirium Orbs are currency items that can be applied to maps to add layers of Delirium and grant specific rewards. Delirium Orbs can only be found in the temporary Delirium leagues.
Item | Effect(s) | Amount Used | Percentage Used |
---|---|---|---|
Abyssal Delirium Orb | Modifies a Map item adding layers of Delirium with the Abyss Items reward type | 210283 | 3.58% |
Amorphous Delirium Orb | Modifies a Map item adding layers of Delirium with the Metamorph reward type | 230452 | 3.92% |
Armoursmith’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Armour reward type | 466520 | 7.93% |
Blacksmith’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Weapons reward type | 449652 | 7.65% |
Blighted Delirium Orb | Modifies a Map item adding layers of Delirium with the Blight reward type | 134439 | 2.29% |
Cartographer’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Map Items reward type | 265650 | 4.52% |
Decadent Delirium Orb | Modifies a Map item adding layers of Delirium with the Perandus Items reward type | 213703 | 3.63% |
Diviner’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Divination Cards reward type | 290991 | 4.95% |
Fine Delirium Orb | Modifies a Map item adding layers of Delirium with the Currency Items reward type | 611395 | 10.40% |
Foreboding Delirium Orb | Modifies a Map item adding layers of Delirium with the Harbinger Items reward type | 246930 | 4.20% |
Fossilised Delirium Orb | Modifies a Map item adding layers of Delirium with the Fossils reward type | 252141 | 4.29% |
Fragmented Delirium Orb | Modifies a Map item adding layers of Delirium with the Fragments reward type | 233129 | 3.96% |
Imperial Delirium Orb | Modifies a Map item adding layers of Delirium with the Labyrinth Items reward type | 220224 | 3.74% |
Jeweller’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Trinkets reward type | 449425 | 7.64% |
Obscured Delirium Orb | Modifies a Map item adding layers of Delirium with the Breach Items reward type | 124295 | 2.11% |
Portentous Delirium Orb | Modifies a Map item adding layers of Delirium with the Prophecy Items reward type | 233594 | 3.97% |
Primal Delirium Orb | Modifies a Map item adding layers of Delirium with the Talismans reward type | 135599 | 2.31% |
Singular Delirium Orb | Modifies a Map item adding layers of Delirium with the Unique Items reward type | 529628 | 9.01% |
Skittering Delirium Orb | Modifies a Map item adding layers of Delirium with the Scarabs reward type | 119021 | 2.02% |
Thaumaturge’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Gems reward type | 134288 | 2.28% |
Timeless Delirium Orb | Modifies a Map item adding layers of Delirium with the Legion reward type | 124419 | 2.12% |
Whispering Delirium Orb | Modifies a Map item adding layers of Delirium with the Essences reward type | 205251 | 3.49% |
To date, there have been just under 6 million Delirium Orbs used on Maps! Fine Delirium Orbs are the most used Orb, which makes sense; currency is always useful and this is one of the most commonly-dropped Delirium Orbs. Skittering Delirium Orbs are the least frequently used, though this is absolutely related to their relative rarity.
Name | Value | Last 7 days | # Listed |
---|---|---|---|
Skittering Delirium Orb | 54.0 | +6% | ~2k |
Diviner's Delirium Orb | 34.0 | -6% | ~2k |
Fine Delirium Orb | 25.5 | +6% | ~4k |
Foreboding Delirium Orb | 20.0 | 0% | ~2k |
Singular Delirium Orb | 20.0 | +15% | ~2k |
Cartographer's Delirium Orb | 18.3 | -8% | ~1k |
Blighted Delirium Orb | 13.2 | -12% | ~2k |
Fragmented Delirium Orb | 13.0 | -12% | ~2k |
Abyssal Delirium Orb | 12.0 | -14% | ~2k |
Amorphous Delirium Orb | 12.0 | -14% | ~1k |
Armoursmith's Delirium Orb | 12.0 | -20% | ~3k |
Blacksmith's Delirium Orb | 12.0 | -20% | ~3k |
Fossilised Delirium Orb | 12.0 | -25% | ~2k |
Jeweller's Delirium Orb | 12.0 | -20% | ~3k |
Obscured Delirium Orb | 12.0 | -20% | ~2k |
Thaumaturge's Delirium Orb | 12.0 | -20% | ~1k |
Timeless Delirium Orb | 12.0 | -20% | ~2k |
Whispering Delirium Orb | 12.0 | -20% | ~2k |
Imperial Delirium Orb | 11.0 | -27% | ~2k |
Next, let's take a look at a breakdown of how many Delirium Orbs are being used on Maps. You can use up to 5 Delirium Orbs on a map.
Number of Orbs | Number of Maps opened | Percentage of Maps opened |
---|---|---|
1 Orb | 2,487,347 | 71.48% |
2 Orbs | 353,352 | 10.15% |
3 Orbs | 225,126 | 6.47% |
4 Orbs | 104,452 | 3.00% |
5 Orbs | 309,565 | 8.90% |
As you can see, the most common case is that players use a single Delirium Orb on a map, with about 70% of all Delirium-Orbed maps having just 1 Orb applied. This makes sense as many players will cautiously dabble in Delirium Orbed maps to feel out their difficulty. My guess is that successful players are quick to ramp up the amount of orbs used on a single map. This is clear as the number of 5-orb maps run is higher than that of 3-orb or 4-orb maps. One of the possible explanations for 5-orb maps being as popular as they are is that once players are able to successfully complete 5-orb maps, they're unlikely to do anything other than 5-orb maps from then on.
With all of those maps being opened, just how many deaths are occurring in each? Let's take a look, shall we?
Number of Orbs | Deaths | Percentage of Deaths |
---|---|---|
1 Orb | 2,764,139 | 56.94% |
2 Orbs | 555,492 | 11.44% |
3 Orbs | 448,833 | 9.25% |
4 Orbs | 245,018 | 5.05% |
5 Orbs | 840,978 | 17.32% |
That's a lot of death! Leading the charge with most deaths is 1-orb maps, with just under 2.8 million deaths! Following that, we see that 5-orb maps have the next most deaths; just shy of a million.
Let's quickly take a look at the number of deaths relative to the number of maps opened.
Number of Orbs | Deaths | Maps Opened | Ratio |
---|---|---|---|
1 Orb | 2,764,139 | 2,487,347 | 1.11 |
2 Orbs | 555,492 | 353,352 | 1.57 |
3 Orbs | 448,833 | 225,126 | 1.99 |
4 Orbs | 245,018 | 104,452 | 2.35 |
5 Orbs | 840,978 | 309,565 | 2.72 |
Wave Number | Waves Started | Waves Completed | Percentage of Completion |
---|---|---|---|
1 | 813,604 | 813,362 | 99.97% |
2 | 813,127 | 812,924 | 99.98% |
3 | 812,755 | 812,572 | 99.98% |
4 | 812,430 | 812,262 | 99.98% |
5 | 812,124 | 811,872 | 99.97% |
6 | 811,690 | 811,437 | 99.97% |
7 | 811,239 | 810,954 | 99.96% |
8 | 810,755 | 810,417 | 99.96% |
9 | 810,196 | 809,794 | 99.95% |
10 | 809,556 | 808,448 | 99.86% |
11 | 808,074 | 806,582 | 99.82% |
12 | 806,238 | 804,171 | 99.74% |
13 | 803,757 | 800,320 | 99.57% |
14 | 799,850 | 795,503 | 99.46% |
15 | 794,815 | 765,788 | 96.35% |
16 | 764,417 | 742,486 | 97.13% |
17 | 741,313 | 715,464 | 96.51% |
18 | 714,203 | 669,000 | 93.67% |
19 | 667,229 | 611,608 | 91.66% |
20 | 607,888 | 463,491 | 76.25% |
Right off the bat, we can see that 813,604 Simulacrum areas have been opened to date. We can see that there is a very high rate of completion for many of the early waves.
Completion rate does take a noticeable dip at wave 10 thanks to the fact that Omniphobia, Fear Manifest can start spawning, though the completion rate remains extremely high.
At wave 15, we see a big dip (relative to previous completion rates). This is likely related to the fact that wave 15 guarantees Omniphobia, Fear Manifest will spawn if they haven't already spawned and also introduces a chance for Kosis, The Revelation to spawn; Delirium bosses are quite difficult and present the first major challenge of the Simulacrum. That said, the majority of players are able to venture onwards after wave 15.
Things become much harder as players get to wave 18, where an increased chance for bosses to spawn, alongside increasing Deliriousness, becomes a major factor.
Wave 20 guarantees that Kosis, The Revelation will spawn if it hasn't already. As we can clearly see, this boss, combined with maximum Deliriousness, presents a significant challenge, where only 76% of players that attempt wave 20 successfully complete it.
If we compare the total number of successful wave 20 completions (463,491) to the number of Simulacrums started (813,604), we can see that 57% of Simulacrums that are started are successfully completed. While this seems like a low number, it's important to note that being unable to complete wave 20 just means that you miss out on rewards from that wave, rather than the entire area.
Finally, let's take a look at challenge completion rates in the Delirium league. The graph below shows what percentage of players have how many challenges and only includes accounts that have completed at least one challenge.
Delirium Orb is a stackable currency. It was introduced from PoE 3.10(Delirium League).
It modifies a Map item adding layers of Delirium with the Generic Items reward type. Right click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. Shift click to unstack.
Items in Path of Exile are used to represent not just a character’s equipment but a variety of other game features. Items can be moved around between locations using the mouse cursor, including the inventory, worn items, stashes, and others, as well as on the ground. Not all types of items can be moved to all item locations. Different item types take a different amount of space in grid based item locations such as inventory and stashes.
Depending on their type, items can have attributes such as rarity, quality, item affixes and item level.
Equipment categories includes armour, weapons, accessories, jewels and flasks. Rarity is indicated by text colour (normal, magic, rare or unique).
Currency items are used to modify other items, and are also used for trading or gained from vendors for selling equipment. They have a light brown text colour by default.
Sets of Divination cards can be exchanged for a certain item, and have specific drop locations. They have a light-cyan text colour by default.
Quest items are found on the ground like other items, or given as rewards for completing quests. They cannot be placed anywhere but in inventory or back on the ground. By default they have a bright green text colour.
Skills in Path of Exile are granted by gems which are treated as regular items. The skill can only be used when the appropriate gem is socketed in an equipment item being worn by the character. Skill gems, by default, appear in blue-green text when on the ground.
Prophecies can be sealed by Navali to make them tradeable. When sealed, they are treated like other items, and can be added to the player’s prophecy screen by right-clicking it. By default, sealed prophecies have a purple text when on the ground.
Microtransactions uses a separate cosmetic tab for managing them and applies to the whole character instead of on specific items.
Hideout decorations and crafting benches, when not in use in a hideout, appear as items in a hideout tab. They can be right clicked from this screen to add them to a hideout.
Item | Type | Dimensions | Default colour | Locations stored | Equipped in slots |
---|---|---|---|---|---|
Currency | Currency | 1×1 | light brown | Inv, Stash | |
1h weapons | Equipment | 1×3, 1×4, 2×3 | by rarity | Inv, Stash | Weapon, offhand, alt. weapon, alt. offhand slots |
2h weapons | Equipment | 2×4 | by rarity | Inv, Stash | Both weapons slots or both alternate weapon slots |
Chest armour | Equipment | 2×3 | by rarity | Inv, Stash | Chest armour |
Helms | Equipment | 2×2 | by rarity | Inv, Stash | Helm |
Boots | Equipment | 2×2 | by rarity | Inv, Stash | Boots |
Gloves | Equipment | 2×2 | by rarity | Inv, Stash | Gloves |
Shields | Equipment | 2×2, 2×3, 2×4 | by rarity | Inv, Stash | Offhand or alt. offhand |
Rings | Accessories | 1×1 | by rarity | Inv, Stash | Left ring or right ring |
Amulets | Accessories | 1×1 | by rarity | Inv, Stash | Amulet |
Belts | Accessories | 2×1 | by rarity | Inv, Stash | Belt |
Quivers | Accessories | 2×3 | by rarity | Inv, Stash | Offhand or alt. offhand |
Flasks | Flasks | 1×2 | by rarity | Inv, Stash | flask slots 1-5 |
Jewels | Jewels | 1×1 | by rarity | Inv, Stash | Passive tree |
Divination cards | Divination cards | 1×1 | light-cyan | Inv, Stash | |
Sealed prophecies | Prophecies | 1×1 | purple | Inv, stash | Prophecy screen |
Skill gems | Skills gems | 1×1 | blue-green | Inv, Stash | Sockets in other equipment items |
Skill books | Quest items | 2×2 | green | Inv | |
Other quest items | Quest items | 1×1 to 2×3 | green | Inv | |
Microtransactions | Microtransactions | N/A | N/A | mtx stash | |
Decorations | Decorations | N/A | N/A | hideout stash |