Every rare monster had one powerful Nemesis modifier, making them even more deadly. Headhunter is specific to Nemesis only.
How to Stay Alive in Hardcore / Nemesis Leagues – Builds, Skills, Triggers & Tips
Name | Lvl. | Effect(s) |
---|---|---|
Ancestral Power | 1 | Randomly casts Searing Bond totems, with instant cast speed. Totem limit is 4. |
Apparition | 1 | Adds no extra effect. See Soul Conduit below. |
Berserker | 1 | On low life, switches to Berserker Fury. |
Berserker Fury | 1 | Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker. |
Blessing of Elements | 25 | Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit. |
Bringer of Bones | 15 | Passively casts Summon Skeletons with instant cast speed. Skeletons will not decay over time like regular ones. |
Bringer of Fragility | 1 | Curses targets with Vulnerability on hit. |
Bringer of Weakness | 4 | Curses targets with Enfeeble on hit. |
Chronophage | 25 | Curses targets with Temporal Chains on hit. |
Corrupting Blood | 40 | Applies one one charge of Corrupted Blood on the attacker when hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. Sources of bleed removal and immunity also apply to Corrupting Blood. Jewel with the corrupted implicit "Corrupted Blood cannot be inflicted on you" grant immunity to Corrupted Blood. |
Elemental Thorns | 40 | When hit by elemental damage, it launches a bolt at the attacker's position that deals the reflected elemental damage in an AoE. Has a cooldown between each shots. |
Final Gasp | 40 | When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted. |
Fractured | 1 | Splits into 8–12 normal version of the same monster upon death. |
Hexfont | 15 | Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence. |
Inferno Bolt | 25 | Periodically charges up and launches a large fireball that deals fire damage. |
Inner Treasure | 40 | Always drops a unique item on death. |
Light Bolt | 25 | Periodically fires a row of projectiles that deals physical damage. |
Lightning Mirage | 40 | Periodically creates a mirage at their spot which slowly chase after the player. On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns. |
Nullifier | 25 | Removes charges and flask effects on hit. |
Proximity Shield | 40 | Can only be damaged by hits originating from inside the shield. |
Physical Thorns | 40 | When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shots. |
Shroud Walker | 40 | Periodically teleports to you via Smoke Mine. Constantly creates a smoke cloud around itself. |
Snow Bolt | 25 | Periodically fires a bolt at the ground which explodes for cold damage after a delay. |
Soul Conduit | 1 | Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted. |
Soul Eater | 15 | Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes. |
Storm Herald | 60 | Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area. |
Vile Touch | 4 | Applies poison on hit. |
Vine Snare | 15 | When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving. |
Volatile Flame/Ice/Stormblood | 2 | On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns. |
The Heist Flashback Event is all about the ruckus. In each area you’ll contest with several popular mods from past leagues in a harrowing mad-dash for power and glory. Alongside Heist, each area in Wraeclast will have a random selection of three of the following mods present. These mods will change every hour, on the hour.
This is a Heist event which means that alongside the chaos of past mods, you’ll have access to Heist’s content in its current form. This is a separate event to the Heist League which means you’ll need to make a fresh character in order to participate. You can, however, continue to complete your Heist challenges in the Heist Flashback Event.