Jump
Icon | Description |
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| Tag: Projectile, Support, Chain, Horizontal. Mana Cost Multiplier: 120.0%. Support horizontal projectile skills or chaining skills. - +2 Jumps for the supported skill
-5% additional damage for the supported skill for every Jump (multiplies)
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Skill Shop
Rehan: 55 Carino: 7 Gemma: 55 Thea: 7 Youga: 7 Moto: 7
Decoding Torchlight Infinite's Jump Modifier: Leaping into Increased Utility and Potential Damage Penalty
Here's a breakdown of the Jump modifier in Torchlight Infinite, analyzing its benefits and potential drawbacks:
What it does:
- Applies to skills categorized as Horizontal Projectile Skills or Chain Skills.
- Grants 2 additional jumps to the supported skill, essentially increasing its mobility and potentially range.
- However, it comes with a damage penalty: for every jump performed, the skill's damage is reduced by 5% (multiplicatively).
Benefits:
- Enhanced Mobility: More jumps can significantly improve your skill's movement and positioning capabilities, allowing you to dodge attacks, chase enemies, or reach strategic locations.
- Extended Range: For projectile skills, additional jumps can effectively increase their effective range, making them more versatile in combat.
- Strategic Options: The extra jumps open up new tactical possibilities, allowing you to weave through enemies, maneuver around obstacles, or pull off surprising attacks.
Drawbacks:
- Damage Penalty: The multiplicative damage reduction can quickly become substantial with multiple jumps. At 3 jumps, the penalty reaches 15%, and at 4 jumps, it balloons to 20.25%. This can significantly compromise your skill's overall damage output.
- Skill Choice Matters: Not all skills benefit equally from additional jumps. Some might offer limited tactical advantage or suffer too much from the damage penalty.
Strategic Considerations:
- Build Synergy: Carefully consider which of your skills synergize best with the Jump modifier. Prioritize skills that benefit from the mobility boost more than they suffer from the damage reduction.
- Jump Management: Weigh the tactical advantages of each jump against the accumulating damage penalty. Utilize the extra jumps strategically for key positioning or escaping danger, but avoid overusing them at the cost of significant damage loss.
- Gear and Talents: Look for gear and talents that mitigate the damage penalty or enhance the benefits of mobility, such as increasing jump distance or granting bonuses for hitting multiple targets with your jumps.
Overall, the Jump modifier is a powerful tool that can drastically alter your skill's gameplay and offer tactical advantages. However, it requires careful consideration and strategic use to avoid sacrificing too much damage output. Evaluate your skills, build, and playstyle to determine if the Jump modifier can be a valuable asset or a detrimental trade-off.
Torchlight Infinite Flame Elementium
Level Effect
level | +1 supported skill Jumps | $+P3$% additional damage dealt by supported skills per Jump |
1 | 1 | -35 |
2 | 1 | -34 |
3 | 1 | -33 |
4 | 1 | -32 |
5 | 1 | -31 |
6 | 1 | -30 |
7 | 1 | -29 |
8 | 1 | -28 |
9 | 1 | -27 |
10 | 1 | -26 |
11 | 2 | -25 |
12 | 2 | -24 |
13 | 2 | -23 |
14 | 2 | -22 |
15 | 2 | -21 |
16 | 2 | -20 |
17 | 2 | -19 |
18 | 2 | -18 |
19 | 2 | -17 |
20 | 2 | -16 |
21 | 3 | -15 |
22 | 3 | -14 |
23 | 3 | -13 |
24 | 3 | -12 |
25 | 3 | -11 |
26 | 3 | -10 |
27 | 3 | -9 |
28 | 3 | -8 |
29 | 3 | -7 |
30 | 3 | -6 |
31 | 4 | -5 |
32 | 4 | -4 |
33 | 4 | -3 |
34 | 4 | -2 |
35 | 4 | -1 |
36 | 4 | 0 |
37 | 4 | 1 |
38 | 4 | 2 |
39 | 4 | 3 |
40 | 4 | 4 |
icon | affix |
| Marksman Bracers Require lv 33 (250–350) gear evasion (40–60) maximum life (12–20)% projectile damage +2 Jumps (4–6)% additional damage dealt per Jump |
| Shadow of Thunderlight's Eyelash Require lv 36 (9–13) - (178–185) added gear lightning damage (20–24)% gear attack speed +25% Shock chance (1–2) stacks of Horizontal Projectile Jumps Deals Shock Damage 1 more times on hit |
| Gravel Require lv 48 (120–150)% gear physical damage (25–30)% gear attack speed (1–2) Jumps (10–15)% additional damage dealt per Jump +1 projectile skill level -10% extra attack and cast speed |
icon | detail |
| Chain Lightning Hurls a bolt of lightning that leaps through enemy units with 5 Jumps. Each jump deals less Damage. The overall Jumps increase additional Lightning Damage. |
| Ice Lances Fires a Projectile that travels through enemies with 2 Jumps. Deals extra damage against enemies in a Frost Terra. |