icy ring and frigid transmission combination.
the idea is to use in rotation frigid transmission with icy ring which allows you to “warp” between monster clusters and around bosses.
this build is not min-maxed and is something i feel is enjoyable for mapping and general game play
1:bad
5:good
Survival: 4
Health: 4
Energy shield: 4
Clear speed: 5
Damage: 4
CC overall: 5
icy ring: creates an icy ring around the player, has a higher chance of causing frostbite.
frigid transmission: blinks to a location, cooldown instantly refreshes when causing freeze.
other skills:
path of flames > right mouse > channel for increased movement speed
frigid transmission > Q
ice bond > W > for increased frostbite
icy ring > E + R > for boss spamming
auras:
ice imbue
energy fortress > can swap this for more damage if you dont need survival
frigid domain
links:
path of flames > guard > periodic burst
frigid transmission > quick mobility > cooldown reduction
ice bond > cooldown reduction > extended duration
icy ring > efficient cast > added cold damage > cold piercing > freeze chance > (anything else to get max damage)
gear:
all gear should revolve around these attributes, not in order of preference.
>intelligence
>energy shield
>cold damage +#
>cold damage +%
>spell damage +%
>resistances: all kinds
talent tree:
Goddess of Knowledge
0:
spell damage +3
cold damage +3
3:
spell damage +1
cold damage +1
cast speed +1
6:
nothing
9:
cold damage +3
12:
cold damage +1
frostbite chance +3
15:
spell damage +2
frostbite duration +1
18:
chance to gain focus +1
10 cap node: winter
20 cap node: insight
Arcanist
0:
cold damage +3
energy shield +3
3:
cold damage +1
energy shield +1
maximum mana +1
6:
nothing
9:
cold damage +3
skill area +3
12:
chance to inflict frostbite +3
damage converted to cold +1
energy shield regain +3
skill area +1
15:
chance to inflict frostbite +1
energy shield regain +1
energy shield +3
18: nothing
21:
cold damage +3
sealed mana +3
24:
cold damage +1
-1 skill cost per 100 mana cost +1
18 cap node: frostbitten
36 cap node: extreme coldness
Magister
spell damage +3
0:
spell damage +1
energy shield regain +3
skill area +3
skill area +1
3:
spell damage +1
energy shield regain +3
6:
skill area +3
9:
skill area +1
defense +1
12:
aura effect +3
15:
aura effect +1
shield charge speed +2
18:
spell damage +3
maximum energy +3
21:
spells double damage +1
maximum energy shield +1
24:
paralyze +1
additional defense +1
18 cap node: bunch
36 cap node: barrier of radiance
Hero traits:
icefire fiend
abnormal energy
frostfire strength
fusion body
extreme fusion
Packs:
mana restore
energy shield
resistance
damage
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