Torchlight Infinite Beginner Tips

Beginner Tips

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1 Torchlight is an organization that has been actively fighting against aemberons around the world.
2 Torchlight is convinced that the Spark is the only hope to eliminate Aember and save the world.
3 As the basic operating units of Torchlight, a Hunter Squad usually consists of a Hunter and a Crow.
4 Hunters are the core combatants of Torchlight. Most Hunters are chosen from the Infected.
5 Adept at using Ember Tech, Crows are responsible for recon and other support missions.
6 The Church considers those Aember-Infected disqualified to be humans.
7 Under the influence of Aember, the Infected may lose their minds, and at the same time gain special powers.
8 The least sane among the Agitoes are Aemberons who know nothing but slaughter, and those who are almost as sane as humans are revered as the Chosen.
9 As an energy-rich resource, Ember has largely contributed to the development of technology.
10 Aember, also called Mutated Ember by some scholars, usually appears in the form of gigantic spikes.
11 Once there’s a sprout, Aember will spread uncontrollably and wreak havoc wherever they reach.
12 Born from Aember, Aemberons are mindless monsters with only instinct to slaughter and destroy. They are merely capable of imitating a few words from those they devour.
13 After the First Flame was shattered, Aember began to spread.
14 The First Flame was shattered into several fragments known as the Sparks.
15 Legend has it that the First Flame can be restored to purge the world of Aember by gathering all Sparks.
16 The Epoch of Might ended with the Ragnarok.
17 Arminius the Great died just a thousand days after usurping the throne, but the statue of this final emperor in the history of the human empire still stands in the Holy Capital.
18 Goblins are keen to collect human throw-aways, especially the old toys.
19 The Hermann Empire prospered for 800 years with Ember Tech, until a calamity destroyed the Spark.
20 In Leptis, Ratlins are infamous bandits who would gladly jeopardize their own parents for money.
21 Active in every corner of the continent, Ratlins are scums who pursue wealth and power by any means necessary.
22 Deep within the desert live the people of Ichi who behave like cats. They are an ancient race who shoulder the Curse of Eternal Night.
23 The Ancient Ichi once made an artificial sun from pure gold, and it brought radiant and seemingly endless daytime to them.
24 Shadowborn are born within the natural hotbed formed from the volcano cave and the dragon’s remains. They lack intelligence and are solely driven by their instinct to chase the sun.
25 St. Duran Church locates at the center of Imperial Plaza, next to the Royal Garden and the Lost City.
26 Although the leader of St. Duran Church is Archbishop Derrick, the day-to-day operation has been delegated to Vicar Bishop Keegan.
27 Knights of Commandments are institutionalized violence of the Church controlled by the Bishops.
28 A Spark is enshrined in the relic halls of the heavily guarded St. Duran Church Headquarters.
29 Thanks to the Spark, the Church created a sanctum for its followers on the Aember land.
30 The Church reveres the power of nature and preaches the evil of Ember. They consider the Disqualified as a symbol of unholiness.
31 Refugees rejected by the Church settled in the ruins of the outer city, calling themselves the Forsaken.
32 The Forsaken built the Lost City upon the ruins and armed themselves with Ember Tech.
33 The Lost City and the Church are separated by a rampart known as the Wailing Wall.
34 The Lost City is a place of violence and crimes where new gangs emerge and disappear every day.
35 The Clockwork Core can open spacetime rifts to other mirror worlds.
36 Every Crow carries a weapon with Flame Elementium to kill their mutated and out-of-control Hunters.
37 The Infected will gradually lose themselves under the Aember’s corrosion until they turn into monsters that are called Agitoes.
38 A Hunter and their Crow partners are connected by a unique Pact that portrays their mutual choice and recognition.
39 Because of the Pact between Hunters and Crows, their emotions and feelings are bound together.
40 The nature of the Hunter-Crow Pact is a soul link created with Spark Fragments.
41 Once a pact is formed, a Crow may use Spark Fragments to convey their personal will to help their Hunter partner resist Aemberization.
42 Once the Pact is sealed, the Hunter and the Crow will accompany each other for the rest of their lives.
43 In the First Flame of the world, Six Gods were born.
44 No one has ever seen the gods, but traces of their presence are found everywhere.
45 According to legend, every waypoint you see today used to be a rivet nailed into the ground by gods during the Epoch of Might.
46 Under the influence of the First Flame, dragons used to be unusually powerful creatures that reigned and enslaved others.
47 For offending the dragons, dwarves were banished to the underground, so they would never be illuminated by the First Flame.
48 The First Flame was originally located in Sol’Quinn until dwarves stole it and won the battle of Ragnarok.
49 The Epoch of Hunting was a dark age when the world was shrouded in darkness like today.
50 During the Epoch of War, kingdoms and heroes rose, and the civilizations developed rapidly.
51 The conflicts during the Epoch of War last for thousands of years until a devastating flood put an end to everything.
52 The flood was still raging on the ground, yet Utopia was created in the sky.
53 During the Epoch of Knowledge, a failed creation that had nothing to offer was created-humans.
54 After Utopia was ruined in the hands of humans, the floating island fell as the Tower of Celestials collapsed.
55 The Epoch of Knowledge was erased from history when all research results were burned by human hands.
56 Humans rose to power in the Epoch of Deception.
57 The emergence of Ember Tech opened the curtain of the Epoch of Machines
58 At the beginning of the universe, there was no one. No spacetime, nor life and death.
59 Time was the only point where mirror worlds and planes crossed.
60 The Creator split his will into countless First Flames, then placed them in different worlds.
61 Behemoths carried the First Flames into each mirror world and brought the breath of life to the withered lands.
62 Millions of years passed, and even the Behemoths couldn’t survive the time. Their remains became Ember, yet the First Flames burned still.
63 The First Flame was the legacy of the Creator and the seed that bred the new gods.
64 The Clockwork Core opened the gates to different spacetimes, yet it invited ambitions and conflicts.
65 Ember Tech brought human civilization to a new era.
66 Behemoths and the First Flame formed the original new world.
67 Mankind worships the First Flame because it expelled the darkness of obscurity and brought the light of civilization.
68 Later generations built High Towers to enshrine the First Flame, so that it could expel the barbarism further away.
69 Ember is a common mineral resource that can be purified to obtain Ember Crystals that contain tremendous energy.
70 Aember is the product of the decayed Ember. It represents the undoing of everything.
71 Aember is strongly aggressive. It parasitizes and assimilates almost everything.
72 The king of the desert transported a massive amount of gold to the central continent in exchange for their emperor’s promised Ember Machine to build Desert Lamps that light up the Eternal Night.
73 The thriving beliefs in this world are the traces left by the advents of gods.
74 Albert the dwarf travels the continent with his shovel. His adventure notes are not known for being detailed, but for quick updates and abundant contents.
75 The Six Gods/Goddesses: God of Might, Goddess of Hunting, Goddess of Knowledge, God of War, Goddess of Darkness, and God of Machines.
76 In the boundless desert, Ancient Ichi once stood tall and strong. Its brilliance used to be as bright and hot as the sun.
77 Before the Eternal Night converted Lakhouma into a dessert, it used to be a land of prosperity.
78 According to legend among tomb raiders, there is an ancient city of gold hidden in the desert.
79 Albert always goes on ahead, and his brave companion, Hannpy, usually meets us on the road.
1001 Pay attention to skill tags and build your characters around them.
1002 Auras provide steady enhancements at the cost of sealing a portion Mana or Life.
1003 Trinkets such as rings, necklaces, and belts provide balanced offensive and defensive stats.
1004 You can use Spell Skills while wielding any weapon, but some of them are better suited for using Spell Skills.
1005 Equipping two One-Handed Melee or Ranged weapons is known as Dual Wielding, which grants additional buffs.
1006 Balance your offensive and defensive stats to find the playstyle that suits you best.
1007 Resistances are essential for survival. Keep dying from normal Firebolts? Stack Fire Resistance!
1008 Before you can pick a Talent, you must have all of its prerequisites.
1009 You’ll gain two particularly powerful abilities from each Talent Panel.
1010 For your third Talent Panel, you may pick abilities from another deity. Be creative while discovering your own unique build.
1011 After Lv.80, the Elixir of Oblivion allows you to reassign your Talent Points at any time.
1012 Hero Traits are particularly powerful. Make sure to put them to good use.
1013 Match your Hero Traits with additional skills and items to create synergy.
1014 If you have too many pieces of gear, you may recycle them in your Inventory or at a Trader.
1015 Approach an item that dropped and click the name frame in the upper-right corner to pick it up and put it into the Inventory.
1016 There are countless ways of combining different skills. Each may give you an unexpected surprise.
1017 The recommended talents suit your current hero well most of the time.
1018 Remember, you need to activate an Aura Skill after it’s equipped.
1019 Attack Skills are usually better paired with weapons with a higher DPS value.
1020 All Attack Skills require specific weapon types. It’s essential to select a suitable weapon.
1021 Resistances reduce the corresponding type of damage you take and are essential for your survival. It’s best to maximize them.
1022 Warcries are way more impactful than you thought.
1023 Don’t forget to use your Compound Potions when you are in danger.
1024 The minimap in the upper-left corner is very helpful while exploring.
1025 Each Ailment has its own characteristics. Remember to use them when you can.
1026 Before Lv.80, you may reselect your Talents at any time.
1027 Only gear with 4 or more affixes can be crafted with Advanced Embers.
1028 Gear with less than 6 affixes can be Enchanted to become stronger.
1029 Your character gains 1 Energy per level, which allows you to equip more skills.
1030 Crafting with corroded gear requires double the materials.
1031 Corrosion is both risky and rewarding. It’s your choice to make.
1032 Player can have at most 6 Synthetic Troop Minions and 2 Spirit Magus Minions.
1033 Elites refer to rare monsters and bosses. These opponents are worth fighting.

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