Spectral Throw - Path of Exile

Spectral Throw Spectral Throw is an active skill gem.

Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.

Attack, Projectile. Level: 1–20. Cost: 5–8 Mana. Attack Speed: 110% of base. Attack Damage: 80–125% of base. Effectiveness of Added Damage: 80–125%. Projectile Speed: 1000. Requires Level 1.

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Spectral Throw(0–10)% increased Attack Speed50

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Related Gems

Level Effect

LevelRequires LevelStrengthDexterityCostBase DamageExperience
1146580%70
2257582.4%308
34710584.7%1,554
471014587.1%6,667
5111319589.5%26,047
6161826691.8%49,725
7202231694.2%95,714
8242537696.6%169,595
9282942698.9%283,759
103233476101.3%453,996
113636537103.7%703,128
124040587106.1%1,061,223
134444637108.4%2,065,870
144848687110.8%2,507,110
155251747113.2%5,798,936
165655798115.5%15,083,919
176059848117.9%27,792,735
186462908120.3%43,869,739
196765948122.6%242,081,556
207068988125%
21729127.4%
22749129.7%
23769132.1%
24789134.5%
25809136.8%
268210139.2%
278410141.6%
288610143.9%
298810146.3%
309010148.7%
319111149.9%
329211151.1%
339311152.2%
349411153.4%
359511154.6%
369611155.8%
379712157%
389812158.2%
399912159.3%
4010012160.5%

Spectral Throw is an attack skill. It throws the current melee weapon at an enemy and returns to the player, dealing damage to enemies in its path.

Skill Functions and Interactions

  • Projectiles created by Spectral Throw follow a "boomerang" path: they start at high speed, slow to a stop, and return to the thrower. If the thrower moves after the throw, the projectiles will home in on the thrower after they have slowed to a stop; in particular, moving towards from the direction of the throw will shorten the duration and moving away will lengthen it. Enemies can be hit more than once by the same projectile; an enemy can be hit once (per attack) every 0.3 seconds.
  • Automatic Piercing: Spectral Throw has a 100% chance to pierce enemies. This means that Pierce Support, Chain Support, and Fork Support have no effect (details). Projectiles cannot pass through terrain obstacles; they will turn back if they were traveling outbound and disappear if they were traveling inbound.
  • Multiple Projectiles: Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support are effective on Spectral Throw, and enemies can be hit by more than one projectile in the same salvo. However, the 0.3s cooldown on hits is applied per attack, not per projectile, which means that it is not possible to "shotgun." However, if the thrower moves or some of the projectiles encounter a terrain obstacle before reaching their maximum range, this may stagger their returns enough to allow more hits.
  • Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage
  • Range and Projectile Speed: The skill has a base range of ~45 units, or roughly 60% of the way to the right edge of the screen, which is increased by projectile speed.
    Projectile Speed modifiers affect the initial speed but not the acceleration (approx. 109.09 units/second). Therefore, assuming the thrower stands still:
    • Duration is proportional to the projectile speed. The base duration for the projectile to return to its origin is ~1.833 seconds.
    • Range is proportional to the square of the projectile speed; even a level 1 Faster Projectiles Support will increase range by 69% which is sufficient to reach the edge of the screen. Targeting range is adjusted accordingly.
    • Projectiles travel their slowest when they are at their limit of the range and will therefore cause the maximum number of hits near there. Projectile speed affects the distance but not the effectiveness at which this occurs. With optimal positioning the skill can hit 3-4 times, or 4-5 times with the 30% reduced Spectral Throw Projectile Deceleration helm enchantment (depending on the size of the target).
  • Dual Wielding: Dual Wielding while using Spectral Throw will cause the player to alternate weapons each attack.
  • The size of the projectile is half of the weapon's base range (rounded down). Passive skills that affect the melee range have no effect.

Item acquisition

Spectral Throw can drop anywhere. Drop level: 5.

Recipes

Spectral Throw can be created from the following recipes:

Amount Part Description
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

In addition, Spectral Throw is the starting skill gem for Scion. It drops after killing the first monster of the game, Hungry Corpse.

Threshold jewels

The following threshold jewels augment Spectral Throw:

Item Limit Radius Stats

Drop disabled

The following threshold jewels augment Spectral Throw, but drop disabled:

(Drop-disabled item can still be acquired in the permanent leagues by trading with other players)

Item Base Item Level Stats
Steel Spirit Viridian Jewel 1 (7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits

Related helmet enchantments

The following helmet enchantments affect Spectral Throw.

Name Level Labyrinth Stats Spawn Weighting
Enchantment Spectral Throw Damage 1 66 Merciless Labyrinth 25% increased Spectral Throw Damage helmet 100
default 0
Enchantment Spectral Throw Damage 2 75 Eternal Labyrinth 40% increased Spectral Throw Damage helmet 100
default 0
Enchantment Spectral Throw Projectile Deceleration 1 66 Merciless Labyrinth 20% reduced Spectral Throw Projectile Deceleration helmet 100
default 0
Enchantment Spectral Throw Projectile Deceleration 2 75 Eternal Labyrinth 30% reduced Spectral Throw Projectile Deceleration helmet 100
default 0
Enchantment Spectral Throw Projectile Speed 1 66 Merciless Labyrinth 20% increased Spectral Throw Projectile Speed helmet 100
default 0
Enchantment Spectral Throw Projectile Speed 2 75 Eternal Labyrinth 30% increased Spectral Throw Projectile Speed helmet 100
default 0

Alternate skill effects

Spectral Throw has the following alternate skill effects:

Item Effect(s)
Demonic Spectral Throw Effect Your Spectral Throw becomes a demonic effect.
Golden Spectral Throw Effect Your Spectral Throw becomes golden.
Reaper Spectral Throw Effect Your Spectral Throw becomes a deadly scythe.
Seraph Spectral Throw Effect Your Spectral Throw projectile becomes a glowing, feathery wing.
Triple Blade Spectral Throw Effect Your Spectral Throw becomes a triple blade effect.