Sure, here's what you need to know about Phasing in Path of Exile:
What is Phasing?
Phasing is a temporary buff that allows you to move through enemies as if they were not there. This can be incredibly useful for dodging attacks, repositioning yourself in combat, and even skipping entire sections of some maps.
How do you get Phasing?
There are a number of ways to get Phasing, including:
What are the benefits of Phasing?
There are many benefits to having Phasing, including:
What are the drawbacks of Phasing?
There are a few drawbacks to Phasing, including:
Overall, Phasing is a powerful buff that can be very useful for both offensive and defensive purposes. However, it is important to be aware of the drawbacks of Phasing before you use it.
I hope this helps!
Phase Run is an active skill gem. Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.You have Phasing, allowing you to move through enemies, move faster, are less visible to enemies and deal more Melee Physical Damage. Spell, Duration, Movement, Physical, Travel. Level: 1–20. Cost: 8–13 Mana. Cooldown Time: 4.00 sec. Cast Time: Instant. Requires Level 34.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|
Level | Requires Level | Dexterity | Cost | Buff grants 30% increased Movement Speed | 20% more Melee Physical Damage | Experience |
---|---|---|---|---|---|---|
1 | 34 | 79 | 8 | 30 | 20 | 252,595 |
2 | 36 | 83 | 8 | 30 | 21 | 314,394 |
3 | 38 | 88 | 9 | 31 | 21 | 388,734 |
4 | 40 | 92 | 9 | 31 | 22 | 477,437 |
5 | 42 | 96 | 9 | 32 | 22 | 583,786 |
6 | 44 | 100 | 9 | 32 | 23 | 710,359 |
7 | 46 | 104 | 10 | 33 | 23 | 1,355,511 |
8 | 48 | 109 | 10 | 33 | 24 | 1,138,877 |
9 | 50 | 113 | 10 | 34 | 24 | 1,368,233 |
10 | 52 | 117 | 11 | 34 | 25 | 1,638,338 |
11 | 54 | 121 | 11 | 35 | 25 | 1,956,648 |
12 | 56 | 125 | 11 | 35 | 26 | 3,655,184 |
13 | 58 | 130 | 11 | 36 | 26 | 3,017,327 |
14 | 60 | 134 | 12 | 36 | 27 | 3,576,232 |
15 | 62 | 138 | 12 | 37 | 27 | 9,164,731 |
16 | 64 | 142 | 12 | 37 | 28 | 17,861,428 |
17 | 66 | 146 | 13 | 38 | 28 | 46,032,386 |
18 | 68 | 151 | 13 | 38 | 29 | 87,248,039 |
19 | 69 | 153 | 13 | 39 | 29 | 157,972,052 |
20 | 70 | 155 | 13 | 39 | 30 | |
21 | 72 | 13 | 40 | 30 | ||
22 | 74 | 14 | 40 | 31 | ||
23 | 76 | 14 | 41 | 31 | ||
24 | 78 | 14 | 41 | 32 | ||
25 | 80 | 15 | 42 | 32 | ||
26 | 82 | 15 | 42 | 33 | ||
27 | 84 | 15 | 43 | 33 | ||
28 | 86 | 15 | 43 | 34 | ||
29 | 88 | 16 | 44 | 34 | ||
30 | 90 | 16 | 44 | 35 | ||
31 | 91 | 16 | 44 | 35 | ||
32 | 92 | 16 | 45 | 35 | ||
33 | 93 | 16 | 45 | 35 | ||
34 | 94 | 17 | 45 | 36 | ||
35 | 95 | 17 | 45 | 36 | ||
36 | 96 | 17 | 46 | 36 | ||
37 | 97 | 17 | 46 | 36 | ||
38 | 98 | 17 | 46 | 37 | ||
39 | 99 | 17 | 46 | 37 | ||
40 | 100 | 17 | 47 | 37 |
Phase Run is a skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
Duration: Skill Duration, Buff/Debuff Duration, the Increased Duration Support gem and Frenzy charges will increase/decrease the duration of both the primary and secondary buffs.
Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.
Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however Flicker Strike does not calculate the damage until you teleport. When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.
Phase Run can drop anywhere. Drop level: 34.
Phase Run can be created from the following recipes:
Amount | Part | Description |
---|---|---|
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking the Seal Act 4 Petarus and Vanja | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following helmet enchantments affect Phase Run.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Phase Run Duration 1 | 66 | Merciless Labyrinth | 24% increased Phase Run Duration | helmet 100 default 0 |
Enchantment Phase Run Duration 2 | 75 | Eternal Labyrinth | 36% increased Phase Run Duration | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1 | 66 | Merciless Labyrinth | 20% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2 | 75 | Eternal Labyrinth | 30% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Phase Run has the following alternate skill effects:
Item | Effect(s) |
---|---|
Invisible Buff Effect | Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem. |
Madcap Phase Run Effect | Your Phase Run becomes a Madcap Effect. |