Animate Guardian - Path of Exile

Animate Guardian Animate Guardian is an active skill gem.

Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.

Spell, Minion, Physical. Level: 1–20. Cost: 11–20 Mana. Cast Time: 0.60 sec. Requires Level 28.

  • (0–76)% increased Minion Maximum Life
  • Can use Items requiring up to Level (33–100)
  • Minions" Attacks deal (32–126) to (47–184) additional Physical Damage
  • Minions deal (0–76)% increased Physical Damage with Melee Attacks

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Animate GuardianMinions have (0–40)% increased Movement Speed50

Buy PoE Currency Cheap

Related Gems

Level Effect

LevelRequires LevelStrengthIntelligenceCostCan use Items requiring up to Level 33#% increased Minion Maximum LifeMinions deal #% increased Physical Damage with Melee AttacksMinions' Attacks deal 32 to 47 additional Physical DamageExperience
1284229113332, 47199,345
231463211364437, 54285,815
334503512398842, 61401,344
43754371343121247, 69554,379
54058401346161652, 76477,437
64260421448202057, 83583,786
74463441451242462, 90710,359
84666461553282867, 971,355,511
94868481556323272, 1051,138,877
105071491558363677, 1121,368,233
115274511661404081, 1191,638,338
125476531663444486, 1261,956,648
135679551766484891, 1343,655,184
145882571768525296, 1413,017,327
1560845918715656101, 1487,759,995
1662876018736060106, 15515,138,193
1764906218766464111, 16226,083,825
1866926419796868116, 17062,620,247
1968956619827272121, 177211,708,088
20709868201007676126, 184
2172201008080131, 191
2274211008484136, 198
2376211008888141, 206
2478211009292146, 213
2580221009696151, 220
268222100100100156, 227
278423100104104161, 234
288623100108108166, 242
298824100112112171, 249
309024100116116175, 256
319124100118118178, 260
329225100120120180, 263
339325100122122183, 267
349425100124124185, 271
359525100126126188, 274
369625100128128190, 278
379726100130130193, 281
389826100132132195, 285
399926100134134198, 289
4010026100136136200, 292

Animate Guardian is a spell, animating weapons and armour on the ground to form an allied minion.

Skill functions and interactions

Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Animate Weapon. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.

The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.

Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes it very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Equipped Animated Guardian drops item on death mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.

Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.If your Guardian is equipped with a two-handed weapon, it will not benefit from your shield.

Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of Grandmasters, even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.

Item-Granted Skills: Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. Fire Burst granted by Essence of Hysteria, even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal.

Abyssal Sockets: Animate guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to animate guardian.

Notable items

Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.

The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless.

Helmet:

  • Ylfeban's Trickery - Chance to curse enemies on hit. The triggered skill to create shocked ground won't trigger.
  • Leer Cast - Aura that grants increased damage.
  • Mask of the Stitched Demon - Massive life regeneration if the AG gets lots of energy shield from other sources like Grave Intentions and Gravicius's signature craft for body armour.
  • Mask of the Tribunal - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or The Baron.
  • Crown of the Tyrant - Reduces all resistances of nearby enemies and adds global Fire/Cold/Lightning/Chaos damage to nearby allies.
  • Eye of Malice - Applies Fire and Cold Exposure on hit and magnifies negative enemy resistances.
  • An influenced helmet with Nearby Enemies take 9% increased <Physical/Elemental> Damage or Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.

Body Armour:

  • Gruthkul's Pelt - Life, life regeneration and cold resistance.
  • Blunderbore - Two Shrines effects on animate Guardian. Free knockback aoe & dmg.
  • Belly of the Beast - Massive percentage increase to life and resistances.
  • Zahndethus' Cassock - Creates Consecrated Ground when the AG blocks and chaos resistance.
  • Ambu's Charge - Endurance charges when the AG takes a crit, life and resistances. The AG has no party members, so it will not affect the maximum Endurance Charges of others.
  • Garb of the Ephemeral - Cannot be slowed and nearby enemies cannot crit.
  • Bloodbond - Provides life regen and max life. Minions have (20-30)% increased maximum Life and Minions have +(12-15)% chance to Suppress Spell Damage does not affect animate guardian when equipped by him.
  • Doppelgänger Guise - Life regeneration, and a significant amount of physical damage reduction. Note that Animate Guardian is always treated as sane.
  • A hunter-influenced body armour with Nearby Enemies are Blinded

Note that Kaom's Heart and other items with +# to maximum Life are of little benefit due to the AG's very high inherent Life. #% increased maximum Life is much more effective.

Gloves:

  • Southbound - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits.
  • Meginord's Vise - Life regeneration if the strength requirement is met through other equipped items or the player using The Baron.
  • Hunter-influenced gloves with % chance to Intimidate Enemies for 4 seconds on Hit or % chance to Unnerve Enemies for 4 seconds on Hit
  • Redeemer-influenced gloves with % Global chance to Blind Enemies on Hit
  • Warlord-influenced gloves with Culling strike (alternatively, support Animate Guardian with Culling Strike Support)
  • Gloves with an Eldritch implicit modifier to maim, extinguish, or apply Exposure on hit

Boots:

  • Victario's Flight - Aura that grants increased Movement Speed.
  • Atziri's Step - Life and Chance to Suppress Spell Damage.
  • Bubonic Trail - Generally more life than Kaom's Roots, 1-2 abyssal socket version does not matter as mentioned above. Animated Guardian does not trigger Death Walk.
  • Legacy of Fury - applies Scorch on nearby enemies.
  • Boots with Searing Exarch's implicit mod Drops Brittle Ground while moving, lasting X seconds - applies Brittle near AG.

Weapons and/or Shields:

  • Singularity - Hinders nearby enemies.
  • Dying Breath - Aura that grants increased damage and makes curses more effective against affected enemies.
  • Victario's Charity - Chance to grant Frenzy Charges on hit and Power Charges on kill. (The replica version of this shield give Frenzy charge on kill, and Endurance charge on hit)
  • The Anticipation - Intimidate enemies on block.
  • Kingmaker - Hugely beneficial aura that grants increased item rarity, Culling Strike, Critical Strike Multiplier and 10 fortification, with a range of 30 units).
  • Sign of the Sin Eater - Takes Elemental Ailments instead of you and other Minions. In order to survive being shocked or ignited, the Animate Guardian should be sufficiently tanky. The AG will not use Smite.
  • Oro's Sacrifice - In combination with Chains of Command
  • An Influenced weapon with a chance to Intimidate, Unnerve, or inflict Exposure on hit.

Also remember that your Animate Guardian can benefit from Enchantments on Boots and Corruptions.

Item acquisition

Animate Guardian can drop anywhere. Drop level: 28.

Recipes

Animate Guardian can be created from the following recipes:

Amount Part Description
6 The Summoner Random Minion gem with 20% quality
13 The Cataclysm Random corrupted level 21 Spell gem
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
A Fixture of Fate
Act 3
Siosa
Sever the Right Hand
Act 3
Clarissa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

Fetching data...

Unique items

Item Level Stats
Chains of Command 70 Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions

Related helmet enchantments

The following helmet enchantments affect Animate Guardian.

Name Level Labyrinth Stats Spawn Weighting
Enchantment Animate Guardian Damage 1 66 Merciless Labyrinth Animated Guardians deal 25% increased Damage helmet 100
default 0
Enchantment Animate Guardian Damage 2 75 Eternal Labyrinth Animated Guardians deal 40% increased Damage helmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 1 66 Merciless Labyrinth +24% to Animated Guardian Elemental Resistances helmet 100
default 0
Enchantment Animate Guardian Elemental Resistances 2 75 Eternal Labyrinth +36% to Animated Guardian Elemental Resistances helmet 100
default 0