Conversion Trap is an active skill gem. Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. Trap, Spell, Duration. Level: 1–20. Cost: 6–23 Mana. Cooldown Time: 8.00 sec (3 Times). Cast Time: 1.00 sec. Requires Level 4.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Level | Requires Level | Dexterity | Intelligence | Cost | Base duration is 5.3 seconds | Experience |
---|---|---|---|---|---|---|
1 | 4 | 7 | 10 | 6 | 5.3 | 841 |
2 | 6 | 9 | 13 | 7 | 5.5 | 3,099 |
3 | 9 | 12 | 17 | 7 | 5.8 | 7,433 |
4 | 12 | 14 | 21 | 8 | 6 | 22,895 |
5 | 16 | 18 | 26 | 9 | 6.3 | 49,725 |
6 | 20 | 22 | 31 | 11 | 6.5 | 95,714 |
7 | 24 | 25 | 37 | 12 | 6.8 | 169,595 |
8 | 28 | 29 | 42 | 13 | 7 | 283,759 |
9 | 32 | 33 | 47 | 14 | 7.3 | 453,996 |
10 | 36 | 36 | 53 | 16 | 7.5 | 703,128 |
11 | 40 | 40 | 58 | 17 | 7.8 | 1,061,223 |
12 | 44 | 44 | 63 | 19 | 8 | 2,065,870 |
13 | 48 | 48 | 68 | 20 | 8.3 | 2,507,110 |
14 | 52 | 51 | 74 | 20 | 8.5 | 2,573,731 |
15 | 55 | 54 | 78 | 21 | 8.8 | 7,611,351 |
16 | 58 | 57 | 82 | 22 | 9 | 13,437,908 |
17 | 61 | 60 | 86 | 23 | 9.3 | 25,052,147 |
18 | 64 | 62 | 90 | 23 | 9.5 | 43,869,436 |
19 | 67 | 65 | 94 | 23 | 9.8 | 242,081,178 |
20 | 70 | 68 | 98 | 23 | 10 | |
21 | 72 | 24 | 10.3 | |||
22 | 74 | 25 | 10.5 | |||
23 | 76 | 25 | 10.8 | |||
24 | 78 | 25 | 11 | |||
25 | 80 | 25 | 11.3 | |||
26 | 82 | 26 | 11.5 | |||
27 | 84 | 27 | 11.8 | |||
28 | 86 | 27 | 12 | |||
29 | 88 | 27 | 12.3 | |||
30 | 90 | 28 | 12.5 | |||
31 | 91 | 29 | 12.65 | |||
32 | 92 | 29 | 12.8 | |||
33 | 93 | 29 | 12.9 | |||
34 | 94 | 29 | 13 | |||
35 | 95 | 30 | 13.15 | |||
36 | 96 | 31 | 13.3 | |||
37 | 97 | 31 | 13.4 | |||
38 | 98 | 31 | 13.5 | |||
39 | 99 | 32 | 13.65 | |||
40 | 100 | 33 | 13.8 |
Conversion Trap throws a trap that causes the enemy that triggered it to temporarily ally with the user.
Normal (white named), magical (blue named) and rare (yellow named) Monsters can be made into allies using this skill, but unique and boss (orange named) monsters cannot. Magical and rare monsters that are dominated will keep all special attributes, including Auras which will be applied to the player and all allies.
Hostile Totems can be turned into allies using Conversion Trap. Auras from the totem will affect the player and a Shockwave Totem will attack the player's enemies.
Duration: Buff/Debuff duration passives will not affect the lifespan of dominated monsters, but Skill Duration passives and the Increased Duration support gem will.
Temporary Allies: Monsters turned by Conversion Trap are not counted as minions for the purposes of minion-specific passives and support gems. Affected monsters also keep all debuffs and effects that were present before conversion.
In PvP or duels Conversion Trap can not affect players, however minions can be converted.
Conversion Trap can drop anywhere. Drop level: 5.
Conversion Trap can be created from the following recipes:
Amount | Part | Description |
---|---|---|
7 | Deathly Designs | Random corrupted level 21 Trap gem with 23% quality |
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following helmet enchantments affect Conversion Trap.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Conversion Trap Cooldown Speed 1 | 66 | Merciless Labyrinth | Conversion Trap 20% increased Cooldown Recovery Rate | helmet 100 default 0 |
Enchantment Conversion Trap Cooldown Speed 2 | 75 | Eternal Labyrinth | Conversion Trap 30% increased Cooldown Recovery Rate | helmet 100 default 0 |