Lightning Strike - Path of Exile

Lightning Strike Lightning Strike is an active skill gem.

Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.

Attack, Projectile, Melee, Strike, Lightning. Level: 1–20. Cost: 6 Mana. Effectiveness of Added Damage: 135–225%. Requires Level 12.

  • 50% of Physical Damage Converted to Lightning Damage
  • (1–9) to (13–179) Added Lightning Damage
  • Fires 2 additional Projectiles

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Lightning Strike(0–20)% increased Projectile Speed
50

PoE 3.20 Changes

Lightning Strike
Removed
  • 20% increased Damage
Modified
  • New: Fires 2 additional Projectiles
  • Old: Fires 7 additional Projectiles

Problem: Lightning Strike is currently overperforming in comparison to other skills. It is very good at both clearing and dealing single-target damage.

Solution: We've changed the number of additional projectiles fired by Lightning Strike. It now requires more investment in additional projectiles for improved clear speed.

Specifics:

  • Lightning Strike now Fires 2 additional Projectiles at all gem levels (previously 4 at gem level 1, up to 7 at gem level 20). Quality on Lightning Strike no longer provides 0-20% increased Damage.
  • Quality on Vaal Lightning Strike no longer provides 0-20% increased Damage.
  • Quality on Divergent Lightning Strike no longer provides "Fire 0-2 additional Projectiles." Instead, it now provides 0-20% chance to Shock enemies.
  • Labyrinth Helmet Enchantments that cause Lightning Strike to fire additional Projectiles now have values of 1 and 2 (previously 2 and 3).

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Related Gems

Level Effect

LevelRequires LevelDexterityIntelligenceBase Damage1 to 13 Added Lightning DamageExperience
1122114135%1, 1315,249
2152517139.7%1, 1641,517
3193021144.5%1, 2081,983
4233524149.2%1, 25147,968
5274128153.9%2, 31250,557
6314632158.7%2, 37405,086
7355136163.4%2, 45447,718
8385538168.2%3, 51615,318
9415941172.9%3, 59834,639
10446344177.6%3, 661,570,760
11476747182.4%4, 751,633,987
12507149187.1%4, 852,151,030
13537552191.8%5, 952,812,189
14567955196.6%6, 1075,099,360
15598358201.3%6, 1209,400,731
16628760206.1%7, 13415,273,366
17649062210.8%8, 14426,286,582
18669264215.5%8, 15562,890,590
19689566220.3%9, 167212,046,017
20709868225%9, 179
2172229.7%10, 192
2274234.5%11, 206
2376239.2%12, 221
2478243.9%12, 237
2580248.7%13, 254
2682253.4%14, 272
2784258.2%15, 291
2886262.9%16, 311
2988267.6%18, 333
3090272.4%19, 355
3191274.7%19, 367
3292277.1%20, 380
3393279.5%21, 392
3494281.8%21, 405
3595284.2%22, 419
3696286.6%23, 433
3797288.9%24, 447
3898291.3%24, 462
3999293.7%25, 477
40100296.1%26, 492

Lightning Strike is a melee strike attack skill that converts physical damage to lightning damage. It has a secondary effect where it launches projectiles that deal damage based on the player character's weapon damage with each swing.

Skill functions and interactions

An attack with Lightning Strike consists of two parts:

  • An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
  • A projectile attack with the gem tags Lightning, Attack, Projectile

When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.

Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.

Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.

It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).

This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.

That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.

Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.

  • Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
  • Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
  • Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
  • Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.
  • Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.
  • Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.
  • Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
  • The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
  • Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
  • Behead Support: Lightning Strike can be linked with Behead Support. Both the melee strike and projectile portions of Lightning Strike can grant the Behead buff on killing blow as well as refresh the buff on hit.

Item acquisition

Lightning Strike can drop anywhere. Drop level: 12.

Recipes

Lightning Strike can be created from the following recipes:

Amount Part Description
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Quest reward

This item is given as a quest reward for the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Lightning Strike.

Name Level Labyrinth Stats Spawn Weighting
Enchantment Lightning Strike Additional Pierce 1 66 Merciless Labyrinth Lightning Strike pierces 1 additional Targets helmet 100
default 0
Enchantment Lightning Strike Additional Pierce 2 75 Eternal Labyrinth Lightning Strike pierces 2 additional Targets helmet 100
default 0
Enchantment Lightning Strike Damage 1 66 Merciless Labyrinth 25% increased Lightning Strike Damage helmet 100
default 0
Enchantment Lightning Strike Damage 2 75 Eternal Labyrinth 40% increased Lightning Strike Damage helmet 100
default 0
Enchantment Lightning Strike Num Of Additional Projectiles 1 66 Merciless Labyrinth Lightning Strike fires 1 additional Projectiles helmet 100
default 0
Enchantment Lightning Strike Num Of Additional Projectiles 2 75 Eternal Labyrinth Lightning Strike fires 2 additional Projectiles helmet 100
default 0

Alternate skill effects

Lightning Strike has the following alternate skill effects:

Item Effect(s)
Myrmidon Lightning Strike Effect Your Lightning Strike becomes a Myrmidon Effect.