Animate Weapon is an active skill gem. Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines. Duration, Minion, Spell, Physical. Level: 1–20. Cost: 4–16 Mana. Cast Time: 0.60 sec. Requires Level 4.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Level | Requires Level | Dexterity | Intelligence | Cost | Animated Lingering Blades deal 1 to 2 Added Attack Physical Damage | Can use Items requiring up to Level 9 | Minions deal 10% more Damage | Minions have 10% more Attack Speed | Minions' Attacks deal 5 to 8 additional Physical Damage | Maximum 5 Animated Weapons | Experience |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 10 | 7 | 4 | 1, 2 | 9 | 10 | 10 | 5, 8 | 5 | 841 |
2 | 6 | 13 | 9 | 5 | 1, 2 | 11 | 12 | 12 | 6, 11 | 5 | 3,099 |
3 | 9 | 17 | 12 | 5 | 1, 3 | 14 | 14 | 14 | 10, 15 | 6 | 7,433 |
4 | 12 | 21 | 14 | 6 | 1, 4 | 18 | 16 | 16 | 13, 18 | 6 | 22,895 |
5 | 16 | 26 | 18 | 7 | 1, 5 | 22 | 18 | 18 | 17, 25 | 7 | 49,725 |
6 | 20 | 31 | 22 | 7 | 1, 7 | 26 | 20 | 20 | 21, 32 | 7 | 95,714 |
7 | 24 | 37 | 25 | 8 | 2, 9 | 31 | 22 | 22 | 26, 38 | 8 | 169,595 |
8 | 28 | 42 | 29 | 8 | 2, 11 | 35 | 24 | 24 | 32, 47 | 8 | 283,759 |
9 | 32 | 47 | 33 | 9 | 3, 14 | 40 | 26 | 26 | 39, 57 | 9 | 453,996 |
10 | 36 | 53 | 36 | 10 | 4, 17 | 44 | 28 | 28 | 48, 72 | 9 | 703,128 |
11 | 40 | 58 | 40 | 10 | 4, 21 | 49 | 30 | 30 | 53, 81 | 10 | 1,061,223 |
12 | 44 | 63 | 44 | 11 | 5, 25 | 53 | 32 | 32 | 61, 91 | 10 | 2,065,870 |
13 | 48 | 68 | 48 | 12 | 6, 30 | 58 | 34 | 34 | 68, 99 | 11 | 2,507,110 |
14 | 52 | 74 | 51 | 12 | 8, 36 | 62 | 36 | 36 | 73, 112 | 11 | 2,573,731 |
15 | 55 | 78 | 54 | 13 | 9, 42 | 66 | 38 | 38 | 83, 124 | 12 | 7,611,351 |
16 | 58 | 82 | 57 | 13 | 10, 48 | 70 | 40 | 40 | 89, 136 | 12 | 13,437,908 |
17 | 61 | 86 | 60 | 14 | 12, 55 | 74 | 42 | 42 | 99, 148 | 13 | 25,052,147 |
18 | 64 | 90 | 62 | 15 | 13, 62 | 78 | 44 | 44 | 108, 159 | 13 | 43,869,436 |
19 | 67 | 94 | 65 | 15 | 15, 71 | 82 | 46 | 46 | 115, 173 | 14 | 242,081,178 |
20 | 70 | 98 | 68 | 16 | 17, 80 | 100 | 48 | 48 | 126, 184 | 14 | |
21 | 72 | 17 | 19, 86 | 100 | 49 | 49 | 130, 190 | 15 | |||
22 | 74 | 17 | 20, 92 | 100 | 50 | 50 | 134, 196 | 15 | |||
23 | 76 | 18 | 21, 99 | 100 | 51 | 51 | 138, 202 | 16 | |||
24 | 78 | 19 | 22, 106 | 100 | 52 | 52 | 142, 208 | 16 | |||
25 | 80 | 19 | 24, 114 | 100 | 53 | 53 | 146, 214 | 17 | |||
26 | 82 | 20 | 26, 122 | 100 | 54 | 54 | 150, 220 | 17 | |||
27 | 84 | 20 | 28, 131 | 100 | 55 | 55 | 155, 227 | 18 | |||
28 | 86 | 21 | 29, 140 | 100 | 56 | 56 | 160, 234 | 18 | |||
29 | 88 | 22 | 31, 149 | 100 | 57 | 57 | 165, 241 | 19 | |||
30 | 90 | 22 | 33, 159 | 100 | 58 | 58 | 170, 248 | 19 | |||
31 | 91 | 23 | 34, 163 | 100 | 59 | 59 | 175, 255 | 20 | |||
32 | 92 | 23 | 34, 168 | 100 | 60 | 60 | 180, 263 | 20 | |||
33 | 93 | 23 | 36, 172 | 100 | 61 | 61 | 185, 271 | 21 | |||
34 | 94 | 24 | 36, 176 | 100 | 62 | 62 | 191, 279 | 21 | |||
35 | 95 | 24 | 37, 180 | 100 | 63 | 63 | 197, 287 | 22 | |||
36 | 96 | 24 | 38, 185 | 100 | 64 | 64 | 203, 296 | 22 | |||
37 | 97 | 25 | 39, 189 | 100 | 65 | 65 | 209, 305 | 23 | |||
38 | 98 | 25 | 39, 194 | 100 | 66 | 66 | 215, 314 | 23 | |||
39 | 99 | 25 | 41, 198 | 100 | 67 | 67 | 221, 323 | 24 | |||
40 | 100 | 25 | 41, 203 | 100 | 68 | 68 | 228, 333 | 24 |
Animate Weapon is a spell that animates a weapon on the ground as a flying allied minion.
Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless Spirit Guards is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.
Animate Weapon can also be used on Lingering Blades left behind by Bladefall and Ethereal Knives.
Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks Support, but not affected by any of the player's damage or weapon modifiers.
There are different calculation for weapons summoned from items on the ground and lingering blades from spells.
Weapons gain the base damage, base attack speed and base % critical strike chance of the weapon they are summoned from.
The minions deals additional physical damage modifier is added to the base damage.
The lingering blades damage is not added to weapons created from items.
Lingering blades have the base stats of a Glass Shank.
The same formula is used as casting on a weapon, except the lingering blade physical damage is added on top of the other physical damage.
Animate Weapon can drop anywhere. Drop level: 5.
Animate Weapon can be created from the following recipes:
Amount | Part | Description |
---|---|---|
6 | The Summoner | Random Minion gem with 20% quality |
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following threshold jewels augment Animate Weapon:
Item | Limit | Radius | Stats |
---|---|---|---|
Spirit Guards | 1 | Medium | Minions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons |
The following unique items are related to Animate Weapon:
Item | Base Item | Level | Stats |
---|---|---|---|
Spirit Guards | Viridian Jewel | 1 | Minions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons |
Jorrhast's Blacksteel | Steelhead | 44 | 45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150-200)% increased Physical Damage (8-12)% increased Attack Speed (8-12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy |
Chains of Command | Saintly Chainmail | 70 | Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions |
The following helmet enchantments affect Animate Weapon.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Animate Weapon Chance To Create Additional Copy 1 | 66 | Merciless Labyrinth | 16% chance to create an additional Animate Weapon copy | helmet 100 default 0 |
Enchantment Animate Weapon Chance To Create Additional Copy 2 | 75 | Eternal Labyrinth | 24% chance to create an additional Animate Weapon copy | helmet 100 default 0 |
Enchantment Animate Weapon Duration 1 | 66 | Merciless Labyrinth | 20% increased Animate Weapon Duration | helmet 100 default 0 |
Enchantment Animate Weapon Duration 2 | 75 | Eternal Labyrinth | 30% increased Animate Weapon Duration | helmet 100 default 0 |
Animate Weapon has the following alternate skill effects:
Item | Effect(s) |
---|---|
Automaton Animate Weapon Effect | Your Animated Weapons have an Automaton Effect. |
Celestial Animated Weapon Effect | Your Animated Weapons becomes a Celestial Effect. |
Innocence Animate Weapon Effect | Your Animated Weapons have an Innocence Effect. |
Polar Animate Weapon Effect | Your Animated Weapons have a Polar Effect. |