Blood and Sand is an active skill gem. Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. Spell, Stance. Level: 1–6. Reservation: 10% Mana. Cooldown Time: 2.00 sec. Cast Time: Instant. Requires Level 4.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Level | Requires Level | Strength | Dexterity | #% increased Cooldown Recovery Rate | Melee Skills deal 10% more Area Damage while in Blood Stance | Melee Skills have 10% more Area of Effect while in Sand Stance | Experience |
---|---|---|---|---|---|---|---|
1 | 4 | 10 | 7 | 10 | 10 | 16,154 | |
2 | 12 | 21 | 14 | 10 | 11 | 11 | 631,116 |
3 | 28 | 42 | 29 | 20 | 12 | 12 | 5,714,441 |
4 | 44 | 63 | 44 | 30 | 13 | 13 | 33,587,544 |
5 | 58 | 82 | 57 | 40 | 14 | 14 | 489,216,748 |
6 | 70 | 98 | 68 | 50 | 15 | 15 | |
7 | 72 | 100 | 70 | 60 | 16 | 16 | |
8 | 74 | 103 | 72 | 70 | 17 | 17 | |
9 | 76 | 106 | 73 | 80 | 18 | 18 | |
10 | 78 | 108 | 75 | 90 | 19 | 19 | |
11 | 80 | 111 | 77 | 100 | 20 | 20 | |
12 | 82 | 113 | 79 | 110 | 21 | 21 | |
13 | 84 | 116 | 81 | 120 | 22 | 22 | |
14 | 86 | 119 | 83 | 130 | 23 | 23 | |
15 | 88 | 121 | 85 | 140 | 24 | 24 | |
16 | 90 | 124 | 86 | 150 | 25 | 25 | |
17 | 91 | 125 | 87 | 160 | 25 | 25 | |
18 | 92 | 127 | 88 | 170 | 26 | 26 | |
19 | 93 | 128 | 89 | 180 | 26 | 26 | |
20 | 94 | 129 | 90 | 190 | 27 | 27 | |
21 | 95 | 200 | 27 | 27 | |||
22 | 96 | 210 | 28 | 28 | |||
23 | 97 | 220 | 28 | 28 | |||
24 | 98 | 230 | 29 | 29 | |||
25 | 99 | 240 | 29 | 29 | |||
26 | 100 | 250 | 30 | 30 |
Blood and Sand reserves mana to activate Blood Stance and Sand Stance. In Sand Stance, you have more area of effect, but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
Stance setting is shared with Flesh and Stone and toggling one will toggle both.
The gem max level is 6. Thus, not able to use the GCP vendor recipe on this gem to obtain level 1 20% quality Blood and Sand.
Blood and Sand can drop anywhere. Drop level: 5.
Blood and Sand can be created from the following recipes:
Amount | Part | Description |
---|---|---|
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Breaking Some Eggs Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following threshold jewels augment Blood and Sand:
Item | Limit | Radius | Stats |
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The following helmet enchantments affect Blood and Sand.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Blood and Sand Buff Effect 1 | 66 | Merciless Labyrinth | Blood and Sand has 25% increased Buff Effect | helmet 100 default 0 |
Enchantment Blood and Sand Buff Effect 2 | 75 | Eternal Labyrinth | Blood and Sand has 40% increased Buff Effect | helmet 100 default 0 |
Gem | Level |
---|---|
Bladestorm | 28 |
Lacerate | 12 |
Perforate | 1 |
The following unique items are related to Blood Stance and Sand Stance:
Item | Base Item | Level | Stats |
---|---|---|---|
Scorpion's Call | Heavy Arrow Quiver | 61 | Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity (150-200) Life Regenerated per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance Recently |
The following passive skills are related to Blood Stance and Sand Stance: No results found for the given query.
The following Ascendancy passive skills are related to Blood Stance and Sand Stance:
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator | Arena Challenger | +10 to Maximum Challenger Charges 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance 2% more Attack and Movement Speed per Challenger Charge |
Blood and Sand has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Blood and Sand Stance Effect | Your Blood and Sand or Flesh and Stone becomes a Celestial Effect. |
Polaris Blood and Sand Effect | Your Blood and Sand and Flesh and Stone becomes a Black and White Effect. |
Sunrise Blood and Sand Effect | Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect. |