Gemma Frostfire Hero Trait Guide – Torchlight Infinite

Ice-Fire Fusion – Hero Trait

Ice-Fire Fusion: Free.

Gain corresponding energy when using cold and fire skills; fusion of ice and fire specialization. When the ice or fire energy reaches the maximum, it will fire a pulse of frost or fire and enter the corresponding form.

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Ice-Fire Fusion
Require lv 1


Gains 1 Fire Energy and loses all Cold Energy when a Fire Skill is used or triggered
+10% Fire Damage and +3% chance to Ignite per Fire Energy
The maximum Fire Energy is 3. When at maximum, casts (Fire Pulse) and loses all Fire Energy
Gains 1 Cold Energy and loses all Fire Energy when a Cold Skill is used or triggered
+10% Cold Damage and +3% chance to Freeze per Cold Energy
The maximum Cold Energy is 3. When at maximum, casts (Cold Pulse) and loses all Ice Energy

The Fire/Cold Energy will deplete if you don’t use a Fire/Cold Skill for period of time
When at 4/3/2/1 bars, the depletion time is 1/2/4/6s. When the Energy is over 4 bars, the depletion time is 1s


Triggers (Cold Pulse)/(Fire Pulse) when there’s enough Cold/Fire Energy

Icefire Fiend
Require lv 15


No longer unleashes (Fire Pulse) or (Cold Pulse)
Gains Fusion Energy instead of Fire or Cold Energy when using or triggering Fire or Cold Skills, up to 4 bars
+16% Fire and Cold Damage for each bar of Fusion Energy
At maximum Fusion Energy, (Frostfire Rampage) becomes available
Frostfire Rampage: +100% Fusion Energy effect for 5s during which Fusion Energy won’t deplete. Loses all Fusion Energy when the duration ends. Cooldown: 11s.

Expansion
Require lv 32


Maximum Fusion Energy +4
+64% Fusion Energy effect

Abnormal Energy
Require lv 32


Each Fusion Energy has a 10% chance to Ignite and Freeze.
Deals an additional 50% damage to Ignited enemies.
Restores 10% of Maximum Life and Energy Shield when defeating a Frozen enemy.

Frostfire Strength
Require lv 50


When dealing damage, bonuses or reductions to fire damage also apply to cold damage
When dealing damage, increases and reductions to cold damage also apply to fire damage
This affix is only effective once
Bonuses or reductions to elemental damage are not part of the effect
Extra damage is not part of the effect

Spread
Require lv 62


At maximum fusion energy, always try to automatically cast Frostfire Rampage
Each bar of fusion energy increases Frostfire Rampage’s duration by 15%
While Frostfire Rampage is active each second increases skill area by 10%, up to 100%. Effect is removed after exiting Frostfire Rampage

Fusion Body
Require lv 62


At maximum Fusion Energy, Fire Damage can inflict Frostbite, and Cold Damage can inflict Ignite.
At maximum Fusion Energy, Ignite inflicted by a Spell Skill adds 100% of the skill’s Cold Damage to the Base Ignite Damage.
At maximum Fusion Energy, Ignite inflicted by an attack skill adds 100% of the weapon’s Physical Damage to the Base Ignite Damage.
Converts 20% of Physical Damage taken into Fire Damage.
Convert 20% of Physical Damage taken into Cold Damage.
Maximum Fusion Energy +2

Seeping In
Require lv 80


You will not lose all Fusion Energy at the end of (Frostfire Rampage)
At maximum Fusion Energy, +18% Fire Piercing and Cold Piercing. While (Frostfire Rampage) is active, this effect is doubled.

Extreme Fusion
Require lv 80


Using or triggering Elemental Skills grants 1 extra Fusion Energy.
Maximum Fusion Energy +1 for every 1,000 Mana, up to +3.
At maximum Fusion Energy, +2.5% Elemental Damage per Fusion Energy.
At more than 8 Fusion Energy, the increase/decrease on Fire and Cold Damage when dealing damage will also apply to Lightning Damage.
At more than 8 Fusion Energy, the increase/decrease on Lightning Damage when dealing damage will also apply to Fire and Cold Damage.
This affix only takes effect once.
The increase/decrease on Elemental Damage is not part of the effect.
Additional damage is not part of the effect.

Frostbitten Heart – Hero Trait

Frostbitten Heart: Hero Emblem x 100.

Gain corresponding energy when using Cold and Fire skills; Frozen Heart Specialization. When the ice or fire energy reaches the maximum, it will fire a pulse of frost or fire and enter the corresponding form.

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Frostbitten Heart
Require lv 1


Gains 1 Fire Energy and loses all Cold Energy when a Fire Skill is used or triggered
+10% Fire Damage and +3% chance to Ignite per Fire Energy
The maximum Fire Energy is 3. When at maximum, casts (Fire Pulse) and loses all Fire Energy
Gains 1 Cold Energy and loses all Fire Energy when a Cold Skill is used or triggered
+10% Cold Damage and +3% chance to Freeze per Cold Energy
The maximum Cold Energy is 3. When at maximum, casts (Cold Pulse) and loses all Ice Energy

The Fire/Cold Energy will deplete if you don’t use a Fire/Cold Skill for period of time
When at 4/3/2/1 bars, the depletion time is 1/2/4/6s. When the Energy is over 4 bars, the depletion time is 1s


Triggers (Cold Pulse)/(Fire Pulse) when there’s enough Cold/Fire Energy

Frostfield
Require lv 15


Fire Skills no longer grant Fire Energy.
Use or trigger Cold Skills to gain 1 Cold Energy and lose all Fire Energy.
Cold Energy Cap: 1.
Cold Pulse inflicts Frostbite on target with 50 Frostbites.
Cold Pulse gains 1 Support Skill Slot.
+50% damage against Frostbitten enemies.

Frost Bloodline
Require lv 32


+1% additional damage dealt per 5 Frostbites the enemy has.
+100% Cold Pulse Skill Restoration Speed.

Frost Heart
Require lv 32


45% chance to gain Frost Restoration when Cold Pulse hits a Frostbitten enemy.
Frost Restoration can be stacked up to 4 times. Lasts for 3s.
+3% Frost Restoration duration per 1% Cold Resistance.

Frost Tides
Require lv 50


Cold Pulse deals damage twice as it spreads and returns.
Cold Pulse gains a Support Skill Slot.
+30 Maximum Frostbites for Bosses.

Frostbite Casket
Require lv 62


Freeze yourself for 3s upon taking fatal damage. CD: 15s. When you are Frozen in this way, triggers Cold Pulse once, immediately gain maximum stacks of Frost Restoration, and start Energy Shield Charge.
-100% damage taken when Frozen.

Bone-piercing Frost
Require lv 62


-1% Elemental Resistance for enemies per 12 Frostbites on them.
-2% Cold Resistance for enemies per 12 Frostbites on them.

Icebound Blade
Require lv 80


There’s 1% chance to cause an explosion around the enemy on hit for every 20 Frostbites the enemy has, dealing Cold Spell Damage equal to 20% of the total of the player’s Maximum Life and Maximum Energy Shield; Defeating the Frozen target guarantees an explosion.
+2 stacks of Frost Restoration.
+10% Frost Restoration effect.

Frost Embrace
Require lv 80


+2 additional Maximum Frostbites for enemies hit by Cold Pulse recently.
When Cold Pulse hits an enemy, +1% Cold Pulse Cooldown Recovery Speed for every 20 Frostbites the enemy has. Interval: 0.2s.

Background Story

Gemma is born in the respected Cesar Family known for their thermal energy mech technology. Yet her fire element infused mechanic arm and a heart transplanted from a disqualified was the doing from her father trying to save her from a family rival’s dreadful attack. n Such modification not only modified her body, but also her fun-living spirit into a blood-thirst battle maniac.

Outfit

name description icon
Pirate [Hero Apparel – Frostfire]
When Gemma was just a little girl, she fantasized about becoming a pirate who rides on the crest of the waves, stealing from the rich and giving to the poor.
Ablaze Samurai [Advanced Hero Apparel – Frostfire]
The samurai jumped into the sea of flames in pursuit of the ultimate swordsmanship.
Fire devoured his flesh and bones, yet his heroic spirit is remembered forever.

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