Ailment Damage Torchlight Infinite

Ailment

Bleed, Ignite, Frostbite, Shock, and Wilt

Ailment damage

Bleed, Ignite, and Wilt. Shock excluded for now.

Ailments

Ailments include the following five:

Ignite: A debuff that deals Fire DoT.

Frostbite: A debuff that inflicts speed reduction or renders the target immobile.

Shock: A debuff that allows subsequent hits to deal additional secondary Lightning Damage.

Bleed: A debuff that deals Physical DoT.

Wilt: A debuff that deals Erosion DoT.

Ailments are generally inflicted by hits. On hit, an ailment determination is carried out according to the chance of inflicting the corresponding ailment. The initial chance for all 5 types of ailments is 0.

Ailment Damage

Ignite, Shock, Bleed, and Wilt deal damage to the target. The amount of damage dealt is based on the base damage of the corresponding ailment, which is 0 by default.

The damage dealt by ailments has nothing to do with the damage dealt by a hit.

For example: If a character has +100 Base Ignite Damage and +100% Ignite chance, when hitting a target, the character will inflict 1 stack of DoT that deals 100 Fire Damage every second. This damage has nothing to do with whether this hit deals Fire Damage.

In addition to directly increasing base damage, there are a few other ways to increase base damage:

Adds X% of the skill's damage to Base Ignite Damage

A portion of the skill's Hit Damage (namely, the damage displayed on the skill panel) will be added to the skill's Base Ignite Damage.

Adds X% of Weapon Damage to Base Ignite Damage

A portion of the Weapon Damage (namely, the damage displayed on the weapon panel) will be multiplied by the skill damage effect and added to the skill's Base Ignite Damage.

Adds X% of Hit Damage as Base Shock Damage

X% of the actual damage dealt by this hit will be added to the Base Shock Damage of this skill.

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