Throne and Liberty UI — TL

Throne and Liberty UI

The UI is minimalist in nature. The player name plate shows buffs below the bar, and debuffs above the bar. Health and Mana are confirmed resources and are visible on the player nameplate (7,005 health and 11,360 mana at level 56). Stamina is also a confirmed resource.

Let’s take a look at the Throne and Liberty Console UI. Below in the screenshot, you can see the combat UI. On the left side of the image, you see a health bar and group members. At the bottom left you see the player stats. While we don’t know, we do think that these will be manually adjustable. Because a lot of players like to change the size of their interface parts.

Now to the interesting part, the skills. In the bottom right side you can see the skill setup. You basically have eight active skills per weapon available while fighting. You press R1 or R2 and then get access to the four skills that are button mapped to the right buttons on the controller.

This is a pretty standard layout for a skill-based game on console. However, this also means that we will only be able to actively use up to eight skills during combat in Throne and Liberty.

Throne and Liberty UI

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Weapon Swap

Another neat thing to spot in this image is the weapon swap mechanic in Throne and Liberty. In the bottom right side corner of the image you can see the weapon you are currently using. Now by pressing one button you can weapon swap and then you gain access to another eight skills.

This is a clever mechanic to increase the overall complexity in combat in Throne and Liberty.

Throne and Liberty UI

You can see a few short examples of Throne and Liberty console UI in the Throne and Liberty Director’s Cut video:

Director’s Preview

In the Director’s Preview, CCO Taekjin Kim declared that “TL is an MMORPG for all players across nationalities and generations.” Kim also added, “Developed under the slogan of ‘Play For All’, TL will be available on the best platforms for players to enjoy TL, and that is both PC and console.”

Further in the preview, producer Jongok Ahn and game design director Moonseop Lee revealed more about TL‘s key features and details. They demonstrated how TL is a seamless living world and dungeons that change depending on the weather condition and surrounding environments. The MMORPG has an immersive narrative where the past, present, and future are connected. The game also features a “Free Class” system, where player roles are decided by the weapons of their choice, and a PvP (Player versus player) combat system that allows players to decide whether they want to engage or not.

PDMO Moonyoung Choi further defined the direction of TL’s game service. As Choi described, “all aspects of TL are aligned with our service goal, ‘Play For All.'” Choi also stated that “TL offers unique UX and UI suitable for both PC and consoles, and also features precise character customization to meet the differing demands of our global playerbase.” TL’s ‘Memorial’ system adds to this by way of a sequential opening of content, customized according to player progress. For TL, streaming on mobile will also be available, enabling a further platform for players to keep up with their TL experience.

Throne and Liberty