The game is likely on UE4 or UE5. The server capacity seems to be 3000 to 5000 players. It is being developed for PC and Console.
There will be one widespread version of the game for the whole world
But servers will separate players by region and language.
One server is designed to accommodate 3000 people
Gameplay should be balanced between PvE and PvP
Although it is PvP that should play a more important role in the endgame.
The standard PvP activity will be fighting for objects that may belong to the guild.
Players will have to fight in epic siege battles for hundreds of people
The day and night cycle will have a real impact on the gaming environment
The day will last 4 hours and the night 1 hour. In total, one in-game day is 5 hours.
There will also be dynamic weather!
The weather will affect our skills, for example during rain / storm, lightning skills will have an expanded area and, for example, an arrow fired against the wind will fly further and deal more damage.
The strength of some monsters and bosses will change day and night
Top players on the leaderboards will be able to use time of day skills twice per day
As for PvP, there will be local events in the game that will completely change the area.
Local events will take place every three hours
Green indicates regional events, red indicates boss fights
The game will be completely open, and the transition from the open location to the dungeon should be smooth (no loading screen)
In addition to the standard modes of transport, players will be able to use a rope and a grappling hook… or the ability to turn into animals