Throne and Liberty Guide 2023 — TL

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For a game that can be enjoyed by a development team of nearly 200 people, we aimed for a game that transcends regions and generations rather than the grandiose modifier of next-generation MMORPG.

Thinking that a good game has a good world, I researched the open world, which was a trend at the time, but I thought that it would not be possible to make it the same, so I aimed for a game that allows freedom, minimum rules, and creative play, which are common words that penetrate them. have.

Therefore, it can be called an open field rather than an open world, and the principles were based on seamless world and three-dimensional level design.

Channeling to prevent population congestion has dispersed the community, instance dungeons to prevent content monopolization by some groups have left the field empty, and making only important parts while removing unnecessary parts like the set has caused disconnection between gamers. That’s why I made a seamless world that connects seamlessly from the field to the dungeon.

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The three-dimensional topography was put in to give a sense of life and vitality. People feel comfortable in flat places, but through rope action and transformation into animals, they overcome gravity and move freely.

There are three pillars set based on these open fields: environment, local events, and memorials.

As for the environment, day and night, rain, and wind were added as factors to cause small changes in the field. By setting the daytime to 4 hours and the night to 1 hour, the night is recognized as a special time.

The ratio of sunny and rainy weather is set to 8:2, and once the weather changes, it is maintained for 30 minutes.

The wind was reduced from the initial plan. Rain and night are easy to express visually, but wind is difficult, and it is not easy to perceive from the back view point of view. Instead, it serves to increase long-range projectiles and gliding distance.

The first change the environment makes to the player is player skill. The dagger skill, Ghost Step, increases movement speed at night, and Venom Blood’s poison effect changes depending on whether it is day or night.

When the Lightning Chain is activated in the rain or when the opponent is wet, the electricity is transferred to the side to attack multiple enemies at the same time, and the Roxy Gust, when the arrows fly and the wind blows, additional projectiles fly and the damage increases.

When it rains, field objects (structures) occupied by guilds during occupation wars will fill up with water in low areas, making it impossible to fight in these areas.

Some terrains where Archboss appears have to be washed off with water when debuffed, but when it rains, the water level in the fountain rises, making it easier to wash.

It also changes ecology. Non-preemptive monsters Change to attack at night or increase the regenerative power of plant-type monsters when it rains, and the stronger the monster, the higher the reward. In addition, depending on whether it is day or night, the field boss strength and drop table may change.

However, we didn’t want passive play, so we gave a handful of players the power to control the environment for 10 minutes. This skill, which can only be used twice a day, can only be used by one person who ranks first in a specific ranking on a daily basis. (People will know who he is.)

Regional events are sudden events that completely change the content of a specific region for a short period of time. For example, the wolf hunting tournament is an event in the early leveling area, a ranking competition event that borrows the tournament format, and PvP is also possible. The number of wolf tails is displayed above the head, and when you die, all tails you have are dropped, so PvP naturally occurs. There are 3 tail return locations at first, but as time goes on, they gradually decrease, so you have to choose whether to collect as many tails as possible and deliver them gradually or steadily.

Local events are triggered every 3 hours, and the schedule is displayed when you open the map in the game. On the schedule, green is for regional events, red is for bosses, and there are regional events where competitions between guilds take place.

A filler is a concept of an event triggered in an open field, and field contents such as bosses, occupation battles, and siege battles are also an extension of the event trigger concept.

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The memorial is a direct interaction between the player and the world, pressing the monument on the left screen opens the memorial, giving the player the feeling that they can change the world (interaction), and sequentially lighting content (each content is final at a specific point in time). content), and prevents content monopoly.

Open field content is largely divided into competition (PvP) and challenge (PvE), and a typical competition is an occupation war, in which a battle for field objects that a guild can own takes place.

If occupation warfare targets small objects, siege warfare targets large objects. In siege warfare, the defensive side is basically advantageous, but as time goes on, the player can transform into a golem, destroying the wall or jumping on top of the wall to disturb the opponent’s camp, and a golem that carries people also appears. There is also a secret route that can only be used when it is not raining.

As for the challenge content, you can pick the raid, which is the boss on the field. At this time, the arc boss Queen Bloody was revealed, and the boss design was designed not to be too complicated considering the unpredictable number of attackers and situations that PvP may occur.

However, it does not feel like a simple meat shield, and requires formation and operation for each class. Among Queen Bloody’s patterns, spitting larvae can also be used as a PvP element, and Sand Hell must be quickly removed from the surroundings. The boss move is a kind of reset.

In addition, the giant flying object named Gigantrithe is a moving terrain that moves along a set route like a subway line. Using this, it is possible to go to a place that is inaccessible by normal methods, and even on top of it, you can fight, so competition between forces can unfold. Gigantrite comes out every few hours and works for 30 minutes.

Such a lively world, a world with interactive interactions, and a world where challenges and competitions coexist are the values of the world that Throne & Liberty strives to protect.

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