Throne and Liberty Memorial — TL

Memorial feature

TL's Memorial feature, which becomes customized according to player progress, is a type of dynamic content which opens up sequentially.

Throne and Liberty Memorial feature

The memorial is a direct interaction between the player and the world, pressing the monument on the left screen opens the memorial, giving the player the feeling that they can change the world (interaction), and sequentially lighting content (each content is final at a specific point in time). content), and prevents content monopoly.

It would be nice to see the Memorial as a major turning point for world events that take place on each server. When players meet certain conditions, all users on the server move on to the next event goal. During the leveling process, it is said that it meant that all users in the world shared one experience together at a specific time, rather than individual experiences that were briefly experienced individually. In this way, you can experience world content sequentially together, and prevent content from being monopolized by some users.

There are many memorials based on competitive content such as occupation wars and siege wars. In the case of a siege, by default the defending castle has an advantage over the attacking castle, but after a certain amount of time the player can use a transformed siege golem, which changes the game. You can also diversify your strategy by using multiple golems to suit their characteristics.

Throne and Liberty Memorials

Server wide events that take place on each server. When a server progresses to the next stage all players are on the same stage. World content is experienced together instead of players being phased.

  • A direct interaction between a player and the world.
  • The memorial is a direct interaction between the player and the world, pressing the monument on the left screen opens the memorial, giving the player the feeling that they can change the world (interaction), and sequentially lighting content (each content is final at a specific point in time). content), and prevents content monopoly.

PDMO Moonyoung Choi further defined the direction of TL ‘s game service. As Choi described, “all aspects of TL are aligned with our service goal, ‘Play For All.'” Choi also stated that ” TL offers unique UX and UI suitable for both PC and consoles, and also features precise character customization to meet the differing demands of our global playerbase.” TL ‘s ‘Memorial’ system adds to this by way of a sequential opening of content, customized according to player progress. For TL , streaming on mobile will also be available, enabling a further platform for players to keep up with their TL experience.

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Servers with low population will not have the memorial content progress as fast servers with high population?

They are looking at scaling the content based on server size.

Throne and Liberty