Throne and Liberty Tank Deal Heal — TL

Q. Now that we’ve talked about fostering, let’s ask a more basic system question. Is there a traditional tank, damage, heal concept in <TL>’s job system?

Ahn Jong-ok PD: In group play, it is possible to discuss and share the roles of tank, deal, and heal, but there is no official class. Depending on your weapon choice, you can fight in the style you want. The longer the weapon is used, the more proficiency is accumulated and the related skill increases. Basically, you play while holding two weapons and swapping them, and depending on the weapon, the skill set also changes. The compatibility of my stats and weapons is also a factor to consider.

Han Gu-min, Narrative Director: Originally, there was a class, but we came to the conclusion that this greatly restricts the user’s degree of freedom. As in existing MMOs, it is prevented from having to grow a character ‘wrongly’ and grow it again from the beginning, or to grow by following the same tight path.

Q. <Lineage 2M> also had the concept of having different jobs depending on the selected weapon, without a basic class. Instead, BM elements such as reinforcement and collection were added to the weapon system. Will this kind of mobile billing be tried on <TL>, a PC and console platform?

Ahn Jong-ok PD: <TL>’s weapons are not collectible. Rather, it is a device that opens up various paths the player wants to go. Let’s take an example from an existing game. There were times when the basic play style of the class did not match his preference. For example, since I am raising a healer, my play style may differ from my expectations. In this case, I had to raise it as a new character from scratch.

We simply didn’t like that format. So the idea was to make it possible to change the playstyle at any time. Since it started with that mindset, I didn’t make it in a way that ‘actually, you have to learn all weapons’. Pick two weapons you really like and you’re done. Those two things alone can peak.

Q. To put it simply, is it your intention to grow ‘bukkae’ comfortably as you please, rather than making it as possible?

Ahn Jong-ok PD: Yes. I actually really dislike abuts. (Laughter) Of course, it’s not about personal feelings…

Lee Mun-seop, head of planning: There was even talk of reducing the character slot to one. Although there is an objection that it should be reserved for ‘when I want to become someone else’, it has not been finalized.

Q. If there is no class, how do you set the direction for growth? Are stats directly distributed by users?

Lee Mun-seop, general manager of planning: It is a method of distribution by users. However, this also does not have to follow a set path. After thinking about the weapon combination I want to use, I’m supposed to think about how to distribute the stats within that framework.

It means that there is no formula for stats that are specific to each weapon. You can think about the stat distribution that can produce the maximum efficiency. There are various attack bonuses for each stat. Even for the same two-handed sword player, some people can invest in physical strength, others in skill stats.

Buy Throne and Liberty Lucent

Throne and Liberty