Pass through Delirium Mirrors PoE

PoE Heist 3.12 challenge: Pass through Delirium Mirrors (0/50)

1. Delirium Orbs: Pass through Delirium Mirrors

Delirium Orbs can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.

Item Effect(s)
Abyssal Delirium Orb Abyssal Delirium Orb Modifies a Map item adding layers of Delirium with the Abyss Items reward type
Amorphous Delirium Orb Amorphous Delirium Orb Modifies a Map item adding layers of Delirium with the Metamorph reward type
Armoursmith’s Delirium Orb Armoursmith’s Delirium Orb Modifies a Map item adding layers of Delirium with the Armour reward type
Blacksmith’s Delirium Orb Blacksmith’s Delirium Orb Modifies a Map item adding layers of Delirium with the Weapons reward type
Blighted Delirium Orb Blighted Delirium Orb Modifies a Map item adding layers of Delirium with the Blight reward type
Cartographer’s Delirium Orb Cartographer’s Delirium Orb Modifies a Map item adding layers of Delirium with the Map Items reward type
Decadent Delirium Orb Decadent Delirium Orb Modifies a Map item adding layers of Delirium with the Perandus Items reward type
Delirium Orb Delirium Orb Modifies a Map item adding layers of Delirium with the Generic Items reward type
Diviner’s Delirium Orb Diviner’s Delirium Orb Modifies a Map item adding layers of Delirium with the Divination Cards reward type
Fine Delirium Orb Fine Delirium Orb Modifies a Map item adding layers of Delirium with the Currency Items reward type
Foreboding Delirium Orb Foreboding Delirium Orb Modifies a Map item adding layers of Delirium with the Harbinger Items reward type
Fossilised Delirium Orb Fossilised Delirium Orb Modifies a Map item adding layers of Delirium with the Fossils reward type
Fragmented Delirium Orb Fragmented Delirium Orb Modifies a Map item adding layers of Delirium with the Fragments reward type
Imperial Delirium Orb Imperial Delirium Orb Modifies a Map item adding layers of Delirium with the Labyrinth Items reward type
Jeweller’s Delirium Orb Jeweller’s Delirium Orb Modifies a Map item adding layers of Delirium with the Trinkets Trinkets reward type
Obscured Delirium Orb Obscured Delirium Orb Modifies a Map item adding layers of Delirium with the Breach Items reward type
Portentous Delirium Orb Portentous Delirium Orb Modifies a Map item adding layers of Delirium with the Prophecy Items reward type
Primal Delirium Orb Primal Delirium Orb Modifies a Map item adding layers of Delirium with the Talismans reward type
Singular Delirium Orb Singular Delirium Orb Modifies a Map item adding layers of Delirium with the Unique Items reward type
Skittering Delirium Orb Skittering Delirium Orb Modifies a Map item adding layers of Delirium with the Scarabs reward type
Thaumaturge’s Delirium Orb Thaumaturge’s Delirium Orb Modifies a Map item adding layers of Delirium with the Gems reward type
Timeless Delirium Orb Timeless Delirium Orb Modifies a Map item adding layers of Delirium with the Legion reward type
Whispering Delirium Orb Whispering Delirium Orb Modifies a Map item adding layers of Delirium with the Essences reward type

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2. Zana League Mods Available During 3.12

Zana’s map device options are now unlocked as you complete bonus objectives on your Atlas.

Name Zana’s league modifiers Cost
Delirium Area contains a mirror of Delirium. 16x Chaos Orb Chaos Orb

Zana Delirium

3. 5% Chance in zone

Delirium has a 5% chance to appear in a zone, from the Torched Courts in Act 5 onwards.

In maps, each Master, league mechanic, and sextant modifier on the map increases the chance of adding a Delirium encounter to the zone.

How to Pass through Delirium Mirrors

In some zones, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map. New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.

Enemies in the mist can drop Cluster Jewels and Simulacrum Simulacrum Splinters (starting at maps).

As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.

After a certain period of time, the mist will stop spreading. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.

The following will pause the mist timer:

  • During an Immortal Syndicate Research encounter
  • During an Incursion encounter
  • During a Legion Timeless Monolith encounter
  • During a Breach encounter
  • Being within range of a Blight portal
  • While in the Sacred Grove

The following will extend the mist timer:

  • Opening a Strongbox
  • Defeating a monster holding an Essence
  • Capturing a red Beast
  • Defeating an Immortal Syndicate group
  • An Abyss crack starts moving to the next direction
  • Completing a Blight encounter
  • Defeating a Metamorph
  • Defeating a Harbinger
  • Opening a Perandus chest

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