Delirium is a zone-wide effect that spawns new enemies and empowers existing ones. The Delirium Mirror version of the encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area. Delirium orbs can also be applied to a map to add a baseline level of deliriousness and rewards; they can also be found with layers of Delirium on them (known as Delirium maps).
Delirium Mirrors can appear from the Torched Courts in Act 5 onwards at a rate >8%. They stop appearing for characters with level 72 and higher for areas with level lower than 65.
In maps, Delirium Mirrors have a baseline 8% chance to appear in a zone. Delirium maps cannot normally drop but can be obtained from sources of Delirium rewards or with the Pathological notable atlas passive.
Kirac Map Mods: Delirium. Area contains a Mirror of Delirium.
Delirium Orbs can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
Item | Effect(s) |
---|---|
Abyssal Delirium Orb | Modifies a Map item adding layers of Delirium with the Abyss Items reward type |
Amorphous Delirium Orb | Modifies a Map item adding layers of Delirium with the Metamorph reward type |
Armoursmith’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Armour reward type |
Blacksmith’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Weapons reward type |
Blighted Delirium Orb | Modifies a Map item adding layers of Delirium with the Blight reward type |
Cartographer’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Map Items reward type |
Decadent Delirium Orb | Modifies a Map item adding layers of Delirium with the Perandus Items reward type |
Delirium Orb | Modifies a Map item adding layers of Delirium with the Generic Items reward type |
Diviner’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Divination Cards reward type |
Fine Delirium Orb | Modifies a Map item adding layers of Delirium with the Currency Items reward type |
Foreboding Delirium Orb | Modifies a Map item adding layers of Delirium with the Harbinger Items reward type |
Fossilised Delirium Orb | Modifies a Map item adding layers of Delirium with the Fossils reward type |
Fragmented Delirium Orb | Modifies a Map item adding layers of Delirium with the Fragments reward type |
Imperial Delirium Orb | Modifies a Map item adding layers of Delirium with the Labyrinth Items reward type |
Jeweller’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Trinkets reward type |
Obscured Delirium Orb | Modifies a Map item adding layers of Delirium with the Breach Items reward type |
Portentous Delirium Orb | Modifies a Map item adding layers of Delirium with the Prophecy Items reward type |
Primal Delirium Orb | Modifies a Map item adding layers of Delirium with the Talismans reward type |
Singular Delirium Orb | Modifies a Map item adding layers of Delirium with the Unique Items reward type |
Skittering Delirium Orb | Modifies a Map item adding layers of Delirium with the Scarabs reward type |
Thaumaturge’s Delirium Orb | Modifies a Map item adding layers of Delirium with the Gems reward type |
Timeless Delirium Orb | Modifies a Map item adding layers of Delirium with the Legion reward type |
Whispering Delirium Orb | Modifies a Map item adding layers of Delirium with the Essences reward type |
Count | Name | Category | Description |
---|---|---|---|
2 | Delirium Fog Dissipation Delay | Normal |
|
2 | Delirium Persistence | Normal |
|
1 | Descent Into Madness | Notable |
|
1 | The Singular Eternity | Notable |
|
2 | Delirium Difficulty | Normal |
|
1 | Delirium Difficulty and Persistence | Normal |
|
Count | Name | Category | Description |
---|---|---|---|
3 | Additional Delirium Reward Chance | Normal |
|
3 | Delirium Boss Chance | Normal |
|
6 | Delirium Chance | Normal |
|
1 | Delirious Map Chance | Normal |
|
1 | Pathological | Notable |
|
1 | Delirium Boss Chance and Additional Delirium Reward Chance | Normal |
|
1 | Compulsive Hoarder | Notable |
|
1 | Delusions of Persecution | Notable |
|
Count | Name | Category | Description |
---|---|---|---|
1 | That Which You Seek | Notable |
|
Count | Name | Category | Description |
---|---|---|---|
1 | Paranoid Fixation | Notable |
|
2 | Cluster Jewel Chance | Normal |
|
1 | Delirium Orb Reward Chance and Cluster Jewel Chance | Normal |
|
2 | Delirium Orb Reward Chance | Normal |
|
Count | Name | Category | Description |
---|---|---|---|
1 | Imagined Pursuits | Notable |
|
1 | Screaming Whispers | Notable |
|
2 | Delirium Reward Progress | Normal |
|
2 | Delirium Additional Splinters | Normal |
|
1 | Delirium Reward Progress and Additional Splinters | Normal |
|
Delirium has a 5% chance to appear in a zone, from the Torched Courts in Act 5 onwards.
In maps, each Master, league mechanic, and sextant modifier on the map increases the chance of adding a Delirium encounter to the zone.
Item | Level | Mod | Weight |
---|---|---|---|
Awakened Sextant | 1 | 3 uses remaining map affliction league [1] Areas contain a mirror of Delirium |
no_monster_packs 0 unique_map 0 default 100 |
Elevated Sextant | 1 | 15 uses remaining map affliction league [1] Areas contain a mirror of Delirium |
no_monster_packs 0 unique_map 0 default 100 |
In some zones, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance. Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map. New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.
Enemies in the mist can drop Cluster Jewels and Simulacrum Splinters (starting at maps).
As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.
After a certain period of time, the mist will stop spreading. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
The following will pause the mist timer:
The following will extend the mist timer:
Complete each of the following Delirium encounters.