PoE Heist Gems Level 20 with 20% Quality

List of New Gems

Name Tag Requires Stats Description
Splitting Steel Superior Splitting Steel Attack, Projectile, AoE, Physical Requires Level 70, 98 Str, 68 Dex
  • Deals 168.4% of Base Damage
  • 75 to 113 Added Attack Physical Damage
  • Modifiers to number of Projectiles instead apply to
  • the number of targets Projectile Splits towards
  • Projectiles Split towards 4 targets
  • +4 to radius
  • If you have no Steel Shards, Projectile counts as already having Split
  • 60% chance to Impale Enemies on Hit
  • Projectiles which have Split deal 35% less Damage
  • 20% increased Impale Effect
  • Projectiles can Split without hitting a target
  • 50% less Area of Effect after Splitting
  • Consumes up to 1 Steel Shard
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Deals 168.4% of Base Damage
Blazing Salvo Superior Blazing Salvo Spell, AoE, Fire, Projectile Requires Level 70, 155 Int
  • Deals 162 to 243 Fire Damage
  • Fires 6 additional Projectiles
  • 10% increased Area of Effect
Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting further away causes the projectiles to spread out and land over a wider area.
Crackling Lance Superior Crackling Lance Spell, AoE, Lightning Requires Level 70, 155 Int
  • Deals 246 to 737 Lightning Damage
  • This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
  • 10% chance to Shock enemies
  • +2 to Beam Width Per Intensity
  • 33% less branching angle per Intensity
  • 30% more Damage with Hits and Ailments Per Intensity
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Flame Wall Superior Flame Wall Spell, AoE, Duration, Fire Requires Level 70, 155 Int
  • Deals 456.3 Base Fire Damage per second
  • Secondary Debuff Deals 1825.2 Base Fire Damage per second
  • Base duration is 4.90 seconds
  • Base secondary duration is 2.00 seconds
  • Modifiers to Spell Damage apply to this Skill’s Damage Over Time effect
  • 10% increased Area of Effect
  • Wall will be 59 units long
  • Maximum 3 Flame Walls at a time
  • Adds 78 to 117 Fire Damage
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall’s secondary debuff on hit.
Frost Shield Superior Frost Shield Spell, AoE, Duration, Cold Requires Level 70, 68 Dex, 98 Int
  • Base duration is 10.00 seconds
  • 20% increased Effect of Cold Ailments
  • 20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield’s Life before your Life or Energy Shield
  • 60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield’s Life before your Life or Energy Shield
  • You gain +0.38% to Spell Critical Strike Chance per Stage while in Area
  • Frost Shield has 910 maximum Life per Stage
  • Maximum 4 Stages
  • Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
Hexblast Superior Hexblast Spell, AoE, Chaos, Hex Requires Level 70, 155 Int
  • Deals 574 to 862 Chaos Damage
  • 10% increased Area of Effect
  • 25% less Area Damage
  • All Damage can Ignite
  • All Damage can Freeze
  • All Damage can Shock
  • Chaos Damage with Hits is Resisted by lowest Resistance instead
  • 35% more Damage with Ailments per 5 Doom on Hex with most Doom
  • 50% more Damage with Hits per 5 Doom on Hex with most Doom
  • Removes Hex with most Doom after Damaging
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
Sigil of Power Superior Sigil of Power Spell, AoE, Duration, Lightning Requires Level 70, 155 Int
  • Base duration is 12.00 seconds
  • Gains a Stage when you Spend a total of 400 Mana while in Area
  • 10% increased Mana Cost of your Skills while in Area
  • 10% increased Area of Effect
  • Enemies in Area deal 19% less Damage while at maximum Stages
  • Maximum 4 Stages
  • Buff grants 7 to 141 Added Lightning Damage per Stage
Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
Void Sphere Superior Void Sphere Spell, AoE, Duration, Physical, Chaos Requires Level 70, 155 Int
  • Deals 241 to 361 Physical Damage
  • Base duration is 5.00 seconds
  • Pulses every 0.40 seconds
  • 40% of Physical Damage Converted to Chaos Damage
  • 10% increased Area of Effect
  • Enemies in range are Hindered, with up to 39% reduced Movement Speed, based on distance from the Void Sphere
Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
Elemental Penetration Support Superior Elemental Penetration Support Support Requires Level 70, 111 Int
  • Supported Skills Penetrate 32% Elemental Resistances
  • Supported Skills deal 10% increased Elemental Damage
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Impending Doom Support Superior Impending Doom Support and Doom Blast Support, Hex, Spell, AoE, Chaos Requires Level 70, 111 Int
  • Deals chaos damage in an area based on the amount of Doom on the triggering Hex.
  • Deals 216 to 325 Chaos Damage
  • 10% increased Area of Effect
  • 50% more Damage per 5 Doom on Hex
  • Trigger This Skill when a Hex from Supported Skills ends
Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.
Trigger Doom Blast when a Hex from Supported Curse Skills ends
Pinpoint Support Superior Pinpoint Support Support, Projectile, Spell Requires Level 70, 48 Dex, 70 Int
  • Supported Spells gain Intensity when you Cast them, to a maximum of 3
  • Supported Skills fire 1 fewer Projectile Per Intensity
  • Supported Skills deal 30% more Projectile Damage Per Intensity
  • Supported Skills fire 3 additional Projectiles
  • Supported Skills deal 10% increased Projectile Damage
  • Supported Skills deal 16% less Projectile Damage
Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.

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Heist Updated Gems

Skill Gem Added Removed Modified Description
Superior Vaal Impurity of Fire Vaal Impurity of Fire
  • You and nearby allies gain 5% additional maximum Fire Resistance
  • 25% less Fire Damage taken
   
Superior Vaal Impurity of Ice Vaal Impurity of Ice
  • You and nearby allies gain 5% additional maximum Cold Resistance
  • 25% less Cold Damage taken
   
Superior Vaal Impurity of Lightning Vaal Impurity of Lightning
  • You and nearby allies gain 5% additional maximum Lightning Resistance
  • 25% less Lightning Damage taken
   
Superior Enduring Cry Enduring Cry
  • Gain 1 Endurance Charge per 5 Power
  • Gain 1 Endurance Charge per 5 Power, minimum 1 Charge
  • Cooldown Time 8.00 sec
 
Superior Punishment Punishment
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse
  • Cursed Enemies take 88% increased Damage while on Low Life
  • Cursed Enemies are Debilitated for 2.00 Seconds when they Hit
  • 10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage
  • Cursed enemies grant 35% more Melee Physical Damage on Melee hit
  • Cursed enemies grant 24% increased Attack Speed on Melee hit
  • Buff is applied for a Base Duration of 10.90 seconds
  • Cursed enemies have -20% to Physical Damage Reduction
  • Spell, AoE, Duration, Curse, Physical, Hex
Curses all targets in an area, causing them be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.
Superior Vitality Vitality
  • You and nearby Allies Regenerate 247 Life per second
  • You and nearby Allies Regenerate 1.65% of Life per second
  • Mana Reserved 233
  • Str 119
 
Superior Vulnerability Vulnerability
  • Int 68
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Ailments inflicted on Cursed Enemies deals Damage 20% Faster
  • Attacks Hits against Cursed Enemies have 30% chance to inflict Bleeding
  • Attack Hits have 20% chance to Maim Cursed Enemies for 4 seconds
  • Cursed Enemies have 30% chance to Bleed when Hit by Attacks
  • Cursed enemies take 30% increased Physical Damage from Damage Over Time
  • Spell, AoE, Duration, Curse, Physical, Hex
  • Str 98
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
Superior Warlord’s Mark Warlord’s Mark
  • Dex 68
  • Hits against Cursed Enemies have 59% chance to double Stun Duration
  • Cursed Enemies grant 5 Rage Regenerated over 1 second when Stunned
  • Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit
  • +10 to radius
  • Cursed enemies have an additional 10% chance to be Stunned
  • Cursed enemies have 30% reduced Stun and Block Recovery
  • Spell, Duration, Curse, Mark
  • Str 98
  • Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
Superior Lancing Steel Lancing Steel
  • Fires 50% more Projectiles per Steel Shard consumed
  • Hits after the first on each Enemy deal 60% less Damage
  • Consumes up to 4 Steel Shards
  • Primary Projectile Impales Enemies on Hit
  • Attack Speed 80% of base
  • Effectiveness of Added Damage 85%
  • Deals 85% of Base Damage
  • Fires 3 additional Projectiles
  • 20% chance to Impale Enemies on Hit
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Superior Phase Run Phase Run
  • 100% increased Stealth
  • Buff grants 49% increased Movement Speed
  • 49% increased Movement Speed
  • 50% reduced Visibility to Enemies
   
Superior Poacher’s Mark Poacher’s Mark
  • Cursed enemies have -20% to Physical Damage Reduction
  • Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit
  • Adds 30 to 45 Physical Damage to Hits against Cursed Enemies
  • +10 to radius
  • Cursed enemies grant 100% increased Flask Charges
  • Cursed enemies have 49% less Evasion
  • Spell, Duration, Curse, Mark
  • Mana Cost 33
  • Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
  • Cursed enemies grant 50 Life when Hit by Attacks
  • Cursed enemies grant 25 Mana when Hit by Attacks
Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
Superior Precision Precision  
  • Str 68
  • Dex 119
 
Superior Shattering Steel Shattering Steel
  • Base duration is 5.00 seconds
  • Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
    Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
  • If you have no Steel Shards, only Fires 1 Projectile
  • Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
  • Consumes up to 2 Steel Shards
  • Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
  • Effectiveness of Added Damage 127%
  • Deals 127.4% of Base Damage
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Superior Sniper’s Mark (Projectile Weakness Projectile Weakness)
  • You gain a Life Flask Charge when you Hit Cursed Enemy, no more
    than once every 0.5 seconds
  • You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
    than once every 0.5 seconds
  • Projectiles which Hit Cursed Enemies Split towards 4 additional targets
  • +10 to radius
  • Hits on Cursed Enemies have an additional 25% chance to Knockback
  • Projectiles Pierce Cursed Enemies
  • Spell, Duration, Curse, Mark
  • Base duration is 9.80 seconds
  • Cursed enemies take 40% increased Damage from Projectile Hits
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.
Superior Temporal Chains Temporal Chains
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse
 
  • Spell, AoE, Duration, Curse, Hex
  • +10 to radius
  • Cursed Normal and Magic Enemies have 29% less Action Speed
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Superior Assassin’s Mark Assassin’s Mark
  • Hits against Cursed Enemies have +49% to Critical Strike Multiplier
  • Cursed Enemies have a 5% chance to grant a Power Charge when Hit
  • +10 to radius
  • Cursed enemies take 20% increased Extra Damage from Critical Strikes
  • Spell, Duration, Curse, Mark
  • Cursed enemies have a 100% chance to grant a Power Charge when slain
  • Hits against Cursed Enemies have +1.5% to Critical Strike Chance
  • Cursed enemies grant 600 Life when Killed
  • Cursed enemies grant 80 Mana when Killed
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Superior Ball Lightning Ball Lightning    
  • Deals 22 to 426 Lightning Damage
 
Superior Bane Bane
  • Only applies Hexes from Curse Skill Gems requiring Level 70 or lower
  • Only applies Curses from Skill Gems requiring Level 70 or lower
  • Chaos, Trigger, Spell, AoE, Duration, Hex
Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
Superior Clarity Clarity    
  • Int 119
 
Superior Conductivity Conductivity
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Hits against Cursed Enemies have +25% chance to Shock
  • Cursed enemies have +14% chance to be Shocked by Lightning Damage
  • Spell, AoE, Duration, Lightning, Curse, Hex
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Superior Despair Despair
  • Dex 68
  • Curse gains 10 Doom per second if you Cast this Spell yourself
 
  • Spell, AoE, Duration, Chaos, Curse, Hex
  • Int 98
Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies.
Superior Discharge Discharge
  • Cooldown Time 2.00 sec
  • 30% less Damage with Ailments
  • 20% increased Elemental Damage
  • 20% increased Area of Effect per charge consumed
  • 35% less Damage if Triggered
  • 10% increased Area of Effect
  • Effectiveness of Added Damage 450%
  • Deals 394 to 1422 base Lightning Damage per Power Charge removed
  • Deals 692 to 1037 base Fire Damage per Endurance Charge removed
  • Deals 566 to 849 base Cold Damage per Frenzy Charge removed
 
Superior Elemental Weakness Elemental Weakness
  • Curse gains 10 Doom per second if you Cast this Spell yourself
 
  • Spell, AoE, Duration, Curse, Hex
Curses all targets in an area, lowering their elemental resistances.
Superior Enfeeble Enfeeble
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • 10% increased Effect of Curse
  • Cursed enemies have -30% to Critical Strike Multiplier
  • Cursed enemies have 35% reduced Critical Strike Chance
  • Spell, AoE, Duration, Curse, Hex
  • +10 to radius
  • Cursed enemies have 19% reduced Accuracy Rating
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Superior Firestorm Firestorm
  • First Impact has 100% more area of effect
  • First Impact deals 150% more damage
  • Maximum 3 Firestorms at a time
 
  • Effectiveness of Added Damage 50%
  • Deals 207 to 311 Fire Damage
  • Base duration is 1.40 seconds
  • One impact every 0.20 seconds
 
Superior Flammability Flammability
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Hits against Cursed Enemies have +25% chance to Ignite
  • Cursed enemies have +14% chance to be Ignited by Fire Damage
  • Spell, AoE, Duration, Fire, Curse, Hex
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Superior Frostbite Frostbite
  • Curse gains 10 Doom per second if you Cast this Spell yourself
  • Hits against Cursed Enemies have +25% chance to Freeze
  • Cursed enemies have +14% chance to be Frozen by Cold Damage
  • Spell, AoE, Duration, Cold, Curse, Hex
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
Superior Glacial Cascade Glacial Cascade
  • Knocks Enemies Back on Hit
  • Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
  • Causes 4 Bursts
  • +2 to radius
  • Mana Cost 20
  • Cast Time 0.60 sec
  • Effectiveness of Added Damage 45%
  • Deals 207 to 311 Physical Damage
  • 100% of Physical Damage Converted to Cold Damage
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
Superior Spellslinger Spellslinger    
  • Cooldown Time 0.60 sec
 
Spellslinger Spellslinger Support
  • Supported Skills have 38% increased Cooldown Recovery Rate
  • Supported Skills have 19% increased Cooldown Recovery Speed
  • Mana Reservation Override 25%
  • Cooldown Time 0.60 sec
 
Superior Hextouch Support
  • You cannot Cast Supported Curse Spells
  • You cannot Cast Supported Curses
  • Trigger, Support, Hex
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Superior Intensify Support Intensify Support
  • Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
  • Supported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills deal 22% more Area Damage per Intensity
    Supported Skills have 15% less Area of Effect per Intensity
  • Maximum 4 Intensity
  • Supported Skills deal 16% more Area Damage per Intensity
  • Supported Skills have 12% less Area of Effect per Intensity
  • Supported Skills gain Intensity when used
    Supported Skills lose Intensity every 0.25 seconds while moving, or immediately if you teleport
   
Superior Predator Support (Deathmark Support Deathmark Support)
  • Minions from Supported Skills deal 24% more Damage to the Prey
  • Minions from Supported Skills always target the Prey if possible
  • Minions from Supported Skills deal 24% more Damage to your Deathmarked Enemy
  • Minions from Supported Skills always target your Deathmarked Enemy if possible
  Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines.
Superior Awakened Hextouch Support
  • You cannot Cast Supported Curse Spells
  • Hexes applied by Supported Curse Skills have 24% chance to affect Hexproof Enemies
  • You cannot Cast Supported Curses
  • Supported Curse Skills have 24% chance to apply to Hexproof Enemies
  • Trigger, Support, Hex
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.

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