Name | Tag | Requires | Stats | Description |
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Superior Splitting Steel | Attack, Projectile, AoE, Physical | Requires Level 70, 98 Str, 68 Dex |
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Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill. Deals 168.4% of Base Damage |
Superior Blazing Salvo | Spell, AoE, Fire, Projectile | Requires Level 70, 155 Int |
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Fires projectiles which fly in an arc, exploding on impact with either enemies or the ground near where you target. Targeting further away causes the projectiles to spread out and land over a wider area. |
Superior Crackling Lance | Spell, AoE, Lightning | Requires Level 70, 155 Int |
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Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. |
Superior Flame Wall | Spell, AoE, Duration, Fire | Requires Level 70, 155 Int |
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Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall’s secondary debuff on hit. |
Superior Frost Shield | Spell, AoE, Duration, Cold | Requires Level 70, 68 Dex, 98 Int |
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Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. |
Superior Hexblast | Spell, AoE, Chaos, Hex | Requires Level 70, 155 Int |
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Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removes the Hex with the highest Doom. If a Hex was removed this way, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. |
Superior Sigil of Power | Spell, AoE, Duration, Lightning | Requires Level 70, 155 Int |
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Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time. |
Superior Void Sphere | Spell, AoE, Duration, Physical, Chaos | Requires Level 70, 155 Int |
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Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time. |
Superior Elemental Penetration Support | Support | Requires Level 70, 111 Int |
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Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Superior Impending Doom Support and Doom Blast | Support, Hex, Spell, AoE, Chaos | Requires Level 70, 111 Int |
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Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura. Trigger Doom Blast when a Hex from Supported Curse Skills ends |
Superior Pinpoint Support | Support, Projectile, Spell | Requires Level 70, 48 Dex, 70 Int |
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Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Skill Gem | Added | Removed | Modified | Description |
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Superior Vaal Impurity of Fire |
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Superior Vaal Impurity of Ice |
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Superior Vaal Impurity of Lightning |
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Superior Enduring Cry |
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Superior Punishment |
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Curses all targets in an area, causing them be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets. |
Superior Vitality |
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Superior Vulnerability |
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Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster. |
Superior Warlord’s Mark |
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Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. |
Superior Lancing Steel |
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Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill. |
Superior Phase Run |
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Superior Poacher’s Mark |
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Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. |
Superior Precision |
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Superior Shattering Steel |
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Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill. |
Superior Sniper’s Mark ( Projectile Weakness) |
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Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time. |
Superior Temporal Chains |
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Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. | |
Superior Assassin’s Mark |
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Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. |
Superior Ball Lightning |
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Superior Bane |
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Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines. |
Superior Clarity |
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Superior Conductivity |
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Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. |
Superior Despair |
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Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. All hits will deal added chaos damage to the cursed enemies. | |
Superior Discharge |
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Superior Elemental Weakness |
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Curses all targets in an area, lowering their elemental resistances. | |
Superior Enfeeble |
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Curses all targets in an area, reducing their accuracy and making them deal less damage. |
Superior Firestorm |
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Superior Flammability |
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Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. |
Superior Frostbite |
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Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. |
Superior Glacial Cascade |
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Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. |
Superior Spellslinger |
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Spellslinger Support |
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Superior Hextouch Support |
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Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Superior Intensify Support |
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Superior Predator Support ( Deathmark Support) |
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Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines. | |
Superior Awakened Hextouch Support |
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Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |