Divine Ire PoE Build Guardian

Divine Ire Divine Ire is a channelling active skill gem that repeatedly damages nearby enemies while channeling to build up its charge quicker. Releasing the channel fires a beam of energy in front of the character, dealing physical damage converted to lightning damage.

Divine Ire

PoE Divine Ire Build for Guardian

1. Character: 100 Guardian

Life: 1720 Strength: 46
Energy Shield: 4098 Dexterity: 174
Mana: 1613 Intelligence: 269
Evasion Rating: 667 Charges: E: 3 / F: 3 / P: 3
Armour: 5722

2. Main Skills Build

Main skill: Divine Ire Divine Ire. DPS: 46k.

Damage types:

  • Lightning: 59%
  • Fire: 17%
  • Chaos: 17%
  • Cold: 7%

Divine Ire Support Gems:

  • Infused Channelling Infused Channelling Support(Blue): 93%
  • Energy Leech Energy Leech Support(Blue): 72%
  • Inspiration Support(Red): 68%
  • Physical to Lightning Physical to Lightning Support(Blue): 63%
  • Awakened Cold Penetration Cold Penetration Support(Green): 52%
  • Awakened Controlled Destruction Controlled Destruction Support(Blue): 36%
  • Arcane Surge Arcane Surge Support(Blue): 29%
  • Cold to Fire Cold to Fire Support(Red): 20%
  • Controlled Destruction Controlled Destruction Support(Blue): 17%
  • Cold Penetration Cold Penetration Support(Green): 14%
  • Hypothermia Hypothermia Support(Green): 8%
  • Awakened Increased Area of Effect Increased Area of Effect Support(Blue): 4%
  • Increased Critical Damage Increased Critical Damage Support(Blue): 4%
  • Increased Critical Strikes Increased Critical Strikes Support(Blue): 3%

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3. Skill Gems Build

These are the support skill gems for it:

Body Armour: Divine Ire Divine Ire (Blue) (21 / 20), Infused Channelling Infused Channelling Support (Blue) (20 / 14), Inspiration Support (Red) (20 / 16), Cold to Fire Cold to Fire Support (Red) (20 / 20), Physical to Lightning Physical to Lightning Support (Blue) (20 / 20), Item Rarity Item Rarity Support (Blue) (20 / 20),

Helmet: Vaal Righteous Fire Vaal Righteous Fire (Blue) (21 / 12), Discipline Discipline (Blue) (21), Leap Slam Leap Slam (Red) (20), Herald of Agony Herald of Agony (Green) (20),

Gloves: Herald of Thunder Herald of Thunder (Blue) (21 / 20), Herald of Ash Herald of Ash (Red) (20 / 20), Herald of Purity Herald of Purity (Red) (20), Herald of Ice Herald of Ice (Green) (20 / 23),

Weapon: Clarity Clarity (Blue) (20), Blood Magic Blood Magic Support (Red) (20 / 1), Precision Precision (Green) (20),

Offhand: Vaal Haste Vaal Haste (Green) (20), Hatred Hatred (Green) (21), Zealotry Zealotry (Blue) (21),

Boots: Vitality Vitality (Red) (20), Purity of Ice Purity of Ice (Green) (20), Purity of Lightning Purity of Lightning (Blue) (21),

4. Passive Skill Build

Divine Ire Build

Keystones / Ascendency:

  • Radiant Faith: 100%
  • Unwavering Faith: 100%
  • Zealot’s Oath: 99%
  • Pain Attunement: 91%
  • Bastion of Hope: 86%
  • Harmony of Purpose: 64%
  • Radiant Crusade: 46%
  • Ghost Reaver: 17%
  • Elemental Overload: 17%
  • Chaos Inoculation: 9%
  • Time of Need: 5%
  • Mind Over Matter: 1%

5. Equipment Build

Body Armour: Shavronne’s Wrappings Shavronne’s Wrappings Occultist’s Vestment

Weapon: Nebulis Nebulis Synthesised Void Sceptre

Offhand Weapon: Prism Guardian Prism Guardian Archon Kite Shield

Helmet: Crown of the Inward Eye Prophet Crown

Gloves: Maligaro’s Virtuosity Maligaro’s Virtuosity Deerskin Gloves

Boots: Greedtrap Greedtrap Velvet Slippers

Belt: Eagle Buckle Crystal Belt

Amulet: Aul’s Uprising Aul’s Uprising Onyx Amulet

Ring: The Pariah The Pariah Unset Ring x2

Divine Ire Leveling Guide

Level Required
Level
Required
Strength
Required
Intelligence
Mana
Cost
Deals
x to y
Physical Damage
Experience
needed to
level up
Total
Experience
needed
1 28 29 42 3 17 to 25 0 0
2 31 32 46 3 20 to 30 199,345 199,345
3 34 35 50 3 24 to 35 285,815 485,160
4 37 37 54 3 28 to 42 401,344 886,504
5 40 40 58 3 33 to 49 554,379 1,440,883
6 42 42 60 3 36 to 54 477,437 1,918,320
7 44 44 63 3 40 to 60 583,786 2,502,106
8 46 46 66 3 45 to 67 710,359 3,212,465
9 48 48 68 4 49 to 74 1,355,511 4,567,976
10 50 49 71 4 54 to 82 1,138,877 5,706,853
11 52 51 74 4 60 to 90 1,368,233 7,075,086
12 54 53 76 4 66 to 99 1,638,338 8,713,424
13 56 55 79 4 73 to 109 1,956,648 10,670,072
14 58 57 82 4 80 to 120 3,655,184 14,325,256
15 60 59 84 4 88 to 132 3,017,327 17,342,583
16 62 60 87 4 97 to 145 7,759,995 25,102,578
17 64 62 90 4 106 to 160 15,138,193 40,240,771
18 66 64 92 4 117 to 175 26,083,825 66,324,596
19 68 66 95 5 128 to 192 62,620,247 128,944,843
20 70 68 98 5 140 to 210 211,708,088 340,652,931
21 72 70 100 5 153 to 230 N/A N/A

Quality

Per 1% Quality: 0.5% increased Area of Effect. A Gemcutter’s Prism Gemcutter’s Prism (often abbreviated GCP) is a currency item that can be used to improve the quality of a gem. Each Gemcutter’s Prism Gemcutter’s Prism will always raise the quality by 1%. The maximum quality is 20%.

Skill functions and interactions

  • Area of Effect: Divine Ire Divine Ire’s beam has a fixed length and width, though area damage modifiers from all sources still apply. The range of the zap while channelling can be affected by area modifiers (these zaps, though visually reminiscent of Arc Arc, cannot Chain Chain). In addition to the beam, a small bubble of area damage also expands from the player upon skill release; this bubble is affected by AoE increases and decreases as normal.
  • Damage penalty: The “50% less damage while channelling” effect of the skill applies only to damage dealt by the skill itself; skills cast while channeling (such as Cast While Channelling or anything else otherwise triggered) still apply damage as normal. By the same token, the 50% less effect removes itself immediately upon key release; it will not affect the beam, much in the way that Charged Dash Charged Dash functions.
  • Chance to gain additional stages: This chance is rolled independently per enemy hit. Hitting two rare/unique enemies at a time will generate two additional charges. On average, casting with 5 nearby normal or magic enemies will generate 2 additional charges per cast repetition.
  • Stages: 10 stacks for maximum width, 20 for maximum damage.
  • Totems: When used by totems via Spell Totem Spell Totem Support, the totems will fully charge up to 20 stages before firing. They will continue doing so even if there are no more valid targets within range, if they began channeling while the targets were still in range.

PoE Divine Ire Gem Farming

1. Direct purchase from vendor

  • Siosa(The Library, Act 3) sells Divine Ire Divine Ire for an Orb of Chance Orb of Chance.
  • Lilly Roth(Lioneye’s Watch, Act 6) sells Divine Ire Divine Ire for an Orb of Chance Orb of Chance as well.

2. Gem Divination Cards

Amount Divination Card Result Drop Areas
6 The Fox random level 20 gem The Western Forest (Act 2) • The Riverways (Act 6) • The Vaal City • The Crossroads (Act 7) • The Fellshrine Ruins (Act 7) • Barrows Map • Castle Ruins Map • Sunken City Map
13 The Cataclysm random corrupted level 21 Spell gem Strange Sinkhole • Concealed Cavity • Sunken Shingle • Clouded Ridge • Forgotten Oubliette • Remote Gulch • Cremated Archives • Narrow Ravine• Mystical Clearing • Covered-up Hollow • Hidden Patch • Entombed Alcove • Secret Laboratory • Secluded Copse • Forbidden Chamber • Quarantined Quarters • Inner Grounds • Sealed Corridors • Restricted Gallery • Disused Furnace • Blind Alley • Entombed Chamber • Sacred Chambers • Stagnant Canal • Walled-off Ducts • Neglected Cellar • Arcane Chambers • Forgotten Conduit • Ancient Catacomb • Haunted Mineshaft• Abandoned Dam • Desolate Track • Reclaimed Barracks • Sealed Basement • Secluded Canal • Forbidden Archives • Cremated Archives • Twisted Inquisitorium • Deathly Chambers • Restricted Collection • Side Chapel • Radiant Pools • Clouded Ledge • Flooded Complex • Forbidden Shrine • Sealed Repository • Evacuated Quarter • Concealed Caldarium • Moonlit Chambers • Shifting Sands • Forgotten Gulch • Desolate Isle • Dusty Bluff
3 Gemcutter’s Promise random superior gem (Q20) The Ebony Barracks • The Lunaris Concourse • Colonnade Map • Promenade Map

3. Buy level 21 Divine Ire Gem from Other Players

You can exchange an Exalted Orb Exalted Orb for a level 21 Divine Ire Divine Ire gem with other players.

4. Quest Reward

For Templar and Scion players, it can be obtained by completing Sever the Right Hand(Act 3) quest.

5. Slain Monsters

The drop level of Divine Ire Divine Ire is 28. You can get it by killing enemies, opening Gemcutter’s Strongbox.

Related Items

Helmet Enchantments

The following helmet enchantments affect Divine Ire.

Name Level Stats Spawn Weighting
Enchantment Divine Ire Beam Width 1 66 Divine Ire's beam has 10% increased width helmet 100
default 0
Enchantment Divine Ire Beam Width 2 75 Divine Ire's beam has 15% increased width helmet 100
default 0
Enchantment Divine Ire Damage 1 66 Divine Ire deals 25% increased Damage helmet 100
default 0
Enchantment Divine Ire Damage 2 75 Divine Ire deals 40% increased Damage helmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 1 66 Divine Ire Damages an additional nearby Enemy when gaining Stages helmet 100
default 0
Enchantment Divine Ire Number Of Additional Nearby Enemies To Zap 2 75 Divine Ire Damages 2 additional nearby Enemies when gaining Stages helmet 100
default 0

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