Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.
Icon | Name | Effects |
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Call of Steel |
A new steel skill has been added — Call of Steel — and it’s automatically available whenever you have a steel-type skill equipped. The idea behind this is to use the “shards” mechanic where Call of Steel causes blades to burst from the ground, tear apart enemies, and then create shards that act as “ammunition” of sorts for other steel skills. Assuming multiple enemies have already been impaled, Call of Steel will let you recover a lot of shards instantly.
Call of Steel interacts differently with each of the game’s steel skills.
Call of Steel is a secondary skill granted as long as you have any of the Steel gems equipped. It lets you detonate all impales on enemies in a very large range, causing them to deal their stored impale damage in a small area around them. This includes any dead enemies whose corpses are impaled.
Call of Steel also generates Shards that can be used by any of the Steel skills, generating one for each impaled enemy in range as well as 4 shards when first used, then another 4 every half a second until you're at the maximum of 12 shards. Using a steel skill will interrupt this ongoing recharge, so it's best to time your use of this to when you'll be performing other actions if you don't have enough impaled enemies nearby.
Q: Some of the Lord of Steel variants have this line:
"Call of Steel causes (40-50)% increased Reflected Damage"
My understanding of impale damage is that, once stored, it is not modifiable by your damage stats, yet clearly this is an exception. With that in mind, what is this "increased Reflected Damage" additive with?
A: Call of Steel does not cause the impales to deal damage, it deals reflected damage itself, looking up the amount of damage each impale has stored to work out the base amount of that damage. Reflected damage is only modified by things that explicitly modify reflected damage. Currently I don't think that there are any modifiers available to players that can affect this specific reflected damage except for this one.
Steel is a subset of attack projectile skill. The player character would be granted an item skill Call of Steel, when equipping any of the Steel skill gem.
All steel skill have the physical gem tag. The skills also have a chance to apply impale debuff.
Lancing Steel thrusts an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Shattering Steel swings an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Splitting Steel consumes a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Lord of Steel is a unique Viridian Jewel with three attainable variants.
Item | Limit | Stats | Image |
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Steelworm | 1 |
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Lord of Steel(Impale effect) | 1 | 5% increased Impale Effect Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel has (80-100)% increased Use Speed |
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Lord of Steel(Overwhelm) | 1 | Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel has (80-100)% increased Use Speed Call of Steel causes (40-50)% increased Reflected Damage |
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Lord of Steel(Impale chance) | 1 | 10% chance to Impale Enemies on Hit with Attacks Call of Steel deals Reflected Damage with (40-50)% increased Area of Effect Call of Steel causes (40-50)% increased Reflected Damage |
Call of Steel causes all impaled enemies in a large radius to release all of their spikes at once, dealing area damage as the shards burst out of them. These spikes become Steel Shards which can be used as various sources of ammunition for other Steel Skills. If there aren’t enough impaled enemies within range, this skill generates Steel Shards over a short time.
Call of Steel uses the Shard mechanic to conjure swords from the ground and then they explode behind you to create the Shards. The Shards are your ammo for Steel Skills. The best part is, if an enemy near you has Shards impaling them the Call of Steel skill will retrieve the Shards doing damage on the way in and the way out. That is not all folks! The Call of Steel skill creates the Shards, you throw the Shards into and enemy, when it hits the enemy it explodes on impact into more, smaller Shards to nearby enemies. It is an awesome chain reaction of Shards stabbing and unstabbing over and over again.