A new steel skill has been added — Call of Steel — and it’s automatically available whenever you have a steel-type skill equipped. The idea behind this is to use the “shards” mechanic where Call of Steel causes blades to burst from the ground, tear apart enemies, and then create shards that act as “ammunition” of sorts for other steel skills. Assuming multiple enemies have already been impaled, Call of Steel will let you recover a lot of shards instantly.
Call of Steel interacts differently with each of the game’s steel skills.
Call of Steel is a secondary skill granted as long as you have any of the Steel gems equipped. It lets you detonate all impales on enemies in a very large range, causing them to deal their stored impale damage in a small area around them. This includes any dead enemies whose corpses are impaled.
Call of Steel also generates Shards that can be used by any of the Steel skills, generating one for each impaled enemy in range as well as 4 shards when first used, then another 4 every half a second until you're at the maximum of 12 shards. Using a steel skill will interrupt this ongoing recharge, so it's best to time your use of this to when you'll be performing other actions if you don't have enough impaled enemies nearby.
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Call of Steel causes all impaled enemies in a large radius to release all of their spikes at once, dealing area damage as the shards burst out of them. These spikes become Steel Shards which can be used as various sources of ammunition for other Steel Skills. If there aren’t enough impaled enemies within range, this skill generates Steel Shards over a short time.
Call of Steel uses the Shard mechanic to conjure swords from the ground and then they explode behind you to create the Shards. The Shards are your ammo for Steel Skills. The best part is, if an enemy near you has Shards impaling them the Call of Steel skill will retrieve the Shards doing damage on the way in and the way out. That is not all folks! The Call of Steel skill creates the Shards, you throw the Shards into and enemy, when it hits the enemy it explodes on impact into more, smaller Shards to nearby enemies. It is an awesome chain reaction of Shards stabbing and unstabbing over and over again.