Armour with a Corrupted Implicit Modifier

Vaal Orb Corrupted Effects

Vaal Orb Vaal Orb corrupting an armour always has risks: it can greatly improve the body armour but it can also change it for the worse. Only one of the effects listed below may happen.

  • No effect (other than adding the corrupted property).
  • Change one or more sockets to white sockets. This has a 1/4 chance of occurring, with a 1/10 chance for each additional socket (1/40 for two, up to 1/400000 for 6 white sockets).
    • This event can most likely even occur when the body armour equipment has no sockets and will have the identical phenotype to "no effect". The assumption comes from the Altar of Corruption where the white socket achievement could be obtained from jewellery.
  • Reroll the armour into a rare body armour with randomized sockets, links and six random affixes. If this result is chosen, there is a one in thirty-six chance the item will have the maximum number of sockets and links. "Also, it's not a 1/36 chance to 6-link, it's 1/144 chance to 6-link (because 75% of the time it picks another option)". An item with "prefixes cannot be changed" or "suffixes cannot be changed" will retain those mods, similar to using a chaos orb.
  • Change the implicit to a special Vaal Implicit, or adds a Vaal implicit if the item has no implicit by default.
  • Transforms certain unique armour item into a different unique armour item. It is not known how this outcome affects the chances of the other outcomes.

Corrupted Armour Implicit Mods

Types of armour: Body Armour, Boots, Gloves, Helmet, Shield.

Item Level Mods Tag
80 +1% to all maximum Resistances Amulets(1000) Body Armours(1000)
75 +(139–322) Armour while stationary Boots(500)
45 (4–6)% reduced Chaos Damage taken Body Armours(1000)
45 (4–6)% reduced Cold Damage taken Body Armours(1000)
45 (4–6)% reduced Fire Damage taken Body Armours(1000)
45 (4–6)% reduced Lightning Damage taken Body Armours(1000)
31 +(61–138) Armour while stationary Boots(1000)
20 You take 50% reduced Extra Damage from Critical Strikes Body Armours(1000)
20 +2 to Level of Socketed Duration Gems Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20 +2 to Level of Socketed AoE Gems Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20 +2 to Level of Socketed Aura Gems Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20 +2 to Level of Socketed Curse Gems Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20 +2 to Level of Socketed Trap or Mine Gems Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20 +2 to Level of Socketed Warcry Gems Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
20 +2 to Level of Socketed Projectile Gems Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
1 +(35–60) Armour while stationary Boots(1000)
1 (3–5)% additional Physical Damage Reduction while stationary Body Armours(1000)
1 +1 to Level of Socketed Gems Gloves(1000) Boots(1000) Body Armours(1000) Shields(1000)
1 (40–50)% increased Damage Body Armours(1000)
1 (4–6)% increased maximum Life Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
1 (4–6)% increased maximum Energy Shield Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000)
1 4% increased Rarity of Items found in Areas Life Flasks(1000) Mana Flasks(1000) Hybrid Flasks(1000) Amulets(1000) Rings(1000) Claws(1000) Daggers(1000) Wands(1000) One Hand Swords(1000) Thrusting One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Bows(1000) Staves(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000) Quivers(1000) Belts(1000) Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000) Sceptres(1000) Utility Flasks(1000) Critical Utility Flasks(1000) Maps(1000) Fishing Rods(1000) Rune Daggers(1000) Warstaves(1000) Contracts(1000) Blueprints(1000) Trinkets(1000)
1 2% increased Quantity of Items found in Areas Life Flasks(1000) Mana Flasks(1000) Hybrid Flasks(1000) Amulets(1000) Rings(1000) Claws(1000) Daggers(1000) Wands(1000) One Hand Swords(1000) Thrusting One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Bows(1000) Staves(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000) Quivers(1000) Belts(1000) Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000) Sceptres(1000) Utility Flasks(1000) Critical Utility Flasks(1000) Maps(1000) Fishing Rods(1000) Rune Daggers(1000) Warstaves(1000) Contracts(1000) Blueprints(1000) Trinkets(1000)
1 1% increased Pack size Life Flasks(1000) Mana Flasks(1000) Hybrid Flasks(1000) Amulets(1000) Rings(1000) Claws(1000) Daggers(1000) Wands(1000) One Hand Swords(1000) Thrusting One Hand Swords(1000) One Hand Axes(1000) One Hand Maces(1000) Bows(1000) Staves(1000) Two Hand Swords(1000) Two Hand Axes(1000) Two Hand Maces(1000) Quivers(1000) Belts(1000) Gloves(1000) Boots(1000) Body Armours(1000) Helmets(1000) Shields(1000) Sceptres(1000) Utility Flasks(1000) Critical Utility Flasks(1000) Maps(1000) Fishing Rods(1000) Rune Daggers(1000) Warstaves(1000) Contracts(1000) Blueprints(1000) Trinkets(1000)

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Example

Armour with a Corrupted Implicit Modifier PoE

List of Body Armour Corruptions

The body armour is an armour. Armour is a category of equipment worn on different parts of the body to provide protection and bonuses from magical properties. Types of armour: Body Armour, Boots, Gloves, Helmet, Shield.

Mod Level Corruptions Mods Spawn Weighting Modifier Name
1 (3–5)% additional Physical Damage Reduction while stationary body_armour 1000
default 0
V2AdditionalPhysicalDamageReductionWhileStationaryCorrupted_
1 +1 to Level of Socketed Gems boots 1000
gloves 1000
body_armour 1000
shield 1000
default 0
V2GemLevelCorrupted
1 (40–50)% increased Damage body_armour 1000
default 0
V2IncreasedDamageCorrupted_
80 +1% to all maximum Resistances amulet 1000
body_armour 1000
default 0
V2MaximumResistanceCorrupted
45 (6–4)% reduced Chaos Damage taken body_armour 1000
default 0
V2ReducedChaosDamageTakenCorrupted
45 (6–4)% reduced Cold Damage taken body_armour 1000
default 0
V2ReducedColdDamageTakenCorrupted
45 (6–4)% reduced Fire Damage taken body_armour 1000
default 0
V2ReducedFireDamageTakenCorrupted
45 (6–4)% reduced Lightning Damage taken body_armour 1000
default 0
V2ReducedLightningDamageTakenCorrupted
20 You take 50% reduced Extra Damage from Critical Strikes body_armour 1000
default 0
V2ReducedExtraDamageFromCriticalStrikesBodyCorrupted__
20 +2 to Level of Socketed Duration Gems armour 1000
default 0
V2SocketedDurationGemCorrupted
20 +2 to Level of Socketed AoE Gems armour 1000
default 0
V2SocketedAoEGemCorrupted
20 +2 to Level of Socketed Aura Gems armour 1000
default 0
V2SocketedAuraGemCorrupted
20 +2 to Level of Socketed Curse Gems armour 1000
default 0
V2SocketedCurseGemCorrupted
20 +2 to Level of Socketed Trap or Mine Gems armour 1000
default 0
V2SocketedTrapOrMineGemCorrupted
20 +2 to Level of Socketed Warcry Gems armour 1000
default 0
V2SocketedWarcryGemCorrupted
20 +2 to Level of Socketed Projectile Gems armour 1000
default 0
V2SocketedProjectileGemCorrupted_
1 (4–6)% increased maximum Life armour 1000
default 0
V2IncreasedMaximumLifeCorrupted
1 (4–6)% increased maximum Energy Shield armour 1000
default 0
V2IncreasedMaximumEnergyShieldCorrupted

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