Doom Mechanic Hexes Curse

What is Doom Mechanic

The new Doom mechanic causes a self-cast Curse to increase in intensity over time until it expires. This works well in conjunction with the Impending Doom Support, which causes an explosion of chaos damage when a linked curse ends.

What is Doom Mechanic

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Doom Mechanics

If the Hex was self-cast, the curse will gain Doom over time. Doom increases the effectiveness of the curse (1% per Doom). Maximum Doom is capped at 30 by default. Each Hex has its own Doom counter.

List of Hex Curse Skill Gems

Impending Doom is a support gem that can support hexes:

Hex Gems Stats
Flammability Flammability Curse gains 10 Doom per second if you Cast this Spell yourself
Frostbite Frostbite Curse gains 10 Doom per second if you Cast this Spell yourself
Conductivity Conductivity Curse gains 10 Doom per second if you Cast this Spell yourself
Elemental Weakness Elemental Weakness Curse gains 10 Doom per second if you Cast this Spell yourself
Vulnerability Vulnerability Curse gains 10 Doom per second if you Cast this Spell yourself
Despair Despair Curse gains 10 Doom per second if you Cast this Spell yourself
Temporal Chains Temporal Chains Curse gains 10 Doom per second if you Cast this Spell yourself
Enfeeble Enfeeble Curse gains 10 Doom per second if you Cast this Spell yourself
Punishment Punishment Curse gains 10 Doom per second if you Cast this Spell yourself

Hex Spells apply curse debuffs to each enemy in an area, while Marks apply the curse debuff on a single target and cannot be applied to more than one target.

Heist Curses

The new Doom mechanic causes a self-cast Curse to increase in intensity over time until it expires. This works well in conjunction with the Impending Doom Support, which causes an explosion of chaos damage when a linked curse ends.

Doom Passive Skill

1. Doom Cast

Doom Cast is a notable passive skill that grants increased critical strike chance and additional critical strike multiplier for spells.

  • 60% increased Critical Strike Chance for Spells
  • +15% to Critical Strike Multiplier for Spells

2. Doomsday

Doomsday is a keystone passive skill that modifies Hex spells. When casting the Hex spell, instead of applying the curse which gains Doom over time, the spell creates a Hexed Area for 1 second. Enemies in the Hexed Area receive the curse, and after 1 second, the Hexed Area expires and applies the maximum amount of Doom to enemies standing in it.

  • Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
  • Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
  • Hexes applied this way do not gain Doom over time
  • Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends

3. Faster Doom Gain

Hexes Have 50% increased Doom Gain Rate

4. Skittering Runes

Skittering Runes is a notable passive skill that grants increased effect magnitude for curses.

  • Hexes you inflict have +10 to maximum Doom
  • 10% increased Effect of your Curses

5. Whispers of Doom

Whispers of Doom is a notable passive skill that raises the active curse limit by one.

  • You can apply an additional Curse

6. Malicious Intent

  • Hexes you inflict have +4 Doom
  • 20% increased Damage with Hits and Ailments against Cursed Enemies

Changes to Curses

Many curses are now classified as Hexes and now use the ‘Doom’ mechanic. Self-cast Hexes build up to Doom the longer they’re active, increasing their effect.

use the Doom mechanic

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