PoE 3.20 Changes: The Doom mechanic has been removed, to simplify the Hex system. Anything related to Doom has been reworked so that it's comparable to before. PoE Curses Changes Balance Manifesto 3.20.
The Doom Mechanic
Another issue that we feel undermines Hex builds is the Doom mechanic. We designed Doom with the goal of making self-cast Hexes more effective than other more trivial applications of Hexes, such as the Blasphemy and Hextouch Support gems. The Doom mechanic was somewhat successful in its goal, but came at the cost of adding a lot of complexity to Hex-related mechanics.
We are removing the Doom mechanic and as a consequence will be making several other changes to mechanics that previously interacted with Doom. For example, all stats that reference Doom have been replaced with other curse-themed stats.
Hexblast has had its skill mechanics and damage adjusted to account for the loss of Doom's scaling. Impending Doom has also had its base damage roughly doubled to compensate for this loss. We have replaced the Doomsday keystone with a new Hex-themed keystone.
Doom Passive Skill | Doom Skill Gems | Doom Mods & Items | Doom Mechanic |
If the Hex was self-cast, the curse will gain Doom over time. Doom increases the effectiveness of the curse (1% per Doom). Maximum Doom is capped at 30 by default. Each Hex has its own Doom counter. Triggered curses are not counted as self-casted.
Name | Category | Passive |
---|---|---|
Doomsday | Keystone |
|
Curse Mastery | Mastery |
|
Malicious Intent | Notable |
|
Skittering Runes | Notable |
|
Whispers of Doom | Notable |
|
Doom Cast | Notable |
|
Inevitable Doom | Notable |
|
Hex Area of Effect and Faster Doom Gain | Passive |
|
Faster Doom Gain | Passive |
|
Hexes apply a curse in an area and, when manually cast, apply an amount of Doom per second to cursed enemies up to a maximum. Doom increases the effect of the afflicted curse and stacks additively with modifiers to increased Curse effect.
Name | Stats | Requires Level |
Category |
---|---|---|---|
Temporal Chains | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Conductivity | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Despair | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Elemental Weakness | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Enfeeble | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Flammability | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Frostbite | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Hexblast | 50% more Damage with Hits per 5 Doom on Hex with most Doom Removes Hex with most Doom after Damaging 35% more Damage with Ailments per 5 Doom on Hex with most Doom |
28 | Active skill gem |
Punishment | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Vulnerability | Curse gains 10 Doom per second if you Cast this Spell yourself | 24 | Active skill gem |
Impending Doom Support | Per 1% Quality: Doom Blast has 0.5% increased Area of Effect Trigger Doom Blast when a Hex from Supported Curse Skills ends Deals (25-216) to (37-325) Chaos Damage 60% more Damage per 5 Doom on Hex Trigger This Skill when a Hex from Supported Skills ends |
31 | Support skill gem |
Anomalous Temporal Chains | Curse has (0–40)% increased Doom gain rate | 24 | Active skill gem |
Anomalous Punishment | Curse has (0–40)% increased Doom gain rate | 24 | Active skill gem |
Anomalous Enfeeble | Curse has (0–40)% increased Doom gain rate | 24 | Active skill gem |
Anomalous Flammability | Curses inflicted by this Skill have +(0–5) to maximum Doom | 24 | Active skill gem |
Anomalous Frostbite | Curses inflicted by this Skill have +(0–5) to maximum Doom | 24 | Active skill gem |
Anomalous Conductivity | Curses inflicted by this Skill have +(0–5) to maximum Doom | 24 | Active skill gem |
Anomalous Impending Doom Support | Curse Skills have (0–40)% reduced Skill Effect Duration | 31 | Support skill gem |
Divergent Impending Doom Support | +1 Cooldown Use (0-25)% less Damage per 5 Doom on Hex |
31 | Support skill gem |
Hex Spells apply curse debuffs to each enemy in an area, while Marks apply the curse debuff on a single target and cannot be applied to more than one target.
Mods | Category |
---|---|
Added Passive Skill Is Inevitable Doom | Explicit |
Hexes Have #% Increased Doom Gain Rate | Explicit |
Hexes You Inflict Have Their Effect Increased By Twice Their Doom Instead | Explicit |
Hexes Expire 05 Seconds After Reaching Maximum Doom | Explicit |
Doomsday | Explicit |
Hexes You Inflict Have # To Maximum Doom | Explicit |
Socketed Gems Are Supported By Level # Impending Doom | Explicit |
Socketed Gems Are Supported By Level # Impending Doom | Explicit |
Hexes Have #% Increased Doom Gain Rate | Fractured |
Hexes You Inflict Have # To Maximum Doom | Fractured |
Doomsday | Scourge |
The new Doom mechanic causes a self-cast Curse to increase in intensity over time until it expires. This works well in conjunction with the Impending Doom Support, which causes an explosion of chaos damage when a linked curse ends.
Many curses are now classified as Hexes and now use the ‘Doom’ mechanic. Self-cast Hexes build up to Doom the longer they’re active, increasing their effect.
The new Hex replaces the old one, because they cannot both exist.. Each hex has its own doom.