| Acuity |
- 15% increased Global Accuracy Rating
- +20 to Dexterity
- 5% increased Attack Speed
- +100 to Accuracy Rating
|
| Adamant |
- 20% increased Armour
- +400 to Armour while affected by a Guard Skill Buff
- Regenerate 1.5% of Life per second while affected by a Guard Skill Buff
|
| Adder's Touch |
- +30% to Critical Strike Multiplier with Daggers
- Critical Strikes with Daggers have a 40% chance to Poison the Enemy
- 20% increased Damage with Poison
- +15% to Damage over Time Multiplier for Poison from Critical Strikes
|
| Adjacent Animosity |
- 10% reduced Projectile Speed
- 20% increased Projectile Damage
- Projectiles deal 20% increased Damage with Hits to targets at the start
- of their movement, reducing to 0% as they travel farther
|
| Admonisher |
- 30% increased Warcry Speed
- 12% increased Warcry Cooldown Recovery Rate
- Remove an Ailment when you Warcry
|
| Aggressive Bastion |
- 30% increased Physical Attack Damage while holding a Shield
- +4% Chance to Block Attack Damage while holding a Shield
- Attack Skills deal 30% increased Damage with Ailments while holding a Shield
- 5% chance to gain an Endurance Charge on Kill while holding a Shield
|
| Agility |
|
| Alacrity |
|
| Aligned Spirits |
- 15% reduced Mana Cost of Minion Skills
- Minions deal 20% increased Damage
- 15% increased maximum Mana
|
| Ambidexterity |
- 50% increased Attack Damage with Main Hand
- 20% increased Attack Speed with Off Hand
- Attack Skills deal 25% increased Damage with Ailments while Dual Wielding
|
| Amplify |
- 10% increased Area of Effect
- 20% increased Area Damage
|
| Ancestral Knowledge |
|
| Annihilation |
- +15% to Critical Strike Multiplier for Spells
- 50% increased Critical Strike Chance for Spells
|
| Anointed Flesh |
- +1% to all maximum Elemental Resistances
- 15% reduced Elemental Ailment Duration on you
- +5% to all Elemental Resistances
- 15% reduced Effect of Non-Damaging Ailments on you
|
| Aqueous Accelerant |
- Flasks applied to you have 10% increased Effect
- 10% increased Mana Recovery Rate during Effect of any Mana Flask
- 8% increased Attack and Cast Speed during Effect of any Mana Flask
|
| Arcane Capacitor |
- 15% increased maximum Mana
- 10% chance to gain Arcane Surge when you Kill an Enemy
- 10% increased Effect of Arcane Surge on you per
- 200 Mana spent Recently, up to 50%
|
| Arcane Chemistry |
- 15% increased maximum Mana
- 25% increased Mana Recovery from Flasks
- Flasks applied to you have 8% increased Effect
- 10% reduced Flask Charges used
|
| Arcane Expanse |
- Spell Skills have 10% increased Area of Effect
- 15% increased Spell Damage
- 10% increased Area of Effect if you've Killed Recently
- +10 to Intelligence
|
| Arcane Focus |
- 18% increased maximum Energy Shield
- 10% increased Energy Shield Recharge Rate
|
| Arcane Guarding |
- 60% increased Energy Shield from Equipped Shield
- 20% increased Spell Damage if you've Blocked Recently
- 15% increased Spell Damage while holding a Shield
- +6% Chance to Block Spell Damage while holding a Shield
|
| Arcane Potency |
- +30% to Critical Strike Multiplier for Spells
- 30% increased Critical Strike Chance for Spells
|
| Arcane Swiftness |
- 5% increased Spell Damage per 5% Chance to Block Attack Damage
- +3% Chance to Block Attack Damage while holding a Shield
- 20% chance to Avoid being Stunned while holding a Shield
- 20% chance to Avoid Elemental Ailments while holding a Shield
- 5% increased Cast Speed while holding a Shield
|
| Arcane Vision |
- Light Radius is based on Energy Shield instead of Life
- +30 to Accuracy Rating
|
| Arcane Will |
- Regenerate 3 Mana per second
- 20% increased maximum Mana
- 20% increased Mana Recovery from Flasks
- Gain 3% of Maximum Mana as Extra Maximum Energy Shield
|
| Arcanist's Dominion |
- +20 to Intelligence
- 5% increased Cast Speed
- 20% increased Spell Damage
|
| Arcing Blows |
- 30% increased Lightning Damage with Attack Skills
- Damage with Weapons Penetrates 8% Lightning Resistance
- 10% increased Effect of Lightning Ailments
|
| Arsonist |
- 24% increased Fire Damage
- Regenerate 1% of Life per second
- +6% to Fire Damage over Time Multiplier
|
| Art of the Gladiator |
- 10% increased Attack Speed
- +20 to Dexterity
- Ignore all Movement Penalties from Armour
- 10% increased Global Accuracy Rating
|
| Ash, Frost and Storm |
- 30% increased Elemental Damage
- 20% increased Effect of Non-Damaging Ailments
- 20% reduced Effect of Non-Damaging Ailments on you
- 10% chance to Freeze, Shock and Ignite
|
| Aspect of the Eagle |
- 20% increased Damage with Bows
- 4% increased Movement Speed
- 12% increased Global Accuracy Rating
- +10 to maximum Life
- 20% increased Damage Over Time with Bow Skills
|
| Aspect of the Lynx |
- 20% increased Attack Damage
- 5% increased Movement Speed
- 20% increased Critical Strike Chance
- +10 to Dexterity and Intelligence
|
| Aspect of the Panther |
- Attack Skills deal 15% increased Damage while Dual Wielding
- 6% increased Attack Speed while Dual Wielding
- +3% Chance to Block Attack Damage while Dual Wielding
- 20% increased Evasion Rating
|
| Assassination |
- +25% to Critical Strike Multiplier
- 25% increased Critical Strike Chance
|
| Atrophy |
- 20% increased Chaos Damage
- 4% increased Cast Speed
- +10% to Chaos Damage over Time Multiplier
|
| Avatar of the Hunt |
- 24% increased Damage with Bows
- 6% increased Movement Speed
- 24% increased Damage Over Time with Bow Skills
- 20% increased Cooldown Recovery Rate of Movement Skills
- +200 to Evasion Rating
|
| Backstabbing |
- 40% increased Critical Strike Chance with Daggers
- +30% to Critical Strike Multiplier with Daggers
- +40% to Critical Strike Multiplier against Enemies that are on Full Life
- 30% increased Critical Strike Chance against Enemies on Full Life
|
| Ballistic Mastery |
- 15% increased Projectile Damage
- +20 to Dexterity
- 20% increased Projectile Speed
|
| Bannerman |
- 15% increased Effect of Non-Curse Auras from your Skills on Enemies
- Placed Banners also grant 30% increased Attack Damage to you and Allies
|
| Barbarism |
- 6% increased maximum Life
- +1% to maximum Fire Resistance
- +8% to Fire Resistance
|
| Battle Rouse |
- 10% of Damage taken gained as Mana over 4 seconds when Hit
- 15% increased maximum Mana
- +15 to maximum Mana
|
| Beef |
|
| Berserking |
- 6% increased Attack Speed
- +10 to Maximum Rage
|
| Blacksmith's Clout |
- 18% increased Physical Damage with Maces or Sceptres
- Mace or Sceptre Attacks deal 18% increased Damage with Ailments
- 40% increased Critical Strike Chance with Maces or Sceptres
- +25% to Critical Strike Multiplier with Maces or Sceptres
|
| Blade Barrier |
- +5% Chance to Block Attack Damage while Dual Wielding
- Attack Skills deal 24% increased Damage while Dual Wielding
- 50% increased Block Recovery
|
| Blade Master |
- 20% increased Physical Damage with Swords
- 8% increased Attack Speed with Swords
- +200 to Accuracy Rating with Swords
- Sword Attacks deal 20% increased Damage with Ailments
- +1 to Melee Strike Range with Swords
|
| Blade of Cunning |
- 20% increased Physical Damage with Swords
- Sword Attacks deal 20% increased Damage with Ailments
- 40% increased Critical Strike Chance with Swords
- +15% to Critical Strike Multiplier with Swords
|
| Bladedancer |
- Sword Attacks deal 24% increased Damage with Hits and Ailments
- +1 to Melee Strike Range with Swords
- 6% increased Attack Speed with Swords
- Overwhelm 10% Physical Damage Reduction
|
| Blast Cascade |
- +30% to Critical Strike Multiplier with Traps
- +30% to Critical Strike Multiplier with Mines
- 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
- 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
|
| Blast Radius |
- 10% increased Area of Effect
- 20% increased Area Damage
|
| Blast Waves |
- Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
- Skills used by Mines have 10% increased Area of Effect
- Skills used by Mines have 10% increased Area of Effect if you Detonated a Mine Recently
|
| Blood Drinker |
- 8% increased maximum Life
- 0.4% of Attack Damage Leeched as Life
|
| Blood Siphon |
- 10% increased maximum Life
- +20 to Strength
- +10 Life gained on Kill
|
| Bloodless |
- Enemies Cannot Leech Life From you
- 8% increased maximum Life
|
| Bloodletting |
- 25% increased Damage with Bleeding
- 40% increased Attack Damage against Bleeding Enemies
- Bleeding you inflict deals Damage 5% faster
- +8% to Damage over Time Multiplier for Bleeding
|
| Bludgeon Blitz |
- Mace or Sceptre Attacks deal 18% increased Damage with Hits and Ailments
- 8% increased Attack Speed with Maces or Sceptres
- +200 to Accuracy Rating with Maces or Sceptres
- 6% increased Movement Speed if you've Hit an Enemy Recently
|
| Blunt Trauma |
- Knocks Back Enemies if you get a Critical Strike with a Staff
- 15% increased Accuracy Rating with Staves
- 40% increased Critical Strike Chance with Staves
- +20% to Critical Strike Multiplier with Staves
|
| Bone Breaker |
- 30% increased Physical Damage with Maces or Sceptres
- 12% increased Area of Effect
- Mace or Sceptre Attacks deal 30% increased Damage with Ailments
- +2 to Melee Strike Range with Maces and Sceptres
|
| Born to Fight |
- +20 to Strength
- 26% increased Melee Physical Damage
- 4% increased Melee Attack Speed
- +20 to Accuracy Rating
|
| Brand Equity |
- Brand Skills have 20% increased Duration
- Brand Recall has 20% increased Cooldown Recovery Rate
- You can Cast an additional Brand
|
| Bravery |
- 24% increased Evasion Rating and Armour
- 8% increased maximum Life
|
| Breath of Flames |
- 20% increased Ignite Duration on Enemies
- 20% chance to Ignite
- 20% increased Fire Damage
- +10% to Fire Damage over Time Multiplier
|
| Breath of Lightning |
- 20% increased Duration of Lightning Ailments
- 15% chance to Shock
- 20% increased Lightning Damage
- 20% increased Effect of Lightning Ailments
|
| Breath of Rime |
- 20% increased Freeze Duration on Enemies
- 10% chance to Freeze
- 20% increased Cold Damage
- 20% increased Effect of Cold Ailments
- +10% to Cold Damage over Time Multiplier
|
| Brinkmanship |
- Melee Skills have 10% increased Area of Effect
- 10% increased Area of Effect if you have Stunned an Enemy Recently
- +2 to Melee Strike Range
- +10 to Strength
|
| Brutal Blade |
- Sword Attacks deal 20% increased Damage with Hits and Ailments
- 8% increased Attack Speed with Swords
- +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
- 10% chance to gain a Frenzy Charge when you Block Attack Damage
|
| Burning Brutality |
- 24% increased Fire Damage with Attack Skills
- +8% to Fire Damage over Time Multiplier
- Ignites you inflict deal Damage 8% faster
|
| Butchery |
- 25% increased Physical Damage with Two Handed Melee Weapons
- +20 to Strength
- 5% increased Attack Speed with Two Handed Melee Weapons
- Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
|
| Champion of the Cause |
- 6% increased effect of Non-Curse Auras from your Skills
- 4% reduced Mana Reserved
- 12% increased Area of Effect of Aura Skills
|
| Charging Offensive |
- Channelling Skills deal 16% increased Attack Damage
- Channelling Skills have 6% increased Attack Speed
- 10% chance to gain an Endurance Charge when Hit while Channelling
- 10% chance to gain a Frenzy Charge when Hit while Channelling
|
| Charisma |
- 8% reduced Mana Reserved
- 6% increased effect of Non-Curse Auras from your Skills
|
| Claws of the Falcon |
- Claw Attacks deal 25% increased Damage with Hits and Ailments
- +30% to Critical Strike Multiplier with Claws
- 15% increased Accuracy Rating with Claws
|
| Claws of the Hawk |
- 40% increased Critical Strike Chance with Claws
- +25% to Critical Strike Multiplier with Claws
- 10% chance to Blind Enemies on Critical Strike
|
| Claws of the Magpie |
- Claw Attacks deal 20% increased Damage with Hits and Ailments
- 10% increased Attack Speed with Claws
- 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
|
| Claws of the Pride |
- Claw Attacks deal 25% increased Damage with Hits and Ailments
- 15% increased Attack and Cast Speed if you've used a Movement Skill Recently
- +1 to Melee Strike Range with Claws
- Overwhelm 10% Physical Damage Reduction
|
| Cleaving |
- 20% increased Physical Damage with Axes
- Axe Attacks deal 20% increased Damage with Ailments
- 30% increased Damage with Hits and Ailments against Bleeding Enemies
- Bleeding you inflict deals Damage 15% faster
- +1 to Melee Strike Range with Axes
|
| Clever Construction |
- Traps cannot be Damaged for 5 seconds after being Thrown
- Mines cannot be Damaged for 5 seconds after being thrown
- 20% increased Trap Damage
- 20% increased Mine Damage
|
| Cloth and Chain |
- 24% increased Evasion Rating and Armour
- +12% to all Elemental Resistances
|
| Coldhearted Calculation |
- 20% increased Mana Regeneration Rate
- +20 to Intelligence
- 12% increased Damage
|
| Combat Control |
- Warcries cannot Exert Travel Skills
|
| Combat Stamina |
- Regenerate 1% of Life per second
- 20% increased Armour
- 5% increased maximum Life
|
| Command of Steel |
- +3% Chance to Block Attack Damage while holding a Shield
- 1% increased Damage per 1% Chance to Block Attack Damage
|
| Command of the Elements |
- Damage with Weapons Penetrates 4% Elemental Resistance
- 40% increased Defences from Equipped Shield
- 6% increased Attack Speed while holding a Shield
- 24% increased Elemental Damage with Attack Skills
|
| Constitution |
- 14% increased maximum Life
- +20 to maximum Life
|
| Coordination |
- 10% increased Attack Speed
- 8% increased Cast Speed
- +10 to Dexterity and Intelligence
|
| Corruption |
- 25% increased Chaos Damage
- 0.2% of Chaos Damage Leeched as Energy Shield
- 20% increased Effect of Withered
|
| Counterweight |
- 60% increased Global Critical Strike Chance while wielding a Staff
- +30% to Global Critical Strike Multiplier while wielding a Staff
|
| Crackling Speed |
- 16% increased Lightning Damage
- 6% increased Cast Speed
- 10% increased Effect of Lightning Ailments
|
| Cruel Preparation |
- 10% increased maximum Life
- +5% to all Elemental Resistances
|
| Crystal Skin |
- 15% chance to Avoid Elemental Ailments
- +1% to all maximum Elemental Resistances
- +5% to all Elemental Resistances
|
| Cursed Concoction |
- 15% increased maximum Mana
- 10% increased Effect of your Curses if you've spent 200 total Mana Recently
- Remove a Curse when you use a Mana Flask
|
| Dark Arts |
- 5% increased Cast Speed while Dual Wielding
- 5% increased Attack and Cast Speed if you've used a Movement Skill Recently
- 30% increased Mana Regeneration if you've used a Movement Skill Recently
- +10 to Dexterity and Intelligence
|
| Dazzling Strikes |
- 10% chance to Blind Enemies on Hit with Attacks
- 40% increased Critical Strike Chance against Blinded Enemies
- 15% increased Global Accuracy Rating
|
| Deadly Draw |
- 20% increased Physical Damage with Bows
- 30% increased Damage Over Time with Bow Skills
- Bow Attacks have 15% chance to cause Bleeding
- Bleeding you inflict deals Damage 10% faster
|
| Death Attunement |
- +1 to Maximum number of Spectres
- Minions have 8% increased Attack Speed
- Minions have 8% increased Cast Speed
- +1 to Maximum number of Raised Zombies
- +1 to Maximum number of Skeletons
|
| Decay Ward |
- Minions have +10% Chance to Block Attack Damage
- Minions have +10% Chance to Block Spell Damage
- Minions Recover 2% of their Life when they Block
|
| Deep Breaths |
- 30% increased Warcry Cooldown Recovery Rate
- Warcry Skills have 30% increased Area of Effect
- 20% increased total Power counted by Warcries
|
| Deep Thoughts |
- 20% increased maximum Mana
- 20% increased Mana Regeneration Rate
- +20 to Intelligence
|
| Deep Wisdom |
- +20 to Intelligence
- +20 to maximum Mana
- +20 to maximum Energy Shield
|
| Defiance |
- Attack Skills deal 24% increased Damage while holding a Shield
- +3% Chance to Block Attack Damage while holding a Shield
- 40% increased Defences from Equipped Shield
|
| Deflection |
- +4% Chance to Block Attack Damage while holding a Shield
- +4% Chance to Block Spell Damage while holding a Shield
- 40% increased Defences from Equipped Shield
- +8% Chance to Block Projectile Attack Damage
|
| Depth Perception |
- 15% increased Global Accuracy Rating
- +20 to Dexterity
- 25% increased Critical Strike Chance
- +100 to Accuracy Rating
|
| Dervish |
- +3% Chance to Block Attack Damage while Dual Wielding
- Attack Skills deal 24% increased Damage while Dual Wielding
- 6% increased Attack Speed while Dual Wielding
|
| Destroyer |
- 25% increased Physical Damage with Two Handed Melee Weapons
- 5% increased Attack Speed with Two Handed Melee Weapons
- Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
- 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
|
| Destructive Apparatus |
- 10% increased Mine Throwing Speed
- 40% increased Mine Duration
- Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
|
| Devastating Devices |
- 50% increased Critical Strike Chance with Traps
- 50% increased Critical Strike Chance with Mines
- +25% to Critical Strike Multiplier with Traps
- +25% to Critical Strike Multiplier with Mines
|
| Devotion |
- +20 to Strength
- 8% increased maximum Life
- 3% increased effect of Non-Curse Auras from your Skills
|
| Diamond Skin |
- 24% increased Armour
- 3% increased Movement Speed
- +12% to all Elemental Resistances
|
| Dire Torment |
- 40% increased Critical Strike Chance
- +20% to Damage over Time Multiplier for Ailments from Critical Strikes
|
| Dirty Techniques |
- 20% increased Poison Duration
- 20% increased Bleeding Duration
- Poisons you inflict deal Damage 5% faster
- Bleeding you inflict deals Damage 5% faster
- +10% to Damage over Time Multiplier
|
| Disciple of the Forbidden |
- +1 to Minimum Power Charges
- 8% chance to gain a Power Charge on Kill
- 8% increased Damage per Power Charge
|
| Disciple of the Slaughter |
- +1 to Minimum Frenzy Charges
- 8% chance to gain a Frenzy Charge on Kill
- 8% increased Damage per Frenzy Charge
|
| Disciple of the Unyielding |
- +1 to Minimum Endurance Charges
- 8% chance to gain an Endurance Charge on Kill
- 8% increased Damage per Endurance Charge
|
| Discipline and Training |
- +30 to maximum Life
- 10% increased maximum Life
|
| Discord Artisan |
- 15% increased Damage for each Herald affecting you
- Herald Skills have 20% increased Area of Effect
- 10% reduced Mana Reservation of Herald Skills
|
| Disemboweling |
- 50% increased Melee Critical Strike Chance
- +25% to Melee Critical Strike Multiplier
|
| Disintegration |
- 60% increased Critical Strike Chance with Wands
- +30% to Critical Strike Multiplier with Wands
- +20 to Intelligence
|
| Dismembering |
- 40% increased Melee Critical Strike Chance
- +20% to Melee Critical Strike Multiplier
- 20% chance to Maim Enemies on Critical Strike with Attacks
|
| Divine Fervour |
- 24% increased Elemental Damage with Attack Skills
- +10 to Strength and Intelligence
- 25% increased Melee Critical Strike Chance
- Damage with Weapons Penetrates 3% Elemental Resistance
|
| Divine Fury |
- 12% increased Elemental Damage
- 12% increased Physical Damage
- Fire Spells have 25% of Physical Damage Converted to Fire Damage
- Gain 5% of Physical Damage as Extra Fire Damage
|
| Divine Judgement |
- 50% increased Elemental Damage
|
| Divine Wrath |
- 12% increased Elemental Damage
- 12% increased Physical Damage
- Lightning Spells have 25% of Physical Damage Converted to Lightning Damage
- Gain 5% of Physical Damage as Extra Lightning Damage
|
| Doom Cast |
- 60% increased Critical Strike Chance for Spells
- +15% to Critical Strike Multiplier for Spells
|
| Dreamer |
- 20% increased maximum Mana
- 15% increased Mana Regeneration Rate
- 5% reduced Mana Cost of Skills
|
| Druidic Rite |
- 15% increased maximum Mana
- 20% increased Flask Charges gained
- 20% increased Flask Effect Duration
- +15 to maximum Mana
|
| Dynamo |
- 20% increased maximum Mana
- Guard Skills have 25% increased Duration
- Recover 20% of Mana over 1 second when you use a Guard Skill
|
| Eagle Eye |
- 15% increased Global Accuracy Rating
- 30% increased Critical Strike Chance
- +100 to Accuracy Rating
|
| Efficient Explosives |
- 25% increased Mine Damage
- 15% reduced Mana Reservation of Skills that throw Mines
- Mines have a 10% chance to be Detonated an Additional Time
|
| Elder Power |
- 10% increased Wand Damage per Power Charge
- 10% chance to gain a Power Charge on Kill
|
| Elemental Focus |
- 20% increased Elemental Damage
- 10% increased Duration of Elemental Ailments on Enemies
- 10% chance to Avoid Elemental Ailments
- 20% increased Effect of Non-Damaging Ailments
|
| Endurance |
- +1 to Maximum Endurance Charges
|
| Enduring Bond |
- 20% increased Minion Duration
- Minions deal 30% increased Damage if you've used a Minion Skill Recently
- Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Unique Enemy
- Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Unique Enemy
|
| Enigmatic Defence |
- 15% increased Spell Damage while wielding a Staff
- +5% Chance to Block Attack Damage while wielding a Staff
- +5% Chance to Block Spell Damage while wielding a Staff
- 10% chance to gain Unholy Might on block for 3 seconds
|
| Enigmatic Reach |
- 10% increased Area of Effect while wielding a Staff
- 10% increased Attack Speed with Staves
- 10% increased Cast Speed while wielding a Staff
- 3% increased Area of Effect per Power Charge
|
| Entropy |
- 23% increased Damage over Time
- 10% increased Skill Effect Duration
|
| Escalation |
- 15% increased Warcry Cooldown Recovery Rate
- Recover 10% of Life when you use a Warcry
- 20% increased Damage for each time you've Warcried Recently
|
| Essence Extraction |
- 25% increased Mana Regeneration Rate
- 15% increased Flask Charges gained
- Mana Flasks gain 1 Charge every 3 seconds
- Remove a random Elemental Ailment when you use a Mana Flask
|
| Essence Sap |
- 50% increased total Recovery per second from Mana Leech
- 0.6% of Attack Damage Leeched as Mana
- 25% increased Maximum total Recovery per second from Mana Leech
- +2 Mana gained for each Enemy hit by your Attacks
|
| Essence Surge |
- +30 to maximum Energy Shield
- 10% increased Energy Shield Recharge Rate
- 15% faster start of Energy Shield Recharge
|
| Ethereal Feast |
- 0.6% of Spell Damage Leeched as Energy Shield
- 30% increased Maximum total Recovery per second from Energy Shield Leech
- 6% increased Attack and Cast Speed while Leeching Energy Shield
|
| Exceptional Performance |
- 25% increased Skill Effect Duration
|
| Executioner |
- 24% increased Physical Damage with Two Handed Melee Weapons
- 50% increased Damage with Hits against Enemies that are on Low Life
- Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
- 12% increased Area of Effect if you've Killed Recently
|
| Expeditious Munitions |
- 10% increased Trap Throwing Speed
- 30% increased Trap Trigger Area of Effect
- 20% increased Trap Damage
|
| Expertise |
|
| Explosive Impact |
- 30% increased Fire Damage
- 12% increased Area of Effect
- +10 to Strength and Intelligence
|
| Explosive Runes |
- You can Cast an additional Brand
- 20% increased Brand Damage
- 20% increased Brand Attachment range
|
| Exposure Tolerance |
- 30% reduced Reflected Elemental Damage taken
- 15% increased Elemental Damage
|
| Faith and Steel |
- 20% increased Armour
- 10% increased maximum Energy Shield
- +8% to all Elemental Resistances
- 10% increased Energy Shield Recharge Rate
|
| Fangs of Frost |
- 30% increased Cold Damage with Attack Skills
- Damage with Weapons Penetrates 8% Cold Resistance
- 10% increased Effect of Cold Ailments
|
| Fangs of the Viper |
- +20 to Dexterity
- 5% increased Movement Speed
- 20% increased Physical Damage
- 20% increased Chaos Damage
|
| Farsight |
- 24% increased Damage with Bows
- 24% increased Damage Over Time with Bow Skills
- 16% increased Accuracy Rating with Bows
- 6% increased Attack Speed with Bows
- Overwhelm 10% Physical Damage Reduction
|
| Fatal Blade |
- +25% to Critical Strike Multiplier with Swords
- 50% increased Critical Strike Chance with Swords
|
| Fatal Toxins |
- 30% increased Damage with Poison
- 10% increased Poison Duration
- +10% to Chaos Resistance
- +10% to Damage over Time Multiplier for Poison
|
| Fearsome Force |
- Minions deal 10% increased Damage
- Minions have 15% increased Area of Effect
- Minions have 10% increased Area of Effect if you have used a Minion Skill Recently
- +10 to Intelligence
|
| Feller of Foes |
- Axe Attacks deal 30% increased Damage with Hits and Ailments
- +40% to Critical Strike Multiplier with Axes
- +200 to Accuracy Rating with Axes
|
| Fending |
- 25% increased Knockback Distance
- 12% chance to Knock Enemies Back on hit
|
| Fervour |
- +1 to Maximum Frenzy Charges
|
| Finesse |
- +20 to Dexterity
- 8% increased Attack Speed
- 15% increased Global Accuracy Rating
|
| Fingers of Frost |
- Enemies Become Chilled as they Unfreeze
- 15% chance to Freeze Enemies which are Chilled
- 25% increased Cold Damage
- 20% increased Effect of Cold Ailments
|
| Fire Walker |
- 25% increased Fire Damage
- +15% to Fire Resistance
- 5% increased Cast Speed with Fire Skills
|
| Flash Freeze |
- 24% increased Cold Damage
- 20% increased Projectile Speed
- 20% increased Effect of Cold Ailments
- 10% chance to Freeze
|
| Flaying |
- Dagger Attacks deal 24% increased Damage with Hits and Ailments
- 12% increased Attack Speed with Daggers
- 10% increased Accuracy Rating with Daggers
- +1 to Melee Strike Range with Daggers
|
| Fleetfoot |
- 20% increased Evasion Rating
- 20% increased Cooldown Recovery Rate of Movement Skills
- 5% increased Movement Speed
- 10% increased Attack and Cast Speed if you've used a Movement Skill Recently
|
| Force Shaper |
- 20% increased Physical Damage
- Gain 4% of Physical Damage as Extra Chaos Damage
- 4% increased Attack and Cast Speed
|
| Forceful Skewering |
- 15% chance to Impale Enemies on Hit with Attacks
- 5% increased Impale Effect
- +20 to Strength
- Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
|
| Forces of Nature |
- 20% increased Elemental Damage with Attack Skills
- Damage with Weapons Penetrates 6% Elemental Resistance
|
| Foresight |
- +20 to maximum Energy Shield
- 14% increased maximum Energy Shield
- 10% increased Energy Shield Recharge Rate
|
| Forethought |
- 20% increased maximum Mana
- 10% increased Mana Cost of Skills
|
| Freedom of Movement |
- 30% increased Evasion Rating
- 10% increased Movement Speed while Phasing
- 5% chance to Dodge Attack Hits while Phasing
- 10% chance to gain Phasing for 4 seconds on Kill
|
| Frenetic |
- +1 to Maximum Frenzy Charges
|
| From the Shadows |
- Dagger Attacks deal 20% increased Damage with Hits and Ailments
- 15% increased Accuracy Rating with Daggers
- 8% increased Attack Speed with Daggers
- 10% chance to gain Phasing for 4 seconds on Kill
|
| Frost Walker |
- 25% increased Cold Damage
- +15% to Cold Resistance
- 5% increased Cast Speed with Cold Skills
|
| Fury Bolts |
- 20% increased Projectile Damage
- +20 to Strength
- 10% increased Global Accuracy Rating
- 10% increased Projectile Speed
|
| Fusillade |
- 15% increased Attack Speed with Wands
- 30% increased Accuracy Rating with Wands
|
| Galvanic Hammer |
- 30% increased Elemental Damage with Maces or Sceptres
- 10% increased Accuracy Rating with Maces or Sceptres
- Damage with Weapons Penetrates 5% Elemental Resistance
|
| Gemini |
- 12% increased Accuracy Rating while Dual Wielding
- Attack Skills deal 16% increased Damage while Dual Wielding
- +4% Chance to Block Attack Damage while Dual Wielding
- 6% increased Attack Speed while Dual Wielding
|
| Gladiator's Perseverance |
- 20% increased Physical Damage with One Handed Melee Weapons
- 0.6% of Physical Attack Damage Leeched as Life
- 10% increased Maximum total Recovery per second from Life Leech
- 30% increased Attack Damage while Leeching
- Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments
|
| Gladiatoral Combat |
- 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
- +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
|
| Golem Commander |
- +1 to maximum number of Golems
- 30% increased Effect of Buffs granted by your Golems
- Golems have 15% increased Maximum Life
- 20% increased Damage while you have a Summoned Golem
|
| Golem's Blood |
- Regenerate 1.6% of Life per second
- 10% increased maximum Life
|
| Graceful Assault |
- 20% increased Attack Damage
- 30% increased Evasion Rating during Onslaught
- 10% chance to gain Onslaught for 4 seconds on Kill
- 30% increased Onslaught Effect
|
| Grave Intentions |
- Minions have +20% to Chaos Resistance
- Minions gain 10% of Maximum Life as Extra Maximum Energy Shield
- Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
|
| Gravepact |
- Minions deal 15% increased Damage
- 30% increased Minion Accuracy Rating
- Minions have 6% increased Attack Speed
- Minions have 4% chance to deal Double Damage
|
| Growth and Decay |
- 20% increased Damage over Time
- Regenerate 1% of Life per second
- +10% to Damage over Time Multiplier
|
| Hard Knocks |
|
| Harpooner |
- 20% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
- 20% chance to Impale Enemies on Hit with Two Handed Weapons
- 25% increased Impale Duration
|
| Harrier |
- 5% increased Movement Speed
- 8% increased Attack Speed
- 6% increased Cast Speed
|
| Harvester of Foes |
- Axe Attacks deal 20% increased Damage with Hits and Ailments
- 12% increased Accuracy Rating with Axes
- 10% increased Attack Speed with Axes
- 10% increased Impale Effect
|
| Hasty Reconstruction |
- 20% increased Trap Damage
- 10% increased Cooldown Recovery Rate for throwing Traps
- Skills which Throw Traps have +1 Cooldown Use
|
| Hatchet Master |
- Axe Attacks deal 28% increased Damage with Hits and Ailments
- 8% increased Attack Speed with Axes
- +5 to Maximum Rage
|
| Heart and Soul |
- 8% increased maximum Life
- 12% increased maximum Mana
|
| Heart of Flame |
- 25% increased Fire Damage
- Damage Penetrates 6% Fire Resistance
- 0.2% of Fire Damage Leeched as Energy Shield
|
| Heart of Ice |
- 25% increased Cold Damage
- Damage Penetrates 6% Cold Resistance
- 0.2% of Cold Damage Leeched as Energy Shield
|
| Heart of Oak |
- 20% chance to Avoid being Stunned
- 8% increased maximum Life
- Regenerate 1% of Life per second
- 20% increased Stun and Block Recovery
|
| Heart of the Warrior |
- +10 to Strength
- +20 to maximum Life
- 10% increased maximum Life
|
| Heart of Thunder |
- 25% increased Lightning Damage
- Damage Penetrates 6% Lightning Resistance
- 0.2% of Lightning Damage Leeched as Energy Shield
|
| Heartseeker |
- +30% to Critical Strike Multiplier
|
| Heavy Draw |
- 20% increased Physical Damage with Bows
- 20% increased Damage Over Time with Bow Skills
- 12% increased Area of Effect
- 10% reduced Enemy Stun Threshold with Bows
- 30% increased Stun Duration with Bows on Enemies
|
| Hematophagy |
- 100% increased total Recovery per second from Life Leech
- 1% of Physical Attack Damage Leeched as Life
- 30% increased Damage while Leeching
- 15% increased Maximum total Recovery per second from Life Leech
|
| Herbalism |
- 20% increased Life Recovery from Flasks
- 20% increased Flask Recovery rate
- 10% increased maximum Life
|
| Hex Master |
- Hex Skills have 80% increased Skill Effect Duration
- 5% increased Effect of your Curses
- 40% increased Area of Effect of Hex Skills
|
| High Explosives |
- Trap Damage Penetrates 10% Elemental Resistances
- Mine Damage Penetrates 10% Elemental Resistances
- 30% increased Trap Trigger Area of Effect
- 30% increased Mine Duration
|
| Hired Killer |
- 6% increased maximum Life
- Recover 2% of Life on Kill
|
| Holy Dominion |
- 12% increased Elemental Damage
- +12% to all Elemental Resistances
- 10% chance to Freeze, Shock and Ignite
- 12% increased Physical Damage
|
| Holy Fire |
- 20% increased Fire Damage
- 15% chance to Ignite
- +10% to Fire Damage over Time Multiplier
- Ignites you inflict deal Damage 5% faster
|
| Honed Edge |
- Sword Attacks deal 24% increased Damage with Hits and Ailments
- 6% increased Attack Speed with Swords
- +200 to Accuracy Rating with Swords
- 20% increased Evasion Rating
|
| Hunter's Gambit |
- 24% increased Damage with Bows
- 24% increased Damage Over Time with Bow Skills
- 10% increased Skill Effect Duration
- +10% to Chaos Damage over Time Multiplier
|
| Indomitable Army |
- Minions have 15% increased maximum Life
- Minions have +15% to all Elemental Resistances
- Minions have 15% additional Physical Damage Reduction
- Moving while Bleeding doesn't cause Minions to take extra Damage
|
| Inexorable |
- 20% increased Armour
- Regenerate 0.3% of Life per second per Endurance Charge
- 15% chance to gain an Endurance Charge when you are Hit
- 30% increased Armour while stationary
|
| Influence |
- 14% increased effect of Non-Curse Auras from your Skills
|
| Infused |
- +1 to Maximum Power Charges
|
| Insightfulness |
- 10% increased maximum Energy Shield
- 16% increased maximum Mana
- 10% reduced Mana Cost of Skills while on Full Energy Shield
- +10 to Intelligence
|
| Instability |
- +1 to Maximum Power Charges
|
| Intensity |
- Spells which can gain Intensity have +1 to maximum Intensity
|
| Ironwood |
- Totems gain +20% to all Elemental Resistances
- Totems have 15% additional Physical Damage Reduction
- +100 Armour per Summoned Totem
- 30% increased Totem Life
|
| Juggernaut |
- 6% increased maximum Life
- 20% increased Armour
- 20% increased Life Recovery from Flasks
|
| Kinetic Impacts |
- 24% increased Physical Damage with Two Handed Melee Weapons
- Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
- 4% chance to deal Double Damage
- 10% chance to double Stun Duration
- Overwhelm 15% Physical Damage Reduction
|
| King of the Hill |
- Knocks Back Enemies if you get a Critical Strike with a Bow
- 80% increased Critical Strike Chance with Bows
- 16% increased Damage with Bows
- 16% increased Damage Over Time with Bow Skills
|
| Lava Lash |
- 30% increased Fire Damage with Attack Skills
- Damage with Weapons Penetrates 8% Fire Resistance
- +8% to Fire Damage over Time Multiplier
|
| Leadership |
- 30% increased Area of Effect of Aura Skills
- 6% increased effect of Non-Curse Auras from your Skills
|
| Lethal Assault |
- 18% increased Damage
- 10% increased Projectile Speed
- 10% increased Area of Effect
|
| Lethality |
- +30% to Critical Strike Multiplier with Bows
- 16% increased Damage with Bows
- 50% increased Critical Strike Chance with Bows
- 16% increased Damage Over Time with Bow Skills
|
| Light Eater |
- 0.8% of Spell Damage Leeched as Energy Shield
- 20% increased Maximum total Recovery per second from Energy Shield Leech
- 24% increased Damage while on Full Energy Shield
|
| Light of Divinity |
- 20% increased Spell Damage
- +10 to Strength and Intelligence
- 10% increased Light Radius
- 20% increased Critical Strike Chance for Spells
|
| Lightning Walker |
- 25% increased Lightning Damage
- +15% to Lightning Resistance
- 5% increased Cast Speed with Lightning Skills
|
| Longshot |
- 20% increased Projectile Damage
- Projectiles gain Damage as they travel farther, dealing up
- to 40% increased Damage with Hits to targets
- 25% increased Projectile Speed
|
| Lord of the Dead |
- +1 to Maximum number of Skeletons
- +1 to Maximum number of Raised Zombies
- Minions have 15% increased maximum Life
- Minions deal 15% increased Damage
|
| Lucidity |
- Channelling Skills deal 30% increased Damage
- Channelling Skills have -3 to Total Cost
- 40% chance to Avoid being Stunned while Channelling
|
| Lust for Carnage |
- 1.2% of Physical Attack Damage Leeched as Life
- 60% increased total Recovery per second from Life Leech
- 12% increased Attack Speed
|
| Magmatic Strikes |
- 24% increased Fire Damage with Attack Skills
- Gain 5% of Physical Damage as Extra Fire Damage
- 20% of Physical Damage Converted to Fire Damage
|
| Malicious Intent |
- 20% increased Damage with Hits and Ailments against Cursed Enemies
- Hexes you inflict have +4 Doom
|
| Mana Flows |
- 16% increased maximum Mana
- 30% increased Mana Regeneration Rate
- +20 to Intelligence
|
| Mark the Prey |
- Marked Enemy grants 30% increased Flask Charges to you
- Marked Enemy takes 10% increased Damage
|
| Marked for Death |
- 25% increased Damage with Hits and Ailments against Marked Enemy
- Culling Strike against Marked Enemy
|
| Martial Experience |
- 30% increased Physical Damage with Two Handed Melee Weapons
- Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
- 100% increased total Recovery per second from Life Leech
- Overwhelm 12% Physical Damage Reduction
|
| Master Fletcher |
- 12% increased Damage with Bows
- 12% increased Attack Speed with Bows
- 20% increased Arrow Speed
- 12% increased Damage Over Time with Bow Skills
- 20% increased Global Accuracy Rating
|
| Master of Force |
- 30% increased Physical Damage
- +30 to Strength
- Overwhelm 10% Physical Damage Reduction
|
| Master of the Arena |
- +20 to Strength
- +2 to Melee Strike Range
- 8% increased Melee Physical Damage
- Regenerate 1% of Life per second
|
| Master Sapper |
- 30% increased Trap Damage
- Can have up to 2 additional Traps placed at a time
- 20% increased Trap Trigger Area of Effect
- 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
|
| Measured Fury |
- Warcries Exert 1 additional Attack
|
| Melding |
- 6% increased maximum Life
- 10% increased maximum Energy Shield
|
| Mental Rapidity |
- 10% increased Cast Speed
- 20% increased Mana Regeneration Rate
- 10% increased Energy Shield Recharge Rate
|
| Method to the Madness |
- +12% to Chaos Resistance
- 22% increased Chaos Damage
- +1% to maximum Chaos Resistance
|
| Might |
|
| Mind Drinker |
- 0.4% of Attack Damage Leeched as Mana
- 18% increased maximum Mana
- Recover 2% of Mana on Kill
|
| Mystic Bulwark |
- 15% increased maximum Mana
- 6% Chance to Block Spell Damage
- 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
|
| Mysticism |
- 16% increased Spell Damage while Dual Wielding
- +4% Chance to Block Attack Damage while Dual Wielding
- +4% Chance to Block Spell Damage while Dual Wielding
- 10% chance to gain a Power Charge when you Block Spell Damage
- 10% chance to gain a Frenzy Charge when you Block Attack Damage
|
| Natural Authority |
- 15% increased Warcry Buff Effect
- Enemies Taunted by your Warcries take 5% increased Damage
- Warcries Debilitate Enemies for 1 second
|
| Nightstalker |
- Dagger Attacks deal 20% increased Damage with Hits and Ailments
- +150 to Accuracy Rating with Daggers
- +20% to Critical Strike Multiplier with Daggers
- 25% increased Elusive Effect
|
| Nimbleness |
- 6% increased Cast Speed
- 4% increased Movement Speed
- 15% chance to Avoid interruption from Stuns while Casting
- +12% to Critical Strike Multiplier for Spells
|
| No Witnesses |
- 10% chance to gain Elusive on Kill
- 25% increased Elusive Effect
|
| One with the River |
- 30% increased Elemental Damage with Staves
- Damage with Weapons Penetrates 5% Elemental Resistance
|
| Ophidian Aim |
- 12% increased Accuracy Rating with Staves
- 8% increased Attack Speed with Staves
- +150 to Accuracy Rating with Staves
- 30% increased Critical Strike Chance with Staves
- Overwhelm 12% Physical Damage Reduction
|
| Overcharge |
- +1 to Maximum Power Charges
|
| Overcharged |
- 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
|
| Pain Forger |
- 8% chance to gain a Power Charge when you Stun with Melee Damage
- 60% increased Critical Strike Chance with Maces or Sceptres
- 5% reduced Enemy Stun Threshold with Maces or Sceptres
|
| Panopticon |
- Attack Skills have +1 to maximum number of Summoned Ballista Totems
- 50% increased Effect of Buffs granted by your Active Ancestor Totems
- 30% increased Totem Damage
|
| Path of the Hunter |
- +20 to Dexterity
- 16% increased Projectile Damage
- +100 to Accuracy Rating
|
| Path of the Savant |
- +20 to Intelligence
- +20 to maximum Mana
- 16% increased Spell Damage
|
| Path of the Warrior |
- +20 to Strength
- 16% increased Physical Damage
- +50 to Armour
|
| Physique |
|
| Piercing Shots |
- Projectiles Pierce 2 additional Targets
|
| Poisonous Fangs |
- Claw Attacks deal 20% increased Damage with Hits and Ailments
- 10% increased Poison Duration
- 10% chance to Poison on Hit with Attacks
- +10% to Damage over Time Multiplier for Poison
|
| Potency of Will |
- 25% increased Skill Effect Duration
|
| Practical Application |
- 25% chance to Avoid interruption from Stuns while Casting
- +25 to Strength and Dexterity
|
| Precise Interception |
- +3% Chance to Block Attack Damage while holding a Shield
- 60% increased Defences from Equipped Shield
- Attack Skills deal 15% increased Damage while holding a Shield
- 6% increased Attack Speed while holding a Shield
|
| Precision |
- +20 to Dexterity
- 10% increased Global Accuracy Rating
- 5% increased Movement Speed
- 6% increased Attack and Cast Speed
|
| Primal Manifestation |
- 30% increased Totem Damage
- 30% increased Totem Life
- 30% increased Totem Duration
|
| Primal Spirit |
- 20% increased Mana Regeneration Rate
- 20% increased Flask Charges gained
- +20 to Strength and Intelligence
- 15% increased maximum Mana
|
| Primeval Force |
- 20% increased Elemental Damage with Attack Skills
- 20% increased Elemental Damage during any Flask Effect
- Damage with Weapons Penetrates 5% Elemental Resistance
|
| Prism Weave |
- 24% increased Elemental Damage with Wands
- 6% increased Attack Speed with Wands
- Damage with Weapons Penetrates 5% Elemental Resistance
|
| Prodigal Perfection |
- 15% increased maximum Mana
- 10% increased Spell Damage
- 2% increased Spell Damage per 100 Maximum Mana, up to 40%
|
| Profane Chemistry |
- 6% increased maximum Life
- 30% increased Life Recovery from Flasks
- Flasks applied to you have 8% increased Effect
|
| Proficiency |
|
| Prowess |
|
| Purity of Flesh |
- 10% increased maximum Life
- +8% to Chaos Resistance
|
| Quick Recovery |
- 6% increased maximum Life
- 20% increased Mana Regeneration Rate
- Regenerate 0.8% of Life per second
|
| Quickstep |
- 6% increased Attack Speed
- 4% increased Movement Speed
|
| Rampart |
- 10% increased Effect of Fortify on you
- 5% increased Movement Speed while you have Fortify
- 20% increased Attack Damage while you have Fortify
- 8% increased Attack Speed while you have Fortify
|
| Ravenous Horde |
- Minions deal 20% increased Damage
- Minions have 5% increased Attack Speed
- Minions have 5% increased Cast Speed
- Minions have 10% increased Movement Speed
- Minions have 10% chance to gain Onslaught for 4 seconds on Kill
|
| Razor's Edge |
- 30% increased Physical Damage with Swords
- Attacks have 15% chance to cause Bleeding
- Sword Attacks deal 30% increased Damage with Ailments
- +10% to Damage over Time Multiplier for Bleeding
|
| Red Storm |
- Attacks have 15% chance to cause Bleeding
- 30% increased Physical Damage
- +8% to Damage over Time Multiplier for Bleeding
|
| Redemption |
- Minions have 5% increased Attack Speed
- Minions have 5% increased Cast Speed
- 20% increased Minion Accuracy Rating
- 12% increased Damage
- Minions have 10% increased Movement Speed
|
| Reflexes |
- 30% increased Evasion Rating
- +150 to Evasion Rating
- 15% increased Global Accuracy Rating
- +150 to Accuracy Rating
|
| Resourcefulness |
- 5% increased maximum Life
- 10% increased maximum Energy Shield
- 15% increased Evasion Rating
- Regenerate 0.5% of Life per second
|
| Retaliation |
- Attack Skills deal 20% increased Damage while holding a Shield
- 40% increased Defences from Equipped Shield
- 8% increased Attack Speed while holding a Shield
|
| Retribution |
- +10 to Strength and Intelligence
- 14% increased Damage
- 5% increased Attack and Cast Speed
- Minions deal 10% increased Damage
|
| Revelry |
- 10% increased Effect of Non-Curse Auras from your Skills on Enemies
- 15% increased maximum Mana
- +25 to maximum Mana
|
| Revenge of the Hunted |
- 20% increased Evasion Rating
- 8% increased maximum Life
- 12% increased Damage
|
| Ribcage Crusher |
- Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
- 6% increased Attack Speed with Maces or Sceptres
- 15% increased Area of Effect if you have Stunned an Enemy Recently
|
| Righteous Army |
- Minions deal 20% increased Damage
- Minions have 20% increased maximum Life
- Minions Regenerate 1% of Life per second
- Regenerate 1% of Life per second
|
| Righteous Decree |
- 22% increased maximum Mana
- 6% reduced Mana Cost of Skills
|
| Risk Awareness |
- 30% reduced Reflected Physical Damage taken
- 15% increased Physical Damage
|
| Runesmith |
- 12% increased Cast Speed with Brand Skills
- You can Cast an additional Brand
- Enemies take 5% increased Damage for each of your Brands Attached to them
|
| Saboteur |
- 30% increased Trap Damage
- 30% increased Mine Damage
- Can have up to 2 additional Traps placed at a time
- Can have up to 2 additional Remote Mines placed at a time
|
| Sacrifice |
- Minions have +10% to all Elemental Resistances
- Minions have 20% increased maximum Life
- Minions Regenerate 1% of Life per second
- Regenerate 1% of Life per second
|
| Sanctity |
- +10 to Strength and Intelligence
- 20% increased Armour
- 10% increased maximum Energy Shield
- Regenerate 1% of Life per second
|
| Sanctuary |
- +4% Chance to Block Attack Damage while holding a Shield
- +4% Chance to Block Spell Damage while holding a Shield
- +12% Elemental Resistances while holding a Shield
|
| Sanctum of Thought |
- You take 20% reduced Extra Damage from Critical Strikes
- 30% increased Armour
- 20% reduced Effect of Curses on you
|
| Savagery |
- +1 to Maximum Frenzy Charges
|
| Searing Heat |
- 45% increased Critical Strike Chance for Spells
- +20% to Damage over Time Multiplier for Ignite from Critical Strikes
- +20% to Critical Strike Multiplier against Burning Enemies
|
| Sentinel |
- 24% increased Evasion Rating and Armour
- +10% to all Elemental Resistances
|
| Serpent Stance |
- 40% increased Global Critical Strike Chance while wielding a Staff
- +30% to Global Critical Strike Multiplier while wielding a Staff
- +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
|
| Serpentine Spellslinger |
- 15% chance to Poison on Hit with Spell Damage
- Spell Skills have +8% to Damage over Time Multiplier for Poison
- Enemies Poisoned by you have -5% to Chaos Resistance
|
| Shaman's Dominion |
- +20% to Critical Strike Multiplier with Totem Skills
- 100% increased Global Critical Strike Chance if you've Summoned a Totem Recently
- +20% to Brand Critical Strike Multiplier
- 50% increased Brand Critical Strike Chance
|
| Shamanistic Fury |
- 25% increased Totem Damage
- 25% increased Totem Placement speed
|
| Shaper |
- 40% increased Mana Regeneration Rate
- Regenerate 1% of Life per second
|
| Shocking Strikes |
- 24% increased Lightning Damage with Attack Skills
- 15% increased Effect of Lightning Ailments
- 15% chance to Shock
- 40% increased Critical Strike Chance against Shocked Enemies
|
| Silent Steps |
- 20% increased Evasion Rating
- 60% chance to Avoid Blind
- 10% chance to Blind Enemies on Hit with Attacks
- +200 to Evasion Rating
|
| Singular Focus |
- Channelling Skills deal 15% increased Damage
- Channelling Skills have 6% increased Attack and Cast Speed
- 25% increased Effect of Infusion
|
| Skittering Runes |
- Hexes you inflict have +10 to maximum Doom
- 10% increased Effect of your Curses
|
| Skull Cracking |
- 30% increased Physical Damage with Maces or Sceptres
- 10% reduced Enemy Stun Threshold with Maces or Sceptres
- Hits that Stun Enemies have Culling Strike
- Mace or Sceptre Attacks deal 30% increased Damage with Ailments
|
| Slaughter |
- 25% increased Physical Damage with Axes
- Axe Attacks deal 25% increased Damage with Ailments
- 10% chance to gain Onslaught for 4 seconds on Kill
- 8% increased Attack Speed with Axes
|
| Sleight of Hand |
- 20% increased Damage with One Handed Weapons
- 8% increased Attack Speed with One Handed Weapons
- Attacks with One Handed Weapons deal 30% increased Damage with Ailments
|
| Smashing Strikes |
- Staff Attacks deal 30% increased Damage with Hits and Ailments
- 10% chance to gain an Endurance Charge on Melee Critical Strike
- 30% increased Critical Strike Chance with Staves
- +2 to Melee Strike Range with Staves
|
| Snowforged |
- 30% increased Fire Damage
- 30% increased Cold Damage
- 30% increased Critical Strike Chance
- +10% to Fire and Cold Resistances
|
| Solidity |
- +3% Chance to Block Attack Damage while holding a Shield
- Attack Skills deal 20% increased Damage while holding a Shield
- +8% Elemental Resistances while holding a Shield
|
| Soul of Steel |
- 30% increased Armour
- +1% to all maximum Elemental Resistances
- +150 to Armour
|
| Soul Raker |
- Claw Attacks deal 20% increased Damage with Hits and Ailments
- 1.2% of Attack Damage Leeched as Life
- 0.8% of Attack Damage Leeched as Mana
- 50% increased total Recovery per second from Life Leech
|
| Soul Siphon |
- 18% increased maximum Mana
- +10 Mana gained on Kill
- +10 to maximum Mana
|
| Soul Thief |
- 12% increased maximum Energy Shield
- 18% increased Evasion Rating
- 0.3% of Spell Damage Leeched as Energy Shield
|
| Sovereignty |
- 6% reduced Mana Reserved
- 10% increased effect of Non-Curse Auras from your Skills
|
| Spinecruncher |
- 28% increased Physical Damage with Maces or Sceptres
- Mace or Sceptre Attacks deal 28% increased Damage with Ailments
- 50% increased Stun Duration against Enemies that are on Full Life
- 10% chance to double Stun Duration
- Overwhelm 12% Physical Damage Reduction
|
| Spirit Void |
- 60% increased total Recovery per second from Mana Leech
- 0.8% of Attack Damage Leeched as Mana
- 25% increased Maximum total Recovery per second from Mana Leech
|
| Spiritual Aid |
- Increases and Reductions to Minion Damage also affect you
- 20% increased Minion Accuracy Rating
- 20% increased Global Accuracy Rating
|
| Spiritual Command |
- Minions have 8% increased Attack Speed
- 20% increased Minion Accuracy Rating
- Increases and Reductions to Minion Attack Speed also affect you
- Minions have 8% increased Cast Speed
|
| Split Shot |
- Projectiles have 50% chance for an additional Projectile when Forking
|
| Splitting Strikes |
- 26% increased Physical Damage with Axes
- 6% increased Attack Speed with Axes
- Axe Attacks deal 26% increased Damage with Ailments
- +1 to Melee Strike Range with Axes
- Overwhelm 12% Physical Damage Reduction
|
| Stabbing Thirst |
- Dagger Attacks deal 24% increased Damage with Hits and Ailments
- 0.5% of Attack Damage Leeched as Life
- 0.5% of Attack Damage Leeched as Mana
- 6% increased Attack Speed with Daggers
|
| Stamina |
- +1 to Maximum Endurance Charges
|
| Static Blows |
- 20% increased Shock Duration on Enemies
- 20% increased Effect of Shock
- 30% increased Damage if you have Shocked an Enemy Recently
- 40% increased Critical Strike Chance against Shocked Enemies
|
| Steadfast |
- 10% increased Effect of Fortify on you
- 10% increased Effect of Fortify on you while Stationary
- 30% increased Armour while you have Fortify
|
| Steelwood Stance |
- Staff Attacks deal 30% increased Damage with Hits and Ailments
- 20% increased Armour
- +600 Armour if you've Blocked Recently
- +6% Chance to Block Attack Damage while wielding a Staff
|
| Storm Weaver |
- 30% increased Cold Damage
- 30% increased Lightning Damage
- 20% increased Mana Regeneration Rate
- 20% increased Effect of Non-Damaging Ailments
|
| Strong Arm |
- +20 to Strength
- 25% increased Physical Damage with One Handed Melee Weapons
- 5% increased Attack Speed with One Handed Melee Weapons
- Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
|
| Stun Mastery |
- 10% reduced Enemy Stun Threshold
- 30% increased Stun and Block Recovery
- 10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
- 10% chance to double Stun Duration
|
| Successive Detonations |
- 10% increased Critical Strike Chance for each Mine Detonated
- Recently, up to 100%
- +4% to Critical Strike Multiplier for each Mine Detonated
- Recently, up to 40%
|
| Surveillance |
- 30% increased Totem Damage
- Attacks used by Totems have 8% increased Attack Speed
- Each Totem applies 1% increased Damage taken to Enemies near it
|
| Survivalist |
- 24% increased Evasion Rating
- +8% to all Elemental Resistances
- +1% to maximum Cold Resistance
- +3% chance to Evade Attack Hits
|
| Swagger |
- Attack Skills deal 20% increased Damage while Dual Wielding
- +5% Chance to Block Attack Damage while Dual Wielding
- 15% chance to gain a Frenzy Charge when you Block
- 15% chance to gain an Endurance Charge when you Block
|
| Swift Skewering |
- 15% chance to Impale Enemies on Hit with Attacks
- 15% increased Attack Physical Damage
- 5% increased Attack Speed
- Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
|
| Swift Venoms |
- 8% increased Attack Speed
- Poisons you inflict deal Damage 5% faster
- 10% chance to Poison on Hit with Attacks
- 16% increased Damage with Poison
- +8% to Damage over Time Multiplier for Poison
|
| Tempest Blast |
- Gain 20% of Wand Physical Damage as Extra Lightning Damage
|
| Testudo |
- +5% Chance to Block Attack Damage while holding a Shield
- 60% increased Block Recovery
- Recover 20 Life when you Block
- 60% increased Defences from Equipped Shield
|
| Thick Skin |
- 10% increased maximum Life
- 8% chance to Avoid Elemental Ailments
|
| Thief's Craft |
|
| Thrill Seeker |
- +10 Mana gained on Kill
- 15% increased maximum Mana
- 0.4% of Attack Damage Leeched as Mana
|
| Throatseeker |
- +30% to Critical Strike Multiplier
|
| Thunderous Salvos |
- 30% increased Critical Strike Chance for Spells
- Skills supported by Unleash have +1 to maximum number of Seals
|
| Tireless |
- 8% increased maximum Life
- 6% reduced Cost of Skills
|
| Titanic Impacts |
- 40% increased Critical Strike Chance with Two Handed Melee Weapons
- 12% increased Accuracy Rating with Two Handed Melee Weapons
- +20% to Critical Strike Multiplier with Two Handed Melee Weapons
|
| Totemic Zeal |
- 30% increased Totem Placement speed
- Spells Cast by Totems have 6% increased Cast Speed
- Attacks used by Totems have 10% increased Attack Speed
|
| Toxic Strikes |
- 30% increased Chaos Damage with Attack Skills
- 10% increased Poison Duration
- 10% chance to Poison on Hit
- +8% to Damage over Time Multiplier for Poison
|
| Tribal Fury |
- Strike Skills target 1 additional nearby Enemy
|
| Trick Shot |
- Projectiles deal 20% increased Damage for each time they have Chained
|
| Trickery |
- 20% increased Critical Strike Chance
- 20% increased Damage
- +10 to Dexterity and Intelligence
|
| True Strike |
- +15% to Critical Strike Multiplier
- 45% increased Critical Strike Chance
|
| Twin Terrors |
- 75% increased Attack Critical Strike Chance while Dual Wielding
- 12% increased Accuracy Rating while Dual Wielding
|
| Undertaker |
- 30% increased Damage if you have Consumed a corpse Recently
- Desecrate and Unearth have +2 to Maximum number of corpses allowed
- Regenerate 2% of Life per second if you've Consumed a corpse Recently
|
| Unnatural Calm |
- 18% increased maximum Energy Shield
- +1% to maximum Lightning Resistance
- 15% increased Energy Shield Recharge Rate
|
| Unpredictable Offensive |
- Channelling Skills have 10% increased Attack Speed
- 30% chance to Avoid being Stunned while Channelling
- 5% chance to Dodge Attack Hits while Channelling
|
| Unstable Munitions |
- 30% increased Trap Damage
- 12% increased Area of Effect
- 50% increased Trap Trigger Area of Effect
|
| Utmost Intellect |
- +40 to Intelligence
- 8% increased Intelligence
|
| Utmost Might |
- +40 to Strength
- 8% increased Strength
|
| Utmost Swiftness |
- +40 to Dexterity
- 8% increased Dexterity
|
| Versatile Stance |
- 30% increased Damage while in Blood Stance
- 15% increased Area of Effect while in Sand Stance
- 10% increased Attack Speed if you've changed Stance Recently
|
| Versatility |
- 10% increased Global Accuracy Rating
- 20% increased Critical Strike Chance
- +20 to Dexterity and Intelligence
- 5% increased Attack Speed
|
| Vigour |
- +1 to Maximum Endurance Charges
|
| Vitality Void |
- 60% increased total Recovery per second from Life Leech
- 0.8% of Attack Damage Leeched as Life
- 15% increased Maximum total Recovery per second from Life Leech
|
| Void Barrier |
- 10% increased maximum Energy Shield
- 15% increased Evasion Rating
- +8% to all Elemental Resistances
- 10% increased Energy Shield Recharge Rate
|
| Volatile Mines |
- Mines have 20% increased Detonation Speed
- Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
- Can have up to 2 additional Remote Mines placed at a time
|
| Wandslinger |
- 25% increased Damage while wielding a Wand
- Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
- 5% increased Attack Speed with Wands
|
| Warrior's Blood |
- Regenerate 1.8% of Life per second
- +20 to Strength
- 20% increased Stun Threshold
|
| Watchtowers |
- 24% increased Totem Damage
- Attack Skills have +1 to maximum number of Summoned Ballista Totems
- Totems' Action Speed cannot be modified to below base value
- 1% increased Movement Speed per Summoned Totem
|
| Weapon Artistry |
- +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
- +10 to Strength and Dexterity
- 10% increased Attack Speed
|
| Weathered Hunter |
- 15% increased Global Accuracy Rating
- +20 to Dexterity
- +10% to all Elemental Resistances
- +100 to Accuracy Rating
|
| Whirling Barrier |
- +6% Chance to Block Attack Damage while wielding a Staff
- +6% Chance to Block Spell Damage while wielding a Staff
- 20% chance to gain a Power Charge when you Block
|
| Whispers of Doom |
- You can apply an additional Curse
|
| Will of Blades |
- 20% increased Physical Damage
- 40% increased Critical Strike Chance
|
| Window of Opportunity |
- 15% reduced Skill Effect Duration
- Debuffs on you expire 15% faster
|
| Winter Spirit |
- 16% increased Cold Damage with Attack Skills
- 20% of Physical Damage Converted to Cold Damage
|
| Wisdom of the Glade |
|
| Wrecking Ball |
- Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
- 10% increased Attack Speed with Two Handed Melee Weapons
- 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
|
| Written in Blood |
- 8% increased maximum Life
- 10% increased maximum Energy Shield
- +10 to Strength
|