Level | Skill Gems | Description | Tag |
---|---|---|---|
34 | Tornado | Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage. | Spell, Duration, Physical, AoE, Orb |
4 | Frost Bomb | Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. | Spell, AoE, Duration, Cold, Orb |
4 | Orb of Storms | Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb. | Lightning, Spell, Duration, AoE, Chaining, Orb |
16 | Forbidden Rite | Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you. | Spell, AoE, Chaos, Projectile |
28 | Winter Orb | Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration. | Cold, Spell, Channelling, AoE, Duration, Projectile, Orb |
34 | Void Sphere | Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time. | Spell, AoE, Duration, Physical, Chaos, Orb |
34 | Hydrosphere | Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area. | Spell, AoE, Duration, Cold, Orb, Lightning, Physical |
Winter Orb is a channelling skill.
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Your Winter Orb has built up stages, letting you pelt nearby enemies with projectiles faster. Cold, Spell, Channelling, AoE, Duration, Projectile, Orb. Level: 1–20. Cost: 2–4 Mana. Cast Time: 0.25 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 60%. Requires Level 28.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|
Level | Requires Level | Intelligence | Cost | Deals 30 to 37 Cold Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 2 | 30, 37 | 199,345 |
2 | 31 | 73 | 2 | 35, 44 | 285,815 |
3 | 34 | 79 | 2 | 42, 53 | 401,344 |
4 | 37 | 85 | 3 | 50, 63 | 554,379 |
5 | 40 | 92 | 3 | 59, 74 | 477,437 |
6 | 42 | 96 | 3 | 66, 82 | 583,786 |
7 | 44 | 100 | 3 | 73, 92 | 710,359 |
8 | 46 | 104 | 3 | 82, 102 | 1,355,511 |
9 | 48 | 109 | 3 | 91, 113 | 1,138,877 |
10 | 50 | 113 | 3 | 101, 126 | 1,368,233 |
11 | 52 | 117 | 3 | 111, 139 | 1,638,338 |
12 | 54 | 121 | 3 | 123, 154 | 1,956,648 |
13 | 56 | 125 | 3 | 136, 171 | 3,655,184 |
14 | 58 | 130 | 4 | 151, 188 | 3,017,327 |
15 | 60 | 134 | 4 | 166, 208 | 7,759,995 |
16 | 62 | 138 | 4 | 184, 229 | 15,138,193 |
17 | 64 | 142 | 4 | 202, 253 | 26,083,825 |
18 | 66 | 146 | 4 | 223, 279 | 62,620,247 |
19 | 68 | 151 | 4 | 245, 307 | 211,708,088 |
20 | 70 | 155 | 4 | 270, 337 | |
21 | 72 | 4 | 296, 371 | ||
22 | 74 | 4 | 326, 407 | ||
23 | 76 | 4 | 358, 447 | ||
24 | 78 | 4 | 392, 490 | ||
25 | 80 | 5 | 430, 538 | ||
26 | 82 | 5 | 472, 589 | ||
27 | 84 | 5 | 517, 646 | ||
28 | 86 | 5 | 566, 707 | ||
29 | 88 | 5 | 619, 774 | ||
30 | 90 | 5 | 678, 847 | ||
31 | 91 | 5 | 709, 886 | ||
32 | 92 | 5 | 741, 927 | ||
33 | 93 | 5 | 775, 969 | ||
34 | 94 | 5 | 810, 1013 | ||
35 | 95 | 5 | 847, 1059 | ||
36 | 96 | 5 | 886, 1107 | ||
37 | 97 | 5 | 926, 1157 | ||
38 | 98 | 5 | 968, 1210 | ||
39 | 99 | 5 | 1011, 1264 | ||
40 | 100 | 5 | 1057, 1321 |
While Winter Orb has the Projectile keyword, testing shows it appears to gain no benefit from the Fork Support, Pierce Support, or Chain Support gems, even though the Active Skills window shows them as compatible. Firing projectiles in a nova with Sire of Shards causes multiple projects to launch spread out as expected but land not exactly the same distance away from the caster.
Base projectile rate at stage 1 without any increased cast speed is .625 per second.
The first stage does not gain projectile frequency. Therefore 10 stages gives (9 X 15) = 135% increased projectile frequency. The plus 2 maximum stages helmet enchantment adds 30% projectile frequency.
All cast speed modifiers are additive with the increased projectile frequency. Therefore a 10 stage winter orb with 100% cast speed has (135 + 100) = 235% total increase projectile frequency.
150% more projectile frequency will multiply your projectile fire rate by 2.5 while channeling.
Winter Orb can drop anywhere. Drop level: 28.
Winter Orb can be created from the following recipes:
Amount | Part | Description |
---|---|---|
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following threshold jewels augment Winter Orb:
Item | Limit | Radius | Stats |
---|
The following helmet enchantments affect Winter Orb.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Frost Fury Additional Max Number Of Stages 1 | 75 | Eternal Labyrinth | Winter Orb has +2 Maximum Stages | helmet 100 default 0 |
Enchantment Frost Fury Area Of Effect Per Stage 1 | 66 | Merciless Labyrinth | Winter Orb has 2% increased Area of Effect per Stage | helmet 100 default 0 |
Enchantment Frost Fury Area Of Effect Per Stage 2 | 75 | Eternal Labyrinth | Winter Orb has 3% increased Area of Effect per Stage | helmet 100 default 0 |
Enchantment Winter Orb Damage 1 | 66 | Merciless Labyrinth | Winter Orb deals 25% increased Damage | helmet 100 default 0 |
Enchantment Winter Orb Damage 2 | 75 | Eternal Labyrinth | Winter Orb deals 40% increased Damage | helmet 100 default 0 |
Winter Orb has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Winter Orb Effect | Your Winter Orb becomes a Celestial Effect. |
Life: | 1401 | Strength: | 141 |
Energy Shield: | 2993 | Dexterity: | 184 |
Mana: | 919 | Intelligence: | 289 |
Evasion Rating: | 807 | Charges: | E: 3 / F: 3 / P: 3 |
Armour: | 3788 |
Main skill: Winter Orb. DPS: 52k.
Damage types:
Winter Orb Support Gems:
These are the support skill gems for it:
Body Armour: Winter Orb (Blue) (21 / 20), Awakened Greater Multiple Projectiles Support (Green) (3 / 20), Awakened Added Cold Damage Support (Green) (2 / 20), Awakened Cold Penetration Support (Green) (1 / 20), Awakened Increased Area of Effect Support (Blue) (5 / 10), Infused Channelling Support (Blue) (19 / 20),
Helmet: Precision (Green) (19 / 20), Blood Magic Support (Red) (21), Clarity (Blue) (14), Vitality (Red) (21),
Boots: Purity of Fire (Red) (21), Purity of Lightning (Blue) (21), Enlighten Support (Blue) (3 / 20), Purity of Ice (Green) (21),
Gloves: Flame Dash (Blue) (20 / 20), Arcane Surge Support (Blue) (6), Herald of Ice (Green) (19 / 20), Herald of Agony (Green) (19 / 20),
Offhand: Hatred (Green) (21), Zealotry (Blue) (21), Discipline (Blue) (21),
Weapon: Herald of Thunder (Blue) (19 / 20), Herald of Purity (Red) (1 / 20), Herald of Ash (Red) (19 / 20),
Keystones / Ascendency:
Body Armour: Shavronne’s Wrappings Occultist’s Vestment
Weapon: Nebulis Synthesised Void Sceptre
Offhand Weapon: Prism Guardian Archon Kite Shield
Helmet: Carrion Guardian Hubris Circlet
Gloves: Sadima’s Touch Wool Gloves
Boots: Goldwyrm Nubuck Boots
Belt: Headhunter Leather Belt
Amulet: Dragon Torc Onyx Amulet
Ring: The Pariah Unset Ring x2