Emberwake is a unique Ruby Ring. Rings.
Requires Level 11.
Flavour Text: Leave the world in flames behind you.
You can inflict an additional Ignite on an Enemy - by default, multiple ignites can be applied to an enemy, however, only the strongest one actually deals damage. Emberwake allows for two ignites to deal damage simultaneously, or three with two Emberwakes.
40% less Burning Damage is multiplicative with each other when two Emberwakes are equipped.
Ignited Enemies Burn (50-65)% slower - Ignited enemies burn slower with legacy Emberwake equipped. This means ignites have more duration and deal less fire damage per second.
Expressed arithmetically, ignite duration is multiplied by (100+x)/100}, while fire damage over time from ignites is multiplied by 100/(100+x)}, where x varies from 50 to 65 depending on the roll (or 80 for double legacy Emberwake ). The total fire damage inflicted by one instance of ignite remains the same after these adjustments, but the duration is extended.
Under ideal conditions two active ignites burning 50% slower can be interpreted as 33% more damage per second by the formula: 2*100/(100+50)=4/3=1.33
Under worst conditions one active ignite burning 65% slower can be interpreted as 40% less damage per second by the formula: 1*100/(100+65)=0.60
Emberwake can drop anywhere. It can be chanced.
Emberwake can be created from the following recipes:
|7||Blind Venture||Random corrupted ring|
|6||The Cache||Random jewellery|
|7||Prejudice||Random influenced item|
|6||Costly Curio||Random double-influenced item|
|8||Arrogance of the Vaal||Random two-implicit corrupted item|
|4||Jack in the Box||Random item|
|1||Singular Incubator||Random item|
|1||The Void||Random divination card set exchange|