PoE modify maps challenge: Use the following currency items to modify Maps or in addition when opening a Map.
Map Currency | Crafting Effect |
---|---|
Cartographer’s Chisel | Improves the quality of a map |
Harbinger’s Orb | Reforges a map item as another of a higher tier |
Orb of Alchemy | Upgrades a normal item to a rare item |
Orb of Chance | Upgrades a normal map to a random rarity |
Orb of Transmutation | Upgrades a normal map to a magic map |
Orb of Augmentation | Enchants a magic map with a new random modifier |
Orb of Alteration | Reforges a magic item with new random modifiers |
Regal Orb | Upgrades a magic map to a rare map |
Chaos Orb | Reforges a rare map with new random modifiers |
Exalted Orb | Enchants a rare map with a new random modifier |
Blessed Orb | Randomises the numeric values of the implicit modifiers of a map |
Divine Orb | Randomises the numeric values of the random modifiers on a map |
Vaal Orb | Corrupts a map, modifying it unpredictably |
Orb of Scouring | Removes all modifiers from a map |
Orb of Annulment | Removes a random modifier from a map |
Spawn Map Tier | Name | Map Modifiers | increased Quantity of Items found in this Area | Monster pack size | increased Rarity of Items found in this Area | Spawn Weighting | Category |
---|---|---|---|---|---|---|---|
All maps | Ceremonial | Area contains many Totems | 10% | 4% | 6% | secret_area 0 default 1000 |
Prefix |
All maps | Antagonist's | Rare Monsters each have a Nemesis Mod (20-30)% more Rare Monsters |
13% | 5% | 8% | secret_area 0 default 1000 |
Prefix |
All maps | Anarchic | Area is inhabited by 2 additional Rogue Exiles | 10% | 4% | 6% | secret_area 0 default 1000 |
Prefix |
All maps | Skeletal | Area is inhabited by Skeletons | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Capricious | Area is inhabited by Goatmen | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Slithering | Area is inhabited by Sea Witches and their Spawn | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Undead | Area is inhabited by Undead | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Emanant | Area is inhabited by ranged monsters | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Feral | Area is inhabited by Animals | 16% | 6% | 9% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Demonic | Area is inhabited by Demons | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Bipedal | Area is inhabited by Humanoids | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Solar | Area is inhabited by Solaris fanatics | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Lunar | Area is inhabited by Lunaris fanatics | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Haunting | Area is inhabited by Ghosts | 13% | 5% | 8% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Feasting | Area is inhabited by Cultists of Kitava | 16% | 6% | 9% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Multifarious | Area has increased monster variety | 10% | 4% | 6% | secret_area 0 unique_map 0 default 1000 |
Prefix |
All maps | Chaining | Monsters' skills Chain 2 additional times | 16% | 6% | 9% | secret_area 0 default 1000 |
Prefix |
All maps | Otherworldly | Slaying Enemies close together has a 13% chance to attract monsters from Beyond | 10% | 4% | 6% | secret_area 0 default 650 |
Prefix |
All maps | Twinned | Area contains two Unique Bosses | 19% | 7% | 11% | cannot_be_twinned 0 secret_area 0 default 1000 |
Prefix |
All maps | Splitting | Monsters fire 2 additional Projectiles | 19% | 7% | 11% | secret_area 0 default 1000 |
Prefix |
All maps | Abhorrent | Area is inhabited by Abominations | 16% | 6% | 9% | secret_area 0 unique_map 0 default 150 |
Prefix |
All maps | Unstoppable | Monsters' Action Speed cannot be modified to below base value Monsters cannot be Taunted |
10% | 4% | 6% | secret_area 0 unique_map 0 default 650 |
Prefix |
All maps | Conflagrating | All Monster Damage from Hits always Ignites | 10% | 4% | 6% | secret_area 0 unique_map 0 default 650 |
Prefix |
Tier1-5 | Unwavering | Monsters cannot be Stunned (15-19)% more Monster Life |
13% | 5% | 8% | low_tier_map 1000 default 0 |
Prefix |
Tier1-5 | Armoured | +20% Monster Physical Damage Reduction | 13% | 5% | 8% | low_tier_map 800 default 0 |
Prefix |
Tier1-5 | Fecund | (20-29)% more Monster Life | 13% | 5% | 8% | low_tier_map 1000 default 0 |
Prefix |
Tier1-5 | Savage | (14-17)% increased Monster Damage | 19% | 7% | 11% | low_tier_map 1000 default 0 |
Prefix |
Tier1-5 | Burning | Monsters deal (50-69)% extra Physical Damage as Fire | 16% | 6% | 9% | low_tier_map 1000 default 0 |
Prefix |
Tier1-5 | Freezing | Monsters deal (50-69)% extra Physical Damage as Cold | 16% | 6% | 9% | low_tier_map 1000 default 0 |
Prefix |
Tier1-5 | Shocking | Monsters deal (50-69)% extra Physical Damage as Lightning | 16% | 6% | 9% | low_tier_map 1000 default 0 |
Prefix |
Tier1-5 | Fleet | (15-20)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed |
19% | 7% | 11% | low_tier_map 1000 default 0 |
Prefix |
Tier1-5 | Punishing | Monsters reflect 13% of Physical Damage | 10% | 4% | 6% | low_tier_map 600 default 0 |
Prefix |
Tier1-5 | Mirrored | Monsters reflect 13% of Elemental Damage | 10% | 4% | 6% | low_tier_map 600 default 0 |
Prefix |
Tier1-5 | Overlord's | Unique Boss deals 15% increased Damage Unique Boss has 20% increased Attack and Cast Speed |
16% | 6% | 9% | low_tier_map 1000 no_boss 0 default 0 |
Prefix |
Tier1-5 | Titan's | Unique Boss has 25% increased Life Unique Boss has 45% increased Area of Effect |
13% | 5% | 8% | low_tier_map 1000 no_boss 0 default 0 |
Prefix |
Tier1-5 | Hexwarded | 25% less effect of Curses on Monsters | 13% | 5% | 8% | low_tier_map 800 default 0 |
Prefix |
Tier1-5 | Resistant | +15% Monster Chaos Resistance +20% Monster Elemental Resistance |
13% | 5% | 8% | low_tier_map 800 default 0 |
Prefix |
Tier1-5 | Impervious | Monsters have a 20% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | low_tier_map 800 default 0 |
Prefix |
Tier6-10 | Unwavering | Monsters cannot be Stunned (20-24)% more Monster Life |
13% | 5% | 8% | mid_tier_map 1000 default 0 |
Prefix |
Tier6-10 | Armoured | +30% Monster Physical Damage Reduction | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Prefix |
Tier6-10 | Fecund | (30-39)% more Monster Life | 13% | 5% | 8% | mid_tier_map 1000 default 0 |
Prefix |
Tier6-10 | Savage | (18-21)% increased Monster Damage | 19% | 7% | 11% | mid_tier_map 1000 default 0 |
Prefix |
Tier6-10 | Burning | Monsters deal (70-89)% extra Physical Damage as Fire | 16% | 6% | 9% | mid_tier_map 1000 default 0 |
Prefix |
Tier6-10 | Freezing | Monsters deal (70-89)% extra Physical Damage as Cold | 16% | 6% | 9% | mid_tier_map 1000 default 0 |
Prefix |
Tier6-10 | Shocking | Monsters deal (70-89)% extra Physical Damage as Lightning | 16% | 6% | 9% | mid_tier_map 1000 default 0 |
Prefix |
Tier6-10 | Fleet | (20-25)% increased Monster Movement Speed (25-35)% increased Monster Attack Speed (25-35)% increased Monster Cast Speed |
19% | 7% | 11% | mid_tier_map 1000 default 0 |
Prefix |
Tier6-10 | Punishing | Monsters reflect 15% of Physical Damage | 10% | 4% | 6% | mid_tier_map 600 default 0 |
Prefix |
Tier6-10 | Mirrored | Monsters reflect 15% of Elemental Damage | 10% | 4% | 6% | mid_tier_map 600 default 0 |
Prefix |
Tier6-10 | Overlord's | Unique Boss deals 20% increased Damage Unique Boss has 25% increased Attack and Cast Speed |
16% | 6% | 9% | mid_tier_map 1000 no_boss 0 default 0 |
Prefix |
Tier6-10 | Titan's | Unique Boss has 30% increased Life Unique Boss has 55% increased Area of Effect |
13% | 5% | 8% | mid_tier_map 1000 no_boss 0 default 0 |
Prefix |
Tier6-10 | Hexwarded | 40% less effect of Curses on Monsters | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Prefix |
Tier6-10 | Empowered | Monsters have a 15% chance to cause Elemental Ailments on Hit | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Prefix |
Tier6-10 | Resistant | +20% Monster Chaos Resistance +30% Monster Elemental Resistance |
13% | 5% | 8% | mid_tier_map 800 default 0 |
Prefix |
Tier6-10 | Impervious | Monsters have a 35% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | mid_tier_map 800 default 0 |
Prefix |
Tier11-17 | Hexproof | Monsters are Hexproof | 16% | 6% | 9% | top_tier_map 800 default 0 |
Prefix |
Tier11-17 | Unwavering | Monsters cannot be Stunned (25-30)% more Monster Life |
13% | 5% | 8% | top_tier_map 1000 default 0 |
Prefix |
Tier11-17 | Armoured | +40% Monster Physical Damage Reduction | 13% | 5% | 8% | top_tier_map 800 default 0 |
Prefix |
Tier11-17 | Fecund | (40-49)% more Monster Life | 13% | 5% | 8% | top_tier_map 1000 default 0 |
Prefix |
Tier11-17 | Savage | (22-25)% increased Monster Damage | 19% | 7% | 11% | top_tier_map 1000 default 0 |
Prefix |
Tier11-17 | Burning | Monsters deal (90-110)% extra Physical Damage as Fire | 16% | 6% | 9% | top_tier_map 1000 default 0 |
Prefix |
Tier11-17 | Freezing | Monsters deal (90-110)% extra Physical Damage as Cold | 16% | 6% | 9% | top_tier_map 1000 default 0 |
Prefix |
Tier11-17 | Shocking | Monsters deal (90-110)% extra Physical Damage as Lightning | 16% | 6% | 9% | top_tier_map 1000 default 0 |
Prefix |
Tier11-17 | Fleet | (25-30)% increased Monster Movement Speed (35-45)% increased Monster Attack Speed (35-45)% increased Monster Cast Speed |
19% | 7% | 11% | top_tier_map 1000 default 0 |
Prefix |
Tier11-17 | Punishing | Monsters reflect 18% of Physical Damage | 10% | 4% | 6% | top_tier_map 600 default 0 |
Prefix |
Tier11-17 | Mirrored | Monsters reflect 18% of Elemental Damage | 10% | 4% | 6% | top_tier_map 600 default 0 |
Prefix |
Tier11-17 | Overlord's | Unique Boss deals 25% increased Damage Unique Boss has 30% increased Attack and Cast Speed |
16% | 6% | 9% | top_tier_map 1000 no_boss 0 default 0 |
Prefix |
Tier11-17 | Titan's | Unique Boss has 35% increased Life Unique Boss has 70% increased Area of Effect |
13% | 5% | 8% | top_tier_map 1000 no_boss 0 default 0 |
Prefix |
Tier11-17 | Hexwarded | 60% less effect of Curses on Monsters | 13% | 5% | 8% | top_tier_map 800 default 0 |
Prefix |
Tier11-17 | Empowered | Monsters have a 20% chance to cause Elemental Ailments on Hit | 13% | 5% | 8% | top_tier_map 800 default 0 |
Prefix |
Tier11-17 | Resistant | +25% Monster Chaos Resistance +40% Monster Elemental Resistance |
13% | 5% | 8% | top_tier_map 800 default 0 |
Prefix |
Tier11-17 | Impervious | Monsters have a 50% chance to avoid Poison, Blind, and Bleeding | 10% | 4% | 6% | top_tier_map 800 default 0 |
Prefix |
All maps | of Bloodlines | Magic Monster Packs each have a Bloodline Mod (20-30)% more Magic Monsters |
10% | 4% | 6% | secret_area 0 default 1000 |
Suffix |
All maps | of Venom | Monsters Poison on Hit | 16% | 6% | 9% | secret_area 0 default 1000 |
Suffix |
All maps | of Balance | Players have Elemental Equilibrium | 10% | 4% | 6% | secret_area 0 default 1000 |
Suffix |
All maps | of Skirmishing | Players have Point Blank | 10% | 4% | 6% | secret_area 0 unique_map 0 default 650 |
Suffix |
All maps | of Frenzy | Monsters gain a Frenzy Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
Suffix |
All maps | of Endurance | Monsters gain an Endurance Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
Suffix |
All maps | of Power | Monsters gain a Power Charge on Hit | 13% | 5% | 8% | secret_area 0 unique_map 0 default 800 |
Suffix |
Tier1-5 | of Giants | Monsters have 45% increased Area of Effect | 13% | 5% | 8% | low_tier_map 800 default 0 |
Suffix |
Tier1-5 | of Deadliness | Monsters have (160-200)% increased Critical Strike Chance +(30-35)% to Monster Critical Strike Multiplier |
16% | 6% | 9% | low_tier_map 800 default 0 |
Suffix |
Tier1-5 | of Smothering | Players have 20% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | low_tier_map 750 default 0 |
Suffix |
Tier1-5 | of Flames | Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
10% | 4% | 6% | low_tier_map 250 default 0 |
Suffix |
Tier1-5 | of Ice | Area has patches of Chilled Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
10% | 4% | 6% | low_tier_map 250 default 0 |
Suffix |
Tier1-5 | of Lightning | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
10% | 4% | 6% | low_tier_map 250 default 0 |
Suffix |
Tier1-5 | of Desecration | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
10% | 4% | 6% | low_tier_map 250 default 0 |
Suffix |
Tier1-5 | of Insulation | Monsters have 30% chance to Avoid Elemental Ailments | 10% | 4% | 6% | low_tier_map 800 default 0 |
Suffix |
Tier1-5 | of Toughness | Monsters take (25-30)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | low_tier_map 800 default 0 |
Suffix |
Tier1-5 | of Drought | Players gain 30% reduced Flask Charges | 13% | 5% | 8% | low_tier_map 800 default 0 |
Suffix |
Tier1-5 | of Rust | Players have 20% reduced Chance to Block Players have 20% less Armour |
13% | 5% | 8% | low_tier_map 800 default 0 |
Suffix |
Tier1-5 | of Miring | Player chance to Dodge is Unlucky Monsters have 30% increased Accuracy Rating |
13% | 5% | 8% | low_tier_map 800 default 0 |
Suffix |
Tier1-5 | of Impotence | Players have 15% less Area of Effect | 13% | 5% | 8% | low_tier_map 800 default 0 |
Suffix |
Tier6-10 | of Giants | Monsters have 70% increased Area of Effect | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Suffix |
Tier6-10 | of Deadliness | Monsters have (260-300)% increased Critical Strike Chance +(36-40)% to Monster Critical Strike Multiplier |
16% | 6% | 9% | mid_tier_map 800 default 0 |
Suffix |
Tier6-10 | of Smothering | Players have 40% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | mid_tier_map 750 default 0 |
Suffix |
Tier6-10 | of Flames | Area has patches of Burning Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
10% | 4% | 6% | mid_tier_map 250 default 0 |
Suffix |
Tier6-10 | of Ice | Area has patches of Chilled Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
10% | 4% | 6% | mid_tier_map 250 default 0 |
Suffix |
Tier6-10 | of Lightning | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
10% | 4% | 6% | mid_tier_map 250 default 0 |
Suffix |
Tier6-10 | of Desecration | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
10% | 4% | 6% | mid_tier_map 250 default 0 |
Suffix |
Tier6-10 | of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | 5% | 8% | mid_tier_map 850 default 0 |
Suffix |
Tier6-10 | of Vulnerability | Players are Cursed with Vulnerability | 13% | 5% | 8% | mid_tier_map 850 default 0 |
Suffix |
Tier6-10 | of Enfeeblement | Players are Cursed with Enfeeble | 13% | 5% | 8% | mid_tier_map 850 default 0 |
Suffix |
Tier6-10 | of Temporal Chains | Players are Cursed with Temporal Chains | 13% | 5% | 8% | mid_tier_map 850 default 0 |
Suffix |
Tier6-10 | of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | 6% | 9% | mid_tier_map 300 top_tier_map 600 default 0 |
Suffix |
Tier6-10 | of Exposure | -(8-5)% maximum Player Resistances | 19% | 7% | 11% | mid_tier_map 600 default 0 |
Suffix |
Tier6-10 | of Insulation | Monsters have 50% chance to Avoid Elemental Ailments | 10% | 4% | 6% | mid_tier_map 800 default 0 |
Suffix |
Tier6-10 | of Toughness | Monsters take (31-35)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | mid_tier_map 800 default 0 |
Suffix |
Tier6-10 | of Drought | Players gain 40% reduced Flask Charges | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Suffix |
Tier6-10 | of Rust | Players have 30% reduced Chance to Block Players have 25% less Armour |
13% | 5% | 8% | mid_tier_map 800 default 0 |
Suffix |
Tier6-10 | of Miring | Player chance to Dodge is Unlucky Monsters have 40% increased Accuracy Rating |
13% | 5% | 8% | mid_tier_map 800 default 0 |
Suffix |
Tier6-10 | of Impotence | Players have 20% less Area of Effect | 13% | 5% | 8% | mid_tier_map 800 default 0 |
Suffix |
Tier11-17 | of Giants | Monsters have 100% increased Area of Effect | 13% | 5% | 8% | top_tier_map 800 default 0 |
Suffix |
Tier11-17 | of Deadliness | Monsters have (360-400)% increased Critical Strike Chance +(41-45)% to Monster Critical Strike Multiplier |
16% | 6% | 9% | top_tier_map 800 default 0 |
Suffix |
Tier11-17 | of Smothering | Players have 60% less Recovery Rate of Life and Energy Shield | 16% | 6% | 9% | top_tier_map 750 default 0 |
Suffix |
Tier11-17 | of Flames | Area has patches of Burning Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
10% | 4% | 6% | top_tier_map 250 default 0 |
Suffix |
Tier11-17 | of Ice | Area has patches of Chilled Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
10% | 4% | 6% | top_tier_map 250 default 0 |
Suffix |
Tier11-17 | of Lightning | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
10% | 4% | 6% | top_tier_map 250 default 0 |
Suffix |
Tier11-17 | of Desecration | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
10% | 4% | 6% | top_tier_map 250 default 0 |
Suffix |
Tier11-17 | of Elemental Weakness | Players are Cursed with Elemental Weakness | 13% | 5% | 8% | top_tier_map 1000 default 0 |
Suffix |
Tier11-17 | of Vulnerability | Players are Cursed with Vulnerability | 13% | 5% | 8% | top_tier_map 1000 default 0 |
Suffix |
Tier11-17 | of Enfeeblement | Players are Cursed with Enfeeble | 13% | 5% | 8% | top_tier_map 1000 default 0 |
Suffix |
Tier11-17 | of Temporal Chains | Players are Cursed with Temporal Chains | 13% | 5% | 8% | top_tier_map 1000 default 0 |
Suffix |
Tier11-17 | of Stasis | Players cannot Regenerate Life, Mana or Energy Shield | 16% | 6% | 9% | mid_tier_map 300 top_tier_map 600 default 0 |
Suffix |
Tier11-17 | of Exposure | -(12-9)% maximum Player Resistances | 19% | 7% | 11% | top_tier_map 1000 default 0 |
Suffix |
Tier11-17 | of Congealment | Cannot Leech Life from Monsters Cannot Leech Mana from Monsters |
16% | 6% | 9% | top_tier_map 100 default 0 |
Suffix |
Tier11-17 | of Insulation | Monsters have 70% chance to Avoid Elemental Ailments | 10% | 4% | 6% | top_tier_map 800 default 0 |
Suffix |
Tier11-17 | of Toughness | Monsters take (36-40)% reduced Extra Damage from Critical Strikes | 10% | 4% | 6% | top_tier_map 800 default 0 |
Suffix |
Tier11-17 | of Drought | Players gain 50% reduced Flask Charges | 13% | 5% | 8% | top_tier_map 800 default 0 |
Suffix |
Tier11-17 | of Rust | Players have 40% reduced Chance to Block Players have 30% less Armour |
13% | 5% | 8% | top_tier_map 800 default 0 |
Suffix |
Tier11-17 | of Miring | Player chance to Dodge is Unlucky Monsters have 50% increased Accuracy Rating |
13% | 5% | 8% | top_tier_map 800 default 0 |
Suffix |
Tier11-17 | of Impotence | Players have 25% less Area of Effect | 13% | 5% | 8% | top_tier_map 800 default 0 |
Suffix |