PoE Map Crafting Mods Guide, List, Map Currency

PoE Map Currency

PoE modify maps challenge: Use the following currency items to modify Maps or in addition when opening a Map.

List of Map Crafting Currency

Map Currency Crafting Effect
Cartographer’s Chisel Cartographer’s Chisel Improves the quality of a map
Harbinger’s Orb Harbinger’s Orb Reforges a map item as another of a higher tier
Orb of Alchemy Orb of Alchemy Upgrades a normal item to a rare item
Orb of Chance Orb of Chance Upgrades a normal map to a random rarity
Orb of Transmutation Orb of Transmutation Upgrades a normal map to a magic map
Orb of Augmentation Orb of Augmentation Enchants a magic map with a new random modifier
Orb of Alteration Orb of Alteration Reforges a magic item with new random modifiers
Regal Orb Regal Orb Upgrades a magic map to a rare map
Chaos Orb Chaos Orb Reforges a rare map with new random modifiers
Exalted Orb Exalted Orb Enchants a rare map with a new random modifier
Blessed Orb Blessed Orb Randomises the numeric values of the implicit modifiers of a map
Divine Orb Divine Orb Randomises the numeric values of the random modifiers on a map
Vaal Orb Vaal Orb Corrupts a map, modifying it unpredictably
Orb of Scouring Orb of Scouring Removes all modifiers from a map
Orb of Annulment Orb of Annulment Removes a random modifier from a map

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List of Map Crfting Mods

Spawn Map Tier Name Map Modifiers increased Quantity of Items found in this Area Monster pack size increased Rarity of Items found in this Area Spawn Weighting Category
All maps Ceremonial Area contains many Totems 10% 4% 6% secret_area 0
default 1000
Prefix
All maps Antagonist's Rare Monsters each have a Nemesis Mod
(20-30)% more Rare Monsters
13% 5% 8% secret_area 0
default 1000
Prefix
All maps Anarchic Area is inhabited by 2 additional Rogue Exiles 10% 4% 6% secret_area 0
default 1000
Prefix
All maps Skeletal Area is inhabited by Skeletons 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Capricious Area is inhabited by Goatmen 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Slithering Area is inhabited by Sea Witches and their Spawn 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Undead Area is inhabited by Undead 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Emanant Area is inhabited by ranged monsters 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Feral Area is inhabited by Animals 16% 6% 9% secret_area 0
unique_map 0
default 150
Prefix
All maps Demonic Area is inhabited by Demons 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Bipedal Area is inhabited by Humanoids 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Solar Area is inhabited by Solaris fanatics 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Lunar Area is inhabited by Lunaris fanatics 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Haunting Area is inhabited by Ghosts 13% 5% 8% secret_area 0
unique_map 0
default 150
Prefix
All maps Feasting Area is inhabited by Cultists of Kitava 16% 6% 9% secret_area 0
unique_map 0
default 150
Prefix
All maps Multifarious Area has increased monster variety 10% 4% 6% secret_area 0
unique_map 0
default 1000
Prefix
All maps Chaining Monsters' skills Chain 2 additional times 16% 6% 9% secret_area 0
default 1000
Prefix
All maps Otherworldly Slaying Enemies close together has a 13% chance to attract monsters from Beyond 10% 4% 6% secret_area 0
default 650
Prefix
All maps Twinned Area contains two Unique Bosses 19% 7% 11% cannot_be_twinned 0
secret_area 0
default 1000
Prefix
All maps Splitting Monsters fire 2 additional Projectiles 19% 7% 11% secret_area 0
default 1000
Prefix
All maps Abhorrent Area is inhabited by Abominations 16% 6% 9% secret_area 0
unique_map 0
default 150
Prefix
All maps Unstoppable Monsters' Action Speed cannot be modified to below base value
Monsters cannot be Taunted
10% 4% 6% secret_area 0
unique_map 0
default 650
Prefix
All maps Conflagrating All Monster Damage from Hits always Ignites 10% 4% 6% secret_area 0
unique_map 0
default 650
Prefix
Tier1-5 Unwavering Monsters cannot be Stunned
(15-19)% more Monster Life
13% 5% 8% low_tier_map 1000
default 0
Prefix
Tier1-5 Armoured +20% Monster Physical Damage Reduction 13% 5% 8% low_tier_map 800
default 0
Prefix
Tier1-5 Fecund (20-29)% more Monster Life 13% 5% 8% low_tier_map 1000
default 0
Prefix
Tier1-5 Savage (14-17)% increased Monster Damage 19% 7% 11% low_tier_map 1000
default 0
Prefix
Tier1-5 Burning Monsters deal (50-69)% extra Physical Damage as Fire 16% 6% 9% low_tier_map 1000
default 0
Prefix
Tier1-5 Freezing Monsters deal (50-69)% extra Physical Damage as Cold 16% 6% 9% low_tier_map 1000
default 0
Prefix
Tier1-5 Shocking Monsters deal (50-69)% extra Physical Damage as Lightning 16% 6% 9% low_tier_map 1000
default 0
Prefix
Tier1-5 Fleet (15-20)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
19% 7% 11% low_tier_map 1000
default 0
Prefix
Tier1-5 Punishing Monsters reflect 13% of Physical Damage 10% 4% 6% low_tier_map 600
default 0
Prefix
Tier1-5 Mirrored Monsters reflect 13% of Elemental Damage 10% 4% 6% low_tier_map 600
default 0
Prefix
Tier1-5 Overlord's Unique Boss deals 15% increased Damage
Unique Boss has 20% increased Attack and Cast Speed
16% 6% 9% low_tier_map 1000
no_boss 0
default 0
Prefix
Tier1-5 Titan's Unique Boss has 25% increased Life
Unique Boss has 45% increased Area of Effect
13% 5% 8% low_tier_map 1000
no_boss 0
default 0
Prefix
Tier1-5 Hexwarded 25% less effect of Curses on Monsters 13% 5% 8% low_tier_map 800
default 0
Prefix
Tier1-5 Resistant +15% Monster Chaos Resistance
+20% Monster Elemental Resistance
13% 5% 8% low_tier_map 800
default 0
Prefix
Tier1-5 Impervious Monsters have a 20% chance to avoid Poison, Blind, and Bleeding 10% 4% 6% low_tier_map 800
default 0
Prefix
Tier6-10 Unwavering Monsters cannot be Stunned
(20-24)% more Monster Life
13% 5% 8% mid_tier_map 1000
default 0
Prefix
Tier6-10 Armoured +30% Monster Physical Damage Reduction 13% 5% 8% mid_tier_map 800
default 0
Prefix
Tier6-10 Fecund (30-39)% more Monster Life 13% 5% 8% mid_tier_map 1000
default 0
Prefix
Tier6-10 Savage (18-21)% increased Monster Damage 19% 7% 11% mid_tier_map 1000
default 0
Prefix
Tier6-10 Burning Monsters deal (70-89)% extra Physical Damage as Fire 16% 6% 9% mid_tier_map 1000
default 0
Prefix
Tier6-10 Freezing Monsters deal (70-89)% extra Physical Damage as Cold 16% 6% 9% mid_tier_map 1000
default 0
Prefix
Tier6-10 Shocking Monsters deal (70-89)% extra Physical Damage as Lightning 16% 6% 9% mid_tier_map 1000
default 0
Prefix
Tier6-10 Fleet (20-25)% increased Monster Movement Speed
(25-35)% increased Monster Attack Speed
(25-35)% increased Monster Cast Speed
19% 7% 11% mid_tier_map 1000
default 0
Prefix
Tier6-10 Punishing Monsters reflect 15% of Physical Damage 10% 4% 6% mid_tier_map 600
default 0
Prefix
Tier6-10 Mirrored Monsters reflect 15% of Elemental Damage 10% 4% 6% mid_tier_map 600
default 0
Prefix
Tier6-10 Overlord's Unique Boss deals 20% increased Damage
Unique Boss has 25% increased Attack and Cast Speed
16% 6% 9% mid_tier_map 1000
no_boss 0
default 0
Prefix
Tier6-10 Titan's Unique Boss has 30% increased Life
Unique Boss has 55% increased Area of Effect
13% 5% 8% mid_tier_map 1000
no_boss 0
default 0
Prefix
Tier6-10 Hexwarded 40% less effect of Curses on Monsters 13% 5% 8% mid_tier_map 800
default 0
Prefix
Tier6-10 Empowered Monsters have a 15% chance to cause Elemental Ailments on Hit 13% 5% 8% mid_tier_map 800
default 0
Prefix
Tier6-10 Resistant +20% Monster Chaos Resistance
+30% Monster Elemental Resistance
13% 5% 8% mid_tier_map 800
default 0
Prefix
Tier6-10 Impervious Monsters have a 35% chance to avoid Poison, Blind, and Bleeding 10% 4% 6% mid_tier_map 800
default 0
Prefix
Tier11-17 Hexproof Monsters are Hexproof 16% 6% 9% top_tier_map 800
default 0
Prefix
Tier11-17 Unwavering Monsters cannot be Stunned
(25-30)% more Monster Life
13% 5% 8% top_tier_map 1000
default 0
Prefix
Tier11-17 Armoured +40% Monster Physical Damage Reduction 13% 5% 8% top_tier_map 800
default 0
Prefix
Tier11-17 Fecund (40-49)% more Monster Life 13% 5% 8% top_tier_map 1000
default 0
Prefix
Tier11-17 Savage (22-25)% increased Monster Damage 19% 7% 11% top_tier_map 1000
default 0
Prefix
Tier11-17 Burning Monsters deal (90-110)% extra Physical Damage as Fire 16% 6% 9% top_tier_map 1000
default 0
Prefix
Tier11-17 Freezing Monsters deal (90-110)% extra Physical Damage as Cold 16% 6% 9% top_tier_map 1000
default 0
Prefix
Tier11-17 Shocking Monsters deal (90-110)% extra Physical Damage as Lightning 16% 6% 9% top_tier_map 1000
default 0
Prefix
Tier11-17 Fleet (25-30)% increased Monster Movement Speed
(35-45)% increased Monster Attack Speed
(35-45)% increased Monster Cast Speed
19% 7% 11% top_tier_map 1000
default 0
Prefix
Tier11-17 Punishing Monsters reflect 18% of Physical Damage 10% 4% 6% top_tier_map 600
default 0
Prefix
Tier11-17 Mirrored Monsters reflect 18% of Elemental Damage 10% 4% 6% top_tier_map 600
default 0
Prefix
Tier11-17 Overlord's Unique Boss deals 25% increased Damage
Unique Boss has 30% increased Attack and Cast Speed
16% 6% 9% top_tier_map 1000
no_boss 0
default 0
Prefix
Tier11-17 Titan's Unique Boss has 35% increased Life
Unique Boss has 70% increased Area of Effect
13% 5% 8% top_tier_map 1000
no_boss 0
default 0
Prefix
Tier11-17 Hexwarded 60% less effect of Curses on Monsters 13% 5% 8% top_tier_map 800
default 0
Prefix
Tier11-17 Empowered Monsters have a 20% chance to cause Elemental Ailments on Hit 13% 5% 8% top_tier_map 800
default 0
Prefix
Tier11-17 Resistant +25% Monster Chaos Resistance
+40% Monster Elemental Resistance
13% 5% 8% top_tier_map 800
default 0
Prefix
Tier11-17 Impervious Monsters have a 50% chance to avoid Poison, Blind, and Bleeding 10% 4% 6% top_tier_map 800
default 0
Prefix
All maps of Bloodlines Magic Monster Packs each have a Bloodline Mod
(20-30)% more Magic Monsters
10% 4% 6% secret_area 0
default 1000
Suffix
All maps of Venom Monsters Poison on Hit 16% 6% 9% secret_area 0
default 1000
Suffix
All maps of Balance Players have Elemental Equilibrium 10% 4% 6% secret_area 0
default 1000
Suffix
All maps of Skirmishing Players have Point Blank 10% 4% 6% secret_area 0
unique_map 0
default 650
Suffix
All maps of Frenzy Monsters gain a Frenzy Charge on Hit 13% 5% 8% secret_area 0
unique_map 0
default 800
Suffix
All maps of Endurance Monsters gain an Endurance Charge on Hit 13% 5% 8% secret_area 0
unique_map 0
default 800
Suffix
All maps of Power Monsters gain a Power Charge on Hit 13% 5% 8% secret_area 0
unique_map 0
default 800
Suffix
Tier1-5 of Giants Monsters have 45% increased Area of Effect 13% 5% 8% low_tier_map 800
default 0
Suffix
Tier1-5 of Deadliness Monsters have (160-200)% increased Critical Strike Chance
+(30-35)% to Monster Critical Strike Multiplier
16% 6% 9% low_tier_map 800
default 0
Suffix
Tier1-5 of Smothering Players have 20% less Recovery Rate of Life and Energy Shield 16% 6% 9% low_tier_map 750
default 0
Suffix
Tier1-5 of Flames Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10% 4% 6% low_tier_map 250
default 0
Suffix
Tier1-5 of Ice Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10% 4% 6% low_tier_map 250
default 0
Suffix
Tier1-5 of Lightning Area has patches of Shocked Ground which increase Damage taken by 20%
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10% 4% 6% low_tier_map 250
default 0
Suffix
Tier1-5 of Desecration Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
10% 4% 6% low_tier_map 250
default 0
Suffix
Tier1-5 of Insulation Monsters have 30% chance to Avoid Elemental Ailments 10% 4% 6% low_tier_map 800
default 0
Suffix
Tier1-5 of Toughness Monsters take (25-30)% reduced Extra Damage from Critical Strikes 10% 4% 6% low_tier_map 800
default 0
Suffix
Tier1-5 of Drought Players gain 30% reduced Flask Charges 13% 5% 8% low_tier_map 800
default 0
Suffix
Tier1-5 of Rust Players have 20% reduced Chance to Block
Players have 20% less Armour
13% 5% 8% low_tier_map 800
default 0
Suffix
Tier1-5 of Miring Player chance to Dodge is Unlucky
Monsters have 30% increased Accuracy Rating
13% 5% 8% low_tier_map 800
default 0
Suffix
Tier1-5 of Impotence Players have 15% less Area of Effect 13% 5% 8% low_tier_map 800
default 0
Suffix
Tier6-10 of Giants Monsters have 70% increased Area of Effect 13% 5% 8% mid_tier_map 800
default 0
Suffix
Tier6-10 of Deadliness Monsters have (260-300)% increased Critical Strike Chance
+(36-40)% to Monster Critical Strike Multiplier
16% 6% 9% mid_tier_map 800
default 0
Suffix
Tier6-10 of Smothering Players have 40% less Recovery Rate of Life and Energy Shield 16% 6% 9% mid_tier_map 750
default 0
Suffix
Tier6-10 of Flames Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10% 4% 6% mid_tier_map 250
default 0
Suffix
Tier6-10 of Ice Area has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10% 4% 6% mid_tier_map 250
default 0
Suffix
Tier6-10 of Lightning Area has patches of Shocked Ground which increase Damage taken by 35%
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10% 4% 6% mid_tier_map 250
default 0
Suffix
Tier6-10 of Desecration Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
10% 4% 6% mid_tier_map 250
default 0
Suffix
Tier6-10 of Elemental Weakness Players are Cursed with Elemental Weakness 13% 5% 8% mid_tier_map 850
default 0
Suffix
Tier6-10 of Vulnerability Players are Cursed with Vulnerability 13% 5% 8% mid_tier_map 850
default 0
Suffix
Tier6-10 of Enfeeblement Players are Cursed with Enfeeble 13% 5% 8% mid_tier_map 850
default 0
Suffix
Tier6-10 of Temporal Chains Players are Cursed with Temporal Chains 13% 5% 8% mid_tier_map 850
default 0
Suffix
Tier6-10 of Stasis Players cannot Regenerate Life, Mana or Energy Shield 16% 6% 9% mid_tier_map 300
top_tier_map 600
default 0
Suffix
Tier6-10 of Exposure -(8-5)% maximum Player Resistances 19% 7% 11% mid_tier_map 600
default 0
Suffix
Tier6-10 of Insulation Monsters have 50% chance to Avoid Elemental Ailments 10% 4% 6% mid_tier_map 800
default 0
Suffix
Tier6-10 of Toughness Monsters take (31-35)% reduced Extra Damage from Critical Strikes 10% 4% 6% mid_tier_map 800
default 0
Suffix
Tier6-10 of Drought Players gain 40% reduced Flask Charges 13% 5% 8% mid_tier_map 800
default 0
Suffix
Tier6-10 of Rust Players have 30% reduced Chance to Block
Players have 25% less Armour
13% 5% 8% mid_tier_map 800
default 0
Suffix
Tier6-10 of Miring Player chance to Dodge is Unlucky
Monsters have 40% increased Accuracy Rating
13% 5% 8% mid_tier_map 800
default 0
Suffix
Tier6-10 of Impotence Players have 20% less Area of Effect 13% 5% 8% mid_tier_map 800
default 0
Suffix
Tier11-17 of Giants Monsters have 100% increased Area of Effect 13% 5% 8% top_tier_map 800
default 0
Suffix
Tier11-17 of Deadliness Monsters have (360-400)% increased Critical Strike Chance
+(41-45)% to Monster Critical Strike Multiplier
16% 6% 9% top_tier_map 800
default 0
Suffix
Tier11-17 of Smothering Players have 60% less Recovery Rate of Life and Energy Shield 16% 6% 9% top_tier_map 750
default 0
Suffix
Tier11-17 of Flames Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10% 4% 6% top_tier_map 250
default 0
Suffix
Tier11-17 of Ice Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10% 4% 6% top_tier_map 250
default 0
Suffix
Tier11-17 of Lightning Area has patches of Shocked Ground which increase Damage taken by 50%
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10% 4% 6% top_tier_map 250
default 0
Suffix
Tier11-17 of Desecration Area has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
10% 4% 6% top_tier_map 250
default 0
Suffix
Tier11-17 of Elemental Weakness Players are Cursed with Elemental Weakness 13% 5% 8% top_tier_map 1000
default 0
Suffix
Tier11-17 of Vulnerability Players are Cursed with Vulnerability 13% 5% 8% top_tier_map 1000
default 0
Suffix
Tier11-17 of Enfeeblement Players are Cursed with Enfeeble 13% 5% 8% top_tier_map 1000
default 0
Suffix
Tier11-17 of Temporal Chains Players are Cursed with Temporal Chains 13% 5% 8% top_tier_map 1000
default 0
Suffix
Tier11-17 of Stasis Players cannot Regenerate Life, Mana or Energy Shield 16% 6% 9% mid_tier_map 300
top_tier_map 600
default 0
Suffix
Tier11-17 of Exposure -(12-9)% maximum Player Resistances 19% 7% 11% top_tier_map 1000
default 0
Suffix
Tier11-17 of Congealment Cannot Leech Life from Monsters
Cannot Leech Mana from Monsters
16% 6% 9% top_tier_map 100
default 0
Suffix
Tier11-17 of Insulation Monsters have 70% chance to Avoid Elemental Ailments 10% 4% 6% top_tier_map 800
default 0
Suffix
Tier11-17 of Toughness Monsters take (36-40)% reduced Extra Damage from Critical Strikes 10% 4% 6% top_tier_map 800
default 0
Suffix
Tier11-17 of Drought Players gain 50% reduced Flask Charges 13% 5% 8% top_tier_map 800
default 0
Suffix
Tier11-17 of Rust Players have 40% reduced Chance to Block
Players have 30% less Armour
13% 5% 8% top_tier_map 800
default 0
Suffix
Tier11-17 of Miring Player chance to Dodge is Unlucky
Monsters have 50% increased Accuracy Rating
13% 5% 8% top_tier_map 800
default 0
Suffix
Tier11-17 of Impotence Players have 25% less Area of Effect 13% 5% 8% top_tier_map 800
default 0
Suffix

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