# | Name | Level | Value | Last 7 days | # Listed |
---|---|---|---|---|---|
1 | ![]() | 60 | 35.2![]() | -5% | ~100 |
2 | ![]() | 53 | 30.0![]() | 0% | ~900 |
3 | ![]() | 62 | 9.0![]() | 0% | ~200 |
4 | ![]() | 68 | 8.0![]() | +33% | ~800 |
5 | ![]() | 62 | 7.0![]() | +17% | ~7k |
6 | ![]() | 50 | 5.0![]() | 0% | ~5k |
7 | ![]() | 15 | 5.0![]() | +59% | ~200 |
8 | ![]() | 20 | 5.0![]() | 0% | ~80 |
9 | ![]() | 50 | 4.0![]() | 0% | ~200 |
10 | ![]() | 66 | 3.0![]() | 0% | ~300 |
11 | ![]() | 65 | 1.0![]() | 0% | ~2k |
12 | ![]() | 60 | 1.0![]() | 0% | ~5k |
13 | ![]() | 64 | 1.0![]() | 0% | ~3k |
14 | ![]() | 30 | 1.0![]() | 0% | ~3k |
15 | ![]() | 60 | 1.0![]() | 0% | ~7k |
16 | ![]() | 53 | 1.0![]() | 0% | ~4k |
17 | ![]() | 66 | 1.0![]() | 0% | ~6k |
18 | ![]() | 15 | 1.0![]() | +34% | ~4k |
19 | ![]() | 20 | 0.5![]() | -46% | ~4k |
20 | ![]() | 5 | 0.3![]() | +65% | ~4k |
21 | ![]() | 44 | 0.2![]() | -78% | ~4k |
Icon | Name | Stats |
---|---|---|
![]() | Goredrill Skinning Knife | 30% increased Global Critical Strike Chance +(10–15) to Dexterity (50–70)% increased Physical Damage Adds (1–2) to (3–5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Sanguine Gambol Skinning Knife | 30% increased Global Critical Strike Chance +(10–15) to Dexterity (50–70)% increased Physical Damage Adds (70–85) to (110–118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike Recently (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Recently refers to the past 4 seconds) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Bloodplay Stiletto | 30% increased Global Critical Strike Chance +20 to Dexterity (20–40)% increased Physical Damage Adds (3–6) to (9–13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Replica Bloodplay Stiletto | 30% increased Global Critical Strike Chance +20 to Strength (20–40)% increased Physical Damage Adds (3–6) to (9–13) Physical Damage 30% chance to cause Bleeding on Hit (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Mightflay Flaying Knife | 30% increased Global Critical Strike Chance +25 to Strength (80–100)% increased Physical Damage Adds 12 to 24 Physical Damage +10 Life gained for each Enemy hit by Attacks |
![]() | Taproot Ambusher | 30% increased Global Critical Strike Chance (180–200)% increased Physical Damage (10–15)% increased Attack Speed (15–20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15–20)% chance to Maim on Hit 20% chance to Poison on Hit (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Hidden Blade Ambusher | 30% increased Global Critical Strike Chance Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20–40) to Dexterity (230–260)% increased Physical Damage 30% reduced Attack Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Goblinedge Ambusher | 30% increased Global Critical Strike Chance (200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike (Recently refers to the past 4 seconds) |
Icon | Name | Stats |
---|---|---|
![]() | Ungil's Gauche Boot Knife | 30% increased Global Critical Strike Chance +12% Chance to Block Attack Damage while Dual Wielding +(10–20) to Dexterity (80–100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | Replica Ungil's Gauche Boot Knife | 30% increased Global Critical Strike Chance +18% Chance to Block Attack Damage while Dual Wielding +(10–20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Widowmaker Boot Blade | 30% increased Global Critical Strike Chance Adds (35–40) to (55–60) Physical Damage (22–30)% increased Critical Strike Chance +(30–40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Heartbreaker Royal Skean | 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40–50) to maximum Mana Your Spells have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Replica Heartbreaker Royal Skean | 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage +50 to maximum Energy Shield 10% faster start of Energy Shield Recharge +(40–50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | The Consuming Dark Fiend Dagger | 40% increased Global Critical Strike Chance +(20–40) to Intelligence (40–60)% increased Fire Damage +1 to Level of all Fire Spell Skill Gems 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arakaali's Fang Fiend Dagger | 40% increased Global Critical Strike Chance 100% chance to Trigger Level 1 Raise Spiders on Kill (170–200)% increased Physical Damage Adds (8–13) to (20–30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Bino's Kitchen Knife Slaughter Knife | 30% increased Global Critical Strike Chance 30% increased Damage over Time Adds (50–60) to (120–140) Physical Damage (40–50)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier +(8–12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
![]() | Cold Iron Point Ezomyte Dagger | 30% increased Global Critical Strike Chance +3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
![]() | Replica Cold Iron Point Ezomyte Dagger | 30% increased Global Critical Strike Chance +3 to Level of all Cold Spell Skill Gems Deal no Cold Damage |
![]() | Mark of the Doubting Knight Platinum Kris | 50% increased Global Critical Strike Chance +5% Chance to Block Attack Damage while Dual Wielding (250–270)% increased Physical Damage 10% reduced Attack Speed +(6–10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Divinarius Imperial Skean | 30% increased Global Critical Strike Chance (50–70)% increased Spell Damage +30 Life gained on Kill +10 Mana gained on Kill 10% increased Area of Effect (125–175)% increased Critical Strike Chance for Spells if you've Killed Recently +(40–60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently (Recently refers to the past 4 seconds) |
![]() | White Wind Imperial Skean | 30% increased Global Critical Strike Chance Adds (160–190) to (280–320) Cold Damage (10–15)% increased Attack Speed +(1000–1500) to Evasion Rating (100–200)% increased Cold Damage while your Off Hand is empty +(30–40)% chance to Suppress Spell Damage while your Off Hand is empty (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Vulconus Demon Dagger | 40% increased Global Critical Strike Chance Adds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160–200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
Icon | Name | Category |
---|---|---|
![]() | Glass Shank Physical Damage: 6-10 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 10Requires 9 Dex, 6 Int30% increased Global Critical Strike Chance |
Daggers |
![]() | Skinning Knife Physical Damage: 4-17 Critical Strike Chance: 6% Attacks per Second: 1.45 Weapon Range: 10Requires Level 5, 16 Dex, 11 Int30% increased Global Critical Strike Chance |
Daggers |
![]() | Stiletto Physical Damage: 7-27 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 10Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance |
Daggers |
![]() | Prong Dagger Physical Damage: 14-54 Critical Strike Chance: 6.2% Attacks per Second: 1.35 Weapon Range: 10Requires Level 36, 55 Dex, 77 Int4% Chance to Block Attack Damage |
Daggers |
![]() | Flaying Knife Physical Damage: 11-45 Critical Strike Chance: 6% Attacks per Second: 1.4 Weapon Range: 10Requires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance |
Daggers |
![]() | Poignard Physical Damage: 13-52 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 10Requires Level 41, 72 Dex, 72 Int30% increased Global Critical Strike Chance |
Daggers |
![]() | Trisula Physical Damage: 19-74 Critical Strike Chance: 6.5% Attacks per Second: 1.35 Weapon Range: 10Requires Level 51, 83 Dex, 99 Int4% Chance to Block Attack Damage |
Daggers |
![]() | Gutting Knife Physical Damage: 19-76 Critical Strike Chance: 6.5% Attacks per Second: 1.4 Weapon Range: 10Requires Level 56, 113 Dex, 78 Int30% increased Global Critical Strike Chance |
Daggers |
![]() | Ambusher Physical Damage: 19-74 Critical Strike Chance: 6.1% Attacks per Second: 1.5 Weapon Range: 10Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance |
Daggers |
![]() | Sai Physical Damage: 22-88 Critical Strike Chance: 6.2% Attacks per Second: 1.35 Weapon Range: 10Requires Level 70, 121 Dex, 121 Int6% Chance to Block Attack Damage |
Daggers |
![]() | Hollowpoint Dagger Physical Damage: 12-46 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 30, 54 Dex, 54 IntAll Damage from Hits with This Weapon can Poison |
Daggers |
![]() | Pressurised Dagger Physical Damage: 18-71 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 50, 86 Dex, 86 IntAll Damage from Hits with This Weapon can Poison |
Daggers |
![]() | Pneumatic Dagger Physical Damage: 20-79 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 70, 121 Dex, 121 IntAll Damage from Hits with This Weapon can Poison |
Daggers |
![]() | Ethereal Blade Physical Damage: 4-8 Critical Strike Chance: 6% Attacks per Second: 1.5 Weapon Range: 10Requires 9 Dex, 6 Int |
Daggers |
![]() | Carving Knife Physical Damage: 3-26 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10Requires Level 10, 18 Dex, 26 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Boot Knife Physical Damage: 8-34 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Copper Kris Physical Damage: 10-41 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 10Requires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Skean Physical Damage: 11-43 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10Requires Level 28, 42 Dex, 60 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Imp Dagger Physical Damage: 15-59 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10Requires Level 32, 36 Dex, 78 Int40% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Butcher Knife Physical Damage: 7-62 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Boot Blade Physical Damage: 15-59 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Golden Kris Physical Damage: 19-75 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10Requires Level 47, 51 Dex, 110 Int50% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Royal Skean Physical Damage: 16-64 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Fiend Dagger Physical Damage: 22-87 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Slaughter Knife Physical Damage: 10-86 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 58, 81 Dex, 117 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Ezomyte Dagger Physical Damage: 20-79 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Platinum Kris Physical Damage: 24-95 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Imperial Skean Physical Damage: 18-73 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 10Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Demon Dagger Physical Damage: 24-97 Critical Strike Chance: 6.5% Attacks per Second: 1.2 Weapon Range: 10Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance |
Rune Daggers |
![]() | Flickerflame Blade Physical Damage: 12-47 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10Requires Level 30, 54 Dex, 54 IntTrigger Level 10 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
Rune Daggers |
![]() | Flashfire Blade Physical Damage: 18-73 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10Requires Level 50, 86 Dex, 86 IntTrigger Level 20 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
Rune Daggers |
![]() | Infernal Blade Physical Damage: 21-85 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10Requires Level 70, 121 Dex, 121 IntTrigger Level 30 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
Rune Daggers |
Item Classes | Mods |
---|---|
Daggers |
Explicit Mod Stat | Value | Synthesised Implicit | Category |
---|---|---|---|
#% of Physical Attack Damage Leeched as Life | ~ 40 | Daggers | |
#% of Physical Attack Damage Leeched as Life | 41 ~ 70 | Daggers | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | Daggers | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | Daggers | |
+# Life gained on Kill | ~ 15 | Daggers | |
+# Life gained on Kill | 16 ~ 25 | Daggers | |
+# Life gained on Kill | 26 ~ 35 | Daggers | |
+# Life gained on Kill | 36 ~ 100 | Daggers | |
+# Life gained for each Enemy hit by Attacks | ~ 4 | Daggers | |
+# Life gained for each Enemy hit by Attacks | 5 ~ 7 | Daggers | |
+# Life gained for each Enemy hit by Attacks | 8 ~ 10 | Daggers | |
+# Life gained for each Enemy hit by Attacks | 11 ~ 15 | Daggers | |
+# to maximum Mana | ~ 70 | Daggers | |
+# to maximum Mana | 71 ~ 125 | Daggers | |
+# to maximum Mana | 126 ~ 175 | Daggers | |
+# to maximum Mana | 176 ~ 230 | Daggers | |
+# to maximum Mana | 231 ~ 280 | Daggers | |
+# to maximum Mana | 281 ~ 500 | Daggers | |
#% increased Mana Regeneration Rate | ~ 50 | Daggers | |
#% increased Mana Regeneration Rate | 51 ~ 90 | Daggers | |
#% increased Mana Regeneration Rate | 91 ~ 130 | Daggers | |
#% increased Mana Regeneration Rate | 131 ~ 170 | Daggers | |
#% increased Mana Regeneration Rate | 171 ~ 190 | Daggers | |
#% increased Mana Regeneration Rate | 191 ~ 500 | Daggers | |
#% of Physical Attack Damage Leeched as Mana | ~ 40 | Daggers | |
#% of Physical Attack Damage Leeched as Mana | 41 ~ 70 | Daggers | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | Daggers | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | Daggers | |
+# Mana gained on Kill | ~ 5 | Daggers | |
+# Mana gained on Kill | 6 ~ 10 | Daggers | |
+# Mana gained on Kill | 11 ~ 15 | Daggers | |
+# Mana gained on Kill | 16 ~ 50 | Daggers | |
+#% to Fire Resistance | ~ 50 | Daggers | |
+#% to Fire Resistance | 51 ~ 75 | Daggers | |
+#% to Fire Resistance | 76 ~ 100 | Daggers | |
+#% to Fire Resistance | 101 ~ 125 | Daggers | |
+#% to Fire Resistance | 126 ~ 150 | Daggers | |
+#% to Cold Resistance | ~ 50 | Daggers | |
+#% to Cold Resistance | 51 ~ 75 | Daggers | |
+#% to Cold Resistance | 76 ~ 100 | Daggers | |
+#% to Cold Resistance | 101 ~ 125 | Daggers | |
+#% to Cold Resistance | 126 ~ 150 | Daggers | |
+#% to Lightning Resistance | ~ 50 | Daggers | |
+#% to Lightning Resistance | 51 ~ 75 | Daggers | |
+#% to Lightning Resistance | 76 ~ 100 | Daggers | |
+#% to Lightning Resistance | 101 ~ 125 | Daggers | |
+#% to Lightning Resistance | 126 ~ 150 | Daggers | |
+#% to Chaos Resistance | ~ 35 | Daggers | |
+#% to Chaos Resistance | 36 ~ 70 | Daggers | |
+#% to Chaos Resistance | 71 ~ 120 | Daggers | |
+#% to Fire and Cold Resistances | ~ 20 | Daggers | |
+#% to Fire and Cold Resistances | 21 ~ 40 | Daggers | |
+#% to Fire and Cold Resistances | 41 ~ 100 | Daggers | |
+#% to Fire and Lightning Resistances | ~ 20 | Daggers | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | Daggers | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | Daggers | |
+#% to Cold and Lightning Resistances | ~ 20 | Daggers | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | Daggers | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | Daggers | |
+#% to Fire and Chaos Resistances | ~ 35 | Daggers | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | Daggers | |
+#% to Cold and Chaos Resistances | ~ 35 | Daggers | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | Daggers | |
+#% to Lightning and Chaos Resistances | ~ 35 | Daggers | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | Daggers | |
#% increased Stun Duration on Enemies | ~ 50 | Daggers | |
#% increased Stun Duration on Enemies | 51 ~ 300 | Daggers | |
+# to Strength | ~ 40 | Daggers | |
+# to Strength | 41 ~ 70 | Daggers | |
+# to Strength | 71 ~ 100 | Daggers | |
+# to Strength | 101 ~ 130 | Daggers | |
+# to Strength | 131 ~ 160 | Daggers | |
+# to Strength | 161 ~ 200 | Daggers | |
+# to Dexterity | ~ 40 | Daggers | |
+# to Dexterity | 41 ~ 70 | Daggers | |
+# to Dexterity | 71 ~ 100 | Daggers | |
+# to Dexterity | 101 ~ 130 | Daggers | |
+# to Dexterity | 131 ~ 160 | Daggers | |
+# to Dexterity | 161 ~ 200 | Daggers | |
+# to Intelligence | ~ 40 | Daggers | |
+# to Intelligence | 41 ~ 70 | Daggers | |
+# to Intelligence | 71 ~ 100 | Daggers | |
+# to Intelligence | 101 ~ 130 | Daggers | |
+# to Intelligence | 131 ~ 160 | Daggers | |
+# to Intelligence | 161 ~ 200 | Daggers | |
+# to Strength and Dexterity | ~ 20 | Daggers | |
+# to Strength and Dexterity | 21 ~ 45 | Daggers | |
+# to Strength and Dexterity | 46 ~ 100 | Daggers | |
+# to Strength and Intelligence | ~ 20 | Daggers | |
+# to Strength and Intelligence | 21 ~ 45 | Daggers | |
+# to Strength and Intelligence | 46 ~ 100 | Daggers | |
+# to Dexterity and Intelligence | ~ 20 | Daggers | |
+# to Dexterity and Intelligence | 21 ~ 45 | Daggers | |
+# to Dexterity and Intelligence | 46 ~ 100 | Daggers | |
+# to all Attributes | ~ 15 | Daggers | |
+# to all Attributes | 16 ~ 30 | Daggers | |
+# to all Attributes | 31 ~ 50 | Daggers | |
#% increased Attribute Requirements | ~ -60 | Daggers | |
#% increased Attribute Requirements | -61 ~ -70 | Daggers | |
#% increased Attribute Requirements | -71 ~ -85 | Daggers | |
#% increased Attribute Requirements | -86 ~ -100 | Daggers | |
#% increased Attack Speed | ~ 30 | Daggers | |
#% increased Attack Speed | 31 ~ 50 | Daggers | |
#% increased Attack Speed | 51 ~ 100 | Daggers | |
#% increased Cast Speed | ~ 40 | Daggers | |
#% increased Cast Speed | 41 ~ 65 | Daggers | |
#% increased Cast Speed | 66 ~ 200 | Daggers | |
+# to Accuracy Rating | ~ 500 | Daggers | |
+# to Accuracy Rating | 501 ~ 1000 | Daggers | |
+# to Accuracy Rating | 1001 ~ 2000 | Daggers | |
#% increased Physical Damage | ~ 200 | Daggers | |
#% increased Physical Damage | 201 ~ 400 | Daggers | |
#% increased Physical Damage | 401 ~ 600 | Daggers | |
#% increased Physical Damage | 601 ~ 725 | Daggers | |
#% increased Physical Damage | 726 ~ 1000 | Daggers | |
Adds to # Physical Damage | ~ 40 | Daggers | |
Adds to # Physical Damage | 41 ~ 80 | Daggers | |
Adds to # Physical Damage | 81 ~ 120 | Daggers | |
Adds to # Physical Damage | 121 ~ 135 | Daggers | |
Adds to # Physical Damage | 136 ~ 500 | Daggers | |
Adds to # Fire Damage | ~ 80 | Daggers | |
Adds to # Fire Damage | 81 ~ 160 | Daggers | |
Adds to # Fire Damage | 161 ~ 210 | Daggers | |
Adds to # Fire Damage | 211 ~ 250 | Daggers | |
Adds to # Fire Damage | 251 ~ 1000 | Daggers | |
Adds to # Fire Damage to Spells | ~ 75 | Daggers | |
Adds to # Fire Damage to Spells | 76 ~ 150 | Daggers | |
Adds to # Fire Damage to Spells | 151 ~ 200 | Daggers | |
Adds to # Fire Damage to Spells | 201 ~ 230 | Daggers | |
Adds to # Fire Damage to Spells | 231 ~ 1000 | Daggers | |
Adds to # Cold Damage | ~ 50 | Daggers | |
Adds to # Cold Damage | 51 ~ 100 | Daggers | |
Adds to # Cold Damage | 101 ~ 150 | Daggers | |
Adds to # Cold Damage | 151 ~ 200 | Daggers | |
Adds to # Cold Damage | 201 ~ 1000 | Daggers | |
Adds to # Cold Damage to Spells | ~ 60 | Daggers | |
Adds to # Cold Damage to Spells | 61 ~ 120 | Daggers | |
Adds to # Cold Damage to Spells | 121 ~ 160 | Daggers | |
Adds to # Cold Damage to Spells | 161 ~ 180 | Daggers | |
Adds to # Cold Damage to Spells | 181 ~ 1000 | Daggers | |
[#] | ~ 45 | Daggers | |
[#] | 46 ~ 90 | Daggers | |
[#] | 91 ~ 500 | Daggers | |
Adds to # Lightning Damage | ~ 150 | Daggers | |
Adds to # Lightning Damage | 151 ~ 300 | Daggers | |
Adds to # Lightning Damage | 301 ~ 375 | Daggers | |
Adds to # Lightning Damage | 376 ~ 430 | Daggers | |
Adds to # Lightning Damage | 431 ~ 1000 | Daggers | |
Adds to # Lightning Damage to Spells | ~ 100 | Daggers | |
Adds to # Lightning Damage to Spells | 101 ~ 200 | Daggers | |
Adds to # Lightning Damage to Spells | 201 ~ 300 | Daggers | |
Adds to # Lightning Damage to Spells | 301 ~ 370 | Daggers | |
Adds to # Lightning Damage to Spells | 371 ~ 1000 | Daggers | |
Adds to # Chaos Damage | ~ 200 | Daggers | |
Adds to # Chaos Damage | 201 ~ 320 | Daggers | |
Adds to # Chaos Damage | 321 ~ 1000 | Daggers | |
#% increased Fire Damage | ~ 100 | Daggers | |
#% increased Fire Damage | 101 ~ 160 | Daggers | |
#% increased Fire Damage | 161 ~ 220 | Daggers | |
#% increased Fire Damage | 221 ~ 280 | Daggers | |
#% increased Fire Damage | 281 ~ 1000 | Daggers | |
Gain #% of Fire Damage as Extra Chaos Damage | ~ 16 | Daggers | |
Gain #% of Fire Damage as Extra Chaos Damage | 17 ~ 32 | Daggers | |
Gain #% of Fire Damage as Extra Chaos Damage | 33 ~ 100 | Daggers | |
#% increased Cold Damage | ~ 100 | Daggers | |
#% increased Cold Damage | 101 ~ 160 | Daggers | |
#% increased Cold Damage | 161 ~ 220 | Daggers | |
#% increased Cold Damage | 221 ~ 280 | Daggers | |
#% increased Cold Damage | 281 ~ 1000 | Daggers | |
Gain #% of Cold Damage as Extra Chaos Damage | ~ 16 | Daggers | |
Gain #% of Cold Damage as Extra Chaos Damage | 17 ~ 32 | Daggers | |
Gain #% of Cold Damage as Extra Chaos Damage | 33 ~ 100 | Daggers | |
#% increased Lightning Damage | ~ 100 | Daggers | |
#% increased Lightning Damage | 101 ~ 160 | Daggers | |
#% increased Lightning Damage | 161 ~ 220 | Daggers | |
#% increased Lightning Damage | 221 ~ 280 | Daggers | |
#% increased Lightning Damage | 281 ~ 1000 | Daggers | |
Gain #% of Lightning Damage as Extra Chaos Damage | ~ 16 | Daggers | |
Gain #% of Lightning Damage as Extra Chaos Damage | 17 ~ 32 | Daggers | |
Gain #% of Lightning Damage as Extra Chaos Damage | 33 ~ 100 | Daggers | |
Gain #% of Physical Damage as Extra Chaos Damage | ~ 16 | Daggers | |
Gain #% of Physical Damage as Extra Chaos Damage | 17 ~ 32 | Daggers | |
Gain #% of Physical Damage as Extra Chaos Damage | 33 ~ 100 | Daggers | |
#% increased Chaos Damage | ~ 75 | Daggers | |
#% increased Chaos Damage | 76 ~ 150 | Daggers | |
#% increased Chaos Damage | 151 ~ 500 | Daggers | |
#% increased Elemental Damage | ~ 70 | Daggers | |
#% increased Elemental Damage | 71 ~ 140 | Daggers | |
#% increased Elemental Damage | 141 ~ 500 | Daggers | |
#% increased Elemental Damage with Attack Skills | ~ 50 | Daggers | |
#% increased Elemental Damage with Attack Skills | 51 ~ 100 | Daggers | |
#% increased Elemental Damage with Attack Skills | 101 ~ 300 | Daggers | |
#% increased Spell Damage | ~ 90 | Daggers | |
#% increased Spell Damage | 91 ~ 180 | Daggers | |
#% increased Spell Damage | 181 ~ 270 | Daggers | |
#% increased Spell Damage | 271 ~ 300 | Daggers | |
#% increased Spell Damage | 301 ~ 1000 | Daggers | |
Minions deal #% increased Damage | ~ 90 | Daggers | |
Minions deal #% increased Damage | 91 ~ 180 | Daggers | |
Minions deal #% increased Damage | 181 ~ 500 | Daggers | |
#% increased Critical Strike Chance | ~ 25 | Daggers | |
#% increased Critical Strike Chance | 26 ~ 50 | Daggers | |
#% increased Critical Strike Chance | 51 ~ 75 | Daggers | |
#% increased Critical Strike Chance | 76 ~ 100 | Daggers | |
#% increased Critical Strike Chance | 101 ~ 200 | Daggers | |
#% increased Critical Strike Chance for Spells | ~ 100 | Daggers | |
#% increased Critical Strike Chance for Spells | 101 ~ 175 | Daggers | |
#% increased Critical Strike Chance for Spells | 176 ~ 250 | Daggers | |
#% increased Critical Strike Chance for Spells | 251 ~ 325 | Daggers | |
#% increased Critical Strike Chance for Spells | 326 ~ 500 | Daggers | |
+#% to Global Critical Strike Multiplier | ~ 25 | Daggers | |
+#% to Global Critical Strike Multiplier | 26 ~ 50 | Daggers | |
+#% to Global Critical Strike Multiplier | 51 ~ 75 | Daggers | |
+#% to Global Critical Strike Multiplier | 76 ~ 100 | Daggers | |
+#% to Global Critical Strike Multiplier | 101 ~ 200 | Daggers | |
#% increased Light Radius | ~ 20 | Daggers | |
#% increased Light Radius | 21 ~ 30 | Daggers | |
#% increased Light Radius | 31 ~ 35 | Daggers | |
#% increased Light Radius | 36 ~ 100 | Daggers | |
#% increased Damage with Poison | ~ 45 | Daggers | |
#% increased Damage with Poison | 46 ~ 90 | Daggers | |
#% increased Damage with Poison | 91 ~ 200 | Daggers | |
#% chance to Poison on Hit | ~ 50 | Daggers | |
#% chance to Poison on Hit | 51 ~ 100 | Daggers | |
#% chance to Poison on Hit | 101 ~ 300 | Daggers | |
#% increased Poison Duration | ~ 20 | Daggers | |
#% increased Poison Duration | 21 ~ 40 | Daggers | |
#% increased Poison Duration | 41 ~ 100 | Daggers | |
+# to Level of Socketed Fire Gems | ~ 3 | Daggers | |
+# to Level of Socketed Fire Gems | 4 ~ 5 | Daggers | |
+# to Level of Socketed Fire Gems | 6 ~ 10 | Daggers | |
+# to Level of Socketed Cold Gems | ~ 3 | Daggers | |
+# to Level of Socketed Cold Gems | 4 ~ 5 | Daggers | |
+# to Level of Socketed Cold Gems | 6 ~ 10 | Daggers | |
+# to Level of Socketed Lightning Gems | ~ 3 | Daggers | |
+# to Level of Socketed Lightning Gems | 4 ~ 5 | Daggers | |
+# to Level of Socketed Lightning Gems | 6 ~ 10 | Daggers | |
+# to Level of Socketed Chaos Gems | ~ 3 | Daggers | |
+# to Level of Socketed Chaos Gems | 4 ~ 5 | Daggers | |
+# to Level of Socketed Chaos Gems | 6 ~ 10 | Daggers | |
+# to Level of Socketed Melee Gems | ~ 3 | Daggers | |
+# to Level of Socketed Melee Gems | 4 ~ 5 | Daggers | |
+# to Level of Socketed Melee Gems | 6 ~ 10 | Daggers | |
+# to Level of Socketed Gems | ~ 1 | Daggers | |
+# to Level of Socketed Gems | 2 ~ 2 | Daggers | |
+# to Level of Socketed Gems | 3 ~ 10 | Daggers | |
+# to Level of Socketed Strength Gems | ~ 1 | Daggers | |
+# to Level of Socketed Strength Gems | 2 ~ 2 | Daggers | |
+# to Level of Socketed Strength Gems | 3 ~ 5 | Daggers | |
+# to Level of Socketed Dexterity Gems | ~ 1 | Daggers | |
+# to Level of Socketed Dexterity Gems | 2 ~ 2 | Daggers | |
+# to Level of Socketed Dexterity Gems | 3 ~ 5 | Daggers | |
+# to Level of Socketed Intelligence Gems | ~ 1 | Daggers | |
+# to Level of Socketed Intelligence Gems | 2 ~ 2 | Daggers | |
+# to Level of Socketed Intelligence Gems | 3 ~ 5 | Daggers | |
+# to Level of Socketed Support Gems | ~ 3 | Daggers | |
+# to Level of Socketed Support Gems | 4 ~ 5 | Daggers | |
+# to Level of Socketed Support Gems | 6 ~ 10 | Daggers | |
+# to Weapon Range | ~ 7 | Daggers | |
+# to Weapon Range | 8 ~ 20 | Daggers | |
Cast Level 20 Fire Burst on Hit | ~ 11 | Daggers | |
Cast Level 20 Fire Burst on Hit | 12 ~ 22 | Daggers | |
Cast Level 20 Fire Burst on Hit | 23 ~ 50 | Daggers | |
~ 4 | Daggers | ||
5 ~ 7 | Daggers | ||
8 ~ 20 | Daggers | ||
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | ~ 18 | Daggers | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 19 ~ 36 | Daggers | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 37 ~ 100 | Daggers | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | ~ 1 | Daggers | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | 2 ~ 2 | Daggers | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | 3 ~ 10 | Daggers | |
Has 1 Abyssal Socket | ~ 1 | Daggers | |
Has 1 Abyssal Socket | 2 ~ 2 | Daggers | |
Has 1 Abyssal Socket | 3 ~ 5 | Daggers | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | ~ 25 | Daggers | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | 26 ~ 50 | Daggers | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | 51 ~ 100 | Daggers | |
+# to Armour if you've Hit an Enemy Recently | ~ 600 | Daggers | |
+# to Armour if you've Hit an Enemy Recently | 601 ~ 1200 | Daggers | |
+# to Armour if you've Hit an Enemy Recently | 1201 ~ 5000 | Daggers | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 600 | Daggers | |
+# to Evasion Rating if Hit an Enemy Recently | 601 ~ 1200 | Daggers | |
+# to Evasion Rating if Hit an Enemy Recently | 1201 ~ 5000 | Daggers | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | ~ 40 | Daggers | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | 41 ~ 80 | Daggers | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | 81 ~ 500 | Daggers | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 22 | Daggers | |
#% chance to gain Onslaught for 4 seconds on Kill | 23 ~ 50 | Daggers | |
Damage Penetrates #% Fire Resistance | ~ 11 | Daggers | |
Damage Penetrates #% Fire Resistance | 12 ~ 22 | Daggers | |
Damage Penetrates #% Fire Resistance | 23 ~ 50 | Daggers | |
Damage Penetrates #% Cold Resistance | ~ 11 | Daggers | |
Damage Penetrates #% Cold Resistance | 12 ~ 22 | Daggers | |
Damage Penetrates #% Cold Resistance | 23 ~ 50 | Daggers | |
Damage Penetrates #% Lightning Resistance | ~ 11 | Daggers | |
Damage Penetrates #% Lightning Resistance | 12 ~ 22 | Daggers | |
Damage Penetrates #% Lightning Resistance | 23 ~ 50 | Daggers | |
#% chance to Intimidate Enemies for 4 seconds on Hit | ~ 16 | Daggers | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 17 ~ 32 | Daggers | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 33 ~ 100 | Daggers | |
Curse Enemies with Despair on Hit, with #% increased Effect | ~ 11 | Daggers | |
Curse Enemies with Despair on Hit, with #% increased Effect | 12 ~ 22 | Daggers | |
Curse Enemies with Despair on Hit, with #% increased Effect | 23 ~ 50 | Daggers | |
Socketed Skills deal #% more Spell Damage | ~ 44 | Daggers | |
Socketed Skills deal #% more Spell Damage | 45 ~ 88 | Daggers | |
Socketed Skills deal #% more Spell Damage | 89 ~ 200 | Daggers | |
Socketed Skills deal #% more Attack Damage | ~ 44 | Daggers | |
Socketed Skills deal #% more Attack Damage | 45 ~ 88 | Daggers | |
Socketed Skills deal #% more Attack Damage | 89 ~ 200 | Daggers | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | ~ 70 | Daggers | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | Daggers | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | Daggers | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | ~ 70 | Daggers | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | Daggers | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | Daggers | |
#% increased Damage when on Full Life | ~ 70 | Daggers | |
#% increased Damage when on Full Life | 71 ~ 140 | Daggers | |
#% increased Damage when on Full Life | 141 ~ 500 | Daggers | |
Auras from your Skills grant #% increased Damage to you and Allies | ~ 3 | Daggers | |
Auras from your Skills grant #% increased Damage to you and Allies | 4 ~ 5 | Daggers | |
Auras from your Skills grant #% increased Damage to you and Allies | 6 ~ 20 | Daggers | |
#% chance to deal Double Damage while Focussed | ~ 40 | Daggers | |
#% chance to deal Double Damage while Focussed | 41 ~ 100 | Daggers | |
#% chance to deal Double Damage | ~ 8 | Daggers | |
#% chance to deal Double Damage | 9 ~ 50 | Daggers | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | ~ 5 | Daggers | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 6 ~ 10 | Daggers | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 11 ~ 50 | Daggers | |
+#% to Quality of Socketed Gems | ~ 20 | Daggers | |
+#% to Quality of Socketed Gems | 21 ~ 50 | Daggers | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | ~ 30 | Daggers | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | 31 ~ 100 | Daggers | |
Attacks with this Weapon Penetrate #% Elemental Resistances | ~ 22 | Daggers | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 23 ~ 44 | Daggers | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 45 ~ 100 | Daggers | |
Attacks with this Weapon Penetrate #% Chaos Resistance | ~ 22 | Daggers | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 23 ~ 44 | Daggers | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 45 ~ 100 | Daggers | |
#% increased Damage per Endurance Charge | ~ 10 | Daggers | |
#% increased Damage per Endurance Charge | 11 ~ 50 | Daggers | |
#% increased Damage per Frenzy Charge | ~ 10 | Daggers | |
#% increased Damage per Frenzy Charge | 11 ~ 50 | Daggers | |
#% increased Damage per Power Charge | ~ 10 | Daggers | |
#% increased Damage per Power Charge | 11 ~ 50 | Daggers | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | ~ 40 | Daggers | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 41 ~ 80 | Daggers | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 81 ~ 150 | Daggers | |
#% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown | ~ 250 | Daggers | |
#% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown | 251 ~ 500 | Daggers | |
Hits can't be Evaded | ~ 1 | Daggers | |
Hits can't be Evaded | 2 ~ 2 | Daggers | |
Hits can't be Evaded | 3 ~ 5 | Daggers | |
Vaal Skills require #% increased Souls Per Use | ~ -25 | Daggers | |
Vaal Skills require #% increased Souls Per Use | -26 ~ -50 | Daggers | |
Vaal Skills require #% increased Souls Per Use | -51 ~ -100 | Daggers |