Unique Daggers & Rune Daggers - Path of Exile

Unique Daggers Price

# NameLevelValueLast 7 days# Listed
1 The Hidden Blade, Ambusher6035.2Chaos Orb-5%~100
2 Arakaali's Fang, Fiend Dagger5330.0Chaos Orb0%~900
3 Replica Cold Iron Point, Ezomyte Dagger629.0Chaos Orb0%~200
4 Vulconus, Demon Dagger688.0Chaos Orb+33%~800
5 Cold Iron Point, Ezomyte Dagger627.0Chaos Orb+17%~7k
6 Heartbreaker, Royal Skean505.0Chaos Orb0%~5k
7 Replica Bloodplay, Stiletto155.0Chaos Orb+59%~200
8 Replica Ungil's Gauche, Boot Knife205.0Chaos Orb0%~80
9 Replica Heartbreaker, Royal Skean504.0Chaos Orb0%~200
10 Divinarius, Imperial Skean663.0Chaos Orb0%~300
11 Bino's Kitchen Knife, Slaughter Knife651.0Chaos Orb0%~2k
12 Goblinedge, Ambusher601.0Chaos Orb0%~5k
13 Mark of the Doubting Knight, Platinum Kris641.0Chaos Orb0%~3k
14 Mightflay, Flaying Knife301.0Chaos Orb0%~3k
15 Taproot, Ambusher601.0Chaos Orb0%~7k
16 The Consuming Dark, Fiend Dagger531.0Chaos Orb0%~4k
17 White Wind, Imperial Skean661.0Chaos Orb0%~6k
18 Bloodplay, Stiletto151.0Chaos Orb+34%~4k
19 Ungil's Gauche, Boot Knife200.5Chaos Orb-46%~4k
20 Goredrill, Skinning Knife50.3Chaos Orb+65%~4k
21 Widowmaker, Boot Blade440.2Chaos Orb-78%~4k

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List of Unique Daggers

IconNameStats
Dagger1Goredrill Skinning Knife 30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (1–2) to (3–5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
GoredrillSanguine Gambol Skinning Knife 30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
You have Crimson Dance if you have dealt a Critical Strike Recently
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
BloodPlayBloodplay Stiletto 30% increased Global Critical Strike Chance
+20 to Dexterity
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
BloodPlayReplica Bloodplay Stiletto 30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Dagger2uniqueMightflay Flaying Knife 30% increased Global Critical Strike Chance
+25 to Strength
(80–100)% increased Physical Damage
Adds 12 to 24 Physical Damage
+10 Life gained for each Enemy hit by Attacks
MarrowGasherTaproot Ambusher 30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
SecretBladeThe Hidden Blade Ambusher 30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
GoblinEdgeGoblinedge Ambusher 30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)

List of Unique Rune Daggers

IconNameStats
Dagger3uniqueUngil's Gauche Boot Knife 30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Dagger3uniqueReplica Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
WidowmakerWidowmaker Boot Blade 30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
HeartbreakerHeartbreaker Royal Skean 30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
+50 to maximum Energy Shield
10% faster start of Energy Shield Recharge
+(40–50) to maximum Mana
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
HeartbreakerReplica Heartbreaker Royal Skean 30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
+50 to maximum Energy Shield
10% faster start of Energy Shield Recharge
+(40–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
ConsumingtheDarkThe Consuming Dark Fiend Dagger 40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
FangUniqueArakaali's Fang Fiend Dagger 40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
BinosKitchenKnifeBino's Kitchen Knife Slaughter Knife 30% increased Global Critical Strike Chance
30% increased Damage over Time
Adds (50–60) to (120–140) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
ColdIronPointCold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance
+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
ColdIronPointReplica Cold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
DoubtingKnightMark of the Doubting Knight Platinum Kris 50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Dagger7uniqueDivinarius Imperial Skean 30% increased Global Critical Strike Chance
(50–70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125–175)% increased Critical Strike Chance for Spells if you've Killed Recently
+(40–60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
(Recently refers to the past 4 seconds)
WhiteWindWhite Wind Imperial Skean 30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
VulconusVulconus Demon Dagger 40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)

Daggers Base Type

IconName Category
Glass Shank
Physical Damage: 6-10
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 10
Requires 9 Dex, 6 Int
30% increased Global Critical Strike Chance
Daggers
Skinning Knife
Physical Damage: 4-17
Critical Strike Chance: 6%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 5, 16 Dex, 11 Int
30% increased Global Critical Strike Chance
Daggers
Stiletto
Physical Damage: 7-27
Critical Strike Chance: 6.1%
Attacks per Second: 1.5
Weapon Range: 10
Requires Level 15, 30 Dex, 30 Int
30% increased Global Critical Strike Chance
Daggers
Prong Dagger
Physical Damage: 14-54
Critical Strike Chance: 6.2%
Attacks per Second: 1.35
Weapon Range: 10
Requires Level 36, 55 Dex, 77 Int
4% Chance to Block Attack Damage
Daggers
Flaying Knife
Physical Damage: 11-45
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 30, 64 Dex, 44 Int
30% increased Global Critical Strike Chance
Daggers
Poignard
Physical Damage: 13-52
Critical Strike Chance: 6.1%
Attacks per Second: 1.5
Weapon Range: 10
Requires Level 41, 72 Dex, 72 Int
30% increased Global Critical Strike Chance
Daggers
Trisula
Physical Damage: 19-74
Critical Strike Chance: 6.5%
Attacks per Second: 1.35
Weapon Range: 10
Requires Level 51, 83 Dex, 99 Int
4% Chance to Block Attack Damage
Daggers
Gutting Knife
Physical Damage: 19-76
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 56, 113 Dex, 78 Int
30% increased Global Critical Strike Chance
Daggers
Ambusher
Physical Damage: 19-74
Critical Strike Chance: 6.1%
Attacks per Second: 1.5
Weapon Range: 10
Requires Level 60, 113 Dex, 113 Int
30% increased Global Critical Strike Chance
Daggers
Sai
Physical Damage: 22-88
Critical Strike Chance: 6.2%
Attacks per Second: 1.35
Weapon Range: 10
Requires Level 70, 121 Dex, 121 Int
6% Chance to Block Attack Damage
Daggers
Hollowpoint Dagger
Physical Damage: 12-46
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 30, 54 Dex, 54 Int
All Damage from Hits with This Weapon can Poison
Daggers
Pressurised Dagger
Physical Damage: 18-71
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 50, 86 Dex, 86 Int
All Damage from Hits with This Weapon can Poison
Daggers
Pneumatic Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 70, 121 Dex, 121 Int
All Damage from Hits with This Weapon can Poison
Daggers
Ethereal Blade
Physical Damage: 4-8
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 10
Requires 9 Dex, 6 Int
Daggers
Carving Knife
Physical Damage: 3-26
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 10, 18 Dex, 26 Int
30% increased Global Critical Strike Chance
Rune Daggers
Boot Knife
Physical Damage: 8-34
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 20, 31 Dex, 45 Int
30% increased Global Critical Strike Chance
Rune Daggers
Copper Kris
Physical Damage: 10-41
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 10
Requires Level 24, 28 Dex, 60 Int
50% increased Global Critical Strike Chance
Rune Daggers
Skean
Physical Damage: 11-43
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 28, 42 Dex, 60 Int
30% increased Global Critical Strike Chance
Rune Daggers
Imp Dagger
Physical Damage: 15-59
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 32, 36 Dex, 78 Int
40% increased Global Critical Strike Chance
Rune Daggers
Butcher Knife
Physical Damage: 7-62
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 38, 55 Dex, 79 Int
30% increased Global Critical Strike Chance
Rune Daggers
Boot Blade
Physical Damage: 15-59
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 44, 63 Dex, 90 Int
30% increased Global Critical Strike Chance
Rune Daggers
Golden Kris
Physical Damage: 19-75
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 47, 51 Dex, 110 Int
50% increased Global Critical Strike Chance
Rune Daggers
Royal Skean
Physical Damage: 16-64
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 71 Dex, 102 Int
30% increased Global Critical Strike Chance
Rune Daggers
Fiend Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 53, 58 Dex, 123 Int
40% increased Global Critical Strike Chance
Rune Daggers
Slaughter Knife
Physical Damage: 10-86
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 58, 81 Dex, 117 Int
30% increased Global Critical Strike Chance
Rune Daggers
Ezomyte Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 62, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Rune Daggers
Platinum Kris
Physical Damage: 24-95
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 64, 76 Dex, 149 Int
50% increased Global Critical Strike Chance
Rune Daggers
Imperial Skean
Physical Damage: 18-73
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 10
Requires Level 66, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
Rune Daggers
Demon Dagger
Physical Damage: 24-97
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int
40% increased Global Critical Strike Chance
Rune Daggers
Flickerflame Blade
Physical Damage: 12-47
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 30, 54 Dex, 54 Int
Trigger Level 10 Flame Dash when you use a Socketed Skill
local skills granted by item are supported by level x unique trigger support [2]
Rune Daggers
Flashfire Blade
Physical Damage: 18-73
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 86 Dex, 86 Int
Trigger Level 20 Flame Dash when you use a Socketed Skill
local skills granted by item are supported by level x unique trigger support [2]
Rune Daggers
Infernal Blade
Physical Damage: 21-85
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 70, 121 Dex, 121 Int
Trigger Level 30 Flame Dash when you use a Socketed Skill
local skills granted by item are supported by level x unique trigger support [2]
Rune Daggers

Synthesis Corrupted Mods

Item ClassesMods
Daggers
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Synthesis Mods Dagger

    Explicit Mod StatValueSynthesised Implicit Category
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • Daggers
    #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • Daggers
    #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • Daggers
    #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 1.5% of Physical Attack Damage Leeched as Life
  • Daggers
    +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • Daggers
    +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • Daggers
    +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • Daggers
    +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • Daggers
    +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • Daggers
    +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • Daggers
    +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • Daggers
    +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(25–30) Life gained for each Enemy hit by Attacks
  • Daggers
    +# to maximum Mana~ 70
  • +(8–10) to maximum Mana
  • Daggers
    +# to maximum Mana71 ~ 125
  • +(11–14) to maximum Mana
  • Daggers
    +# to maximum Mana126 ~ 175
  • +(15–19) to maximum Mana
  • Daggers
    +# to maximum Mana176 ~ 230
  • +(20–24) to maximum Mana
  • Daggers
    +# to maximum Mana231 ~ 280
  • +(25–30) to maximum Mana
  • Daggers
    +# to maximum Mana281 ~ 500
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • (6–8)% increased Spell Damage per 500 Maximum Mana
  • Daggers
    #% increased Mana Regeneration Rate~ 50
  • (16–18)% increased Mana Regeneration Rate
  • Daggers
    #% increased Mana Regeneration Rate51 ~ 90
  • (19–21)% increased Mana Regeneration Rate
  • Daggers
    #% increased Mana Regeneration Rate91 ~ 130
  • (22–24)% increased Mana Regeneration Rate
  • Daggers
    #% increased Mana Regeneration Rate131 ~ 170
  • (25–27)% increased Mana Regeneration Rate
  • Daggers
    #% increased Mana Regeneration Rate171 ~ 190
  • (28–30)% increased Mana Regeneration Rate
  • Daggers
    #% increased Mana Regeneration Rate191 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.3% of Mana per second
  • Daggers
    #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • Daggers
    #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • Daggers
    #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • Daggers
    #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.5% of Physical Attack Damage Leeched as Mana
  • Daggers
    +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • Daggers
    +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • Daggers
    +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • Daggers
    +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • Daggers
    +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • Daggers
    +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • Daggers
    +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • Daggers
    +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • Daggers
    +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • Daggers
    +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • Daggers
    +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • Daggers
    +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • Daggers
    +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • Daggers
    +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • Daggers
    +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • Daggers
    +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • Daggers
    +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • Daggers
    +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • Daggers
    +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • Daggers
    +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • Daggers
    +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • Daggers
    +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • Daggers
    +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • Daggers
    +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • Daggers
    +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • Daggers
    +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • Daggers
    +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • Daggers
    +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • Daggers
    +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • Daggers
    +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • Daggers
    +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • Daggers
    +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • Daggers
    +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • Daggers
    +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • Daggers
    +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • Daggers
    +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • Daggers
    +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • Daggers
    #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • Daggers
    #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • Daggers
    +# to Strength~ 40
  • +(6–8) to Strength
  • Daggers
    +# to Strength41 ~ 70
  • +(9–11) to Strength
  • Daggers
    +# to Strength71 ~ 100
  • +(12–14) to Strength
  • Daggers
    +# to Strength101 ~ 130
  • +(15–17) to Strength
  • Daggers
    +# to Strength131 ~ 160
  • +(18–20) to Strength
  • Daggers
    +# to Strength161 ~ 200
  • 1% increased Spell Damage per 16 Strength
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • Daggers
    +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • Daggers
    +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • Daggers
    +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • Daggers
    +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • Daggers
    +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • Daggers
    +# to Dexterity161 ~ 200
  • 1% increased Spell Damage per 16 Dexterity
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • Daggers
    +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • Daggers
    +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • Daggers
    +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • Daggers
    +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • Daggers
    +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • Daggers
    +# to Intelligence161 ~ 200
  • 1% increased Spell Damage per 16 Intelligence
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • Daggers
    +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • Daggers
    +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • Daggers
    +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • Daggers
    +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • Daggers
    +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • Daggers
    +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • Daggers
    +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • Daggers
    +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • Daggers
    +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • Daggers
    +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • Daggers
    +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • Daggers
    +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • Daggers
    #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • Daggers
    #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • Daggers
    #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • Daggers
    #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Daggers
    #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • Daggers
    #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • Daggers
    #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • Daggers
    #% increased Cast Speed~ 40
  • (5–6)% increased Cast Speed
  • Daggers
    #% increased Cast Speed41 ~ 65
  • (7–9)% increased Cast Speed
  • Daggers
    #% increased Cast Speed66 ~ 200
  • (10–12)% increased Cast Speed
  • Daggers
    +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • Daggers
    +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • Daggers
    +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • Daggers
    #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • Daggers
    #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • Daggers
    #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • Daggers
    #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • Daggers
    #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Daggers
    Adds to # Physical Damage~ 40
  • Adds 1 to 2 Physical Damage
  • Daggers
    Adds to # Physical Damage41 ~ 80
  • Adds (2–3) to (3–4) Physical Damage
  • Daggers
    Adds to # Physical Damage81 ~ 120
  • Adds (3–4) to (5–6) Physical Damage
  • Daggers
    Adds to # Physical Damage121 ~ 135
  • Adds (5–6) to (7–8) Physical Damage
  • Daggers
    Adds to # Physical Damage136 ~ 500
  • Adds (6–7) to (9–10) Physical Damage
  • Daggers
    Adds to # Fire Damage~ 80
  • Adds (4–8) to (9–15) Fire Damage
  • Daggers
    Adds to # Fire Damage81 ~ 160
  • Adds (9–12) to (16–23) Fire Damage
  • Daggers
    Adds to # Fire Damage161 ~ 210
  • Adds (13–18) to (24–31) Fire Damage
  • Daggers
    Adds to # Fire Damage211 ~ 250
  • Adds (19–24) to (32–43) Fire Damage
  • Daggers
    Adds to # Fire Damage251 ~ 1000
  • Adds (25–30) to (44–53) Fire Damage
  • Daggers
    Adds to # Fire Damage to Spells~ 75
  • Adds (3–6) to (7–11) Fire Damage to Spells
  • Daggers
    Adds to # Fire Damage to Spells76 ~ 150
  • Adds (7–9) to (12–17) Fire Damage to Spells
  • Daggers
    Adds to # Fire Damage to Spells151 ~ 200
  • Adds (10–13) to (17–22) Fire Damage to Spells
  • Daggers
    Adds to # Fire Damage to Spells201 ~ 230
  • Adds (14–17) to (23–31) Fire Damage to Spells
  • Daggers
    Adds to # Fire Damage to Spells231 ~ 1000
  • Adds (18–21) to (31–38) Fire Damage to Spells
  • Daggers
    Adds to # Cold Damage~ 50
  • Adds (3–6) to (7–11) Cold Damage
  • Daggers
    Adds to # Cold Damage51 ~ 100
  • Adds (7–10) to (12–18) Cold Damage
  • Daggers
    Adds to # Cold Damage101 ~ 150
  • Adds (11–15) to (19–26) Cold Damage
  • Daggers
    Adds to # Cold Damage151 ~ 200
  • Adds (16–20) to (27–35) Cold Damage
  • Daggers
    Adds to # Cold Damage201 ~ 1000
  • Adds (21–25) to (36–43) Cold Damage
  • Daggers
    Adds to # Cold Damage to Spells~ 60
  • Adds (3–5) to (5–8) Cold Damage to Spells
  • Daggers
    Adds to # Cold Damage to Spells61 ~ 120
  • Adds (5–7) to (9–13) Cold Damage to Spells
  • Daggers
    Adds to # Cold Damage to Spells121 ~ 160
  • Adds (8–11) to (14–19) Cold Damage to Spells
  • Daggers
    Adds to # Cold Damage to Spells161 ~ 180
  • Adds (12–14) to (19–25) Cold Damage to Spells
  • Daggers
    Adds to # Cold Damage to Spells181 ~ 1000
  • Adds (15–18) to (26–31) Cold Damage to Spells
  • Daggers
    [#]~ 45
  • +(9–10)% to Cold Damage over Time Multiplier
  • Daggers
    [#]46 ~ 90
  • +(11–12)% to Cold Damage over Time Multiplier
  • Daggers
    [#]91 ~ 500
  • +(13–15)% to Cold Damage over Time Multiplier
  • Daggers
    Adds to # Lightning Damage~ 150
  • Adds 1 to (16–25) Lightning Damage
  • Daggers
    Adds to # Lightning Damage151 ~ 300
  • Adds (1–2) to (26–40) Lightning Damage
  • Daggers
    Adds to # Lightning Damage301 ~ 375
  • Adds (1–3) to (41–55) Lightning Damage
  • Daggers
    Adds to # Lightning Damage376 ~ 430
  • Adds (2–5) to (56–70) Lightning Damage
  • Daggers
    Adds to # Lightning Damage431 ~ 1000
  • Adds (2–6) to (71–83) Lightning Damage
  • Daggers
    Adds to # Lightning Damage to Spells~ 100
  • Adds 1 to (12–18) Lightning Damage to Spells
  • Daggers
    Adds to # Lightning Damage to Spells101 ~ 200
  • Adds (1–2) to (19–28) Lightning Damage to Spells
  • Daggers
    Adds to # Lightning Damage to Spells201 ~ 300
  • Adds (1–3) to (29–39) Lightning Damage to Spells
  • Daggers
    Adds to # Lightning Damage to Spells301 ~ 370
  • Adds (2–4) to (40–49) Lightning Damage to Spells
  • Daggers
    Adds to # Lightning Damage to Spells371 ~ 1000
  • Adds (2–5) to (50–59) Lightning Damage to Spells
  • Daggers
    Adds to # Chaos Damage~ 200
  • Adds (4–9) to (11–21) Chaos Damage
  • Daggers
    Adds to # Chaos Damage201 ~ 320
  • Adds (10–18) to (22–34) Chaos Damage
  • Daggers
    Adds to # Chaos Damage321 ~ 1000
  • Adds (19–28) to (35–49) Chaos Damage
  • Daggers
    #% increased Fire Damage~ 100
  • (18–20)% increased Fire Damage
  • Daggers
    #% increased Fire Damage101 ~ 160
  • (21–23)% increased Fire Damage
  • Daggers
    #% increased Fire Damage161 ~ 220
  • (24–26)% increased Fire Damage
  • Daggers
    #% increased Fire Damage221 ~ 280
  • (27–30)% increased Fire Damage
  • Daggers
    #% increased Fire Damage281 ~ 1000
  • (10–15)% increased Flammability Curse Effect
  • Daggers
    Gain #% of Fire Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Fire Damage
  • Daggers
    Gain #% of Fire Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Fire Damage
  • Daggers
    Gain #% of Fire Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Fire Damage
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
  • Daggers
    #% increased Cold Damage~ 100
  • (18–20)% increased Cold Damage
  • Daggers
    #% increased Cold Damage101 ~ 160
  • (21–23)% increased Cold Damage
  • Daggers
    #% increased Cold Damage161 ~ 220
  • (24–26)% increased Cold Damage
  • Daggers
    #% increased Cold Damage221 ~ 280
  • (27–30)% increased Cold Damage
  • Daggers
    #% increased Cold Damage281 ~ 1000
  • (10–15)% increased Frostbite Curse Effect
  • Daggers
    Gain #% of Cold Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Cold Damage
  • Daggers
    Gain #% of Cold Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Cold Damage
  • Daggers
    Gain #% of Cold Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Cold Damage
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
  • Daggers
    #% increased Lightning Damage~ 100
  • (18–20)% increased Lightning Damage
  • Daggers
    #% increased Lightning Damage101 ~ 160
  • (21–23)% increased Lightning Damage
  • Daggers
    #% increased Lightning Damage161 ~ 220
  • (24–26)% increased Lightning Damage
  • Daggers
    #% increased Lightning Damage221 ~ 280
  • (27–30)% increased Lightning Damage
  • Daggers
    #% increased Lightning Damage281 ~ 1000
  • (10–15)% increased Conductivity Curse Effect
  • Daggers
    Gain #% of Lightning Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Lightning Damage
  • Daggers
    Gain #% of Lightning Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Lightning Damage
  • Daggers
    Gain #% of Lightning Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Lightning Damage
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
  • Daggers
    Gain #% of Physical Damage as Extra Chaos Damage~ 16
  • (19–22)% increased Global Physical Damage
  • Daggers
    Gain #% of Physical Damage as Extra Chaos Damage17 ~ 32
  • (23–26)% increased Global Physical Damage
  • Daggers
    Gain #% of Physical Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • Daggers
    #% increased Chaos Damage~ 75
  • (18–20)% increased Chaos Damage
  • Daggers
    #% increased Chaos Damage76 ~ 150
  • (21–23)% increased Chaos Damage
  • Daggers
    #% increased Chaos Damage151 ~ 500
  • (24–26)% increased Chaos Damage
  • Daggers
    #% increased Elemental Damage~ 70
  • (17–19)% increased Elemental Damage
  • Daggers
    #% increased Elemental Damage71 ~ 140
  • (20–22)% increased Elemental Damage
  • Daggers
    #% increased Elemental Damage141 ~ 500
  • (23–26)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • Daggers
    #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • Daggers
    #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Daggers
    #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • Daggers
    #% increased Spell Damage~ 90
  • (16–18)% increased Spell Damage
  • Daggers
    #% increased Spell Damage91 ~ 180
  • (19–22)% increased Spell Damage
  • Daggers
    #% increased Spell Damage181 ~ 270
  • (23–26)% increased Spell Damage
  • Daggers
    #% increased Spell Damage271 ~ 300
  • (31–35)% increased Spell Damage
  • Daggers
    #% increased Spell Damage301 ~ 1000
  • Spells have a (8–10)% chance to deal Double Damage
  • Daggers
    Minions deal #% increased Damage~ 90
  • Minions deal (19–22)% increased Damage
  • Daggers
    Minions deal #% increased Damage91 ~ 180
  • Minions deal (23–26)% increased Damage
  • Daggers
    Minions deal #% increased Damage181 ~ 500
  • Minions deal (27–30)% increased Damage
  • Daggers
    #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • Daggers
    #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • Daggers
    #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • Daggers
    #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • Daggers
    #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • Daggers
    #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • Daggers
    #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • Daggers
    #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • Daggers
    #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • Daggers
    #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • Daggers
    +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • Daggers
    +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • Daggers
    +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • Daggers
    +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • Daggers
    +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • Daggers
    #% increased Light Radius~ 20
  • 10% increased Light Radius
  • Daggers
    #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • Daggers
    #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • Daggers
    #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
  • Daggers
    #% increased Damage with Poison~ 45
  • (14–18)% increased Damage with Poison
  • Daggers
    #% increased Damage with Poison46 ~ 90
  • (19–23)% increased Damage with Poison
  • Daggers
    #% increased Damage with Poison91 ~ 200
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • Daggers
    #% chance to Poison on Hit~ 50
  • (14–18)% increased Damage with Poison
  • Daggers
    #% chance to Poison on Hit51 ~ 100
  • (19–23)% increased Damage with Poison
  • Daggers
    #% chance to Poison on Hit101 ~ 300
  • (24–28)% increased Damage with Poison
  • (25–30)% chance to Poison on Hit
  • Daggers
    #% increased Poison Duration~ 20
  • (14–18)% increased Damage with Poison
  • Daggers
    #% increased Poison Duration21 ~ 40
  • (19–23)% increased Damage with Poison
  • Daggers
    #% increased Poison Duration41 ~ 100
  • (24–28)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • Daggers
    +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • Daggers
    +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • Daggers
    +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • Daggers
    +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • Daggers
    +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • Daggers
    +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • Daggers
    +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • Daggers
    +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • Daggers
    +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • Daggers
    +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • Daggers
    +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • Daggers
    +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • Daggers
    +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • Daggers
    +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • Daggers
    +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • Daggers
    +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • Daggers
    +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • Daggers
    +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • Daggers
    +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • Daggers
    +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • Daggers
    +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • Daggers
    +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • Daggers
    +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • Daggers
    +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • Daggers
    +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • Daggers
    +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • Daggers
    +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • Daggers
    +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • Daggers
    +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • Daggers
    +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • Daggers
    +# to Weapon Range~ 7
  • +1 to Weapon Range
  • Daggers
    +# to Weapon Range8 ~ 20
  • +2 to Weapon Range
  • Daggers
    Cast Level 20 Fire Burst on Hit~ 11
  • (21–23)% increased Fire Damage
  • Daggers
    Cast Level 20 Fire Burst on Hit12 ~ 22
  • (24–26)% increased Fire Damage
  • Daggers
    Cast Level 20 Fire Burst on Hit23 ~ 50
  • (27–30)% increased Fire Damage
  • Daggers
    ~ 4
  • Minions deal (11–12)% increased Damage
  • Daggers
    5 ~ 7
  • Minions deal (13–14)% increased Damage
  • Daggers
    8 ~ 20
  • Minions deal (15–16)% increased Damage
  • Daggers
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • Daggers
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • Daggers
    #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Daggers
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds~ 1
  • (15–17)% increased Chaos Damage
  • Daggers
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2 ~ 2
  • (18–20)% increased Chaos Damage
  • Daggers
    Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds3 ~ 10
  • (21–23)% increased Chaos Damage
  • Daggers
    Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Daggers
    Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Daggers
    Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • Daggers
    Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • Daggers
    Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • Daggers
    Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.2% of Mana per second
  • Daggers
    +# to Armour if you've Hit an Enemy Recently~ 600
  • (7–9)% increased Armour
  • Daggers
    +# to Armour if you've Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Armour
  • Daggers
    +# to Armour if you've Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Armour
  • Daggers
    +# to Evasion Rating if Hit an Enemy Recently~ 600
  • (7–9)% increased Evasion Rating
  • Daggers
    +# to Evasion Rating if Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Evasion Rating
  • Daggers
    +# to Evasion Rating if Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Evasion Rating
  • Daggers
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 40
  • (4–5)% increased maximum Energy Shield
  • Daggers
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently41 ~ 80
  • (6–7)% increased maximum Energy Shield
  • Daggers
    Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently81 ~ 500
  • (8–10)% increased maximum Energy Shield
  • Daggers
    #% chance to gain Onslaught for 4 seconds on Kill~ 22
  • (3–4)% increased Attack Speed
  • (5–6)% increased Cast Speed
  • Daggers
    #% chance to gain Onslaught for 4 seconds on Kill23 ~ 50
  • (5–6)% increased Attack Speed
  • (7–9)% increased Cast Speed
  • Daggers
    Damage Penetrates #% Fire Resistance~ 11
  • (21–23)% increased Fire Damage
  • Daggers
    Damage Penetrates #% Fire Resistance12 ~ 22
  • (24–26)% increased Fire Damage
  • Daggers
    Damage Penetrates #% Fire Resistance23 ~ 50
  • (27–30)% increased Fire Damage
  • Daggers
    Damage Penetrates #% Cold Resistance~ 11
  • (21–23)% increased Cold Damage
  • Daggers
    Damage Penetrates #% Cold Resistance12 ~ 22
  • (24–26)% increased Cold Damage
  • Daggers
    Damage Penetrates #% Cold Resistance23 ~ 50
  • (27–30)% increased Cold Damage
  • Daggers
    Damage Penetrates #% Lightning Resistance~ 11
  • (21–23)% increased Lightning Damage
  • Daggers
    Damage Penetrates #% Lightning Resistance12 ~ 22
  • (24–26)% increased Lightning Damage
  • Daggers
    Damage Penetrates #% Lightning Resistance23 ~ 50
  • (27–30)% increased Lightning Damage
  • Daggers
    #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • Daggers
    #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • Daggers
    #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Daggers
    Curse Enemies with Despair on Hit, with #% increased Effect~ 11
  • (18–20)% increased Chaos Damage
  • Daggers
    Curse Enemies with Despair on Hit, with #% increased Effect12 ~ 22
  • (21–23)% increased Chaos Damage
  • Daggers
    Curse Enemies with Despair on Hit, with #% increased Effect23 ~ 50
  • (24–26)% increased Chaos Damage
  • Daggers
    Socketed Skills deal #% more Spell Damage~ 44
  • (23–26)% increased Spell Damage
  • Daggers
    Socketed Skills deal #% more Spell Damage45 ~ 88
  • (27–30)% increased Spell Damage
  • Daggers
    Socketed Skills deal #% more Spell Damage89 ~ 200
  • (31–35)% increased Spell Damage
  • Daggers
    Socketed Skills deal #% more Attack Damage~ 44
  • (23–26)% increased Attack Damage
  • Daggers
    Socketed Skills deal #% more Attack Damage45 ~ 88
  • (27–30)% increased Attack Damage
  • Daggers
    Socketed Skills deal #% more Attack Damage89 ~ 200
  • (31–35)% increased Attack Damage
  • Daggers
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • Daggers
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • Daggers
    #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • Daggers
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • Daggers
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • Daggers
    #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • Daggers
    #% increased Damage when on Full Life~ 70
  • (15–18)% increased Damage
  • Daggers
    #% increased Damage when on Full Life71 ~ 140
  • (19–22)% increased Damage
  • Daggers
    #% increased Damage when on Full Life141 ~ 500
  • (23–26)% increased Damage
  • Daggers
    Auras from your Skills grant #% increased Damage to you and Allies~ 3
  • You and nearby Allies deal (7–9)% increased Damage
  • Daggers
    Auras from your Skills grant #% increased Damage to you and Allies4 ~ 5
  • You and nearby Allies deal (10–12)% increased Damage
  • Daggers
    Auras from your Skills grant #% increased Damage to you and Allies6 ~ 20
  • You and nearby Allies deal (13–15)% increased Damage
  • Daggers
    #% chance to deal Double Damage while Focussed~ 40
  • (23–26)% increased Attack Damage
  • (23–26)% increased Spell Damage
  • Daggers
    #% chance to deal Double Damage while Focussed41 ~ 100
  • (27–30)% increased Attack Damage
  • (27–30)% increased Spell Damage
  • Daggers
    #% chance to deal Double Damage~ 8
  • 2% chance to deal Double Damage
  • Daggers
    #% chance to deal Double Damage9 ~ 50
  • 3% chance to deal Double Damage
  • Daggers
    Gain #% of Non-Chaos Damage as extra Chaos Damage~ 5
  • (15–17)% increased Chaos Damage
  • Daggers
    Gain #% of Non-Chaos Damage as extra Chaos Damage6 ~ 10
  • (18–20)% increased Chaos Damage
  • Daggers
    Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 50
  • (21–23)% increased Chaos Damage
  • Daggers
    +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • Daggers
    +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • Daggers
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 30
  • (3–4)% increased Attack Speed
  • Daggers
    #% increased Attack Speed while a Rare or Unique Enemy is Nearby31 ~ 100
  • (5–6)% increased Attack Speed
  • Daggers
    Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (17–19)% increased Elemental Damage
  • Daggers
    Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (20–22)% increased Elemental Damage
  • Daggers
    Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (23–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Daggers
    Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (15–17)% increased Chaos Damage
  • Daggers
    Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (18–20)% increased Chaos Damage
  • Daggers
    Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (21–23)% increased Chaos Damage
  • Daggers
    #% increased Damage per Endurance Charge~ 10
  • 2% increased Damage per Endurance Charge
  • Daggers
    #% increased Damage per Endurance Charge11 ~ 50
  • (3–4)% increased Damage per Endurance Charge
  • Daggers
    #% increased Damage per Frenzy Charge~ 10
  • 2% increased Damage per Frenzy Charge
  • Daggers
    #% increased Damage per Frenzy Charge11 ~ 50
  • (3–4)% increased Damage per Frenzy Charge
  • Daggers
    #% increased Damage per Power Charge~ 10
  • 2% increased Damage per Power Charge
  • Daggers
    #% increased Damage per Power Charge11 ~ 50
  • (3–4)% increased Damage per Power Charge
  • Daggers
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 40
  • +(15–17)% to Global Critical Strike Multiplier
  • Daggers
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby41 ~ 80
  • +(18–20)% to Global Critical Strike Multiplier
  • Daggers
    +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby81 ~ 150
  • +(21–23)% to Global Critical Strike Multiplier
  • Daggers
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown~ 250
  • Triggered Spells deal (19–22)% increased Spell Damage
  • Daggers
    #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown251 ~ 500
  • Triggered Spells deal (23–26)% increased Spell Damage
  • Daggers
    Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Daggers
    Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Daggers
    Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • Daggers
    Vaal Skills require #% increased Souls Per Use~ -25
  • (25–30)% increased Damage with Vaal Skills
  • Daggers
    Vaal Skills require #% increased Souls Per Use-26 ~ -50
  • (31–35)% increased Damage with Vaal Skills
  • Daggers
    Vaal Skills require #% increased Souls Per Use-51 ~ -100
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • Daggers

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