Name | Description | Stats |
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Contract: Bunker | Area Level: 2 – 83 | |
Contract: Laboratory | Area Level: 34 – 83 | |
Contract: Mansion | Area Level: 5 – 83 | |
Contract: Prohibited Library | Area Level: 34 – 83 | |
Contract: Records Office | Area Level: 14 – 83 | |
Contract: Repository | Area Level: 24 – 83 | |
Contract: Smuggler’s Den | Area Level: 14 – 83 | |
Contract: Tunnels | Area Level: 24 – 83 | |
Contract: Underbelly | Area Level: 2 – 83 | |
Contract: Breaking the Unbreakable | Unique Contract |
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Contract: Death to Darnaw | Unique Contract |
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Contract: Heart of Glory | Unique Contract |
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Contract: Jamanra’s Rest | Unique Contract |
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Contract: The Slaver King | Unique Contract |
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Contract: The Twins | Unique Contract |
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You can use a common currency to craft a Contract, such as Alch upgrade a normal contract to a rare contract. It will increase its Item Quantity and Item Rarity. Meanwhile, the Heist contract does not have any quality.
Quest Name | Area Level | Rogue | Requires | Heist Target |
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Contract: Trial Run | 2 | Karst, the Lockpick | Lockpicking (Level 1) | Urn of Farud |
Contract: Stolen Lockpicks | 10 | Karst, the Lockpick | Lockpicking (Level 1) | Karst’s Lockpicks |
Contract: Karst’s Revenge | 34 | Karst, the Lockpick | Lockpicking (Level 1) | The Kiss Goodnight |
Contract: Credit Where Credit’s Due | 55 | Karst, the Lockpick | Lockpicking (Level 2) | Poisoned Lockpick |
Contract: Finding Opal | 20 | Tibbs, the Giant | Brute Force (Level 1) | Census Records |
Contract: Opal’s Jewels | 61 | Tibbs, the Giant | Brute Force (Level 2) | Tibbs’ Wealth |
Contract: Enoch’s Whereabouts | 25 | Huck, the Soldier | Lockpicking (Level 1) | Blackguard Personnel Files |
Contract: Enoch’s Remains | 57 | Huck, the Soldier | Brute Force (Level 1) | Enoch’s Tags |
Contract: Grocery List | 60 | Vinderi, the Dismantler | Demolition (Level 2) | Alchemical Supplies |
Contract: The Vinderi Bomb | 78 | Vinderi, the Dismantler | Demolition (Level 3) | Fumarole Tar |
Contract: The Nameless Play | 68 | Gianna, the Master of Disguise | Deception (Level 2) | The Nameless Play |
Contract: The Finest Costumes | 80 | Gianna, the Master of Disguise | Deception (Level 3) | Templar Uniforms |
Contract: The Wedding Dress | 42 | Tullina, the Catburglar | Agility (Level 1) | Merveil’s Wedding Dress |
Contract: Disengagement | 66 | Tullina, the Catburglar | Perception (Level 2) | Tullina’s Engagement Ring |
Contract: Rational Tools | 68 | Niles, the Interrogator | Counter-Thaumaturgy (Level 1) | The Thought Extractor |
Contract: A Mundane Sample | 75 | Niles, the Interrogator | Counter-Thaumaturgy (Level 3) | Viridi’s Finger |
Result | Recipes | Note |
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1x random magic Contract |
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1x random rare Contract |
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You can see more details about Heist Contracts vendor recipes from this article.
Icon | Loot Level | Reward Name | Required Jobs | Weight |
---|---|---|---|---|
5 | Currency Currency Reward Room | 500 | ||
10 | Uniques Uniques Reward Room | 300 | ||
6 | Gems Gems Reward Room | 300 | ||
68 | Maps Maps Reward Room | 100 | ||
1 | Accessories Accesories Reward Room | 200 | ||
1 | Armour Armour Reward Room | 200 | ||
1 | Weapon Weapon Reward Room | 200 | ||
46 | Abyss Abyss Reward Room | 150 | ||
68 | Harbinger Harbinger Reward Room | 150 | ||
68 | Breach Breach Reward Room | 150 | ||
5 | Essences Essences Reward Room | 250 | ||
68 | Fragments Fragments Reward Room | 250 | ||
34 | Fossils Fossils Reward Room | 150 | ||
8 | Prophecies Prophecies Reward Room | 250 | ||
36 | Divination Cards Divination Cards Reward Room | 300 | ||
1 | Generic Generic Reward Room | 100 | ||
1 | Talismans Talismans Reward Room | 150 | ||
68 | Legion Legion Reward Room | 150 | ||
68 | Blight Blight Reward Room | 150 | ||
68 | Metamorph Metamorph Reward Room | 150 | ||
68 | Delirium Delirium Reward Room | 150 |
Tips: since it is difficult to escape from a Heist, it is recommended to buy Contracts firstly, next upgrade your character, then play the contract. I always prepare a Heist when my character level is at least five levels higher than the contract's area level.
Contracts are needed to run Heists. In order to execute a Heist, you need to know the location of a valuable Artifact and what defences safeguard it. Contracts containing these clues can be found throughout Wraeclast alongside coins with the mysterious emblem of the Rogue Harbour.
As a Contract is shown below, Heist Target: Box of Tripyxis.
Give a Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Contracts lay the groundwork for Grand Heists and yield Markers and other regular Path of Exile items as rewards.
To run a Contract, you’ll need to take it to Adiyah, the Wayfinder in the Rogue Harbour. You’ll pay her a sum of markers to arrange the Heist, allow you to select which specialised Rogue you’d like to take with you and handle transportation. Contracts can be crafted, if desired, to increase their difficulty and reward, much like maps.
When you plan Contracts, you’ll have an interface which allows you to pick which Rogue has the appropriate skill level for the job required. This means you won’t have to use your memory to know who is right for what job.
You can store your contracts and save them up to binge Heists when you’re ready. There’s not a lot of value in hoarding low level Contracts as you’ll out-level them, but you can also trade them to other players if you no longer need them.
If you trade for more Contracts, you can potentially run Heist content exclusively. You’ll also acquire more Contracts and Blueprints from Heists.