Result | Recipes | Note |
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1x random magic Contract |
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1x random rare Contract |
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You can only vendor 5 Magic contracts or 5 Rare contracts. Normal or unique contracts do not have any vendor recipes.
All the 5 contracts must be the same base type, for example: Contract: Bunker.
Area Level | have the Lowest area level of all contracts |
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Others | random |
Property | Result: Bunker of Dehydration | Bunker of Expense | Bunker of Frenzy | Bunker of Endurance | Bunker of Dehydration | Bunker |
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Client | Marcine Clavus | Marcine Clavus | The Midnight Tinkerer | Marcine Clavus | Marcine Clavus | Tsvet Matvei |
Heist Target | Enigmatic Assembly D1 (Moderate Value) | Enigmatic Assembly C5 (Moderate Value) | Blood of Innocence (Precious) | Enigmatic Assembly B2 (Moderate Value) | Enigmatic Assembly A4 (Moderate Value) | Admiral Proclar’s Pipe (Moderate Value) |
Area Level | 4 | 4 | 6 | 7 | 15 | 46 |
Requires | Requires Lockpicking (Level 1) | Requires Engineering (Level 1) | Requires Engineering (Level 1) | Requires Engineering (Level 1) | Requires Lockpicking (Level 1) | Requires Perception (Level 1) |
Item Quantity | +13% (augmented) | +26% (augmented) | +26% (augmented) | +29% (augmented) | +13% (augmented) | +16% (augmented) |
Item Rarity | +8% (augmented) | +16% (augmented) | +16% (augmented) | +17% (augmented) | +8% (augmented) | +9% (augmented) |
Alert Level Reduction | +5% (augmented) | +10% (augmented) | +10% (augmented) | +11% (augmented) | +5% (augmented) | +6% (augmented) |
Time Before Lockdown | +5% (augmented) | +10% (augmented) | +10% (augmented) | +11% (augmented) | +5% (augmented) | +6% (augmented) |
Maximum Alive Reinforcements | +5% (augmented) | +10% (augmented) | +10% (augmented) | +11% (augmented) | +5% (augmented) | +6% (augmented) |
Mods | Players gain 4% reduced Flask Charges per 25% Alert Level | 13% increased Total Heist Fee Reward Rooms have 23% increased Monsters |
Monsters have 38% chance to gain a Frenzy Charge on Hit +10% Monster Chaos Resistance +15% Monster Elemental Resistance |
Guards take 15% reduced Damage Monsters have 37% chance to gain an Endurance Charge on Hit |
Players gain 4% reduced Flask Charges per 25% Alert Level | Guards take 17% reduced Damage |