The Kalguurans have hired Isla, who can help you build a series of Kalguuran-modified Map Devices at endgame. Hire a few skilled combatants, and put them to work running Maps you queue into this Map Device.
Isla, the Engineer is a NPC located in the Rogue Harbour.
Name | Isla, the Engineer |
---|---|
Heist Perks | 30% increased time before Lockdown |
Jobs (Max Level) |
|
Damage Type | Spell |
Isla, the Engineer is the only starting rogue who will not unlock any new Rogue if you keep running contracts with her.
Equipment | Stats |
---|---|
Heist Tool | increased (Engineering, or Trap Disarmament) speed |
Heist Brooch | (11-30)% increased Rarity of Items dropped in Heists |
Heist Cloak | (2-5)% reduced raising of Alert Level |
Heist Gear | (11-30)% increased (Melee, Projectile Attack, or Spell) Damage |
Heist Tool | Stats | Requirement |
---|---|---|
Steel Drill | (4-6)% increased Engineering speed | Requires Level 2 in Engineering |
Flanged Drill | (7-9)% increased Engineering speed | Requires Level 3 in Engineering |
Sulphur Blowtorch | (10-12)% increased Engineering speed | Requires Level 4 in Engineering |
Thaumetic Blowtorch | (13-15)% increased Engineering speed | Requires Level 5 in Engineering |
Essential Keyring | (4-6)% increased Trap Disarmament speed | Requires Level 2 in Trap Disarmament |
Versatile Keyring | (7-9)% increased Trap Disarmament speed | Requires Level 3 in Trap Disarmament |
Skeleton Keyring | (10-12)% increased Trap Disarmament speed | Requires Level 4 in Trap Disarmament |
Heist Tool | Stats | Requirement | Equipped by | Category |
---|---|---|---|---|
Torn Cloak | 2% reduced raising of Alert Level | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Cloak |
Tattered Cloak | 3% reduced raising of Alert Level | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Cloak |
Hooded Cloak | 4% reduced raising of Alert Level | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Cloak |
Whisper-woven Cloak | 5% reduced raising of Alert Level | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Cloak |
Silver Brooch | (11-15)% increased Rarity of Items dropped in Heists | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Brooch |
Golden Brooch | (16-20)% increased Rarity of Items dropped in Heists | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Brooch |
Enamel Brooch | (21-25)% increased Rarity of Items dropped in Heists | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Brooch |
Foliate Brooch | (26-30)% increased Rarity of Items dropped in Heists | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Brooch |
Rough Sharpening Stone | (11-15)% increased Melee Damage | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Gear |
Standard Sharpening Stone | (16-20)% increased Melee Damage | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Gear |
Fine Sharpening Stone | (21-25)% increased Melee Damage | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Gear |
Obsidian Sharpening Stone | (26-30)% increased Melee Damage | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Gear |
Flanged Arrowhead | (11-15)% increased Projectile Attack Damage | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Gear |
Fragmenting Arrowhead | (16-20)% increased Projectile Attack Damage | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Gear |
Hollowpoint Arrowhead | (21-25)% increased Projectile Attack Damage | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Gear |
Precise Arrowhead | (26-30)% increased Projectile Attack Damage | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Gear |
Focal Stone | (11-15)% increased Spell Damage | Requires Level 2 in Any Job | Any Heist member can equip this item | Heist Gear |
Conduit Line | (16-20)% increased Spell Damage | Requires Level 3 in Any Job | Any Heist member can equip this item | Heist Gear |
Aggregator Charm | (21-25)% increased Spell Damage | Requires Level 4 in Any Job | Any Heist member can equip this item | Heist Gear |
Burst Band | (26-30)% increased Spell Damage | Requires Level 5 in Any Job | Any Heist member can equip this item | Heist Gear |
Got somethin' needs made? Or unmade? I can take 'em apart as fast as I put them together, sometimes faster. Or is it the other way 'round? I've had an idea just now for a spinning device that - oh, yes, my name is Isla. I'm an engineer. Welcome.
The Boss? Oof, it's inefficient to ask about the Boss. Believe me. You'll go round and round, a spinning gear 'na machine made of secret parts. The one thing you should never rely on is a mechanism you don't understand. It's liable to implode, or {ex}plode. Neither is pretty when your arse is sittin' upon it hopin' to fly somewhere. The Boss put in an order for an air-sail once, for a job. Impossible, I told Kurai. Turned out it worked! It just didn't go with the poor sod we hired. It stayed with us in flames while he took to the skies. He achieved a perfect parabolic arc right onto the tower we were aiming for. Survived the trip, too, judgin' by the screaming. But getting back down? Oof, the Boss never ordered a falling machine. That's on him. Gotta think things through, mind you!
{You} want to work with {me}? I didn't realize we were that close. This is fantastic! I'll need a partner to retrieve my early prototypes from the hands of the Templars. I made a series of precursor contraptions before I was exiled that would have led to some of my greatest achievements. If you can imagine it, my inventions could have done it... eventually.
I didn't realise who I was working for until it was too late. They seized my prototypes and exiled me for the damage I caused in the process of building them. What's a few implosions in the pursuit of progress? Or maybe it was the sea tide of acid... or the glowing rock that made people sick... oh, yes.
My inventions! My babies! I missed them so much. I would never have found the proper materials to recreate them here on Wraeclast, not with all the horrific creatures roaming about. Thank you, Exile!
As I studied the prototypes you helped me retrieve, I realized that they'd already been examined... by someone else. The Templars must have lied about declaring my work heretical. They're trying to build them for their own gain! I cannot imagine what disaster they'll bring upon us if they manage to do so.
We already have the prototypes, so now we must steal the designs they created based on them. We'll need to steal the blueprints for my Extreme Warmth Beam, my Storm Wooing Rod... hmm, the Mind Sublimator... and the Unbreakable, of course! I don't claim to be the most imaginative namer, but it is what it is. They're all related, eventually intended to be part of one single superweapon, so the designs should all be in one place.
Let's go retrieve those blueprints!
We did it, Exile, at least in part. The designs for the Unbreakable were missing... I fear that they may have begun construction on it. If they complete the Unbreakable, we'll never be able to... break it. Science deserves better masters than the Templars!
My instruments have started going haywire. I believe the Templar have managed to build the Unbreakable, {my} greatest achievement. Normally, I would be thrilled at seeing my work given life, but I have a feeling the Unbreakable will be used against us, not for us.
It's time to do some deconstruction. You're good at smashing things, yes? Then perhaps you can break the Unbreakable.
The Unbreakable has been broken. You know what that means, don't you?
The Templar didn't build it right. I'll have to continue my work to prove it can be done!
Spectre | N |
---|---|
Immune | Regenerate 2% of Life per second |
Tags | caster, fire_affinity, human, humanoid, is_unarmed, metal_armour, puncturing_weapon, red_blood, very_slow_movement |
|
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MMSHeistIslaMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 5% Cast Time: 2 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 14849 to 22274 Fire Damage base is projectile [1] is area damage [1] projectile uses contact position [1] spell maximum action distance +% [-60] use scaled contact offset [1] | MMSHeistEngineerBridgeMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 0% Cast Time: 2 Second Cooldown Time: 4 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. |
HeistEngineerBlowtorch[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistEngineerDrill[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistEngineerLaser[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistDemolitionistTrapDisarmArt3[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MMSHeistIslaMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 5% Cast Time: 2 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 12693 to 19040 Fire Damage base is projectile [1] is area damage [1] projectile uses contact position [1] spell maximum action distance +% [-60] use scaled contact offset [1] | MMSHeistEngineerBridgeMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 0% Cast Time: 2 Second Cooldown Time: 4 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. |
HeistEngineerBlowtorch[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistEngineerDrill[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistEngineerLaser[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistDemolitionistTrapDisarmArt3[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MMSHeistIslaMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 5% Cast Time: 2 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 9262 to 13893 Fire Damage base is projectile [1] is area damage [1] projectile uses contact position [1] spell maximum action distance +% [-60] use scaled contact offset [1] | MMSHeistEngineerBridgeMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 0% Cast Time: 2 Second Cooldown Time: 4 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. |
HeistEngineerBlowtorch[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistEngineerDrill[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistEngineerLaser[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistDemolitionistTrapDisarmArt3[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MMSHeistIslaMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 5% Cast Time: 2 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 6227 to 9341 Fire Damage base is projectile [1] is area damage [1] projectile uses contact position [1] spell maximum action distance +% [-60] use scaled contact offset [1] | MMSHeistEngineerBridgeMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 0% Cast Time: 2 Second Cooldown Time: 4 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. |
HeistEngineerBlowtorch[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistEngineerDrill[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistEngineerLaser[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistDemolitionistTrapDisarmArt3[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MMSHeistIslaMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 5% Cast Time: 2 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 4172 to 6258 Fire Damage base is projectile [1] is area damage [1] projectile uses contact position [1] spell maximum action distance +% [-60] use scaled contact offset [1] | MMSHeistEngineerBridgeMortarProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 0% Cast Time: 2 Second Cooldown Time: 4 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. |
HeistEngineerBlowtorch[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistEngineerDrill[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistEngineerLaser[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] | HeistDemolitionistTrapDisarmArt3[UNUSED] You son of a **** [UNUSED I"m in skill cannot be knocked back [1] skill cannot be stunned [1] |