PoE Spark Build, Spark Support Gems

Spark Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.

Launches unpredictable sparks that move randomly until they hit an enemy or expire.

Spell, Projectile, Duration, Lightning. Level: 1–20. Cost: 5–21 Mana. Cast Time: 0.65 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 190%. Projectile Speed: 560. Requires Level 1.

  • Deals (1–104) to (28–1983) Lightning Damage
  • Base duration is 2 seconds
  • Fires (4–7) additional Projectiles
  • (0–19)% increased Projectile Speed

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Spark(0–20)% increased Projectile Speed50

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Related Gems

Level Effect

LevelRequires LevelIntelligenceCostDeals 1 to 28 Lightning DamageFires 4 additional Projectiles#% increased Projectile SpeedExperience
111051, 28470
221252, 3241308
341662, 40421,554
472273, 54436,667
5113174, 764426,047
6164196, 1104549,725
72050108, 1455695,714
824581110, 18857169,595
928671113, 23958283,759
1032751216, 30159453,996
1136831320, 376510703,128
1240921425, 4665111,061,223
13441001530, 5736122,065,870
14481091637, 7026132,507,110
15521171745, 8556145,798,936
16561251855, 103761515,083,919
17601341966, 125361627,792,735
18641422079, 150961743,869,739
19671482191, 1731718242,081,556
207015521104, 1983719
217222114, 2170720
227422125, 2373721
237623136, 2593722
247823149, 2832723
258024163, 3091824
268224178, 3373825
278425194, 3678826
288625211, 4009827
298826230, 4368828
309026250, 4758829
319126261, 4965829
329227273, 5180930
339327284, 5404930
349427297, 5637931
359527309, 5880931
369627323, 6132932
379728337, 6395932
389828351, 6669933
399928366, 6953933
4010028382, 72501034

Skill functions and interactions

  • Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
  • Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
  • A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
  • When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
  • There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
  • After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.

Immunity to Spark

Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:

  • Raging Spirits
  • Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.)

It is therefore advised you have a secondary skill that can hit these monsters.

Spark Duration and Cast Speed

Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.

To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.

4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.

Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.

To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.

NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1

As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%

Item acquisition

Spark can drop anywhere. Drop level: 5.

Recipes

Spark can be created from the following recipes:

Amount Part Description
13 The Cataclysm Random corrupted level 21 Spell gem
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Spark:

Item Limit Radius Stats
Hazardous Research 1 Medium (10-15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle

Related helmet enchantments

The following helmet enchantments affect Spark.

Name Level Labyrinth Stats Spawn Weighting
Enchantment Spark Damage 1 66 Merciless Labyrinth 25% increased Spark Damage helmet 100
default 0
Enchantment Spark Damage 2 75 Eternal Labyrinth 40% increased Spark Damage helmet 100
default 0
Enchantment Spark Num Of Additional Projectiles 1 66 Merciless Labyrinth Spark fires 2 additional Projectiles helmet 100
default 0
Enchantment Spark Num Of Additional Projectiles 2 75 Eternal Labyrinth Spark fires 3 additional Projectiles helmet 100
default 0
Enchantment Spark Projectile Speed 1 66 Merciless Labyrinth 20% increased Spark Projectile Speed helmet 100
default 0
Enchantment Spark Projectile Speed 2 75 Eternal Labyrinth 30% increased Spark Projectile Speed helmet 100
default 0

Alternate skill effects

Spark has the following alternate skill effects:

Item Effect(s)
Automaton Spark Effect Your Spark becomes an Automaton Effect.
Celestial Spark Effect Your Spark becomes a Celestial Effect.
Spark Spiders Effect Your Sparks become skittering spiders of raw electrical energy
Void Spark Effect Your Spark becomes a Void Effect.

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