Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy. Launches unpredictable sparks that move randomly until they hit an enemy or expire. Spell, Projectile, Duration, Lightning. Level: 1–20. Cost: 5–21 Mana. Cast Time: 0.65 sec. Critical Strike Chance: 6.00%. Effectiveness of Added Damage: 190%. Projectile Speed: 560. Requires Level 1.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|
Level | Requires Level | Intelligence | Cost | Deals 1 to 28 Lightning Damage | Fires 4 additional Projectiles | #% increased Projectile Speed | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 5 | 1, 28 | 4 | 70 | |
2 | 2 | 12 | 5 | 2, 32 | 4 | 1 | 308 |
3 | 4 | 16 | 6 | 2, 40 | 4 | 2 | 1,554 |
4 | 7 | 22 | 7 | 3, 54 | 4 | 3 | 6,667 |
5 | 11 | 31 | 7 | 4, 76 | 4 | 4 | 26,047 |
6 | 16 | 41 | 9 | 6, 110 | 4 | 5 | 49,725 |
7 | 20 | 50 | 10 | 8, 145 | 5 | 6 | 95,714 |
8 | 24 | 58 | 11 | 10, 188 | 5 | 7 | 169,595 |
9 | 28 | 67 | 11 | 13, 239 | 5 | 8 | 283,759 |
10 | 32 | 75 | 12 | 16, 301 | 5 | 9 | 453,996 |
11 | 36 | 83 | 13 | 20, 376 | 5 | 10 | 703,128 |
12 | 40 | 92 | 14 | 25, 466 | 5 | 11 | 1,061,223 |
13 | 44 | 100 | 15 | 30, 573 | 6 | 12 | 2,065,870 |
14 | 48 | 109 | 16 | 37, 702 | 6 | 13 | 2,507,110 |
15 | 52 | 117 | 17 | 45, 855 | 6 | 14 | 5,798,936 |
16 | 56 | 125 | 18 | 55, 1037 | 6 | 15 | 15,083,919 |
17 | 60 | 134 | 19 | 66, 1253 | 6 | 16 | 27,792,735 |
18 | 64 | 142 | 20 | 79, 1509 | 6 | 17 | 43,869,739 |
19 | 67 | 148 | 21 | 91, 1731 | 7 | 18 | 242,081,556 |
20 | 70 | 155 | 21 | 104, 1983 | 7 | 19 | |
21 | 72 | 22 | 114, 2170 | 7 | 20 | ||
22 | 74 | 22 | 125, 2373 | 7 | 21 | ||
23 | 76 | 23 | 136, 2593 | 7 | 22 | ||
24 | 78 | 23 | 149, 2832 | 7 | 23 | ||
25 | 80 | 24 | 163, 3091 | 8 | 24 | ||
26 | 82 | 24 | 178, 3373 | 8 | 25 | ||
27 | 84 | 25 | 194, 3678 | 8 | 26 | ||
28 | 86 | 25 | 211, 4009 | 8 | 27 | ||
29 | 88 | 26 | 230, 4368 | 8 | 28 | ||
30 | 90 | 26 | 250, 4758 | 8 | 29 | ||
31 | 91 | 26 | 261, 4965 | 8 | 29 | ||
32 | 92 | 27 | 273, 5180 | 9 | 30 | ||
33 | 93 | 27 | 284, 5404 | 9 | 30 | ||
34 | 94 | 27 | 297, 5637 | 9 | 31 | ||
35 | 95 | 27 | 309, 5880 | 9 | 31 | ||
36 | 96 | 27 | 323, 6132 | 9 | 32 | ||
37 | 97 | 28 | 337, 6395 | 9 | 32 | ||
38 | 98 | 28 | 351, 6669 | 9 | 33 | ||
39 | 99 | 28 | 366, 6953 | 9 | 33 | ||
40 | 100 | 28 | 382, 7250 | 10 | 34 |
Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:
It is therefore advised you have a secondary skill that can hit these monsters.
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.
To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.
4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Spark can drop anywhere. Drop level: 5.
Spark can be created from the following recipes:
Amount | Part | Description |
---|---|---|
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following threshold jewels augment Spark:
Item | Limit | Radius | Stats |
---|---|---|---|
Hazardous Research | 1 | Medium | (10-15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle |
The following helmet enchantments affect Spark.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Spark Damage 1 | 66 | Merciless Labyrinth | 25% increased Spark Damage | helmet 100 default 0 |
Enchantment Spark Damage 2 | 75 | Eternal Labyrinth | 40% increased Spark Damage | helmet 100 default 0 |
Enchantment Spark Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Spark fires 2 additional Projectiles | helmet 100 default 0 |
Enchantment Spark Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Spark fires 3 additional Projectiles | helmet 100 default 0 |
Enchantment Spark Projectile Speed 1 | 66 | Merciless Labyrinth | 20% increased Spark Projectile Speed | helmet 100 default 0 |
Enchantment Spark Projectile Speed 2 | 75 | Eternal Labyrinth | 30% increased Spark Projectile Speed | helmet 100 default 0 |
Spark has the following alternate skill effects:
Item | Effect(s) |
---|---|
Automaton Spark Effect | Your Spark becomes an Automaton Effect. |
Celestial Spark Effect | Your Spark becomes a Celestial Effect. |
Spark Spiders Effect | Your Sparks become skittering spiders of raw electrical energy |
Void Spark Effect | Your Spark becomes a Void Effect. |