Endurance Charges are associated with strength. By default players can stack upto 3 Endurance Charges, skill tree passive nodes need to be activated to unlock more.
Icon | Name | Effects on Characters | Effects on Monsters and Minions |
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Endurance Charge |
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Category | Lvl. | Name | Stats |
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Active skill gem | 4 | ![]() |
Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. |
Active skill gem | 10 | ![]() |
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Active skill gem | 24 | ![]() |
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Active skill gem | 28 | ![]() |
consumes all of the player’s charges (frenzy charges, power charges and endurance charges) to deal elemental damage in an area around them. |
Active skill gem | 28 | ![]() |
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Active skill gem | 34 | ![]() |
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Active skill gem | 34 | ![]() |
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Support skill gem | 18 | ![]() |
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Support skill gem | 18 | ![]() |
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Support skill gem | 18 | ![]() |
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Category | Lvl. | Item | Stats | Note |
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amulet | 44 | Greatwolf Talisman | 10% chance to gain an Endurance Charge on Kill | Basic item |
amulet | 44 | Monkey Paw Talisman | 10% chance to gain an Endurance Charge on Kill | Basic item |
wand | 30 | ![]() |
Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
wand | 50 | ![]() |
Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
wand | 70 | ![]() |
Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
warstaff | 30 | ![]() |
+1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
warstaff | 50 | ![]() |
+1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
warstaff | 70 | ![]() |
+1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
gloves | 1 | ![]() |
10% chance to gain a Power, Frenzy or Endurance Charge on Kill | Unique |
jewel | 1 | ![]() |
Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
Unique |
jewel | 1 | ![]() |
Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
Unique |
ring | 49 | ![]() |
(20-40)% increased Endurance Charge Duration 10% chance to gain an Endurance Charge on Kill 1% increased Movement Speed per Endurance Charge Regenerate 0.3% of Life per second per Endurance Charge 5% increased Damage per Endurance Charge (7-9) to (13-14) Fire Damage per Endurance Charge +1% Chance to Block Attack Damage per Endurance Charge 1% chance to Dodge Attack Hits per Endurance Charge Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge 6% increased Armour per Endurance Charge 15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges Gain 1 Endurance Charge every second if you’ve been Hit Recently 1% increased Attack and Cast Speed per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge +4% to Chaos Resistance per Endurance Charge +1 to Maximum Endurance Charges Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges You cannot be Stunned while at maximum Endurance Charges You have Vaal Pact while at maximum Endurance Charges |
Unique |
amulet | 52 | ![]() |
10% chance to gain an Endurance Charge on Kill | Unique |
body armour | 63 | ![]() |
You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit |
Unique |
body armour | 43 | ![]() |
Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit |
Unique |
body armour | 43 | ![]() |
Gain an Endurance Charge when you take a Critical Strike Share Endurance Charges with nearby party members |
Unique |
helmet | 67 | ![]() |
20% chance to gain an Endurance Charge when you Block | Unique |
amulet | 32 | ![]() |
30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
Unique |
flask | 12 | ![]() |
(120-150)% increased Charges used You gain a Power Charge on use You gain a Frenzy Charge on use You gain an Endurance Charge on use |
Unique |
flask | 68 | ![]() |
You gain an Endurance Charge on use | Unique |
jewel | 1 | ![]() |
With at least 40 Strength in Radius, ![]() |
Unique |
boots | 36 | ![]() |
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move |
Unique |
gloves | 45 | ![]() |
10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy | Unique |
sword | 45 | ![]() |
Gain an Endurance Charge if an Attack Freezes an Enemy | Unique |
ring | 44 | ![]() |
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges |
Unique |
mace | 65 | ![]() |
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun 10% increased Physical Damage per Endurance Charge |
Unique |
gloves | 67 | ![]() |
(4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
Unique |
mace | 68 | ![]() |
+4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you’ve been Hit Recently |
Unique |
gloves | 69 | ![]() |
4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
Unique |
ring | 32 | ![]() |
Regenerate 0.4% of Life per second per Endurance Charge +1 to Maximum Endurance Charges |
Unique |
body armour | 71 | ![]() |
6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge |
Unique |
body armour | 71 | ![]() |
1% increased Movement Speed per Frenzy Charge Regenerate (20-30) Life per second per Endurance Charge 100% increased Endurance, Frenzy and Power Charge Duration |
Unique |
gloves | 49 | ![]() |
4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends |
Unique |
jewel | 1 | ![]() |
-1 to Maximum Endurance Charges | Unique |
ring | 1 | ![]() |
+1 to Maximum Endurance Charges | Unique |
boots | 64 | ![]() |
+1 to Maximum Endurance Charges | Unique |
shield | 67 | ![]() |
-1 to Maximum Endurance Charges +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges |
Unique |
body armour | 61 | ![]() |
30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge |
Unique |
map | 76 | ![]() |
Monsters gain an Endurance Charge on Hit Monsters gain a Power Charge on Hit |
Unique |
ring | 45 | ![]() |
+1 to Minimum Endurance Charges | Unique |
shield | 49 | ![]() |
Trigger a Socketed Warcry Skill when you lose Endurance Charges You lose all Endurance Charges on reaching maximum Endurance Charges |
Unique |
shield | 50 | ![]() |
5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
Unique |
body armour | 69 | ![]() |
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat’s Agility | Unique |
ring | 70 | ![]() |
Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun |
Unique |
Type | Lvl. | Name | Generation Type | Group | Stats | Spawn Weighting |
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Shaper | 68 | of Shaping | Suffix | PowerFrenzyOrEnduranceChargeOnKill | (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 default 0 |
Shaper | 75 | of Shaping | Suffix | PowerFrenzyOrEnduranceChargeOnKill | (7-10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 default 0 |
Shaper | 84 | of Shaping | Suffix | MaximumEnduranceCharges | +1 to Maximum Endurance Charges | 2h_mace_shaper 1000 2h_sword_shaper 1000 2h_axe_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
Shaper | 68 | of Shaping | Suffix | GainEnduranceChargeOnCrit | (5-10)% chance to gain an Endurance Charge on Critical Strike (15-20)% increased Critical Strike Chance |
2h_axe_shaper 1000 axe_shaper 1000 default 0 |
Shaper | 68 | of Shaping | Suffix | GainEnduranceChargeOnTauntingEnemies | (15-30)% chance to gain an Endurance Charge when you Taunt an Enemy | 2h_axe_shaper 1000 default 0 |
Elder | 68 | Eldritch | Prefix | EnduranceChargeOnKillChance | (4-6)% chance to gain an Endurance Charge on Kill | 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 staff_elder 500 warstaff_elder 500 boots_elder 500 default 0 |
Elder | 83 | Eldritch | Prefix | EnduranceChargeOnKillChance | (7-10)% chance to gain an Endurance Charge on Kill | 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 staff_elder 500 warstaff_elder 500 boots_elder 500 default 0 |
Elder | 68 | of the Elder | Suffix | AdditionalBlockChancePerEnduranceCharge | +1% Chance to Block Attack Damage per Endurance Charge (20-25)% chance to gain an Endurance Charge when you Block |
sword_elder 1000 default 0 |
Elder | 68 | of the Elder | Suffix | GainEnduranceChargeWhileStationary | Gain an Endurance Charge every 4 seconds while Stationary | 2h_sword_elder 1000 sword_elder 1000 default 0 |
Elder | 68 | of the Elder | Suffix | GainEnduranceChargeOnHittingBleedingEnemy | (5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | axe_elder 1000 default 0 |
Elder | 68 | of the Elder | Suffix | AreaOfEffectPerEnduranceCharge | 5% increased Area of Effect per Endurance Charge | 2h_mace_elder 1000 default 0 |
Elder | 68 | Eldritch | Prefix | WeaponSupportUber | Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 default 0 |
Hunter | 68 | of the Hunt | Suffix | PowerFrenzyOrEnduranceChargeOnKill | (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 default 0 |
Hunter | 75 | of the Hunt | Suffix | PowerFrenzyOrEnduranceChargeOnKill | (7-10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 default 0 |
Redeemer | 68 | Redeemer's | Prefix | EnduranceChargeOnKillChance | (4-6)% chance to gain an Endurance Charge on Kill | boots_eyrie 250 sword_eyrie 250 axe_eyrie 250 mace_eyrie 250 sceptre_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 2h_mace_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Redeemer | 80 | Redeemer's | Prefix | EnduranceChargeOnKillChance | (7-10)% chance to gain an Endurance Charge on Kill | boots_eyrie 250 sword_eyrie 250 axe_eyrie 250 mace_eyrie 250 sceptre_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 2h_mace_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Warlord | 75 | Warlord's | Prefix | MaximumEnduranceCharges | +1 to Maximum Endurance Charges | boots_adjudicator 125 default 0 |
Warlord | 80 | of the Conquest | Suffix | EnduranceChargeIfHitRecently | Gain 1 Endurance Charge every second if you've been Hit Recently | body_armour_adjudicator 250 default 0 |
Warlord | 68 | of the Conquest | Suffix | MinimumEnduranceCharges | +1 to Minimum Endurance Charges | shield_adjudicator 500 default 0 |
Warlord | 80 | of the Conquest | Suffix | MinimumEnduranceCharges | +2 to Minimum Endurance Charges | shield_adjudicator 500 default 0 |
Warlord | 75 | Warlord's | Prefix | AddedFireDamage | (2-3) to (4-5) Fire Damage per Endurance Charge | ring_adjudicator 500 default 0 |
Warlord | 80 | Warlord's | Prefix | AddedFireDamage | (3-4) to (6-7) Fire Damage per Endurance Charge | ring_adjudicator 500 default 0 |
Warlord | 68 | Warlord's | Prefix | AllDamage | (3-4)% increased Damage per Endurance Charge | amulet_adjudicator 500 default 0 |
Warlord | 80 | Warlord's | Prefix | AllDamage | (5-6)% increased Damage per Endurance Charge | amulet_adjudicator 500 default 0 |
Warlord | 68 | of the Conquest | Suffix | AllDamage | (5-7)% increased Damage per Endurance Charge | sceptre_adjudicator 500 default 0 |
Warlord | 73 | of the Conquest | Suffix | AllDamage | (8-10)% increased Damage per Endurance Charge | sceptre_adjudicator 500 default 0 |
Warlord | 68 | of the Conquest | Suffix | AllDamage | (10-13)% increased Damage per Endurance Charge | staff_adjudicator 500 default 0 |
Warlord | 73 | of the Conquest | Suffix | AllDamage | (14-17)% increased Damage per Endurance Charge | staff_adjudicator 500 default 0 |
Corrupted | 1 | V2ChanceToGain EnduranceCharge OnStunCorrupted_ |
Corrupted | GainEnduranceChargeOnStunChance | (5-7)% chance to gain an Endurance Charge when you Stun an Enemy | sceptre 1000 staff 1000 mace 1000 default 0 |
Corrupted | 60 | V2Maximum EnduranceCharges Corruption |
Corrupted | MaximumEnduranceCharges | +1 to Maximum Endurance Charges | boots 1000 default 0 |
Areas' mods | 1 | of Endurance | Suffix | MapMonstersEnduranceChargeOnHit | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Monsters gain an Endurance Charge on Hit |
secret_area 0 unique_map 0 default 800 |
Monsters' mods | 1 | of Endurance | Suffix | MonsterGrantsCharges | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1000 |
Monsters' mods | 1 | Thief's Grip | Torment | Torment | Steal Power, Frenzy, and Endurance Charges on Hit (Hidden) Has a 100% Chance to remove Flask Effects on Hit (Hidden) Removes 20% of Mana on Hit (Hidden) Monster drops (5-10) additional Rings or Amulets (Hidden) |
default 1000 |
Category | Name | Stats |
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Base passives | Area of Effect per Endurance Charge | 3% increased Area of Effect per Endurance Charge |
Base passives | Armour and Endurance Charges | 12% increased Armour 10% chance to gain an Endurance Charge when you are Hit |
Base passives | Charge on Kill | 2% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Base passives | Endurance Charge Duration | 18% increased Endurance Charge Duration |
Base passives | Life Regeneration per Endurance Charge | Regenerate 0.2% of Life per second per Endurance Charge |
Base passives | Stun Duration per Endurance Charge | 5% increased Stun Duration on Enemies per Endurance Charge |
Base passives | Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield +4% Chance to Block Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 5% chance to gain an Endurance Charge on Kill while holding a Shield |
Base passives | Charging Offensive | Channelling Skills deal 16% increased Attack Damage Channelling Skills have 6% increased Attack Speed 10% chance to gain an Endurance Charge when Hit while Channelling 10% chance to gain a Frenzy Charge when Hit while Channelling |
Base passives | Claws of the Magpie | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws |
Base passives | Disciple of the Unyielding | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge |
Base passives | Endurance | +1 to Maximum Endurance Charges |
Base passives | Inexorable | 20% increased Armour Regenerate 0.3% of Life per second per Endurance Charge 15% chance to gain an Endurance Charge when you are Hit 30% increased Armour while stationary |
Base passives | Overcharged | 8% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Base passives | Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves +2 to Melee Strike Range with Staves |
Base passives | Stamina | +1 to Maximum Endurance Charges |
Base passives | Stun Mastery | 10% reduced Enemy Stun Threshold 30% increased Stun and Block Recovery 10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit 10% chance to double Stun Duration |
Base passives | Swagger | Attack Skills deal 20% increased Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 15% chance to gain a Frenzy Charge when you Block 15% chance to gain an Endurance Charge when you Block |
Base passives | Vigour | +1 to Maximum Endurance Charges |
Timeless Jewel passives(Eternal) | Eternal Resilience | Gain an Endurance Charge every second if you've been Hit Recently |
Timeless Jewel passives(Eternal) | Eternal Dominance | 10% increased Damage per Endurance Charge |
Timeless Jewel passives(Eternal) | Eternal Fortitude | 8% increased Armour per Endurance Charge |
Timeless Jewel passives(Templar) | Enduring Faith | +1 to Minimum Endurance Charges while you have at least 150 Devotion |
imeless Jewel keystone passives | Supreme Grandstanding |
Nearby Allies and Enemies Share Charges with you |
Keystone passives | Conduit | Share Endurance, Frenzy and Power Charges with nearby party members |
Ascendancy passives for Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned |
Ascendancy passives for Chieftain | Life Regeneration, Endurance Charge on Kill | Regenerate 0.5% of Life per second 5% chance to gain an Endurance Charge on Kill |
Ascendancy passives for Chieftain | Valako, Storm's Embrace | +1 to Maximum Endurance Charges Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently |
Ascendancy passives for Gladiator | Outmatch and Outlast | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Ascendancy passives for Hierophant | Mana Regeneration, Power and Endurance Charge Duration | 20% increased Mana Regeneration Rate 20% increased Power Charge Duration 20% increased Endurance Charge Duration |
Ascendancy passives for Hierophant | Conviction of Power | +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges |
Ascendancy passives for Juggernaut | Armour, Endurance Charge Duration | 15% increased Armour 18% increased Endurance Charge Duration |
Ascendancy passives for Juggernaut | Unflinching | 30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently |
Ascendancy passives for Juggernaut | Unrelenting | 8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge |
Ascendancy passives for Juggernaut | Unyielding | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge |
Ascendancy passives for Slayer | Attack Damage, Frenzy and Endurance Charge Duration | 10% increased Frenzy Charge Duration 10% increased Endurance Charge Duration 10% increased Attack Damage |
Ascendancy passives for Slayer | Masterful Form | 50% increased Frenzy Charge Duration 50% increased Endurance Charge Duration Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges |
Cluster jewel passives | Enduring Composure | 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently |
Cluster jewel passives | Enduring Focus | Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling |
Cluster jewel passives | Enduring Ward | 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges |
Cluster jewel passives | Rote Reinforcement | +20 to maximum Life +4% Chance to Block Attack Damage 20% chance to gain an Endurance Charge when you Block |