Endurance Charges are one of the three core charge types in Path of Exile, alongside Frenzy and Power Charges. Associated with the Strength attribute, they represent a temporary boost to your character's resilience against physical and elemental damage. Visualized as glowing red orbs circling your character, these charges offer valuable defensive benefits:
Generating Endurance Charges:
There are various ways to acquire Endurance Charges in Path of Exile, including:
Maximizing the Benefits:
To fully leverage the power of Endurance Charges, consider these strategies:
Endurance Charges are a versatile and potent defensive tool in Path of Exile. By understanding their mechanics, acquiring them efficiently, and maximizing their benefits, you can significantly bolster your character's survivability and conquer challenging encounters with greater confidence. Remember, a well-fortified adventurer is a successful adventurer!
Endurance Charges are associated with strength. By default players can stack upto 3 Endurance Charges, skill tree passive nodes need to be activated to unlock more.
Icon | Name | Effects on Characters | Effects on Monsters and Minions |
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Endurance Charge |
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Category | Lvl. | Name | Stats |
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Active skill gem | 4 | Vigilant Strike | Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. |
Active skill gem | 10 | Enduring Cry |
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Active skill gem | 24 | Warlord’s Mark |
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Active skill gem | 28 | Discharge | consumes all of the player’s charges (frenzy charges, power charges and endurance charges) to deal elemental damage in an area around them. |
Active skill gem | 28 | Tectonic Slam |
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Active skill gem | 34 | Immortal Call |
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Active skill gem | 34 | Divergent Immortal Call |
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Support skill gem | 18 | Endurance Charge on Melee Stun Support |
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Support skill gem | 18 | Anomalous Endurance Charge on Melee Stun Support |
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Support skill gem | 18 | Divergent Endurance Charge on Melee Stun Support |
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Category | Lvl. | Item | Stats | Note |
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amulet | 44 | Greatwolf Talisman | 10% chance to gain an Endurance Charge on Kill | Basic item |
amulet | 44 | Monkey Paw Talisman | 10% chance to gain an Endurance Charge on Kill | Basic item |
wand | 30 | Assembler Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
wand | 50 | Congregator Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
wand | 70 | Accumulator Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
warstaff | 30 | Capacity Rod | +1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
warstaff | 50 | Potentiality Rod | +1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
warstaff | 70 | Eventuality Rod | +1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
gloves | 1 | Lochtonial Caress | 10% chance to gain a Power, Frenzy or Endurance Charge on Kill | Unique |
jewel | 1 | The Red Dream | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
Unique |
jewel | 1 | The Red Nightmare | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
Unique |
ring | 49 | Precursor’s Emblem | (20-40)% increased Endurance Charge Duration 10% chance to gain an Endurance Charge on Kill 1% increased Movement Speed per Endurance Charge Regenerate 0.3% of Life per second per Endurance Charge 5% increased Damage per Endurance Charge (7-9) to (13-14) Fire Damage per Endurance Charge +1% Chance to Block Attack Damage per Endurance Charge 1% chance to Dodge Attack Hits per Endurance Charge Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge 6% increased Armour per Endurance Charge 15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges Gain 1 Endurance Charge every second if you’ve been Hit Recently 1% increased Attack and Cast Speed per Endurance Charge 6% increased Critical Strike Chance per Endurance Charge +4% to Chaos Resistance per Endurance Charge +1 to Maximum Endurance Charges Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges You cannot be Stunned while at maximum Endurance Charges You have Vaal Pact while at maximum Endurance Charges |
Unique |
amulet | 52 | Eyes of the Greatwolf | 10% chance to gain an Endurance Charge on Kill | Unique |
body armour | 63 | Daresso’s Defiance | You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit |
Unique |
body armour | 43 | Replica Ambu’s Charge | Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit |
Unique |
body armour | 43 | Ambu’s Charge | Gain an Endurance Charge when you take a Critical Strike Share Endurance Charges with nearby party members |
Unique |
helmet | 67 | The Bringer of Rain | 20% chance to gain an Endurance Charge when you Block | Unique |
amulet | 32 | Voll’s Devotion | 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
Unique |
flask | 12 | Doedre’s Elixir | (120-150)% increased Charges used You gain a Power Charge on use You gain a Frenzy Charge on use You gain an Endurance Charge on use |
Unique |
flask | 68 | Replica Rumi’s Concoction | You gain an Endurance Charge on use | Unique |
jewel | 1 | Rapid Expansion | With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy | Unique |
boots | 36 | Ralakesh’s Impatience | Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move |
Unique |
gloves | 45 | Slavedriver’s Hand | 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy | Unique |
sword | 45 | Replica Oro’s Sacrifice | Gain an Endurance Charge if an Attack Freezes an Enemy | Unique |
ring | 44 | The Highwayman | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges |
Unique |
mace | 65 | Tidebreaker | Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun 10% increased Physical Damage per Endurance Charge |
Unique |
gloves | 67 | Surgebinders | (4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
Unique |
mace | 68 | Nebuloch | +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you’ve been Hit Recently |
Unique |
gloves | 69 | Veruso’s Battering Rams | 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
Unique |
ring | 32 | Kaom’s Way | Regenerate 0.4% of Life per second per Endurance Charge +1 to Maximum Endurance Charges |
Unique |
body armour | 71 | Replica Restless Ward | 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge |
Unique |
body armour | 71 | The Restless Ward | 1% increased Movement Speed per Frenzy Charge Regenerate (20-30) Life per second per Endurance Charge 100% increased Endurance, Frenzy and Power Charge Duration |
Unique |
gloves | 49 | Wyrmsign | 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends |
Unique |
jewel | 1 | Fragility | -1 to Maximum Endurance Charges | Unique |
ring | 1 | Kaom’s Sign | +1 to Maximum Endurance Charges | Unique |
boots | 64 | Death’s Door | +1 to Maximum Endurance Charges | Unique |
shield | 67 | Ahn’s Heritage | -1 to Maximum Endurance Charges +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges |
Unique |
body armour | 61 | Kingsguard | 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge |
Unique |
map | 76 | Mao Kun (Legion) | Monsters gain an Endurance Charge on Hit Monsters gain a Power Charge on Hit |
Unique |
ring | 45 | Vivinsect | +1 to Minimum Endurance Charges | Unique |
shield | 49 | The Eternal Apple | Trigger a Socketed Warcry Skill when you lose Endurance Charges You lose all Endurance Charges on reaching maximum Endurance Charges |
Unique |
shield | 50 | Replica Victario’s Charity | 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
Unique |
body armour | 69 | Replica Farrul’s Fur | Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat’s Agility | Unique |
ring | 70 | The Hungry Loop | Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun |
Unique |
Type | Lvl. | Name | Generation Type | Group | Stats | Spawn Weighting |
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Shaper | 68 | of Shaping | Suffix | PowerFrenzyOrEnduranceChargeOnKill | (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 default 0 |
Shaper | 75 | of Shaping | Suffix | PowerFrenzyOrEnduranceChargeOnKill | (7-10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_shaper 800 default 0 |
Shaper | 84 | of Shaping | Suffix | MaximumEnduranceCharges | +1 to Maximum Endurance Charges | 2h_mace_shaper 1000 2h_sword_shaper 1000 2h_axe_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
Shaper | 68 | of Shaping | Suffix | GainEnduranceChargeOnCrit | (5-10)% chance to gain an Endurance Charge on Critical Strike (15-20)% increased Critical Strike Chance |
2h_axe_shaper 1000 axe_shaper 1000 default 0 |
Shaper | 68 | of Shaping | Suffix | GainEnduranceChargeOnTauntingEnemies | (15-30)% chance to gain an Endurance Charge when you Taunt an Enemy | 2h_axe_shaper 1000 default 0 |
Elder | 68 | Eldritch | Prefix | EnduranceChargeOnKillChance | (4-6)% chance to gain an Endurance Charge on Kill | 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 staff_elder 500 warstaff_elder 500 boots_elder 500 default 0 |
Elder | 83 | Eldritch | Prefix | EnduranceChargeOnKillChance | (7-10)% chance to gain an Endurance Charge on Kill | 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 staff_elder 500 warstaff_elder 500 boots_elder 500 default 0 |
Elder | 68 | of the Elder | Suffix | AdditionalBlockChancePerEnduranceCharge | +1% Chance to Block Attack Damage per Endurance Charge (20-25)% chance to gain an Endurance Charge when you Block |
sword_elder 1000 default 0 |
Elder | 68 | of the Elder | Suffix | GainEnduranceChargeWhileStationary | Gain an Endurance Charge every 4 seconds while Stationary | 2h_sword_elder 1000 sword_elder 1000 default 0 |
Elder | 68 | of the Elder | Suffix | GainEnduranceChargeOnHittingBleedingEnemy | (5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | axe_elder 1000 default 0 |
Elder | 68 | of the Elder | Suffix | AreaOfEffectPerEnduranceCharge | 5% increased Area of Effect per Endurance Charge | 2h_mace_elder 1000 default 0 |
Elder | 68 | Eldritch | Prefix | WeaponSupportUber | Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun | grants_2h_support 0 2h_sword_elder 400 2h_axe_elder 400 2h_mace_elder 400 staff_elder 400 warstaff_elder 400 default 0 |
Hunter | 68 | of the Hunt | Suffix | PowerFrenzyOrEnduranceChargeOnKill | (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 default 0 |
Hunter | 75 | of the Hunt | Suffix | PowerFrenzyOrEnduranceChargeOnKill | (7-10)% chance to gain a Power, Frenzy or Endurance Charge on Kill | amulet_basilisk 500 default 0 |
Redeemer | 68 | Redeemer's | Prefix | EnduranceChargeOnKillChance | (4-6)% chance to gain an Endurance Charge on Kill | boots_eyrie 250 sword_eyrie 250 axe_eyrie 250 mace_eyrie 250 sceptre_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 2h_mace_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Redeemer | 80 | Redeemer's | Prefix | EnduranceChargeOnKillChance | (7-10)% chance to gain an Endurance Charge on Kill | boots_eyrie 250 sword_eyrie 250 axe_eyrie 250 mace_eyrie 250 sceptre_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 2h_mace_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Warlord | 75 | Warlord's | Prefix | MaximumEnduranceCharges | +1 to Maximum Endurance Charges | boots_adjudicator 125 default 0 |
Warlord | 80 | of the Conquest | Suffix | EnduranceChargeIfHitRecently | Gain 1 Endurance Charge every second if you've been Hit Recently | body_armour_adjudicator 250 default 0 |
Warlord | 68 | of the Conquest | Suffix | MinimumEnduranceCharges | +1 to Minimum Endurance Charges | shield_adjudicator 500 default 0 |
Warlord | 80 | of the Conquest | Suffix | MinimumEnduranceCharges | +2 to Minimum Endurance Charges | shield_adjudicator 500 default 0 |
Warlord | 75 | Warlord's | Prefix | AddedFireDamage | (2-3) to (4-5) Fire Damage per Endurance Charge | ring_adjudicator 500 default 0 |
Warlord | 80 | Warlord's | Prefix | AddedFireDamage | (3-4) to (6-7) Fire Damage per Endurance Charge | ring_adjudicator 500 default 0 |
Warlord | 68 | Warlord's | Prefix | AllDamage | (3-4)% increased Damage per Endurance Charge | amulet_adjudicator 500 default 0 |
Warlord | 80 | Warlord's | Prefix | AllDamage | (5-6)% increased Damage per Endurance Charge | amulet_adjudicator 500 default 0 |
Warlord | 68 | of the Conquest | Suffix | AllDamage | (5-7)% increased Damage per Endurance Charge | sceptre_adjudicator 500 default 0 |
Warlord | 73 | of the Conquest | Suffix | AllDamage | (8-10)% increased Damage per Endurance Charge | sceptre_adjudicator 500 default 0 |
Warlord | 68 | of the Conquest | Suffix | AllDamage | (10-13)% increased Damage per Endurance Charge | staff_adjudicator 500 default 0 |
Warlord | 73 | of the Conquest | Suffix | AllDamage | (14-17)% increased Damage per Endurance Charge | staff_adjudicator 500 default 0 |
Corrupted | 1 | V2ChanceToGain EnduranceCharge OnStunCorrupted_ |
Corrupted | GainEnduranceChargeOnStunChance | (5-7)% chance to gain an Endurance Charge when you Stun an Enemy | sceptre 1000 staff 1000 mace 1000 default 0 |
Corrupted | 60 | V2Maximum EnduranceCharges Corruption |
Corrupted | MaximumEnduranceCharges | +1 to Maximum Endurance Charges | boots 1000 default 0 |
Areas' mods | 1 | of Endurance | Suffix | MapMonstersEnduranceChargeOnHit | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Monsters gain an Endurance Charge on Hit |
secret_area 0 unique_map 0 default 800 |
Monsters' mods | 1 | of Endurance | Suffix | MonsterGrantsCharges | 50% chance to gain an Endurance Charge on Hit | not_str 0 default 1000 |
Monsters' mods | 1 | Thief's Grip | Torment | Torment | Steal Power, Frenzy, and Endurance Charges on Hit (Hidden) Has a 100% Chance to remove Flask Effects on Hit (Hidden) Removes 20% of Mana on Hit (Hidden) Monster drops (5-10) additional Rings or Amulets (Hidden) |
default 1000 |
Category | Name | Stats |
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Base passives | Area of Effect per Endurance Charge | 3% increased Area of Effect per Endurance Charge |
Base passives | Armour and Endurance Charges | 12% increased Armour 10% chance to gain an Endurance Charge when you are Hit |
Base passives | Charge on Kill | 2% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Base passives | Endurance Charge Duration | 18% increased Endurance Charge Duration |
Base passives | Life Regeneration per Endurance Charge | Regenerate 0.2% of Life per second per Endurance Charge |
Base passives | Stun Duration per Endurance Charge | 5% increased Stun Duration on Enemies per Endurance Charge |
Base passives | Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield +4% Chance to Block Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 5% chance to gain an Endurance Charge on Kill while holding a Shield |
Base passives | Charging Offensive | Channelling Skills deal 16% increased Attack Damage Channelling Skills have 6% increased Attack Speed 10% chance to gain an Endurance Charge when Hit while Channelling 10% chance to gain a Frenzy Charge when Hit while Channelling |
Base passives | Claws of the Magpie | Claw Attacks deal 20% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws |
Base passives | Disciple of the Unyielding | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge |
Base passives | Endurance | +1 to Maximum Endurance Charges |
Base passives | Inexorable | 20% increased Armour Regenerate 0.3% of Life per second per Endurance Charge 15% chance to gain an Endurance Charge when you are Hit 30% increased Armour while stationary |
Base passives | Overcharged | 8% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Base passives | Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves +2 to Melee Strike Range with Staves |
Base passives | Stamina | +1 to Maximum Endurance Charges |
Base passives | Stun Mastery | 10% reduced Enemy Stun Threshold 30% increased Stun and Block Recovery 10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit 10% chance to double Stun Duration |
Base passives | Swagger | Attack Skills deal 20% increased Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 15% chance to gain a Frenzy Charge when you Block 15% chance to gain an Endurance Charge when you Block |
Base passives | Vigour | +1 to Maximum Endurance Charges |
Timeless Jewel passives(Eternal) | Eternal Resilience | Gain an Endurance Charge every second if you've been Hit Recently |
Timeless Jewel passives(Eternal) | Eternal Dominance | 10% increased Damage per Endurance Charge |
Timeless Jewel passives(Eternal) | Eternal Fortitude | 8% increased Armour per Endurance Charge |
Timeless Jewel passives(Templar) | Enduring Faith | +1 to Minimum Endurance Charges while you have at least 150 Devotion |
imeless Jewel keystone passives | Supreme Grandstanding |
Nearby Allies and Enemies Share Charges with you |
Keystone passives | Conduit | Share Endurance, Frenzy and Power Charges with nearby party members |
Ascendancy passives for Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned |
Ascendancy passives for Chieftain | Life Regeneration, Endurance Charge on Kill | Regenerate 0.5% of Life per second 5% chance to gain an Endurance Charge on Kill |
Ascendancy passives for Chieftain | Valako, Storm's Embrace | +1 to Maximum Endurance Charges Regenerate 0.5% of Life per second per Endurance Charge 15% more Damage if you've lost an Endurance Charge in the past 8 seconds Gain 1 Endurance Charge every second if you've used a Warcry Recently |
Ascendancy passives for Gladiator | Outmatch and Outlast | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Ascendancy passives for Hierophant | Mana Regeneration, Power and Endurance Charge Duration | 20% increased Mana Regeneration Rate 20% increased Power Charge Duration 20% increased Endurance Charge Duration |
Ascendancy passives for Hierophant | Conviction of Power | +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges |
Ascendancy passives for Juggernaut | Armour, Endurance Charge Duration | 15% increased Armour 18% increased Endurance Charge Duration |
Ascendancy passives for Juggernaut | Unflinching | 30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently |
Ascendancy passives for Juggernaut | Unrelenting | 8% reduced Elemental Damage taken while at Maximum Endurance Charges 1% additional Physical Damage Reduction per Endurance Charge +4% to Chaos Resistance per Endurance Charge |
Ascendancy passives for Juggernaut | Unyielding | 8% increased Damage per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge 6% increased Area of Effect per Endurance Charge |
Ascendancy passives for Slayer | Attack Damage, Frenzy and Endurance Charge Duration | 10% increased Frenzy Charge Duration 10% increased Endurance Charge Duration 10% increased Attack Damage |
Ascendancy passives for Slayer | Masterful Form | 50% increased Frenzy Charge Duration 50% increased Endurance Charge Duration Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges |
Cluster jewel passives | Enduring Composure | 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently |
Cluster jewel passives | Enduring Focus | Channelling Skills deal 25% increased Damage 25% chance to gain an Endurance Charge each second while Channelling |
Cluster jewel passives | Enduring Ward | 20% chance to gain an Endurance Charge when you Block +6% Chance to Block Attack Damage while at Maximum Endurance Charges |
Cluster jewel passives | Rote Reinforcement | +20 to maximum Life +4% Chance to Block Attack Damage 20% chance to gain an Endurance Charge when you Block |