PoE Endurance Charge

Endurance Charges: Fortifying Your Path of Exile Character

Endurance Charges are one of the three core charge types in Path of Exile, alongside Frenzy and Power Charges. Associated with the Strength attribute, they represent a temporary boost to your character's resilience against physical and elemental damage. Visualized as glowing red orbs circling your character, these charges offer valuable defensive benefits:

  • Increased Physical Damage Reduction: Each Endurance Charge grants 4% additional physical damage reduction, making you sturdier against melee attacks and other physical sources of harm. This stacks multiplicatively with your existing defenses like armor, providing even greater mitigation.
  • Enhanced Elemental Resistances: Every charge also bolsters your defenses against the elements, granting a 4% increase to all elemental resistances (fire, cold, and lightning). This broadens your protection and makes you less vulnerable to diverse elemental attacks and environmental hazards.

Generating Endurance Charges:

There are various ways to acquire Endurance Charges in Path of Exile, including:

  • Skill Gems: Certain skill gems, like Enduring Cry and Molten Shell, generate charges upon successful use.
  • Passive Skills: Specific passive skill nodes on the skill tree grant charges under certain conditions, like being hit by melee attacks or dealing critical strikes.
  • Unique Items: Some unique items possess abilities that trigger Endurance Charge generation.

Maximizing the Benefits:

To fully leverage the power of Endurance Charges, consider these strategies:

  • Stack Charges: Prioritize skills and passives that grant and maintain a high maximum number of charges. Having more orbs active significantly amplifies your defenses.
  • Invest in Supporting Mechanics: Enhance the effectiveness of your charges by boosting their generation rate, duration, or providing additional benefits like increased damage reflection while charged.
  • Combine with Other Defenses: Don't rely solely on Endurance Charges. Layer your defenses with armor, energy shield, and other defensive mechanics for well-rounded protection against various threats.

Endurance Charges are a versatile and potent defensive tool in Path of Exile. By understanding their mechanics, acquiring them efficiently, and maximizing their benefits, you can significantly bolster your character's survivability and conquer challenging encounters with greater confidence. Remember, a well-fortified adventurer is a successful adventurer!


PoE Endurance Charges Build 3.23: Cluster Jewel Charge Max Craft Belt Minion Spectre

Endurance Charges are associated with strength. By default players can stack upto 3 Endurance Charges, skill tree passive nodes need to be activated to unlock more.

Icon Name Effects on Characters Effects on Monsters and Minions
Endurance Charge Icon Endurance Charge
  • +4% to all Elemental Resistances per Endurance Charge
  • 4% additional Physical Damage Reduction per Endurance Charge
  • +15% to all Elemental Resistances per Endurance Charge
  • 15% additional Physical Damage Reduction per Endurance Charge

1. Endurance Charge Gems

Category Lvl. Name Stats
Active skill gem 4 Vigilant Strike Vigilant Strike Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge.
Active skill gem 10 Enduring Cry Enduring Cry
  • Gain 1 Endurance Charge per 5 Power
  • Buff grants +2% to all Elemental Resistances per Endurance Charge
  • Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Active skill gem 24 Warlord’s Mark Warlord’s Mark
  • Per 1% Quality: Cursed Enemies have a 0.25% chance to grant an Endurance Charge when Hit
  • Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Active skill gem 28 Discharge Discharge consumes all of the player’s charges (frenzy charges, power charges and endurance charges) to deal elemental damage in an area around them.
Active skill gem 28 Tectonic Slam Tectonic Slam
  • +5% fissure branching chance per Endurance Charge
  • 5% more Area of Effect per Endurance Charge
Active skill gem 34 Immortal Call Immortal Call
  • 15% less Physical Damage taken per Endurance Charge removed
  • 20% increased Buff Duration per Endurance Charge removed
Active skill gem 34 Immortal Call Divergent Immortal Call
  • (-2–0)% less Physical Damage taken per Endurance Charge removed
  • (0–2)% less Elemental Damage taken per Endurance Charge removed
Support skill gem 18 Endurance Charge on Melee Stun Support Endurance Charge on Melee Stun Support
  • 4% more Damage per Endurance Charge
  • Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Support skill gem 18 Endurance Charge on Melee Stun Support Anomalous Endurance Charge on Melee Stun Support
  • Supported Skills deal (0–2)% increased Damage per Endurance Charge
Support skill gem 18 Endurance Charge on Melee Stun Support Divergent Endurance Charge on Melee Stun Support
  • Supported Skills deal (0–20)% increased Damage if you’ve lost an Endurance Charge in the past 8 seconds

2. Endurance Charge Items

Category Lvl. Item Stats Note
amulet 44 Greatwolf Talisman 10% chance to gain an Endurance Charge on Kill Basic item
amulet 44 Monkey Paw Talisman 10% chance to gain an Endurance Charge on Kill Basic item
wand 30 Assembler Wand Assembler Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
wand 50 Congregator Wand Congregator Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
wand 70 Accumulator Wand Accumulator Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
warstaff 30 Capacity Rod Capacity Rod +1 to Maximum Power Charges and Maximum Endurance Charges Basic item
warstaff 50 Potentiality Rod Potentiality Rod +1 to Maximum Power Charges and Maximum Endurance Charges Basic item
warstaff 70 Eventuality Rod Eventuality Rod +1 to Maximum Power Charges and Maximum Endurance Charges Basic item
gloves 1 Lochtonial Caress Lochtonial Caress 10% chance to gain a Power, Frenzy or Endurance Charge on Kill Unique
jewel 1 The Red Dream The Red Dream Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Unique
jewel 1 The Red Nightmare The Red Nightmare Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Unique
ring 49 Precursor’s Emblem Precursor’s Emblem (20-40)% increased Endurance Charge Duration
10% chance to gain an Endurance Charge on Kill
1% increased Movement Speed per Endurance Charge
Regenerate 0.3% of Life per second per Endurance Charge
5% increased Damage per Endurance Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
1% chance to Dodge Attack Hits per Endurance Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
6% increased Armour per Endurance Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain 1 Endurance Charge every second if you’ve been Hit Recently
1% increased Attack and Cast Speed per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
+1 to Maximum Endurance Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
You cannot be Stunned while at maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Unique
amulet 52 Eyes of the Greatwolf Eyes of the Greatwolf 10% chance to gain an Endurance Charge on Kill Unique
body armour 63 Daresso’s Defiance Daresso’s Defiance You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
Unique
body armour 43 Replica Ambu’s Charge Replica Ambu’s Charge Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Unique
body armour 43 Ambu’s Charge Ambu’s Charge Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
Unique
helmet 67 The Bringer of Rain The Bringer of Rain 20% chance to gain an Endurance Charge when you Block Unique
amulet 32 Voll’s Devotion Voll’s Devotion 30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
Unique
flask 12 Doedre’s Elixir Doedre’s Elixir (120-150)% increased Charges used
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
Unique
flask 68 Replica Rumi’s Concoction Replica Rumi’s Concoction You gain an Endurance Charge on use Unique
jewel 1 Rapid Expansion Rapid Expansion With at least 40 Strength in Radius, Ground Slam Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy Unique
boots 36 Ralakesh’s Impatience Ralakesh’s Impatience Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Lose all Frenzy, Endurance, and Power Charges when you Move
Unique
gloves 45 Slavedriver’s Hand Slavedriver’s Hand 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Unique
sword 45 Replica Oro’s Sacrifice Replica Oro’s Sacrifice Gain an Endurance Charge if an Attack Freezes an Enemy Unique
ring 44 The Highwayman The Highwayman 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
Unique
mace 65 Tidebreaker Tidebreaker Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
10% increased Physical Damage per Endurance Charge
Unique
gloves 67 Surgebinders Surgebinders (4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Unique
mace 68 Nebuloch Nebuloch +4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you’ve been Hit Recently
Unique
gloves 69 Veruso’s Battering Rams Veruso’s Battering Rams 4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Unique
ring 32 Kaom’s Way Kaom’s Way Regenerate 0.4% of Life per second per Endurance Charge
+1 to Maximum Endurance Charges
Unique
body armour 71 Replica Restless Ward Replica Restless Ward 6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge
Unique
body armour 71 The Restless Ward The Restless Ward 1% increased Movement Speed per Frenzy Charge
Regenerate (20-30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge Duration
Unique
gloves 49 Wyrmsign Wyrmsign 4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Unique
jewel 1 Fragility Fragility -1 to Maximum Endurance Charges Unique
ring 1 Kaom’s Sign Kaom’s Sign +1 to Maximum Endurance Charges Unique
boots 64 Death’s Door Death’s Door +1 to Maximum Endurance Charges Unique
shield 67 Ahn’s Heritage Ahn’s Heritage -1 to Maximum Endurance Charges
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
Unique
body armour 61 Kingsguard Kingsguard 30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
Unique
map 76 Mao Kun Mao Kun (Legion) Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
Unique
ring 45 Vivinsect Vivinsect +1 to Minimum Endurance Charges Unique
shield 49 The Eternal Apple The Eternal Apple Trigger a Socketed Warcry Skill when you lose Endurance Charges
You lose all Endurance Charges on reaching maximum Endurance Charges
Unique
shield 50 Replica Victario’s Charity Replica Victario’s Charity 5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
Unique
body armour 69 Replica Farrul’s Fur Replica Farrul’s Fur Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat’s Agility Unique
ring 70 The Hungry Loop The Hungry Loop Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Unique

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3. Endurance Charge Mods

Type Lvl. Name Generation Type Group Stats Spawn Weighting
Shaper 68 of Shaping Suffix PowerFrenzyOrEnduranceChargeOnKill (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill amulet_shaper 800
default 0
Shaper 75 of Shaping Suffix PowerFrenzyOrEnduranceChargeOnKill (7-10)% chance to gain a Power, Frenzy or Endurance Charge on Kill amulet_shaper 800
default 0
Shaper 84 of Shaping Suffix MaximumEnduranceCharges +1 to Maximum Endurance Charges 2h_mace_shaper 1000
2h_sword_shaper 1000
2h_axe_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
Shaper 68 of Shaping Suffix GainEnduranceChargeOnCrit (5-10)% chance to gain an Endurance Charge on Critical Strike
(15-20)% increased Critical Strike Chance
2h_axe_shaper 1000
axe_shaper 1000
default 0
Shaper 68 of Shaping Suffix GainEnduranceChargeOnTauntingEnemies (15-30)% chance to gain an Endurance Charge when you Taunt an Enemy 2h_axe_shaper 1000
default 0
Elder 68 Eldritch Prefix EnduranceChargeOnKillChance (4-6)% chance to gain an Endurance Charge on Kill 2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
staff_elder 500
warstaff_elder 500
boots_elder 500
default 0
Elder 83 Eldritch Prefix EnduranceChargeOnKillChance (7-10)% chance to gain an Endurance Charge on Kill 2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
staff_elder 500
warstaff_elder 500
boots_elder 500
default 0
Elder 68 of the Elder Suffix AdditionalBlockChancePerEnduranceCharge +1% Chance to Block Attack Damage per Endurance Charge
(20-25)% chance to gain an Endurance Charge when you Block
sword_elder 1000
default 0
Elder 68 of the Elder Suffix GainEnduranceChargeWhileStationary Gain an Endurance Charge every 4 seconds while Stationary 2h_sword_elder 1000
sword_elder 1000
default 0
Elder 68 of the Elder Suffix GainEnduranceChargeOnHittingBleedingEnemy (5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy axe_elder 1000
default 0
Elder 68 of the Elder Suffix AreaOfEffectPerEnduranceCharge 5% increased Area of Effect per Endurance Charge 2h_mace_elder 1000
default 0
Elder 68 Eldritch Prefix WeaponSupportUber Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun grants_2h_support 0
2h_sword_elder 400
2h_axe_elder 400
2h_mace_elder 400
staff_elder 400
warstaff_elder 400
default 0
Hunter 68 of the Hunt Suffix PowerFrenzyOrEnduranceChargeOnKill (3-6)% chance to gain a Power, Frenzy or Endurance Charge on Kill amulet_basilisk 500
default 0
Hunter 75 of the Hunt Suffix PowerFrenzyOrEnduranceChargeOnKill (7-10)% chance to gain a Power, Frenzy or Endurance Charge on Kill amulet_basilisk 500
default 0
Redeemer 68 Redeemer's Prefix EnduranceChargeOnKillChance (4-6)% chance to gain an Endurance Charge on Kill boots_eyrie 250
sword_eyrie 250
axe_eyrie 250
mace_eyrie 250
sceptre_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
2h_mace_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
Redeemer 80 Redeemer's Prefix EnduranceChargeOnKillChance (7-10)% chance to gain an Endurance Charge on Kill boots_eyrie 250
sword_eyrie 250
axe_eyrie 250
mace_eyrie 250
sceptre_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
2h_mace_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
Warlord 75 Warlord's Prefix MaximumEnduranceCharges +1 to Maximum Endurance Charges boots_adjudicator 125
default 0
Warlord 80 of the Conquest Suffix EnduranceChargeIfHitRecently Gain 1 Endurance Charge every second if you've been Hit Recently body_armour_adjudicator 250
default 0
Warlord 68 of the Conquest Suffix MinimumEnduranceCharges +1 to Minimum Endurance Charges shield_adjudicator 500
default 0
Warlord 80 of the Conquest Suffix MinimumEnduranceCharges +2 to Minimum Endurance Charges shield_adjudicator 500
default 0
Warlord 75 Warlord's Prefix AddedFireDamage (2-3) to (4-5) Fire Damage per Endurance Charge ring_adjudicator 500
default 0
Warlord 80 Warlord's Prefix AddedFireDamage (3-4) to (6-7) Fire Damage per Endurance Charge ring_adjudicator 500
default 0
Warlord 68 Warlord's Prefix AllDamage (3-4)% increased Damage per Endurance Charge amulet_adjudicator 500
default 0
Warlord 80 Warlord's Prefix AllDamage (5-6)% increased Damage per Endurance Charge amulet_adjudicator 500
default 0
Warlord 68 of the Conquest Suffix AllDamage (5-7)% increased Damage per Endurance Charge sceptre_adjudicator 500
default 0
Warlord 73 of the Conquest Suffix AllDamage (8-10)% increased Damage per Endurance Charge sceptre_adjudicator 500
default 0
Warlord 68 of the Conquest Suffix AllDamage (10-13)% increased Damage per Endurance Charge staff_adjudicator 500
default 0
Warlord 73 of the Conquest Suffix AllDamage (14-17)% increased Damage per Endurance Charge staff_adjudicator 500
default 0
Corrupted 1 V2ChanceToGain
EnduranceCharge
OnStunCorrupted_
Corrupted GainEnduranceChargeOnStunChance (5-7)% chance to gain an Endurance Charge when you Stun an Enemy sceptre 1000
staff 1000
mace 1000
default 0
Corrupted 60 V2Maximum
EnduranceCharges
Corruption
Corrupted MaximumEnduranceCharges +1 to Maximum Endurance Charges boots 1000
default 0
Areas' mods 1 of Endurance Suffix MapMonstersEnduranceChargeOnHit 13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
default 800
Monsters' mods 1 of Endurance Suffix MonsterGrantsCharges 50% chance to gain an Endurance Charge on Hit not_str 0
default 1000
Monsters' mods 1 Thief's Grip Torment Torment Steal Power, Frenzy, and Endurance Charges on Hit (Hidden)
Has a 100% Chance to remove Flask Effects on Hit (Hidden)
Removes 20% of Mana on Hit (Hidden)
Monster drops (5-10) additional Rings or Amulets (Hidden)
default 1000

4. Endurance Charge Passive Skills

Category Name Stats
Base passives Area of Effect per Endurance Charge 3% increased Area of Effect per Endurance Charge
Base passives Armour and Endurance Charges 12% increased Armour
10% chance to gain an Endurance Charge when you are Hit
Base passives Charge on Kill 2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Base passives Endurance Charge Duration 18% increased Endurance Charge Duration
Base passives Life Regeneration per Endurance Charge Regenerate 0.2% of Life per second per Endurance Charge
Base passives Stun Duration per Endurance Charge 5% increased Stun Duration on Enemies per Endurance Charge
Base passives Aggressive Bastion 30% increased Physical Attack Damage while holding a Shield
+4% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
5% chance to gain an Endurance Charge on Kill while holding a Shield
Base passives Charging Offensive Channelling Skills deal 16% increased Attack Damage
Channelling Skills have 6% increased Attack Speed
10% chance to gain an Endurance Charge when Hit while Channelling
10% chance to gain a Frenzy Charge when Hit while Channelling
Base passives Claws of the Magpie Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Base passives Disciple of the Unyielding +1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill
8% increased Damage per Endurance Charge
Base passives Endurance +1 to Maximum Endurance Charges
Base passives Inexorable 20% increased Armour
Regenerate 0.3% of Life per second per Endurance Charge
15% chance to gain an Endurance Charge when you are Hit
30% increased Armour while stationary
Base passives Overcharged 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Base passives Smashing Strikes Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves
+2 to Melee Strike Range with Staves
Base passives Stamina +1 to Maximum Endurance Charges
Base passives Stun Mastery 10% reduced Enemy Stun Threshold
30% increased Stun and Block Recovery
10% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
10% chance to double Stun Duration
Base passives Swagger Attack Skills deal 20% increased Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
15% chance to gain a Frenzy Charge when you Block
15% chance to gain an Endurance Charge when you Block
Base passives Vigour +1 to Maximum Endurance Charges
Timeless Jewel passives(Eternal) Eternal Resilience Gain an Endurance Charge every second if you've been Hit Recently
Timeless Jewel passives(Eternal) Eternal Dominance 10% increased Damage per Endurance Charge
Timeless Jewel passives(Eternal) Eternal Fortitude 8% increased Armour per Endurance Charge
Timeless Jewel passives(Templar) Enduring Faith +1 to Minimum Endurance Charges while you have at least 150 Devotion
imeless Jewel keystone passives Supreme Grandstanding

Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

Keystone passives Conduit Share Endurance, Frenzy and Power Charges with nearby party members
Ascendancy passives for Ascendant Juggernaut Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Ascendancy passives for Chieftain Life Regeneration, Endurance Charge on Kill Regenerate 0.5% of Life per second
5% chance to gain an Endurance Charge on Kill
Ascendancy passives for Chieftain Valako, Storm's Embrace +1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you've used a Warcry Recently
Ascendancy passives for Gladiator Outmatch and Outlast 25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Ascendancy passives for Hierophant Mana Regeneration, Power and Endurance Charge Duration 20% increased Mana Regeneration Rate
20% increased Power Charge Duration
20% increased Endurance Charge Duration
Ascendancy passives for Hierophant Conviction of Power +4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges
Ascendancy passives for Juggernaut Armour, Endurance Charge Duration 15% increased Armour
18% increased Endurance Charge Duration
Ascendancy passives for Juggernaut Unflinching 30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
Ascendancy passives for Juggernaut Unrelenting 8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
Ascendancy passives for Juggernaut Unyielding 8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
Ascendancy passives for Slayer Attack Damage, Frenzy and Endurance Charge Duration 10% increased Frenzy Charge Duration
10% increased Endurance Charge Duration
10% increased Attack Damage
Ascendancy passives for Slayer Masterful Form 50% increased Frenzy Charge Duration
50% increased Endurance Charge Duration
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
Cluster jewel passives Enduring Composure 30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently
Cluster jewel passives Enduring Focus Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling
Cluster jewel passives Enduring Ward 20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges
Cluster jewel passives Rote Reinforcement +20 to maximum Life
+4% Chance to Block Attack Damage
20% chance to gain an Endurance Charge when you Block

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