In the heart-pounding world of Path of Exile, amidst the chaos of slashing blades and crackling spells, lies a thrill-seeking mechanic: Rampage. It's a dance with danger, a test of your combat prowess, and a rewarding gamble for those who dare to push their limits.
Rampage is a kill streak mechanic that fuels your character's fury with each fallen foe. As you mow down enemies in quick succession, a timer ticks down. Slay another before it reaches zero, and your Rampage escalates, unleashing a torrent of bonuses.
Think of it like a crescendo of carnage:
And that's just the beginning! As your Rampage reaches higher levels, the madness truly sets in:
But Rampage is a double-edged sword. The longer your streak, the more tempting it becomes to chase the next kill, potentially leading you into perilous situations.
Here are some tips to harness the Rampage fury safely:
Remember, Rampage is a high-risk, high-reward gamble. Approach it with strategic cunning and enjoy the exhilarating power surge it offers!
Bonus Tip: Keep an eye out for unique items with the Rampage modifier. They can enhance the mechanic with even more potent effects, turning you into a true master of mayhem.
So, are you ready to unleash your inner Rampage warrior? Go forth, Exiles, and paint the battlefield crimson with your glory!
Rampage is a kill streak mechanic. It provides rewards for killing increasing numbers of enemies without stopping. The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero.
The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.
The rampage effect is only available for characters wearing the following uniques.
Item | Category | Lvl. | Stats |
---|---|---|---|
Flesh and Spirit | gloves | 15 |
|
Bisco’s Leash | belt | 30 |
|
Shadows and Dust | gloves | 31 |
|
Wyrmsign | gloves | 49 |
|
Null and Void | gloves | 57 |
|
The Dancing Dervish | sword | 59 |
|
Sinvicta’s Mettle | axe | 62 |
|
The Dancing Duo | sword | 65 |
|
There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.
Tier | Kills | Effect |
---|---|---|
1 | 15 | A nova of spears that damage and stun surrounding enemies |
2 | 30 | A large area of effect Detonate Dead |
3 | 45 | Animated weapons |
4 | 70 | A damaging nova that echoes off enemies (like Vaal Ice Nova) |
5 | 100 | A nova of arcing spears that damage and stun surrounding enemies |
6 | 135 | Animated bows |
7 | 175 | Five damaging novas cast with ~1 second intervals |
8 | 220 | A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears |
9 | 270 | A heavily damaging nova that echoes off enemies |
10 | 325 | Cyclone that explodes nearby enemies |
11 | 385 | Five novas of spears that damage and stun surrounding enemies |
12 | 450 | Two cyclones that explode nearby enemies |
13 | 520 | Large explosions around the player that detonate corpses |
In addition to the tier effects, the character gains the following stats: