Rampage is a kill streak mechanic. It provides rewards for killing increasing numbers of enemies without stopping. The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero.
The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.
The rampage effect is only available for characters wearing the following uniques.
|Flesh and Spirit||gloves||15||
|Shadows and Dust||gloves||31||
|Null and Void||gloves||57||
|The Dancing Dervish||sword||59||
|The Dancing Duo||sword||65||
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There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.
|1||15||A nova of spears that damage and stun surrounding enemies|
|2||30||A large area of effect Detonate Dead|
|4||70||A damaging nova that echoes off enemies (like Vaal Ice Nova)|
|5||100||A nova of arcing spears that damage and stun surrounding enemies|
|7||175||Five damaging novas cast with ~1 second intervals|
|8||220||A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears|
|9||270||A heavily damaging nova that echoes off enemies|
|10||325||Cyclone that explodes nearby enemies|
|11||385||Five novas of spears that damage and stun surrounding enemies|
|12||450||Two cyclones that explode nearby enemies|
|13||520||Large explosions around the player that detonate corpses|
In addition to the tier effects, the character gains the following stats: