Tectonic Slam is slam skill that slams the ground in front of the player, dealing area of effect damage in a cone. Each attack has a chance to consume an endurance charge to deal more damage and gain a larger AoE.
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
Tectonic Slam – Consumes Endurance charge every 3rd attack, bonuses per Endurance Charge
Tectonic Slam has received an impressive new visual effect and no longer uses 'charged slams'; it instead counts Endurance Charges to grant more Area of Effect and additional damaging cracks in the ground. This improves the reward for investing in Endurance Charges by providing both a larger and more consistent Area of Effect. It now consumes an Endurance Charge every three Slams, rather than at a random 35% chance. The additional cracks that Endurance Charges generate can spread out further from the base impact and are more deterministic.
Enchantments that previously granted a chance for a Charged Slam now grant an additional chance for cracks.
Tectonic Slam 3.11
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This classic Path of Exile skill has been reworked and received impressive new visual effects.
Historically, it was difficult to reliably maintain the Endurance Charges that enhance this skill, making it difficult to use as a primary source of damage. It still requires you to invest in endurance charges but now only removes a charge every three uses, making the charges easier to maintain.
Tectonic Slam's area of effect now increases per endurance charge, resulting in a wider spread of damage.
These changes make it a much more effective melee skill and encourage investment into Area of Effect and Endurance Charge generation.
Fist of War Support: Every few seconds an ancestor appears above your character and performs your slam in unison with you, creating a supercharged slam dealing much more damage with an increased Area of Effect.
|Level||Required Level||Required Strength||Damage
|Deals x% of Base Damage||Experience needed to level up||Total experience needed|
Per 1% Quality: 0.5% increased Area of Effect. A Gemcutter’s Prism (often abbreviated GCP) is a currency item that can be used to improve the quality of a gem. Each Gemcutter’s Prism will always raise the quality by 1%. The maximum quality is 20%.
Endurance charge consumption effect: When you have a number of Endurance charges greater than your minimum endurance charges, using the skill has a 35% chance of consuming it, adding 60% more damage to this use of the skill. Below is a visual comparison of the skill effect first without and then with consumption of an Endurance charge. Using Multistrike Support with this skill tries to consume an endurance charge on each of the three strikes for a total of three charges consumed per activation of the skill.
|Amount||Divination Card||Result||Drop Areas|
|6||The Fox||random level 20 gem||The Western Forest (Act 2) • The Riverways (Act 6) • The Vaal City • The Crossroads (Act 7) • The Fellshrine Ruins (Act 7) • Barrows Map • Castle Ruins Map • Sunken City Map|
|3||Gemcutter’s Promise||random superior gem (Q20)||The Ebony Barracks • The Lunaris Concourse • Colonnade Map • Promenade Map|
The price of a level 21 Tectonic Slam is 40 Chaos Orb.
For Marauder, Scion players, after completing Sever the Right Hand(Act 3) quest, this gem is given as a quest reward.
The drop level of Tectonic Slam is 28. You can get it by killing enemies, opening Gemcutter’s Strongbox.
The following helmet enchantments are related to Tectonic Slam.
|Enchantment Tectonic Slam Area Of Effect 1||66||16% increased Tectonic Slam Area of Effect||helmet 100
|Enchantment Tectonic Slam Area Of Effect 2||75||24% increased Tectonic Slam Area of Effect||helmet 100
|Enchantment Tectonic Slam Chance To Charged Slam 1||66||Tectonic Slam has 12% chance to create a Charged Slam||helmet 100
|Enchantment Tectonic Slam Chance To Charged Slam 2||75||Tectonic Slam has 20% chance to create a Charged Slam||helmet 100
|Enchantment Tectonic Slam Damage 1||66||25% increased Tectonic Slam Damage||helmet 100
|Enchantment Tectonic Slam Damage 2||75||40% increased Tectonic Slam Damage||helmet 100