Precursor's Emblem Topaz Ring - Path of Exile

Precursor's Emblem Ruby Ring

IconDescription
Precursor's Emblem

Precursor's Emblem is a unique Ruby Ring. Rings.

Requires Level 49.

  • +(20–30)% to Fire Resistance

  • +20 to Strength
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • <Three Endurance Charge mods>

Flavour Text: History teaches humility.

Precursor's Emblem Sapphire Ring

IconDescription
Precursor's Emblem

Precursor's Emblem is a unique Sapphire Ring. Rings.

Requires Level 49.

  • +(20–30)% to Cold Resistance

  • +20 to Dexterity
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • <Three Frenzy Charge mods>

Flavour Text: History teaches humility.

Precursor's Emblem Topaz Ring

IconDescription
Precursor's Emblem

Precursor's Emblem is a unique Topaz Ring. Rings.

Requires Level 49.

  • +(20–30)% to Lightning Resistance

  • +20 to Intelligence
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • <Three Power Charge mods>

Flavour Text: History teaches humility.

Precursor's Emblem Prismatic Ring

IconDescription
Precursor's Emblem

Precursor's Emblem is a unique Prismatic Ring. Rings.

Requires Level 49.

  • +(8–10)% to all Elemental Resistances

  • +20 to all Attributes
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • <Endurance Charge mod>
  • <Frenzy Charge mod>
  • <Power Charge mod>

Flavour Text: History teaches humility.

Precursor's Emblem Two-Stone Ring

IconDescription
Precursor's Emblem

Precursor's Emblem is a unique Two-Stone Ring. Rings.

Requires Level 49.

  • +(12–16)% to Cold and Lightning Resistances

  • +20 to Dexterity and Intelligence
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • <Two Frenzy Charge mods and one Power Charge Mod>
  • or
  • <One Frenzy Charge mod and Two Power Charge Mods>

Flavour Text: History teaches humility.

Precursor's Emblem Two-Stone Ring

IconDescription
Precursor's Emblem

Precursor's Emblem is a unique Two-Stone Ring. Rings.

Requires Level 49.

  • +(12–16)% to Fire and Cold Resistances

  • +20 to Strength and Dexterity
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • <Two Endurance Charge mods and one Frenzy Charge Mod>
  • or
  • <One Endurance Charge mod and Two Frenzy Charge Mods>

Flavour Text: History teaches humility.

Precursor's Emblem Two-Stone Ring

IconDescription
Precursor's Emblem

Precursor's Emblem is a unique Two-Stone Ring. Rings.

Requires Level 49.

  • +(12–16)% to Fire and Lightning Resistances

  • +20 to Strength and Intelligence
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
  • <Two Endurance Charge mods and one Power Charge Mod>
  • or
  • <One Endurance Charge mod and Two Power Charge Mods>

Flavour Text: History teaches humility.

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Component Rings

Item Base Item Level Stats
Ahkeli's Meadow Ruby Ring 49 +(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Mountain Ruby Ring 49 +(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Valley Ruby Ring 49 +(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Meadow Topaz Ring 49 +(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Mountain Topaz Ring 49 +(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Valley Topaz Ring 49 +(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Meadow Sapphire Ring 49 +(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Mountain Sapphire Ring 49 +(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Valley Sapphire Ring 49 +(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life

Acquisition

Precursor's Emblem can only be obtained by vendoring a unique meadow, mountain, and valley delve component ring.

Example Component Rings Output
Putembo's Meadow
Ahkeli's Mountain
Ahkeli's Valley
Precursor's Emblem
2E1P
Putembo's Meadow
Ahkeli's Mountain
Putembo's Valley
Precursor's Emblem
1E2P
Uzaza's Meadow
Uzaza's Mountain
Putembo's Valley
Precursor's Emblem
2F1P
Putembo's Meadow
Uzaza's Mountain
Putembo's Valley
Precursor's Emblem
1F2P
Uzaza's Meadow
Ahkeli's Mountain
Ahkeli's Valley
Precursor's Emblem
2E1F
Uzaza's Meadow
Uzaza's Mountain
Ahkeli's Valley
Precursor's Emblem
1E2F
Uzaza's Meadow
Ahkeli's Mountain
Putembo's Valley
or
Putembo's Meadow
Uzaza's Mountain
Ahkeli's Valley
Precursor's Emblem
1E1F1P

Modifiers

If modifiers are missing or do not appear please edit the query or leave a note on the talk page if you do not know how to

The listed mods are not equally probable. Some of them are significantly less probable than others, some are so rare that they can make the item one of the most valuable unique items. Combinations of the more rare of modifiers are virtually unheard of. The rolls are independent and a mod can appear twice on one item (they will be merged into one line).

Endurance Charge Modifiers

Stats
(7-9) to (13-14) Fire Damage per Endurance Charge
6% increased Armour per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
+1% Chance to Block Attack Damage per Endurance Charge
You cannot be Stunned while at maximum Endurance Charges
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
+4% to Chaos Resistance per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
5% increased Damage per Endurance Charge
+1% chance to Suppress Spell Damage per Endurance Charge
(20-40)% increased Endurance Charge Duration
Gain 1 Endurance Charge every second if you've been Hit Recently
10% chance to gain an Endurance Charge on Kill
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
+1 to Maximum Endurance Charges
1% increased Movement Speed per Endurance Charge
You have Vaal Pact while at maximum Endurance Charges
Modifiers only obtainable if Ahkeli's Meadow is used
Stats
+1 to Maximum Endurance Charges
You have Vaal Pact while at maximum Endurance Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
You cannot be Stunned while at maximum Endurance Charges

Frenzy Charge Modifiers

Stats
10% increased Accuracy Rating per Frenzy Charge
(6-8) to (12-13) Added Cold Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
5% increased Damage per Frenzy Charge
+1% chance to Suppress Spell Damage per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
(20-40)% increased Frenzy Charge Duration
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
You have Iron Reflexes while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
+1 to Maximum Frenzy Charges
1% increased Movement Speed per Frenzy Charge
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
1% additional Physical Damage Reduction per Frenzy Charge
Modifiers only obtainable if Uzaza's Valley is used
Stats
+1 to Maximum Frenzy Charges
You have Iron Reflexes while at maximum Frenzy Charges
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
10% chance to gain a Frenzy Charge on Hit

Power Charge Modifiers

Stats
(1-2) to (18-20) Lightning Damage per Power Charge
You can apply an additional Curse while at maximum Power Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
1% increased Attack and Cast Speed per Power Charge
+1% Chance to Block Attack Damage per Power Charge
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+3% to Critical Strike Multiplier per Power Charge
5% increased Damage per Power Charge
+1% chance to Suppress Spell Damage per Power Charge
3% increased Energy Shield per Power Charge
Regenerate 0.3% of Life per second per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
+1 to Maximum Power Charges
You have Mind over Matter while at maximum Power Charges
1% increased Movement Speed per Power Charge
1% additional Physical Damage Reduction per Power Charge
(20-40)% increased Power Charge Duration
20% chance to gain a Power Charge on Critical Strike
10% chance to gain a Power Charge on Kill
Modifiers only obtainable if Putembo's Mountain is used
Stats
+1 to Maximum Power Charges
You have Mind over Matter while at maximum Power Charges
20% chance to gain a Power Charge on Critical Strike
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
You can apply an additional Curse while at maximum Power Charges