Icon | Description |
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Precursor's Emblem is a unique Ruby Ring. Rings. Requires Level 49.
Flavour Text: History teaches humility. |
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Precursor's Emblem is a unique Sapphire Ring. Rings. Requires Level 49.
Flavour Text: History teaches humility. |
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Precursor's Emblem is a unique Topaz Ring. Rings. Requires Level 49.
Flavour Text: History teaches humility. |
Icon | Description |
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Precursor's Emblem is a unique Prismatic Ring. Rings. Requires Level 49.
Flavour Text: History teaches humility. |
Icon | Description |
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Precursor's Emblem is a unique Two-Stone Ring. Rings. Requires Level 49.
Flavour Text: History teaches humility. |
Icon | Description |
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Precursor's Emblem is a unique Two-Stone Ring. Rings. Requires Level 49.
Flavour Text: History teaches humility. |
Icon | Description |
---|---|
Precursor's Emblem is a unique Two-Stone Ring. Rings. Requires Level 49.
Flavour Text: History teaches humility. |
Item | Base Item | Level | Stats |
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Ahkeli's Meadow | Ruby Ring | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
Ahkeli's Mountain | Ruby Ring | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
Ahkeli's Valley | Ruby Ring | 49 | +(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
Putembo's Meadow | Topaz Ring | 49 | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
Putembo's Mountain | Topaz Ring | 49 | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
Putembo's Valley | Topaz Ring | 49 | +(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
Uzaza's Meadow | Sapphire Ring | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
Uzaza's Mountain | Sapphire Ring | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
Uzaza's Valley | Sapphire Ring | 49 | +(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
Precursor's Emblem can only be obtained by vendoring a unique meadow, mountain, and valley delve component ring.
Example Component Rings | Output |
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Putembo's Meadow Ahkeli's Mountain Ahkeli's Valley | Precursor's Emblem 2E1P |
Putembo's Meadow Ahkeli's Mountain Putembo's Valley | Precursor's Emblem 1E2P |
Uzaza's Meadow Uzaza's Mountain Putembo's Valley | Precursor's Emblem 2F1P |
Putembo's Meadow Uzaza's Mountain Putembo's Valley | Precursor's Emblem 1F2P |
Uzaza's Meadow Ahkeli's Mountain Ahkeli's Valley | Precursor's Emblem 2E1F |
Uzaza's Meadow Uzaza's Mountain Ahkeli's Valley | Precursor's Emblem 1E2F |
Uzaza's Meadow Ahkeli's Mountain Putembo's Valley or Putembo's Meadow Uzaza's Mountain Ahkeli's Valley | Precursor's Emblem 1E1F1P |
The listed mods are not equally probable. Some of them are significantly less probable than others, some are so rare that they can make the item one of the most valuable unique items. Combinations of the more rare of modifiers are virtually unheard of. The rolls are independent and a mod can appear twice on one item (they will be merged into one line).
Stats |
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(7-9) to (13-14) Fire Damage per Endurance Charge |
6% increased Armour per Endurance Charge |
1% increased Attack and Cast Speed per Endurance Charge |
+1% Chance to Block Attack Damage per Endurance Charge |
You cannot be Stunned while at maximum Endurance Charges |
15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges |
+4% to Chaos Resistance per Endurance Charge |
6% increased Critical Strike Chance per Endurance Charge |
5% increased Damage per Endurance Charge |
+1% chance to Suppress Spell Damage per Endurance Charge |
(20-40)% increased Endurance Charge Duration |
Gain 1 Endurance Charge every second if you've been Hit Recently |
10% chance to gain an Endurance Charge on Kill |
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge |
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges |
Regenerate 0.3% of Life per second per Endurance Charge |
+1 to Maximum Endurance Charges |
1% increased Movement Speed per Endurance Charge |
You have Vaal Pact while at maximum Endurance Charges |
Stats |
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+1 to Maximum Endurance Charges |
You have Vaal Pact while at maximum Endurance Charges |
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges |
Gain 1 Endurance Charge every second if you've been Hit Recently |
You cannot be Stunned while at maximum Endurance Charges |
Stats |
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10% increased Accuracy Rating per Frenzy Charge |
(6-8) to (12-13) Added Cold Damage per Frenzy Charge |
+1% Chance to Block Attack Damage per Frenzy Charge |
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges |
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge |
6% increased Critical Strike Chance per Frenzy Charge |
5% increased Damage per Frenzy Charge |
+1% chance to Suppress Spell Damage per Frenzy Charge |
8% increased Evasion Rating per Frenzy Charge |
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges |
(20-40)% increased Frenzy Charge Duration |
10% chance to gain a Frenzy Charge on Hit |
10% chance to gain a Frenzy Charge on Kill |
You have Iron Reflexes while at maximum Frenzy Charges |
Regenerate 0.3% of Life per second per Frenzy Charge |
+1 to Maximum Frenzy Charges |
1% increased Movement Speed per Frenzy Charge |
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges |
1% additional Physical Damage Reduction per Frenzy Charge |
Stats |
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+1 to Maximum Frenzy Charges |
You have Iron Reflexes while at maximum Frenzy Charges |
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges |
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges |
10% chance to gain a Frenzy Charge on Hit |
Stats |
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(1-2) to (18-20) Lightning Damage per Power Charge |
You can apply an additional Curse while at maximum Power Charges |
Gain Arcane Surge on Hit with Spells while at maximum Power Charges |
1% increased Attack and Cast Speed per Power Charge |
+1% Chance to Block Attack Damage per Power Charge |
15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
+3% to Critical Strike Multiplier per Power Charge |
5% increased Damage per Power Charge |
+1% chance to Suppress Spell Damage per Power Charge |
3% increased Energy Shield per Power Charge |
Regenerate 0.3% of Life per second per Power Charge |
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge |
+1 to Maximum Power Charges |
You have Mind over Matter while at maximum Power Charges |
1% increased Movement Speed per Power Charge |
1% additional Physical Damage Reduction per Power Charge |
(20-40)% increased Power Charge Duration |
20% chance to gain a Power Charge on Critical Strike |
10% chance to gain a Power Charge on Kill |
Stats |
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+1 to Maximum Power Charges |
You have Mind over Matter while at maximum Power Charges |
20% chance to gain a Power Charge on Critical Strike |
Gain Arcane Surge on Hit with Spells while at maximum Power Charges |
You can apply an additional Curse while at maximum Power Charges |