Icon | Name | Effects |
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Fortify | Grants the player 20% less damage taken from hits. The duration is 4 seconds. |
Fortify is intended to be a natural benefit of playing a Melee character, not a primary defence to invest in. Over time we've introduced larger values and more sources of Fortify effect, to the point where it can almost completely mitigate damage from hits. We're aiming for having "40% less damage taken from hits with Fortify" being on the upper end of defensive power achievable with heavy investment, so you can't rely entirely on Fortify. Hence all sources of fortify effect have been reviewed, almost all significantly nerfed or replaced with something that is okay to be stacked.
Name | Category | Requires | Stats |
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Active skill gem | Level 4 |
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Active skill gem | Level 24 |
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Support skill gem | Level 31 |
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Item | Category | Lvl. | Stats | Note |
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helmet | 15 | (20-25)% increased Effect of Fortify on you | Base item |
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helmet | 45 | (20–25)% increased Effect of Fortify on you | Base item |
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helmet | 75 | (20–25)% increased Effect of Fortify on you | Base item |
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jewel | 1 | With at least 40 Strength in Radius, Cleave grants Fortify on Hit | Unique |
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jewel | 1 | Fortifies you and Nearby Allies for 12 seconds | Unique |
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claw | 46 | Socketed Gems are Supported by Level 12 Fortify | Unique |
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amulet | 52 | Fortify Buffs you create instead grant 30% more Evasion Rating (15-25)% increased Attack and Cast Speed while you have Fortify |
Unique |
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axe | 66 | Nearby Allies have Fortify | Unique |
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body armour | 68 | Dread Banner has (100-200)% increased Fortify duration | Unique |
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boots | 70 | 60% increased Effect of Fortify on you while affected by Glorious Madness | Unique |
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ring | 70 | Socketed Gems are Supported by Level 20 Fortify | Unique |
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belt | 78 | (14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage You have Onslaught while you have Fortify |
Unique |
Mods | Name | Level | Stat | Tags |
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Prefix | Crusader’s | 68 | (8-12)% chance to gain Fortify when you Stun an Enemy with Melee Damage | |
Prefix | Eldritch | 68 | Socketed Gems are Supported by Level 20 Fortify | Gem |
Prefix | Eldritch | 68 | Socketed Gems are Supported by Level 1 Fortify | Gem |
Suffix | of the Crusade | 68 | (20-22)% increased Attack Speed while you have Fortify | Attack, Speed |
Suffix | of the Crusade | 68 | (10-12)% increased Attack Speed while you have Fortify | Attack, Speed |
Suffix | of the Crusade | 73 | (23-25)% increased Attack Speed while you have Fortify | Attack, Speed |
Suffix | of the Crusade | 73 | (13-15)% increased Attack Speed while you have Fortify | Attack, Speed |
Suffix | of the Crusade | 75 | (15-20)% increased Effect of Fortify on you | |
Suffix | of the Crusade | 80 | (21-25)% increased Effect of Fortify on you | |
Suffix | of Shaping | 68 | (10-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage | Attack |
Suffix | of Shaping | 68 | Melee Movement Skills have (30-50)% chance to Fortify on Hit | Attack |
Suffix | of the Order | 60 | 80% increased Effect of Fortify on you while Focussed | |
Suffix | of the Order | 72 | 100% increased Effect of Fortify on you while Focussed | |
Suffix | of the Order | 81 | 120% increased Effect of Fortify on you while Focussed |
Name | Category | Stats |
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Attack Damage and Speed while Fortified | Base passives | 10% increased Attack Damage while you have Fortify 3% increased Attack Speed while you have Fortify12% increased Attack Damage while you have Fortify 4% increased Attack Speed while you have Fortify |
Fortify Effect and Armour | Base passives | 10% increased Effect of Fortify on you 15% increased Armour while you have Fortify |
Fortify Effect and Duration | Base passives | 10% increased Effect of Fortify on you 25% increased Fortify duration |
Fortify Effect and Melee Damage | Base passives | 5% increased Effect of Fortify on you 12% increased Melee Physical Damage while you have Fortify Attacks with Melee Weapons deal 12% increased Damage with Ailments5% increased Effect of Fortify on you 14% increased Melee Physical Damage while you have Fortify Attacks with Melee Weapons deal 14% increased Damage with Ailments |
Rampart | Base passives | 10% increased Effect of Fortify on you 5% increased Movement Speed while you have Fortify 20% increased Attack Damage while you have Fortify 8% increased Attack Speed while you have Fortify |
Steadfast | Base passives | 10% increased Effect of Fortify on you 10% increased Effect of Fortify on you while Stationary 30% increased Armour while you have Fortify |
Hardened Scars | Anoint passives: ![]() ![]() ![]() |
15% increased Life Recovery from Flasks You have Fortify during Effect of any Life Flask |
Champion | Ascendancy passives for Ascendant | Your Hits permanently Intimidate Enemies that are on Full Life 25% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage 10% chance to Fortify on Melee hit 20% chance to Impale Enemies on Hit with Attacks You and nearby Allies have 8% increased Movement Speed |
Fortitude | Ascendancy passives for Champion | You have Fortify |
Unstoppable Hero | Ascendancy passives for Champion | 10% increased Attack Speed while you have Fortify 30% increased Attack Damage while you have Fortify Cannot be Stunned while you have Fortify +1000 to Armour and Evasion Rating while you have Fortify |
Problem:
Fortification gain being scaled by the damage dealt by a fortifying hit means that hitting monsters with very high amounts of damage reduction (such as in the Azurite Mine, the Simulacrum or against monsters that have just been spawned by certain league mechanics) can grant little to no fortification, even for builds with very high damage.
Solution:
Fortification generation now ignores the target's damage reduction.