PoE Intimidate


Ah, intimidate! It's a potent mechanic in Path of Exile that can turn your enemies' strength against them. Here's the lowdown:

What it does:

  • When you intimidate an enemy with an attack, you apply a debuff that increases the physical damage they take by 10%.
  • This isn't just a flat damage increase, but multiplicatively stacks with other sources of increased damage taken.

Applying Intimidate:

  • Many skills can naturally intimidate enemies, like Cleave, Sunder, and Ground Slam.
  • The Intimidate Support gem can be linked to any attack skill to add intimidate chance and increase its effect.
  • Certain unique items and ascendancy passives can also grant intimidate chance or enhance its effect.

Benefits:

  • Intimidate is a powerful damage multiplier, especially against enemies with high physical damage output.
  • It works well with builds that focus on dealing physical damage.
  • It can be helpful for tanking, as intimidated enemies deal less damage to you.

Things to keep in mind:

  • Intimidate only affects physical damage, not elemental or chaos damage.
  • The debuff lasts for 4 seconds by default, but can be extended with certain skills and items.
  • Some boss mechanics can cleanse or remove the intimidate debuff.

Strategic Options:

  • You can focus on building up a high chance to intimidate for consistent damage boost.
  • Combine intimidate with other sources of increased damage taken for maximum effect.
  • Use intimidate to mitigate incoming physical damage in tanky builds.

Overall, intimidate is a valuable tool for both offense and defense in Path of Exile. Its simple, yet potent effect can significantly enhance your build's effectiveness against physical damage threats. Just consider its limitations and plan your build accordingly to unleash its full potential!

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Intimidated enemies

  • Intimidated enemies take 10% increased Attack Damage
  • Unnerved enemies take 10% increased Spell Damage
Icon Debuff Name Effects
Intimidate Intimidate causes the affected target to take 10% increased attack damage.

Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit

  • Intimidated enemies take 10% increased Attack Damage

Related unique item: Vorana's March Runic Sabatons.

1. Intimidate Gems

Name Category Requires Stats
Intimidating Cry Intimidating Cry Active skill gem Level 10 taunts and intimidates nearby enemies and grants a buff that causes your attacks to overwhelm a portion of the enemy’s physical defense, based on the power of nearby enemies.
Awakened Melee Physical Damage Support Awakened Melee Physical Damage Support Support skill gem Level 72 Per 1% Quality: 0.5% chance to Intimidate Enemies for 4 seconds on Hit
Summon Bestial Rhoa Item skill(Yriel’s Fostering Yriel’s Fostering) Level 62 Summons a Bestial Rhoa. In addition to its melee attack, the Bestial Rhoa uses a charge and has an aura that intimidates enemies. This minion’s hits cannot be evaded.

2. Intimidate Unique Items

Item Category Lvl. Stats
Might and Influence Might and Influence jewel 1 With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for 4 seconds while wielding an Axe
Watcher’s Eye Watcher’s Eye jewel 1 Your Hits Intimidate Enemies for 4 seconds while you are using Pride
Belt of the Deceiver Belt of the Deceiver belt 20 Nearby enemies are Intimidated. This range is approximately 25 unit.
Tombfist Tombfist gloves 36 With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
Precursor’s Emblem Precursor’s Emblem ring 49 Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
The Anticipation The Anticipation shield 64 Permanently Intimidate Enemies on Block

3. Intimidate Mods

Name Generation Type Lvl. Stats Spawn Weighting
of the Underground Suffix 1 15% chance to Intimidate Enemies for 4 seconds on Hit abyss_jewel 0
jewel 0
weapon 2000
default 0
Hunter's Prefix 85 (7-10)% chance to Intimidate Enemies for 4 seconds on Hit gloves_basilisk 250
default 0
of the Hunt Suffix 78 (7-11)% chance to Intimidate Enemies for 4 seconds on Hit sword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt Suffix 81 (12-15)% chance to Intimidate Enemies for 4 seconds on Hit sword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
EnchantmentIntimidate Enchantment 83 Enemies Intimidated by you have 20% increased duration of stuns against them belt 1
default 0

4. Intimidate Passive Skills

Name Category Stats
Fearsome Warrior Notable passives Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
Haunting Shout Basic passives Enemies Taunted by your Warcries are Intimidated
Champion Ascendancy passives for Ascendant Your Hits permanently Intimidate Enemies that are on Full Life
25% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
10% chance to Fortify on Melee hit
20% chance to Impale Enemies on Hit with Attacks
You and nearby Allies have 8% increased Movement Speed
First to Strike, Last to Fall Ascendancy passives for Champion Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Unwavering Crusade Ascendancy passives for Guardian Nearby Allies deal 30% increased Damage
Nearby Allies have 15% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit

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