Rallying Cry is a warcry skill that taunts nearby enemies and applies a buff to you and your allies that grants added damage proportional to your own weapon’s damage based on the power of nearby enemies and allies. It also causes your next attacks to exert, dealing more damage based on the amount of nearby allies affected.
It performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.
Rallying Cry Support Gems
Main Skills Build
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Instances: Rallying Cry can have an indefinite number of hidden stacks active, of which each loses its Duration naturally, but only the strongest one is shown as active buff, getting replaced by the second strongest when running out.
The following threshold jewels augment Rallying Cry:
|Spirited Response||2||Medium (1200)||(7-10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry for you and Allies
Rallying Cry – No longer regens mana, now gives a damage bonus based on your -weapons damage- (similar wording to Spellslinger). Adds ‘exertion’ to next few attacks.
Rallying Cry has been reworked and given a new identity. It has traditionally worked well with support-style builds and we designed it to provide a new way to support allies.
It causes nearby allies to gain a buff that grants them a percentage of your main-hand weapon’s damage based on the power of nearby enemies. It also exerts your next few attacks to deal more damage based on how many allies you have near you. Unlike most other Warcries, the power of the buff comes from both the power of both nearby enemies and allies.
This is a rework to an existing skill to give it a new identity. This obviously seemed to fit a very supportive-type of role, but we wanted to do a new way to support allies.
It works well with minions or to support a full party of allies.
Rallying Cry is one of the reworked Warcry Skills. It was previously used to increase mana regeneration for you and your allies as well as your damage against enemies. It will now no longer regenerate mana but now grants a percentage of your weapon damage to each of your allies based on the power of nearby enemies.
It also causes your next few attacks to become exerted, granting a bonus to your damage based on the number of your nearby allies.
This also means because two-handed weapons obviously have more damage, than these numbers will be even bigger, giving players another incentive to use two-handed weapons.
Rallying Cry alongside the Herald of Purity skill which summons sentinels when you kill an enemy. These sentinels can take advantage of the benefits of your Warcry and wield empowered attacks!
|Level||Required Level||Required Dexterity||Required Strength||Mana
|Base duration is x seconds||Experience needed to level up||Total experience needed|
The price of Rallying Cry is an Orb of Alteration. This gem can be bought at the listed NPC vendors, after completing the following quests:
|Amount||Divination Card||Result||Drop Areas|
|6||The Fox||random level 20 gem||The Western Forest (Act 2) • The Riverways (Act 6) • The Vaal City • The Crossroads (Act 7) • The Fellshrine Ruins (Act 7) • Barrows Map • Castle Ruins Map • Sunken City Map|
|3||Gemcutter’s Promise||random superior gem (Q20)||The Ebony Barracks • The Lunaris Concourse • Colonnade Map • Promenade Map|
For Duelist players, after completing Lost in Love(Act 3) quest, this gem is given as a quest reward.
The following helmet enchantments affect Rallying Cry.
|Enchantment Rallying Cry Additional Exert 1||75||Rallying Cry Exerts 1 additional Attack||helmet 100
|Enchantment Rallying Cry Buff Effect 1||66||10% increased Rallying Cry Buff Effect||helmet 100
|Enchantment Rallying Cry Buff Effect 2||75||15% increased Rallying Cry Buff Effect||helmet 100