Raise Zombie PoE Build Necromancer

Raise Zombie Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.

Spell, Minion. Level: 1–20. Cost: 9–28 Mana. Cast Time: 0.85 sec. Requires Level 1.

  • Maximum (3–6) Raised Zombies
  • Raised Zombies" Slam Attack has (0–76)% increased Area of Effect
  • Raised Zombies" Slam Attack has (0–76)% increased Cooldown Recovery Rate

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Raise Zombie(0–20)% increased Minion Maximum Life50

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Related Gems

Level Effect

LevelRequires LevelIntelligenceCostMaximum 3 Raised ZombiesRaised Zombies' Slam Attack has 0% increased Cooldown Recovery RateRaised Zombies' Slam Attack has #% increased Area of EffectExperience
111093070
221210344308
3416113881,554
472212312126,667
51131134161626,047
61641144202049,725
72050154242495,714
824581642828169,595
928671743232283,759
1032751843636453,996
1136831944040703,128
12409220544441,061,223
134410021548482,065,870
144810922552522,507,110
155211723556565,798,936
1656125245606015,083,919
1760134255646427,792,735
1864142266686843,869,739
19671482767272242,081,556
20701552867676
21722968080
22743068484
23763168888
24783269292
25803379696
2682347100100
2784357104104
2886367108108
2988377112112
3090387116116
3191387118118
3292397120120
3393397122122
3494408124124
3595408126126
3696418128128
3797418130130
3898428132132
3999428134134
40100438136136

Skill functions and interactions

  • Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the legacy threshold jewel.
  • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
  • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
  • Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War, but can be supported by Melee Splash, although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
The attack can also be supported by other melee support gem such as Multistrike Support. However, in terms of dps there may be other options.

Item acquisition

Raise Zombie can drop anywhere.

Recipes

Raise Zombie can be created from the following recipes:

Amount Part Description
6 The Summoner Random Minion gem with 20% quality
13 The Cataclysm Random corrupted level 21 Spell gem
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Quest reward

This item is given as a quest reward for the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Base items

The following base items are related to Zombies:

Item Level Stats
Undying Flesh Talisman 1 +1 to maximum number of Raised ZombiesCorrupted

Unique items

The following unique items are related to Zombies:

Item Base Item Level Stats
Bones of Ullr Silk Slippers 22 (40-60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5-15)% increased Movement Speed
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
The Baron Close Helmet 26 +2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's Decree Ornate Sword 27 +185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Umbilicus Immortalis Leather Belt 30 +(25-40) to maximum Life(8-12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks apply to your Raised Zombies and Spectres
Aukuna's Will Clasped Mitts 31 +(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Replica Earendel's Embrace Grinning Fetish 35 18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
Midnight Bargain Engraved Wand 40 (22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the Greatwolf Greatwolf Talisman 52
<Two random talisman implicit modifiers>
Implicit Modifier magnitudes are doubledCorrupted
Femurs of the Saints Primordial Staff 58 +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
Minions deal (60-80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
Mon'tregul's Grasp Void Sceptre 68 40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage

Threshold jewels

The following threshold jewels augment Raise Zombie:

Item Limit Radius Stats

Drop disabled

The following threshold jewels augment Vaal Spectral Throw, but drop disabled:

(Drop-disabled item can still be acquired in the permanent leagues by trading with other players)

Item Base Item Level Stats
Violent Dead Cobalt Jewel 1 Minions deal (10-15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage

Related mods

The following non-unique item mods are related to Zombie:

Name Generation Type Group Level Stats Spawn Weighting
The Elder's Prefix MaximumMinionCount 68 +1 to maximum number of Raised Zombies amulet_elder 800
default 0
HellscapeUpsideAdditionalRaisedZombie1_ Scourge Benefit MaximumZombieCount 45 +1 to maximum number of Raised Zombies boots 100
default 0
HellscapeDownsideAdditionalRaisedZombie1 Scourge Detriment MaximumZombieCount 45 -2 to maximum number of Raised Zombies boots 200
default 0

Delve Drop-only modifiers

The following mods are related to Zombie and only able to drop from specific Delve node:

Name Generation Type Level Stats
Subterranean Prefix 60 +1 to maximum number of Raised Zombies
Subterranean Prefix 60 +1 to maximum number of Raised Zombies

Related helmet enchantments

The following helmet enchantments affect Raise Zombie.

Name Level Labyrinth Stats Spawn Weighting
Enchantment Raise Zombie Damage 1 66 Merciless Labyrinth Raised Zombies deal 25% increased Damage helmet 100
default 0
Enchantment Raise Zombie Damage 2 75 Eternal Labyrinth Raised Zombies deal 40% increased Damage helmet 100
default 0
Enchantment Zombie Attack Speed 1 66 Merciless Labyrinth Raised Zombies have 10% increased Attack Speed helmet 100
default 0
Enchantment Zombie Attack Speed 2 75 Eternal Labyrinth Raised Zombies have 15% increased Attack Speed helmet 100
default 0
Enchantment Zombie Elemental Resistances 1 66 Merciless Labyrinth Raised Zombies have +24% to Elemental Resistances helmet 100
default 0
Enchantment Zombie Elemental Resistances 2 75 Eternal Labyrinth Raised Zombies have +36% to Elemental Resistances helmet 100
default 0

Monster stats

Fetching data...

Zombie limit

By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skills increase the player's zombie limit:

Name Stats
Death Attunement +1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons
Lord of the Dead +1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage

Unique items

The following unique items affect the player's zombie limit:

Item Base Item Level Stats
The Baron Close Helmet 26 +2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's Decree Ornate Sword 27 +185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Midnight Bargain Engraved Wand 40 (22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the Greatwolf Greatwolf Talisman 52
<Two random talisman implicit modifiers>
Implicit Modifier magnitudes are doubledCorrupted
Mon'tregul's Grasp Void Sceptre 68 40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage

Mods

Amulets can have an influence mod The Elder's to have +1 to maximum number of Raised Zombies. Alternatively, similar mod Subterranean can be found on non-influenced amulets that drop in specific Delve node. Lastly, Undying Flesh Talisman has the implicit +1 to maximum number of Raised Zombies. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using Jorgin's crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to acquire the converted amulet as Undying Flesh Talisman base.

In addition, another Delve drop-only mod Subterranean can be found on certain body armour. There are other mods (Chosen or Chosen) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.

Jun, Veiled Master can unveil a veiled mod mod for Helmets: Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons, Minions have (8-10)% increased maximum Life (Prefix); the crafted mod equivalent is Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)

By scourging a pair of rare boots (or unique boots if Blood Crucible skill is allocated), there is a chance to acquire +1 to maximum number of Raised Zombies Scourge implicit mod. The scourge mechanic is not yet added to the core game, and there is a randomness / uncertainty on acquiring that mods from boots.

Total

Players can have a maximum of 18 (19 if using talisman, 20 or more with legacy items and/or specific str-stacking build ) zombies at once:

  • 6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
  • 2 from passive skills
  • 1 from a body armour
  • 1 from Jun's veiled mod on helmet
  • 1 from amulet (2 from Eyes of the Greatwolf that has the correct implicit +1 to maximum number of Raised Zombies, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above)
  • 7 from unique items:
    • 2 from dual wielding Midnight Bargain
    • 5 from The Baron with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength may be reached by some build)
  • Legacy item only: boots with +1 to maximum number of Raised Zombies scourge implicit modifier and with no other detrimental implicit such as - Strength that affect other source of +1 limit. The scourge mechanic is not yet added to the core game after league end.

Achievements

If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:

Name Description
Zombie Horde
Have 9 Raised Zombies at the same time.

Alternate skill effects

Raise Zombie has the following alternate skill effects:

Item Effect(s)
Celestial Raise Zombie Skin Your Raised Zombies becomes Celestial.
Oblivion Raise Zombie Skin The standard skin on your Raised Zombies are replaced by an Oblivion skin.
Onyx Oblivion Raise Zombie Skin The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
Project Raise Zombie Skin The standard skin on your Raised Zombies are replaced by a Project skin.
Raise Mummy Skin Your Raised Zombies become animated mummies

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