Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam. Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded. Spell, Minion. Level: 1–20. Cost: 9–28 Mana. Cast Time: 0.85 sec. Requires Level 1.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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Level | Requires Level | Intelligence | Cost | Maximum 3 Raised Zombies | Raised Zombies' Slam Attack has 0% increased Cooldown Recovery Rate | Raised Zombies' Slam Attack has #% increased Area of Effect | Experience |
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1 | 1 | 10 | 9 | 3 | 0 | 70 | |
2 | 2 | 12 | 10 | 3 | 4 | 4 | 308 |
3 | 4 | 16 | 11 | 3 | 8 | 8 | 1,554 |
4 | 7 | 22 | 12 | 3 | 12 | 12 | 6,667 |
5 | 11 | 31 | 13 | 4 | 16 | 16 | 26,047 |
6 | 16 | 41 | 14 | 4 | 20 | 20 | 49,725 |
7 | 20 | 50 | 15 | 4 | 24 | 24 | 95,714 |
8 | 24 | 58 | 16 | 4 | 28 | 28 | 169,595 |
9 | 28 | 67 | 17 | 4 | 32 | 32 | 283,759 |
10 | 32 | 75 | 18 | 4 | 36 | 36 | 453,996 |
11 | 36 | 83 | 19 | 4 | 40 | 40 | 703,128 |
12 | 40 | 92 | 20 | 5 | 44 | 44 | 1,061,223 |
13 | 44 | 100 | 21 | 5 | 48 | 48 | 2,065,870 |
14 | 48 | 109 | 22 | 5 | 52 | 52 | 2,507,110 |
15 | 52 | 117 | 23 | 5 | 56 | 56 | 5,798,936 |
16 | 56 | 125 | 24 | 5 | 60 | 60 | 15,083,919 |
17 | 60 | 134 | 25 | 5 | 64 | 64 | 27,792,735 |
18 | 64 | 142 | 26 | 6 | 68 | 68 | 43,869,739 |
19 | 67 | 148 | 27 | 6 | 72 | 72 | 242,081,556 |
20 | 70 | 155 | 28 | 6 | 76 | 76 | |
21 | 72 | 29 | 6 | 80 | 80 | ||
22 | 74 | 30 | 6 | 84 | 84 | ||
23 | 76 | 31 | 6 | 88 | 88 | ||
24 | 78 | 32 | 6 | 92 | 92 | ||
25 | 80 | 33 | 7 | 96 | 96 | ||
26 | 82 | 34 | 7 | 100 | 100 | ||
27 | 84 | 35 | 7 | 104 | 104 | ||
28 | 86 | 36 | 7 | 108 | 108 | ||
29 | 88 | 37 | 7 | 112 | 112 | ||
30 | 90 | 38 | 7 | 116 | 116 | ||
31 | 91 | 38 | 7 | 118 | 118 | ||
32 | 92 | 39 | 7 | 120 | 120 | ||
33 | 93 | 39 | 7 | 122 | 122 | ||
34 | 94 | 40 | 8 | 124 | 124 | ||
35 | 95 | 40 | 8 | 126 | 126 | ||
36 | 96 | 41 | 8 | 128 | 128 | ||
37 | 97 | 41 | 8 | 130 | 130 | ||
38 | 98 | 42 | 8 | 132 | 132 | ||
39 | 99 | 42 | 8 | 134 | 134 | ||
40 | 100 | 43 | 8 | 136 | 136 |
Raise Zombie can drop anywhere.
Raise Zombie can be created from the following recipes:
Amount | Part | Description |
---|---|---|
6 | The Summoner | Random Minion gem with 20% quality |
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following base items are related to Zombies:
Item | Level | Stats |
---|---|---|
Undying Flesh Talisman | 1 | +1 to maximum number of Raised ZombiesCorrupted |
The following unique items are related to Zombies:
Item | Base Item | Level | Stats | |
---|---|---|---|---|
Bones of Ullr | Silk Slippers | 22 | (40-60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5-15)% increased Movement Speed +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre Gems | |
The Baron | Close Helmet | 26 | +2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life | |
Queen's Decree | Ornate Sword | 27 | +185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres | |
Umbilicus Immortalis | Leather Belt | 30 | +(25-40) to maximum Life(8-12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks apply to your Raised Zombies and Spectres | |
Aukuna's Will | Clasped Mitts | 31 | +(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses | |
Replica Earendel's Embrace | Grinning Fetish | 35 | 18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire | |
Midnight Bargain | Engraved Wand | 40 | (22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation | |
Eyes of the Greatwolf | Greatwolf Talisman | 52 |
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Femurs of the Saints | Primordial Staff | 58 | +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60-80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre | |
Mon'tregul's Grasp | Void Sceptre | 68 | 40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100-125)% more Physical Damage |
The following threshold jewels augment Raise Zombie:
Item | Limit | Radius | Stats |
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The following threshold jewels augment Vaal Spectral Throw, but drop disabled:
(Drop-disabled item can still be acquired in the permanent leagues by trading with other players)
Item | Base Item | Level | Stats |
---|---|---|---|
Violent Dead | Cobalt Jewel | 1 | Minions deal (10-15)% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage |
The following non-unique item mods are related to Zombie:
Name | Generation Type | Group | Level | Stats | Spawn Weighting |
---|---|---|---|---|---|
The Elder's | Prefix | MaximumMinionCount | 68 | +1 to maximum number of Raised Zombies | amulet_elder 800 default 0 |
HellscapeUpsideAdditionalRaisedZombie1_ | Scourge Benefit | MaximumZombieCount | 45 | +1 to maximum number of Raised Zombies | boots 100 default 0 |
HellscapeDownsideAdditionalRaisedZombie1 | Scourge Detriment | MaximumZombieCount | 45 | -2 to maximum number of Raised Zombies | boots 200 default 0 |
The following mods are related to Zombie and only able to drop from specific Delve node:
Name | Generation Type | Level | Stats |
---|---|---|---|
Subterranean | Prefix | 60 | +1 to maximum number of Raised Zombies |
Subterranean | Prefix | 60 | +1 to maximum number of Raised Zombies |
The following helmet enchantments affect Raise Zombie.
Name | Level | Labyrinth | Stats | Spawn Weighting |
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Enchantment Raise Zombie Damage 1 | 66 | Merciless Labyrinth | Raised Zombies deal 25% increased Damage | helmet 100 default 0 |
Enchantment Raise Zombie Damage 2 | 75 | Eternal Labyrinth | Raised Zombies deal 40% increased Damage | helmet 100 default 0 |
Enchantment Zombie Attack Speed 1 | 66 | Merciless Labyrinth | Raised Zombies have 10% increased Attack Speed | helmet 100 default 0 |
Enchantment Zombie Attack Speed 2 | 75 | Eternal Labyrinth | Raised Zombies have 15% increased Attack Speed | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 1 | 66 | Merciless Labyrinth | Raised Zombies have +24% to Elemental Resistances | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 2 | 75 | Eternal Labyrinth | Raised Zombies have +36% to Elemental Resistances | helmet 100 default 0 |
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By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.
The following passive skills increase the player's zombie limit:
Name | Stats |
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Death Attunement | +1 to Maximum number of Spectres +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons |
Lord of the Dead | +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage |
The following unique items affect the player's zombie limit:
Item | Base Item | Level | Stats | |
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The Baron | Close Helmet | 26 | +2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life | |
Queen's Decree | Ornate Sword | 27 | +185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres | |
Midnight Bargain | Engraved Wand | 40 | (22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation | |
Eyes of the Greatwolf | Greatwolf Talisman | 52 |
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Mon'tregul's Grasp | Void Sceptre | 68 | 40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100-125)% more Physical Damage |
Amulets can have an influence mod The Elder's to have +1 to maximum number of Raised Zombies. Alternatively, similar mod Subterranean can be found on non-influenced amulets that drop in specific Delve node. Lastly, Undying Flesh Talisman has the implicit +1 to maximum number of Raised Zombies. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using Jorgin's crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to acquire the converted amulet as Undying Flesh Talisman base.
In addition, another Delve drop-only mod Subterranean can be found on certain body armour. There are other mods (Chosen or Chosen) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.
Jun, Veiled Master can unveil a veiled mod mod for Helmets: Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons, Minions have (8-10)% increased maximum Life (Prefix); the crafted mod equivalent is Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)
By scourging a pair of rare boots (or unique boots if Blood Crucible skill is allocated), there is a chance to acquire +1 to maximum number of Raised Zombies Scourge implicit mod. The scourge mechanic is not yet added to the core game, and there is a randomness / uncertainty on acquiring that mods from boots.
Players can have a maximum of 18 (19 if using talisman, 20 or more with legacy items and/or specific str-stacking build ) zombies at once:
If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:
Name | Description |
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Zombie Horde | Have 9 Raised Zombies at the same time. |
Raise Zombie has the following alternate skill effects:
Item | Effect(s) |
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Celestial Raise Zombie Skin | Your Raised Zombies becomes Celestial. |
Oblivion Raise Zombie Skin | The standard skin on your Raised Zombies are replaced by an Oblivion skin. |
Onyx Oblivion Raise Zombie Skin | The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin. |
Project Raise Zombie Skin | The standard skin on your Raised Zombies are replaced by a Project skin. |
Raise Mummy Skin | Your Raised Zombies become animated mummies |