CWDT PoE Setup, Cast when Damage Taken Support Build

Cast when Damage Taken is a support gem. It causes a linked spell to trigger when the player takes a certain amount of damage. Requires Level 38. Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.

CWDT PoE Setup

CWDT PoE Setup Category Notes
CWDT CWDT + Immortal Call Immortal CallIncreased Duration Support Increased Duration Support Defensive Guard skills such as Immortal Call Immortal CallSteelskin SteelskinMolten Shell Molten ShellArcane Cloak Arcane Cloak

  • Only one guard skill should be used in all CWDT CWDT setups, as they share their cooldown
  • Increased Duration Support Increased Duration Support can be used to increase the duration
CWDT CWDT + Tempest Shield Tempest ShieldBlind Support Blind Support/ Power Charge On Critical Support Power Charge On Critical Support Defensive good with low level cwdt, only works if you wield a shield, for increased block chance.
CWDT CWDT + Vortex Vortex(Creeping Frost Creeping Frost or Cold Snap Cold Snap) +  Increased Area of Effect Support Increased Area of Effect Support +  Increased Duration Support Increased Duration Support +  Blind Support Blind Support/ Power Charge On Critical Support Power Charge On Critical Support Defensive chill enemies, can be linked with Bonechill Support Bonechill Support for increased chill effect. Cold Snap Cold Snap for Frenzy Charge generation.
CWDT CWDT + Withering Step Withering Step Defensive for Elusive and Phasing
CWDT CWDT + Purifying Flame Purifying Flame Defensive create Consecrated Ground
CWDT CWDT + Lightning Warp Lightning Warp Defensive scape melee range (could backfire). Lightning Warp Lightning Warp is often used in AFK boss kill attempts such as Uber Elder or Sirus.
CWDT CWDT + Defensive golems + Meat Shield Support Meat Shield Support Defensive Defensive golems such as Summon Stone Golem Summon Stone GolemSummon Chaos Golem Summon Chaos Golem.
CWDT CWDT + Arctic Breath Arctic Breath + Greater Multiple Projectiles Support Greater Multiple Projectiles SupportBlind Support Blind Support/ Power Charge On Critical Support Power Charge On Critical Support Defensive good with low level cwdt
CWDT CWDT + Frost Wall Frost WallIncreased Duration Support Increased Duration Support Defensive good with low level cwdt; block enemies.
CWDT CWDT + Enfeeble Enfeeble/ Temporal Chains Temporal Chains Defensive Defensive curses
CWDT CWDT + Phase Run Phase RunIncreased Duration Support Increased Duration Support Defensive for increased movement speed, reduced visibility and Phasing:

  • Useful for builds that often run past packs such as minion or DOT builds
  • Make sure Phase Run Phase Run is the last skill to be triggered in all CWDT CWDT setups
CWDT CWDT + Detonate Dead Detonate Dead / Flesh Offering Flesh Offering /  Bone Offering Bone Offering / Spirit Offering Spirit Offering Defensive for passive corpse disposal and minion buffing
CWDT CWDT + Molten Shell Molten Shell/ Firestorm Firestorm + Life Leech +  Blind Support Blind Support/ Power Charge On Critical Support Power Charge On Critical Support Defensive restore some health after you get hit
CWDT CWDT + Warlord’s Mark Warlord’s Mark Offensive if you need addition life/mana leech
CWDT CWDT + Assassin’s Mark Assassin’s Mark/ Warlord’s Mark Warlord’s Mark/ Poacher’s Mark Poacher’s Mark Offensive if you need to generate power/endurance/frenzy charges
CWDT CWDT + Ice Spear Ice Spear/ Blade Vortex Blade Vortex/ Ball Lightning Ball Lightning/ Firestorm Firestorm/ Bladefall Bladefall + Power Charge On Critical Support Power Charge On Critical SupportCurse On Hit Support Curse On Hit Support + Curse Offensive Ice Spear Ice Spear to proc Elemental Overload for slow hitting/no hitting builds (e.g. DOT)

  • Can be linked to Increased Critical Strikes Support Increased Critical Strikes Support for even more consistent crit.
CWDT CWDT + Rapid-fire duration skills Offensive Rapid-fire duration skills such as Storm Brand Storm Brand or Orb of Storms Orb of Storms for applying Elemental Overload and Elemental Equilibrium.
CWDT CWDT + Frost Bomb Frost Bomb Offensive for applying Cold Exposure and reducing enemies’ Life/Energy Shield regen
CWDT CWDT + Wave of Conviction Wave of Conviction Offensive for applying Exposure
CWDT CWDT + Blade Blast Blade Blast Offensive for Unnerve
CWDT CWDT + Offensive curses Offensive Offensive curses such as Frostbite FrostbiteFlammability FlammabilityConductivity ConductivityElemental Weakness Elemental WeaknessDespair DespairVulnerability Vulnerability, etc.
CWDT CWDT + Offensive golems Offensive Offensive golems such as Summon Ice Golem Summon Ice GolemSummon Flame Golem Summon Flame GolemSummon Lightning Golem Summon Lightning Golem
CWDT CWDT + Arc Arc Offensive a way to proc Elemental Equilibrium as a golemancer
CWDT CWDT + Blade Vortex Blade Vortex/ Ice Nova Ice Nova + Culling Strike Support Culling Strike Support + Item Rarity Support Item Rarity Support/Item Quantity Support Offensive alternatively just link Culling Strike and Rarity/Quantity with your Golem
CWDT CWDT + Blood Rage Blood Rage Offensive bad for ranged characters and tricky for melee, it’s easier to cast it manually, 2-3 casts per map are usually enough
CWDT CWDT + Ball Lightning Ball Lightning + Greater Multiple Projectiles Support Greater Multiple Projectiles Support + Knockback Support Knockback Support/ Chance to Flee Support Chance to Flee Support Others low level cwdt is enough
CWDT CWDT + Portal Portal Others Portal for builds that die often.

3.21.1 Patch Notes: Clarified the wording of Cast when Damage Taken Support to explicitly state that only damage from hits is tracked. This is not a functional change.

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When skills are calculated for DPS (or the order which they are triggered for CWDT) does it matter the order the supported skills and the relation they are to the active/triggered gem?

The order of active skills in sockets determines the order they will trigger in if triggered by the same event. It has no effect on dps calculation, and the position of supports never matters.

Cast when Damage Taken Support Cast when Damage Taken Support is a support gem. It causes a linked spell to trigger when the player takes a certain amount of damage from hits.

Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.

Support, Spell, Trigger. Level: 1–20. Cost & Reservation Multiplier: 250%. Cooldown Time: 0.25 sec. Requires Level 38.

  • This Gem can only Support Skill Gems requiring Level (38–70) or lower
  • Supported Skills deal (27–65)% less Damage
  • You cannot Cast Supported Triggerable Spells directly
  • Trigger Supported Spells when you take a total of (528–3272) Damage

This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Cast when Damage Taken SupportSupported Skills deal (0–10)% increased Damage50

Related Gems

Level Effect

LevelRequires LevelStrengthIntelligenceTrigger Supported Spells when you take a total of 528 DamageSupported Skills deal 65% less DamageThis Gem can only Support Skill Gems requiring Level 38 or lowerExperience
1384027100, 5286538388,734
2404129100, 5836340477,437
3424330100, 6616142583,786
4444531100, 7255944710,359
5464733100, 81257461,355,511
6484934100, 89755481,138,877
7505135100, 100353501,368,233
8525337100, 110751521,638,338
9545538100, 122149541,956,648
10565739100, 135447563,655,184
11585840100, 148545583,017,327
12606042100, 163543603,576,232
13626243100, 180441624,231,667
14646444100, 198039642,395,078
15656545100, 218437658,421,063
16666646100, 2394356616,159,983
17676746100, 2621336741,170,367
18686847100, 2874316886,794,448
19696948100, 31422969157,405,063
20707048100, 32722770
2172100, 35802572
2274100, 39502374
2376100, 43502176
2478100, 47801978
2580100, 52401780
2682100, 57301582
2784100, 62501384
2886100, 68001186
2988100, 7380988
3090100, 7990790
3191100, 8310691
3292100, 8630592
3393100, 8965493
3494100, 9300394
3595100, 9650295
3696100, 10000196
3797100, 1036597
3898100, 10730198
3999100, 11110299
40100100, 114903100

Skill functions and interactions

Trigger gem: Like all trigger gems, Cast when Damage Taken only "casts" spells. Attack gems such as Double Strike are not considered spells. Multiple spells can be linked to a single trigger gem, and will all be triggered if so. Multiple copies of Cast when Damage Taken will also function independently.

Damage counter and cooldown: Each linked spell gains an internal damage counter that tracks the total accumulated damage taken from hits, though not from damage over time or the Blood Magic passive (e.g. you cannot use Righteous Fire to trigger Cast when Damage Taken). All damage counters will be reset to 0 upon entering a new area. When a linked spell is cast, it is put on cooldown for 250 ms and will not track damage during that time.

Multiple copies of the same gem share cooldowns, meaning that if two copies of the same spell are triggered within 250 ms of each other, the first will trigger and the second will fail to do so as it is on cooldown. This mostly prevents using multiple copies of the same spell with Cast when Damage Taken, though the use of Cast when Damage Taken gems of different levels can avoid cooldown overlap in some circumstances due to the differing amounts of damage required to trigger the spells.

The Cast when Damage Taken gem itself does not have its own counter or cooldown.

Maximum level of supported skills: Cast when Damage Taken cannot support skills with a higher player level requirement than that of Cast when Damage Taken itself. Note that this restriction only applies to active skills; any level of other support gems may be used.

Trigger order: Trigger gems and their linked skills are cast in a certain order that depends both on which item it is equipped on and which socket the skills are in. If there are trigger gems in each equipped item, the order of operation will be:

Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots

The linked sockets also follow a specific order, as follows:

1 2
4 3
5 6

Damage effectiveness: The damage effectiveness increases with level, but so does the damage taken per cast; overall, the amount of damage that needs to be taken per damage effectiveness goes up at higher gem levels. The optimum is a level 2 gem, which requires 1442 damage taken per 100% damage effectiveness. In comparison, a level 20 gem requires 3057 damage taken per 100% damage effectiveness.

This does not, however, take into account the increase in damage from being able to use a higher level gem; for instance, a level 4 Bladefall gem deals an average of 91.5 damage, while a level 20 gem deals an average of 475. On a strict damage-in-per-damage-out basis, Cast when Damage Taken roughly triples in power between level 1 and level 20, depending on the skill used. Any flat added damage will affect this ratio—the more damage added, the less effective it is to level up the Cast when Damage Taken gem.

Targeting: Targeted spells will cast towards the enemy that caused the last damage. Reflected damage is considered to come from the enemy originally damaged. If the damage was self-caused, it will target a random enemy (if there are no enemies, it will be cast at the player, if it is a projectile, it will be fired in a random direction).

Totems: Cast when Damage Taken can't be used with totems.

Item acquisition

Cast when Damage Taken Support can drop anywhere. Drop level: 38.

Recipes

Cast when Damage Taken Support can be created from the following recipes:

Amount Part Description
13 The Cataclysm Random corrupted level 21 Spell gem
9 Gift of the Gemling Queen Random level 20 support gem
7 Dialla's Subjugation Random corrupted support gem with 23% quality
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
The Eternal Nightmare
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

Related unique items

The following unique items are related to Cast when Damage Taken Support:

Item Base Item Level Stats
Replica Advancing Fortress Gut Ripper 46 +44 Life gained for each Enemy hit by AttacksSocketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+(30-50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
Forbidden Shako Great Crown 68 Socketed Gems are Supported by Level (1-10) <random Support Gem>
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all Attributes
The Hungry Loop Unset Ring 70 Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>

Strategy

Due to the large amount of damage taken needed per damage effectiveness and the rapid scaling of damage taken required per level, it is advisable to use spells for purposes other than damage that do not depend heavily on the active skill level. Possible choices include:

Offensive:

  • Wave of Conviction for applying Exposure
  • Frost Bomb for applying Cold Exposure and reducing enemies' Life/Energy Shield regen
  • Cold Snap for Frenzy Charge generation
  • Offensive curses such as Frostbite, Flammability, Conductivity, Elemental Weakness, Despair, Vulnerability, etc.
  • Offensive golems such as Summon Ice Golem, Summon Flame Golem, Summon Lightning Golem

Defensive:

  • Guard skills such as Immortal Call, Steelskin, Molten Shell, Arcane Cloak, Frost Shield
    • Only one guard skill should be used in all CWDT setups, as they share their cooldown
    • Increased Duration Support can be used to increase the duration
  • Withering Step for Elusive and Phasing.
  • Phase Run for increased movement speed, reduced visibility and Phasing
    • Useful for builds that often run past packs such as minion or DOT builds
    • Make sure Phase Run is the last skill to be triggered in all CWDT setups
  • Frost Wall to block enemies.
  • Void Sphere to Hinder enemies.
  • Vortex, Creeping Frost or Cold Snap to chill enemies.
    • Can be linked with Bonechill Support for increased chill effect
  • Purifying Flame to create Consecrated Ground
  • Detonate Dead, Flesh Offering, or Bone Offering for passive corpse disposal and minion buffing
  • Lightning Warp to escape melee range (could backfire).
  • Defensive curses such as Enfeeble, Temporal Chains
  • Defensive golems such as Summon Stone Golem, Summon Chaos Golem.
    • Can be linked with Meat Shield Support

Other:

  • Portal for builds that die often.
  • Lightning Warp is often used in AFK boss kill attempts such as Uber Elder or Sirus.

Some supports also potentially combine well, especially with a persistent rapid-firing skill such as Ball Lightning:

  • Blind Support
  • Chance to Flee Support
  • Passive IIR culling via Culling Strike Support, Item Rarity Support, and a skill that causes many hits.
  • Hextouch Support (As of Version 1.2.2 CWDT will only trigger Ball Lightning in this example, Ball Lightning will then only trigger Hextouch if the supported curse is above the CWDT level threshold.)
  • Knockback Support
  • Power Charge On Critical Support

With self-damaging mechanics, it is possible to cause spells created from CWDT to proc CWDT again, creating a loop. Some possibilities are:

  • Scold's Bridle
    • Pros: stable output; you can tune proc rate by changing mana cost; only one item required
    • Cons: requires fast recovery to mitigate damage taken. Otherwise, you can kill yourself in your hideout just by testing skills. Usually Agnostic Pathfinder with mana flask, Clarity watcher's eye mod, Battle Rouse
  • Heartbound Loop
    • Pros: stable output
    • Cons: same as Scold's + huge waste of jewel sockets
  • Eye of Innocence
    • Pros: great recovery (at worst you take damage as frequently as you gain HP back); many recovery options: Vitality mod, Discipline mod, Ngamahu's Sign, Razor of the Seventh Sun, Shaper rings
    • Cons: 100% chance to ignite forces passive tree/ascendancy choices; easier to get best proc rates against packs than against single targets
  • Replica Tulfall
    • Pros: stable recovery, you can adapt to bad map mods by changing a number of socketed Powerlessness jewels
    • Cons: Pathfinder mana or tons of unique items to get HP recovery, better proc rates against packs than single target
  • Gluttony or Hiltless
    • Pros: one item
    • Cons: requires external life recovery, low trigger rate (enough to proc Vengeance)
  • Storm Secret
  • Doedre's Elixir
  • Forbidden Rite

Quick reference chart of commonly used spell gems and their maximum allowed level to be supported by each level of CWDT:

Level Damage Threshold Damage Modifier Max level of spell gems Immortal Call

(Endurance charge bonus)

Molten Shell

(additional armour)

Creeping Frost Enfeeble Frost Wall Tempest Shield Vortex Blood Rage Phase Run Temporal Chains Golem (any)
1 528 -70% 38 3 (106%) 10 (282) 4 5 10 7 4 7 3 5 3
2 583 -66% 40 4 (109%) 11 (328) 5 6 11 8 5 8 4 6 4
3 661 -62% 42 5 (112%) 11 (328) 6 7 11 8 6 8 5 7 5
4 725 -58% 44 6 (115%) 12 (378) 7 7 12 9 7 9 6 7 6
5 812 -54% 46 7 (118%) 12 (378) 8 8 12 10 8 10 7 8 7
6 897 -50% 48 8 (121%) 13 (433) 9 9 13 10 9 10 8 9 8
7 1003 -46% 50 9 (124%) 13 (433) 10 10 13 11 10 11 9 10 9
8 1107 -42% 52 10 (127%) 14 (495) 11 11 14 12 11 12 10 11 10
9 1221 -38% 54 11 (130%) 14 (495) 12 12 14 12 12 12 11 12 11
10 1354 -34% 56 12 (133%) 15 (545) 13 13 15 13 13 13 12 13 12
11 1485 -30% 58 13 (136%) 16 (599) 14 14 16 14 14 14 13 14 13
12 1635 -26% 60 14 (139%) 16 (599) 15 15 16 15 15 15 14 15 14
13 1804 -22% 62 15 (142%) 17 (657) 16 16 17 16 16 16 15 16 15
14 1980 -18% 64 16 (145%) 18 (719) 17 17 18 17 17 17 16 17 16
15 2184 -14% 65 16 (145%) 18 (719) 17 17 18 17 17 17 16 17 16
16 2394 -10% 66 17 (148%) 18 (719) 18 18 18 18 18 18 17 18 17
17 2621 -6% 67 17 (148%) 19 (786) 18 18 19 18 18 18 17 18 17
18 2874 -2% 68 18 (151%) 19 (786) 19 19 19 19 19 19 18 19 18
19 3142 +2% 69 19 (154%) 19 (786) 19 19 19 19 19 19 19 19 19
20 3272 +6% 70 20 (157%) 20 (858) 20 20 20 20 20 20 20 20 20
21 3580 +10% 72 21 (160%) 21 (909) 21 21 21 21 21 21 21 21 21
22 3950 +14% 74 22 (163%) 22 (962) 22 22 22 22 22 22 22 22 22
23 4350 +18% 76 23 (166%) 23 (1018) 23 23 23 23 23 23 23 23 23

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