PoE Auras Gems & Stacker

List of PoE Auras Gem Aura Support Gems Auras Reservation Efficiency Aura Stacker & Cluster Jewels

Auras are persistent area of effect skills that surround a person or creature with some radius and grant their effects to allies and/or enemies within that radius (the aura's area of effect).

List of PoE Auras Gem

Requires
Level
Aura Name Auras from your skills grant Tag
24 Anger Anger Casts an aura that adds fire damage to the attacks and spells of you and your allies. Aura, Spell, AoE, Fire
16 Defiance Banner Defiance Banner Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. AoE, Spell, Duration, Aura, Physical
16 Flesh and Stone Flesh and Stone Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. Spell, Aura, AoE, Stance
24 Determination Determination Casts an aura that grants armour to you and your allies. Aura, Spell, AoE, Physical
24 Dread Banner Dread Banner Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. AoE, Spell, Duration, Aura, Physical
24 Purity of Fire Purity of Fire Casts an aura that grants fire resistance to you and your allies. Aura, Spell, AoE, Fire
24 Pride Pride Casts an aura that causes nearby enemies to take more physical damage. Spell, AoE, Aura, Physical
4 Rejuvenation Totem Rejuvenation Totem Summons a totem that has an aura which regenerates life for you and your nearby allies. Totem, Aura, Spell, AoE
1 Smite Smite Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Lightning, Attack, AoE, Duration, Melee, Strike, Aura
24 Vaal Impurity of Fire Vaal Impurity of Fire Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance. Aura, Vaal, Spell, AoE, Duration, Fire
10 Vitality Vitality Casts an aura that grants life regeneration to you and your allies. Aura, Spell, AoE
4 War Banner War Banner Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time. AoE, Spell, Duration, Aura, Physical
24 Haste Haste Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies. Aura, Spell, AoE
24 Vaal Haste Vaal Haste Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies. Aura, Vaal, Spell, AoE, Duration
24 Grace Grace Casts an aura that grants evasion to you and your allies. Aura, Spell, AoE
24 Vaal Grace Vaal Grace Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells. Aura, Vaal, Spell, AoE, Duration
24 Hatred Hatred Casts an aura that grants extra cold damage based on physical damage to you and your allies. Aura, Spell, AoE, Cold
24 Purity of Ice Purity of Ice Casts an aura that grants cold resistance to you and your allies. Aura, Spell, AoE, Cold
24 Vaal Impurity of Ice Vaal Impurity of Ice Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance. Aura, Vaal, Spell, AoE, Duration, Cold
10 Precision Precision Casts an aura that grants accuracy and critical strike chance to you and your allies. Aura, Spell, AoE
24 Purity of Elements Purity of Elements Casts an aura that grants elemental resistances to you and your allies. Aura, Spell, AoE
24 Discipline Discipline Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. Aura, Spell, AoE
24 Vaal Discipline Vaal Discipline Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies. Aura, Vaal, Spell, AoE, Duration
24 Wrath Wrath Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage. Aura, Spell, AoE, Lightning
10 Clarity Clarity Casts an aura that grants mana regeneration to you and your allies. Aura, Spell, AoE
10 Vaal Clarity Vaal Clarity Casts a temporary aura that lets you and your allies cast skills without paying their mana costs. Aura, Vaal, Spell, AoE, Duration
12 Icicle Mine Icicle Mine Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing Mine, Spell, Projectile, Cold, Aura, AoE
24 Purity of Lightning Purity of Lightning Casts an aura that grants lightning resistance to you and your allies. Aura, Spell, AoE, Lightning
24 Vaal Impurity of Lightning Vaal Impurity of Lightning Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance. Aura, Vaal, Spell, AoE, Duration, Lightning
28 Pyroclast Mine Pyroclast Mine Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area. Mine, Spell, Projectile, Fire, AoE, Aura, Nova
24 Zealotry Zealotry Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies. Aura, Spell, AoE
24 Malevolence Malevolence Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies. Aura, Spell, AoE
1 Stormblast Mine Stormblast Mine Throws a mine that deals damage in an area when detonated. Mine, Spell, AoE, Lightning, Aura, Nova
16 Summon Skitterbots Summon Skitterbots Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged. Trap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura

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PoE Aura Support Gems

Requires
Level
Aura Supports Description Tag
31 Arrogance Support Arrogance Support Supports any skill with a reservation. Aura, Support
31 Generosity Support Generosity Support Supports aura skills that affect you and allies, increasing the aura’s effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Support, Aura
72 Awakened Generosity Support Awakened Generosity Support Supports aura skills that affect you and allies, increasing the aura’s effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Support, Aura
31 Blasphemy Support Blasphemy Support Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. Support, Hex, Aura
31 High-Impact Mine Support High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. Mine, Support, AoE, Aura
72 Awakened Blasphemy Support Awakened Blasphemy Support Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. Support, Hex, Aura

The following support gems can be also used to support auras.

  • Spell Totem Support Spell Totem Support – Casts a totem which will maintain the aura. The cost to cast the totem is the mana that would be reserved multiplied by the Mana Cost Multiplier of the Totem support and any other linked support gems.
  • Increased Area of Effect Support Increased Area of Effect Support – Further increases the Area of Effect of the Aura, but increases the Mana reservation by the gem’s multiplier.
  • Concentrated Effect Support Concentrated Effect Support – Lessens area of effect and applies the mana cost mulitplier, but does not provide a bonus to aura damage, as auras cannot directly cause damage. An exception would be the aura from Death’s Oath Death’s Oath.
  • Enlighten Support Enlighten Support – Reduces the mana reserved of the aura by the amount of the mana multiplier.
  • Empower Support Empower Support – Adds levels to supported auras, but increases their cost by the mana multiplier.
  • Enhance Support Enhance Support – Increases the quality of the gem, granting increased area of effect, but at increased mana cost.
  • Note that Inspiration Support Inspiration Support does not affect reservation, but does affect auras supported by Spell Totem Support Spell Totem Support.

Why are all Guardian Ascendancy skills considered auras but not actually affected by aura radius and effectiveness?

They are Auras, and would be affected by increased Aura radius, and increased Effect of Auras.
However, you do not have those modifiers. They are not Aura Skills, nor are they Auras you Cast. Thus they can't be affected by increased radius of Aura Skills, or increased effect of non-Curse Auras you Cast.

How do player auras (e.g. Zealotry) interact with skills used by traps/mines? There appears to be a delay after a trap/mine triggers/detonates before the skill is fully 'affected' by the aura. This bug demonstrates the effect but how do trap/mine skills interact with player Auras to create this effect instead of just always being affected by the aura?

Traps and mines being affected by auras is a bug and will be fixed at some point. What's currently happening is that traps and mines are inherently hidden once armed, and effectively cease to exist for most purposes. Once they start to use their skill, they stop being hidden. Currently, this allows auras to start affecting the trap/mine object at that point, which should not happen. Auras take up to 250ms to start affecting a new object, so the aura currently starts affecting the trap or mine some point between one frame or 250ms after it starts using the skill.

What is Pride's base radius?

40, the same as most other aura skills.


Auras Reservation Efficiency

Replace "Reservation Reduction" with "Reservation Efficiency". When stacked, Reservation Efficiency does not allow for infinite Auras. This can be given out much more liberally as a result, letting characters run additional Reservation Effects with only a couple of sources of Reservation Efficiency. The average character benefits, but the top end of extreme reservation has been made significantly weaker.

Modifiers to Reservation have been replaced with Reservation Efficiency. Reservation Efficiency works by dividing the cost of the Reservation Effect: 100% increased Reservation Efficiency would halve the cost of all Auras. 50% Reservation Efficiency cuts down costs enough to let you reserve an additional 50% Reservation Aura.

Passives and item modifiers with reduced Reservation have been replaced with increased Mana Reservation Efficiency, generally at double the value of the previous reduced Reservation value, but sometimes with different values for balance reasons. This means that a small amount of Reservation investment is more impactful than before, while high investment doesn’t allow as many Auras to be used. The vast majority of Reservation Efficiency offered is now Mana-specific in order to prevent reserving both Life and Mana being the default choice for a build heavily invested in Reservation. Generic Reservation Efficiency and Life Reservation Efficiency are still available on some item modifiers.

If not mentioned below, all sources that previously provided reduced reservation, including for specific skills or types of skills, now provide increased mana reservation efficiency at twice the value of the reduced reservation they used to give. Modifiers on existing items are affected by these changes.

# Description
1 Notable passive skills granted by cluster jewels that previously granted reduced reservation of a specific aura now grant 50% increased mana reservation efficiency of that skill for auras that have 50% base reservation, and 80% increased mana reservation efficiency of that skill for auras that have 35% base reservation.
2 The Hierophant’s Sanctuary of Thought Notable Passive Skill now provides 25% increased Mana Reservation Efficiency, instead of 10% less Mana Reservation.
3 Helmet enchantments that previously granted reduced reservation of a specific skill now grant the following values of increased mana reservation efficiency for that skill. Existing items will instead have twice the previous reduced reservation value (generally lower than the new values). Enchantments for skills that have 50% base reservation now grant 20/30% increased mana reservation efficiency, for Merciless and Eternal Labyrinth versions respectively. Enchantments for skills that have 35% base reservation now grant 30/45% increased mana reservation efficiency. Enchantments for skills that have 25% or flat base reservation now grant 50/75% increased mana reservation efficiency.
4 The Corrupted Implicit modifier on Jewels that previously provided 1% reduced Reservation now provides 2% increased Reservation Efficiency, not specific to mana.
5 Skyforth now grants 12% increased Reservation Efficiency (not specific to mana), instead of 6% reduced Reservation.
6 Hyrri’s Truth now grants “Precision has 100% increased Mana Reservation Efficiency”, instead of “Precision has 50% less Reservation”. This change applies to existing items.
7 Replica Hyrri’s Truth now grants “Hatred has 100% increased Mana Reservation Efficiency”, instead of “Hatred has 50% less Reservation”. This change applies to existing items.
8 Essence Worm now grants 80% reduced Reservation Efficiency (not specific to mana), instead of 40% increased Reservation.
9 Memory Vault now grants 20% reduced Reservation Efficiency (not specific to mana), instead of 10% increased Reservation.
10 Unique items that previously granted a specific skill 100% reduced reservation now cause that skill to have no reservation. This change applies to existing items.
11 Items that previously caused socketed gems to have reduced reservation have been balanced separately to other reservation efficiency effects. They still provide generic reservation efficiency rather than mana reservation efficiency, but generally have values lower than double the amount of reservation reduction they used to provide. Existing items will be updated to the functionality and values stated below, but will still display the old values unless updated with a Divine Orb.
12 The Shaper and Hunter Influence Shield modifiers that previously granted 10/15% reduced Reservation of Socketed Gems now grants 15/20% increased Reservation Efficiency of Socketed Gems.
13 The Synthesised Implicit modifier that previously granted 10% reduced Reservation of Socketed Gems now grants 20% increased Reservation Efficiency of Socketed Gems.
14 Prism Guardian now grants “Socketed Gems have 30% increased Reservation Efficiency”, instead of “Socketed Gems have 25% reduced Reservation”.
15 Victario’s Influence now grants “Socketed Gems have 45% increased Reservation Efficiency”, instead of “Socketed Gems have 30% reduced Reservation”.
16 The Devouring Diadem now grants “Socketed Gems have 25% increased Reservation Efficiency”, instead of “Socketed Gems have 20% reduced Reservation”.
17 Vivinsect now grants “Socketed Gems have 20% reduced Reservation Efficiency”, instead of “Socketed Gems have 10% increased Reservation”.
18 Heretic’s Veil now grants “Socketed Curse Gems have 20% increased Reservation Efficiency”, instead of “Socketed Curse Gems have 12% reduced Reservation”.
19 Rotblood Promise now grants “Socketed Curse Gems have 80% increased Reservation Efficiency”, instead of “Socketed Curse Gems have 50% reduced Reservation''.
20 Essences of Loathing now provides increased Mana Reservation Efficiency of Skills for Body Armour and Helmets (previously chance to Dodge Attack Hits).

Aura Stacker & Cluster Jewels

Remove sources of Aura Effect from Cluster Jewels and move the Aura Cluster Jewels type to Small Cluster Jewels, so it is no longer possible to continuously stack Aura Effect for your party. Introduce a new Cluster Jewel Notable to increase the "Effect of your Auras on You" for builds that are building Auras for their own power.

# Description
1 The Aura Cluster Jewel type can now be found on Small Cluster Jewels, rather than Medium Cluster Jewels. This makes it more costly and less impactful to stack large numbers of Aura Cluster Jewels. The small Passives now grant 6% increased Mana Reservation Efficiency, instead of increased Aura Effect. This change does not affect existing Medium Cluster Jewels.
2 Aura Notables can no longer roll on Medium or Large Cluster Jewel base types.
3 Cluster Jewel Notable Passive Skills have all had Aura Effect removed. The increased Aura Effect of Auras on you from the Purposeful Harbinger Cluster Jewel Notable now only applies to your own Auras Effect on you.
4 The Replenishing Presence Cluster Jewel Notable Passive no longer has 6% increased Effect of Non-Curse Auras from your Skills. It now has Non-Curse Aura Skills have 20% increased Duration.
5 Master of Command now has 100% increased Mana Reservation Efficiency of Banner Skills (previously 50% reduced Reservation).
6 Pure Might now has 80% increased Mana Reservation Efficiency for Purity of Fire (previously 30% reduced Reservation).
7 Pure Guile now has 80% increased Mana Reservation Efficiency for Purity of Ice (previously 30% reduced Reservation).
8 Pure Aptitude now has 80% increased Mana Reservation Efficiency for Purity of Lightning (previously 30% reduced Reservation). Now has 15% increased Energy Shield Recharge Rate instead of “Regenerate 1% of Energy Shield per second”.
9 Self-Control now has 80% increased Mana Reservation Efficiency for Discipline (previously 30% reduced Reservation). Now has 25% increased Mana Regeneration Rate (previously 15%).
10 Uncompromising now has 50% increased Mana Reservation Efficiency for Determination (previously 30% reduced Reservation). Now has 20% increased Stun Threshold (previously 10%).
11 Sublime Form now has 50% increased Mana Reservation Efficiency for Grace (previously 30% reduced Reservation). Now has +10% to all Elemental Resistances (from +5%).
12 Added Cluster Jewel Notable Passives that grant high amounts of Reservation Efficiency to specific Auras, as well as some other small bonus. For example: Zealotry has 50% increased Reservation Efficiency, and 10% increased Effect of Consecrated Ground you Create.
13 The Pure Commander Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Electric Presence.
14 The Stalwart Commander Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Volatile Presence.
15 The Vengeful Commander Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Righteous Path.
16 The Precise Commander Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Destructive Aspect.
17 The Summer Commander Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Modifying Aspect.
18 The Winter Commander Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Frantic Aspect.
19 The Grounded Commander Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Introspection.
20 The First Among Equals Cluster Jewel Notable Passive has been removed. Existing items will have this replaced with Spiteful Presence.
21 The Jinxed Juju Amulet now grants 5-10% increased Effect of your Curses (previously 10-15%), and 5-10% increased Effect of Non-Curse Auras from your Skills (previously 10-15%).
22 The Brutal Restraint Timeless Jewel Notable additions now grant 8% Effect of Non-Curse Auras (previously 10%).
23 The Elegant Hubris Timeless Jewel Notable transformation now grants 12% Effect of Non-Curse Auras (previously 15%).
24 The Glorious Vanity Timeless Jewel Notable transformations now grant 7-10% Effect of Non-Curse Auras (previously 10-15%).
25 The Glorious Vanity Timeless Jewel Small node transformations now grant 2-4% Effect of Non-Curse Auras (previously 3-5%).

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