Flesh and Stone Gem Build, Maim Support, Aura Effect, Farming

Flesh and Stone Flesh and Stone is an aura that activates Blood Stance and Sand Stance.

Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.

Spell, Aura, AoE, Stance. Level: 1–20. Reservation: 25% Mana. Cooldown Time: 2.00 sec. Cast Time: Instant. Requires Level 16.

  • Nearby Enemies are Blinded while in Sand Stance
    You take (11–15)% less Damage from Attacks from Enemies that aren"t nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
  • (0–50)% increased Cooldown Recovery Rate
  • Enemies Maimed by this Skill take (8–11)% increased Physical Damage

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Flesh and Stone(0–10)% increased Cooldown Recovery Rate50

Blood Stance and Sand Stance

Blood Stance and Sand Stance are stance status provided by Blood and Sand and Flesh and Stone. The buff and debuff from the stance depend on which aforementioned skill is used. These skills can be activated again to switch between Blood Stance and Sand Stance. Certain attack skills behave differently based on which stance you are using.

Maim is a debuff that applies a 30% reduced movement speed on the affected target for 4 seconds. In Blood Stance, the Flesh and Stone aura maims nearby enemies while increasing the physical damage they take.

In Sand Stance, the Flesh and Stone aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura.

Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.

Blood Stance and Sand Stance

Does Gladiator's "Blood in the Eyes" and Flesh and Stone supported by Maim support stack? Will it result in enemies I stand next to taking 40% increased Physical Damage?

Yes.

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Related Gems

Flesh and Stone Support Gems Build

These support gems will affect Flesh and Stone auras:

  • Maim Maim Support – Flesh and Stone Flesh and Stone can be linked with Maim Maim Support to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage.
  • Stance setting is shared with Blood and Sand skill gem and toggling one will toggle both.
  • Blood Magic Blood Magic Support – This will cause linked auras to reserve health instead of mana, but increase the cost by the mana multiplier. Note that “reduced mana cost” from increases in quality have no effect on mana reservation.
  • Spell Totem Spell Totem Support – Casts a totem which will maintain the aura. The cost to cast the totem is the mana that would be reserved multiplied by the Mana Cost Multiplier of the Totem support and any other linked support gems.
  • Generosity Generosity Support – Increases the effect of the non-curse auras on allies (including minions) but prevents them from affecting the player.
  • Increased Area of Effect Increased Area of Effect Support – Further increases the Area of Effect of the Aura, but increases the Mana reservation by the gem’s multiplier.
  • Concentrated Effect Concentrated Effect Support – Lessens area of effect and applies the mana cost mulitplier, but does not provide a bonus to aura damage, as auras cannot directly cause damage. An exception would be the aura from Death’s Oath Death’s Oath.
  • Enlighten Enlighten Support – Reduces the mana reserved of the aura by the amount of the mana multiplier.
  • Empower Empower Support – Adds levels to supported auras, but increases their cost by the mana multiplier.
  • Enhance Enhance Support – Increases the quality of the gem, granting increased area of effect, but at increased mana cost.

Note that Inspiration Support does not affect reservation, but does affect auras supported by Spell Totem Spell Totem Support.

Level Effect

LevelRequires LevelStrengthDexterity#% increased Cooldown Recovery RateNearby Enemies are Blinded while in Sand Stance
You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take 8% increased Physical DamageExperience
116261811849,725
2203122211895,714
32437255118169,595
42842297118199,345
531463210128285,815
634503513129401,344
737543715129554,379
840584018129755,049
9436243211391,016,533
10466646231391,898,602
114970482613101,964,019
125274512913102,573,731
135578543114104,676,439
145882573414103,017,327
156084593714107,823,001
1662876039141115,264,208
1764906242151126,272,845
1866926445151162,872,274
19689566471511212,023,122
20709868501511
2172531612
2274561612
2376591612
2478621612
2580651712
2682681713
2784711713
2886741713
2988771813
3090801813
3191821814
3292841814
3393861814
3494881814
3595901814
3696921914
3797941914
3898961914
3999981914
401001001914

Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.

Stance setting is shared with Blood and Sand and toggling one will toggle both.

Flesh and Stone can be linked with Maim Support to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage but will increased the Reservation.

The blind from the Sand Stance has its own blind visual effect on enemies.

Item acquisition

Flesh and Stone can drop anywhere. Drop level: 16.

Recipes

Flesh and Stone can be created from the following recipes:

Amount Part Description
7 The Wilted Rose Random corrupted level 21 Aura gem
13 The Cataclysm Random corrupted level 21 Spell gem
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Quest reward

This item is given as a quest reward for the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Intruders in Black
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Flesh and Stone:

Item Limit Radius Stats

Related helmet enchantments

The following helmet enchantments affect Flesh and Stone.

Name Level Labyrinth Stats Spawn Weighting
Enchantment Flesh and Stone Mana Reservation 1 66 Merciless Labyrinth Flesh and Stone has 50% increased Mana Reservation Efficiency helmet 100
default 0
Enchantment Flesh and Stone Mana Reservation 2 75 Eternal Labyrinth Flesh and Stone has 75% increased Mana Reservation Efficiency helmet 100
default 0

Related unique items

The following unique items are related to Flesh and Stone:

Item Base Item Level Stats
Scorpion's Call Heavy Arrow Quiver 61 Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity
(150-200) Life Regenerated per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently
Replica Perfect Form Zodiac Leather 65 (10-15)% increased Dexterity
(80-100)% increased Evasion Rating
+(70-100) to maximum Life
-30% to Cold Resistance
Flesh and Stone has no Reservation
Evasion Rating is increased by Overcapped Cold Resistance
Hollow Palm Technique

Related skills

Gem Level Level Level Level
Bladestorm N/A 28
Lacerate N/A 12
Perforate N/A 1

Related passives skills

Passive skills

The following passive skills are related to Blood Stance and Sand Stance: No results found for the given query.

Ascendancy passive skills

The following Ascendancy passive skills are related to Blood Stance and Sand Stance:

Ascendancy
Class
Name Stats
Gladiator
Arena Challenger +10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge

Alternate skill effects

Flesh and Stone has the following alternate skill effects:

Item Effect(s)
Celestial Blood and Sand Stance Effect Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Invisible Buff Effect Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.
Polaris Blood and Sand Effect Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand Effect Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect.

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