Flesh and Stone is an aura that activates Blood Stance and Sand Stance. Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. Spell, Aura, AoE, Stance. Level: 1–20. Reservation: 25% Mana. Cooldown Time: 2.00 sec. Cast Time: Instant. Requires Level 16.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|
Blood Stance and Sand Stance are stance status provided by Blood and Sand and Flesh and Stone. The buff and debuff from the stance depend on which aforementioned skill is used. These skills can be activated again to switch between Blood Stance and Sand Stance. Certain attack skills behave differently based on which stance you are using.
Maim is a debuff that applies a 30% reduced movement speed on the affected target for 4 seconds. In Blood Stance, the Flesh and Stone aura maims nearby enemies while increasing the physical damage they take.
In Sand Stance, the Flesh and Stone aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura.
Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.
Does Gladiator's "Blood in the Eyes" and Flesh and Stone supported by Maim support stack? Will it result in enemies I stand next to taking 40% increased Physical Damage?
Yes.
These support gems will affect Flesh and Stone auras:
Note that Inspiration Support does not affect reservation, but does affect auras supported by Spell Totem Support.
Level | Requires Level | Strength | Dexterity | #% increased Cooldown Recovery Rate | Nearby Enemies are Blinded while in Sand Stance You take 11% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance | Enemies Maimed by this Skill take 8% increased Physical Damage | Experience |
---|---|---|---|---|---|---|---|
1 | 16 | 26 | 18 | 11 | 8 | 49,725 | |
2 | 20 | 31 | 22 | 2 | 11 | 8 | 95,714 |
3 | 24 | 37 | 25 | 5 | 11 | 8 | 169,595 |
4 | 28 | 42 | 29 | 7 | 11 | 8 | 199,345 |
5 | 31 | 46 | 32 | 10 | 12 | 8 | 285,815 |
6 | 34 | 50 | 35 | 13 | 12 | 9 | 401,344 |
7 | 37 | 54 | 37 | 15 | 12 | 9 | 554,379 |
8 | 40 | 58 | 40 | 18 | 12 | 9 | 755,049 |
9 | 43 | 62 | 43 | 21 | 13 | 9 | 1,016,533 |
10 | 46 | 66 | 46 | 23 | 13 | 9 | 1,898,602 |
11 | 49 | 70 | 48 | 26 | 13 | 10 | 1,964,019 |
12 | 52 | 74 | 51 | 29 | 13 | 10 | 2,573,731 |
13 | 55 | 78 | 54 | 31 | 14 | 10 | 4,676,439 |
14 | 58 | 82 | 57 | 34 | 14 | 10 | 3,017,327 |
15 | 60 | 84 | 59 | 37 | 14 | 10 | 7,823,001 |
16 | 62 | 87 | 60 | 39 | 14 | 11 | 15,264,208 |
17 | 64 | 90 | 62 | 42 | 15 | 11 | 26,272,845 |
18 | 66 | 92 | 64 | 45 | 15 | 11 | 62,872,274 |
19 | 68 | 95 | 66 | 47 | 15 | 11 | 212,023,122 |
20 | 70 | 98 | 68 | 50 | 15 | 11 | |
21 | 72 | 53 | 16 | 12 | |||
22 | 74 | 56 | 16 | 12 | |||
23 | 76 | 59 | 16 | 12 | |||
24 | 78 | 62 | 16 | 12 | |||
25 | 80 | 65 | 17 | 12 | |||
26 | 82 | 68 | 17 | 13 | |||
27 | 84 | 71 | 17 | 13 | |||
28 | 86 | 74 | 17 | 13 | |||
29 | 88 | 77 | 18 | 13 | |||
30 | 90 | 80 | 18 | 13 | |||
31 | 91 | 82 | 18 | 14 | |||
32 | 92 | 84 | 18 | 14 | |||
33 | 93 | 86 | 18 | 14 | |||
34 | 94 | 88 | 18 | 14 | |||
35 | 95 | 90 | 18 | 14 | |||
36 | 96 | 92 | 19 | 14 | |||
37 | 97 | 94 | 19 | 14 | |||
38 | 98 | 96 | 19 | 14 | |||
39 | 99 | 98 | 19 | 14 | |||
40 | 100 | 100 | 19 | 14 |
Flesh and Stone is an aura that activates Blood and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.
Stance setting is shared with Blood and Sand and toggling one will toggle both.
Flesh and Stone can be linked with Maim Support to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage but will increased the Reservation.
The blind from the Sand Stance has its own blind visual effect on enemies.
Flesh and Stone can drop anywhere. Drop level: 16.
Flesh and Stone can be created from the following recipes:
Amount | Part | Description |
---|---|---|
7 | The Wilted Rose | Random corrupted level 21 Aura gem |
13 | The Cataclysm | Random corrupted level 21 Spell gem |
6 | The Fox | Random level 20 gem |
8 | Dying Anguish | Random level 19 gem with 19% alternative quality |
8 | The Hook | Random corrupted level 21 gem with 23% alternative quality |
3 | Gemcutter's Promise | Random gem with 20% quality |
1 | Gemcutter's Incubator | Random gem with 1–20% quality |
1 | The Void | Random divination card set exchange |
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Intruders in Black Act 2 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Intruders in Black Act 2 Yeena | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
The following threshold jewels augment Flesh and Stone:
Item | Limit | Radius | Stats |
---|
The following helmet enchantments affect Flesh and Stone.
Name | Level | Labyrinth | Stats | Spawn Weighting |
---|---|---|---|---|
Enchantment Flesh and Stone Mana Reservation 1 | 66 | Merciless Labyrinth | Flesh and Stone has 50% increased Mana Reservation Efficiency | helmet 100 default 0 |
Enchantment Flesh and Stone Mana Reservation 2 | 75 | Eternal Labyrinth | Flesh and Stone has 75% increased Mana Reservation Efficiency | helmet 100 default 0 |
The following unique items are related to Flesh and Stone:
Item | Base Item | Level | Stats |
---|---|---|---|
Scorpion's Call | Heavy Arrow Quiver | 61 | Adds (12-15) to (24-27) Physical Damage to Attacks+(20-40) to Dexterity (150-200) Life Regenerated per Second while in Blood Stance (40-60)% increased Projectile Damage while in Blood Stance +(700-1000) to Evasion Rating while in Sand Stance (20-30)% increased Area of Effect while in Sand Stance (25-30)% increased Attack Speed if you've changed Stance Recently |
Replica Perfect Form | Zodiac Leather | 65 | (10-15)% increased Dexterity (80-100)% increased Evasion Rating +(70-100) to maximum Life -30% to Cold Resistance Flesh and Stone has no Reservation Evasion Rating is increased by Overcapped Cold Resistance Hollow Palm Technique |
Gem | Level | Level | Level | Level |
---|---|---|---|---|
Bladestorm | N/A | 28 | ||
Lacerate | N/A | 12 | ||
Perforate | N/A | 1 |
The following passive skills are related to Blood Stance and Sand Stance: No results found for the given query.
The following Ascendancy passive skills are related to Blood Stance and Sand Stance:
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator | Arena Challenger | +10 to Maximum Challenger Charges 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance 2% more Attack and Movement Speed per Challenger Charge |
Flesh and Stone has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Blood and Sand Stance Effect | Your Blood and Sand or Flesh and Stone becomes a Celestial Effect. |
Invisible Buff Effect | Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem. |
Polaris Blood and Sand Effect | Your Blood and Sand and Flesh and Stone becomes a Black and White Effect. |
Sunrise Blood and Sand Effect | Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect. |